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The main name of the game is " Burhan Nadirin peşinde "
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Don't let a new one come before the flap sound ends
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Lower the flap sound a bit and when the game starts just the score screen will remain and come back when you die
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Please fix the bug: 'Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(titleTxt).to({' Line Number: 204 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Beautify the menu
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Do not let the knocking sound come repeatedly
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Geri çek
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Vurma sesi sıra sıra olsun
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Geri çek
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Sesler üst üste binmesin
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Geri çek
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Geri çek
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Çarpışma algılama köy
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Üst boruyla alt boruyu dokunulmaz yap
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Borular duvar gibi olsun içinden geçemesin
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Kuş boruya değdiği anda ölsün
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Ses ayarını düzenle sesler üst üste gelmesin
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Boruları kalınlaştır
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Geri çek
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Oyun ekranını biraz yakınlaştır
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Başlama butonuna tıkladıktan sonra kuşa tıkayana kadar oyun baslamasın
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Bir menü yap
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Menü ekranlarını kaldır
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Tüm kodlama hatalarını kontrol et ve düzelt
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Hataları düzelt
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdSprite = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 0.8; self.flapStrength = -12; self.isDead = false; self.lastY = 0; self.flap = function () { if (!self.isDead && gameStarted) { self.velocityY = self.flapStrength; LK.getSound('flap').play(); } }; self.update = function () { if (!self.isDead) { self.lastY = self.y; self.velocityY += self.gravity; self.y += self.velocityY; // Rotate bird based on velocity birdSprite.rotation = Math.max(-0.5, Math.min(0.5, self.velocityY * 0.1)); // Check ground collision if (self.y > groundY - 40) { self.y = groundY - 40; self.die(); } // Check ceiling collision if (self.y < 40) { self.y = 40; self.velocityY = 0; } } }; self.die = function () { if (!self.isDead) { self.isDead = true; LK.getSound('hit').play(); gameState = 'gameover'; // Update best score var currentScore = LK.getScore(); if (currentScore > bestScore) { bestScore = currentScore; storage.bestScore = bestScore; bestScoreTxt.setText('Best: ' + bestScore); } LK.setTimeout(function () { // Reset game state to menu gameState = 'menu'; gameStarted = false; self.isDead = false; self.velocityY = 0; self.y = 1366; bird.alpha = 0; scoreTxt.alpha = 0; instructionTxt.alpha = 0; titleTxt.alpha = 1; startBtn.alpha = 1; bestScoreTxt.alpha = 1; // Clear all pipes for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].destroy(); pipes.splice(i, 1); } pipeSpawnTimer = 0; }, 2000); } }; return self; }); var Pipe = Container.expand(function (pipeX, gapY) { var self = Container.call(this); var topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.0, y: 0, height: gapY - 200 }); var bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.0, y: gapY + 200, height: 2732 - (gapY + 200) }); self.x = pipeX; self.speed = -4; self.scored = false; self.lastX = pipeX; self.update = function () { self.lastX = self.x; self.x += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables var bird; var pipes = []; var groundY = 2632; var pipeSpawnTimer = 0; var pipeSpawnInterval = 180; var gameStarted = false; var gameState = 'menu'; // 'menu', 'playing', 'gameover' // Scale the game for zoom effect game.scale.set(1.5, 1.5); game.x = -512; // Adjust position to keep centered game.y = -683; // Adjust position to keep centered // Create ground var ground = game.addChild(LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: groundY + 50 })); // Create bird bird = new Bird(); bird.x = 300; bird.y = 1366; game.addChild(bird); // Create score display var scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); scoreTxt.y = 100; LK.gui.top.addChild(scoreTxt); // Create instructions var instructionTxt = new Text2('Tap to flap!', { size: 60, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0); instructionTxt.y = 300; LK.gui.top.addChild(instructionTxt); // Create menu elements var titleTxt = new Text2('Ring Drop', { size: 100, fill: 0xFFFFFF }); titleTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(titleTxt); titleTxt.y = -200; var startBtn = new Text2('TAP TO START', { size: 60, fill: 0xFFFFFF }); startBtn.anchor.set(0.5, 0.5); LK.gui.center.addChild(startBtn); // Initialize best score var bestScore = storage.bestScore || 0; var bestScoreTxt = new Text2('Best: ' + bestScore, { size: 50, fill: 0xFFFFFF }); bestScoreTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(bestScoreTxt); bestScoreTxt.y = 100; // Hide game elements initially bird.alpha = 0; scoreTxt.alpha = 0; instructionTxt.alpha = 0; function spawnPipe() { var gapY = 800 + Math.random() * 1200; var pipe = new Pipe(2200, gapY); pipes.push(pipe); game.addChild(pipe); } function checkCollisions() { if (bird.isDead) return; for (var i = 0; i < pipes.length; i++) { var pipe = pipes[i]; // Check if bird passes through pipe gap for scoring if (!pipe.scored && pipe.lastX > bird.x && pipe.x <= bird.x) { pipe.scored = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore().toString()); LK.getSound('score').play(); } // Check collision with pipes if (bird.x + 30 > pipe.x - 80 && bird.x - 30 < pipe.x + 80) { // Check top pipe collision (pipe.children[0].y is bottom of top pipe) if (bird.y - 30 < pipe.children[0].y) { bird.die(); return; } // Check bottom pipe collision (pipe.children[1].y is top of bottom pipe) if (bird.y + 30 > pipe.children[1].y) { bird.die(); return; } } } } function cleanupPipes() { for (var i = pipes.length - 1; i >= 0; i--) { if (pipes[i].x < -200) { pipes[i].destroy(); pipes.splice(i, 1); } } } game.down = function (x, y, obj) { if (gameState === 'menu') { // Start game gameState = 'playing'; gameStarted = true; // Hide menu elements titleTxt.alpha = 0; startBtn.alpha = 0; bestScoreTxt.alpha = 0; // Show game elements bird.alpha = 1; scoreTxt.alpha = 1; instructionTxt.alpha = 1; // Reset game LK.setScore(0); scoreTxt.setText('0'); } else if (gameState === 'playing' && gameStarted) { bird.flap(); } }; game.update = function () { if (gameState !== 'playing') return; // Spawn pipes pipeSpawnTimer++; if (pipeSpawnTimer >= pipeSpawnInterval) { spawnPipe(); pipeSpawnTimer = 0; } // Check collisions and scoring checkCollisions(); // Clean up off-screen pipes cleanupPipes(); };
===================================================================
--- original.js
+++ change.js
@@ -121,8 +121,12 @@
var pipeSpawnTimer = 0;
var pipeSpawnInterval = 180;
var gameStarted = false;
var gameState = 'menu'; // 'menu', 'playing', 'gameover'
+// Scale the game for zoom effect
+game.scale.set(1.5, 1.5);
+game.x = -512; // Adjust position to keep centered
+game.y = -683; // Adjust position to keep centered
// Create ground
var ground = game.addChild(LK.getAsset('ground', {
anchorX: 0.5,
anchorY: 0.5,