User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'scoreTxt.alpha = 0;' Line Number: 132
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'bestScoreTxt.setText('Best: ' + bestScore);' Line Number: 128
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var bestScore = storage.get('bestScore') || 0;' Line Number: 126 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Bir başlangıç ve bitiş menüsü yap
User prompt
Birazdaha boruları uzat tam tavana gelsin
User prompt
Boruların boyunu uzat tam tavana ve zemine denk gelsin
User prompt
Borular arasındaki mesafeyi biraz daha artır ve kalınlaşma uygula
User prompt
Borular arasındaki mesafeyi artır
User prompt
Kuş arasından geçmiyor onu düzelt
User prompt
Stünlar arasındaki boşluğu artır ve tam olsun
User prompt
Bir Flappy bird oyunu yap
Code edit (1 edits merged)
Please save this source code
User prompt
Perfect Ring Drop
Initial prompt
İşaret parmağını bir delikten geçir o delikte vajina olsun
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Peg = Container.expand(function (pegX, pegY) { var self = Container.call(this); var pegBody = self.attachAsset('peg', { anchorX: 0.5, anchorY: 1.0 }); var pegTop = self.attachAsset('pegTop', { anchorX: 0.5, anchorY: 0.5, y: -90 }); self.x = pegX; self.y = pegY; self.hasRing = false; return self; }); var Ring = Container.expand(function () { var self = Container.call(this); var ringOuter = self.attachAsset('ring', { anchorX: 0.5, anchorY: 0.5 }); var ringInner = self.attachAsset('ringHole', { anchorX: 0.5, anchorY: 0.5 }); self.velocityX = 0; self.velocityY = 0; self.gravity = 0.5; self.bounceReduction = 0.7; self.isBeingDragged = false; self.isDropped = false; self.isScored = false; self.lastY = 0; self.update = function () { if (self.isDropped && !self.isBeingDragged) { self.lastY = self.y; // Apply gravity self.velocityY += self.gravity; // Update position self.x += self.velocityX; self.y += self.velocityY; // Ground collision if (self.y > groundY - 60) { self.y = groundY - 60; self.velocityY *= -self.bounceReduction; self.velocityX *= 0.9; if (Math.abs(self.velocityY) > 2) { LK.getSound('bounce').play(); } } // Side boundaries if (self.x < 60) { self.x = 60; self.velocityX *= -self.bounceReduction; } else if (self.x > 2048 - 60) { self.x = 2048 - 60; self.velocityX *= -self.bounceReduction; } // Check if ring settles (very low velocity) if (Math.abs(self.velocityX) < 0.5 && Math.abs(self.velocityY) < 0.5 && self.y > groundY - 70) { self.velocityX = 0; self.velocityY = 0; } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables var rings = []; var pegs = []; var currentRing = null; var dragStartX = 0; var dragStartY = 0; var isDragging = false; var ringDropped = false; var ringCount = 5; var ringsUsed = 0; var groundY = 2600; var pegPositions = [{ x: 400, y: groundY }, { x: 800, y: groundY }, { x: 1200, y: groundY }, { x: 1600, y: groundY }]; // Create ground var ground = game.addChild(LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: groundY + 25 })); // Create pegs for (var i = 0; i < pegPositions.length; i++) { var peg = new Peg(pegPositions[i].x, pegPositions[i].y); pegs.push(peg); game.addChild(peg); } // Create score display var scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create rings counter var ringsTxt = new Text2('Rings: ' + ringCount, { size: 60, fill: 0xFFFFFF }); ringsTxt.anchor.set(1, 0); ringsTxt.x = -50; ringsTxt.y = 100; LK.gui.topRight.addChild(ringsTxt); // Create instructions var instructionTxt = new Text2('Drag to aim, release to drop!', { size: 50, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0); instructionTxt.y = 200; LK.gui.top.addChild(instructionTxt); function createNewRing() { if (ringsUsed >= ringCount) { // Check if all rings are settled var allSettled = true; for (var i = 0; i < rings.length; i++) { if (Math.abs(rings[i].velocityX) > 0.1 || Math.abs(rings[i].velocityY) > 0.1) { allSettled = false; break; } } if (allSettled) { LK.setTimeout(function () { if (LK.getScore() >= pegs.length * 100) { LK.showYouWin(); } else { LK.showGameOver(); } }, 1000); } return; } currentRing = new Ring(); currentRing.x = 1024; currentRing.y = 400; rings.push(currentRing); game.addChild(currentRing); ringDropped = false; } function checkRingScoring() { for (var r = 0; r < rings.length; r++) { var ring = rings[r]; if (ring.isScored) continue; for (var p = 0; p < pegs.length; p++) { var peg = pegs[p]; if (peg.hasRing) continue; var dx = ring.x - peg.x; var dy = ring.y - (peg.y - 50); var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 40 && Math.abs(ring.velocityX) < 1 && Math.abs(ring.velocityY) < 1) { // Ring successfully landed on peg ring.isScored = true; peg.hasRing = true; ring.x = peg.x; ring.y = peg.y - 50; ring.velocityX = 0; ring.velocityY = 0; LK.setScore(LK.getScore() + 100); scoreTxt.setText('Score: ' + LK.getScore()); LK.getSound('score').play(); // Visual feedback tween(ring, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200, onFinish: function onFinish() { tween(ring, { scaleX: 1, scaleY: 1 }, { duration: 200 }); } }); break; } } } } // Initialize first ring createNewRing(); game.down = function (x, y, obj) { if (currentRing && !ringDropped) { var ringPos = currentRing.parent.toGlobal(currentRing.position); var gamePos = game.toLocal(ringPos); var dx = x - gamePos.x; var dy = y - gamePos.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 80) { isDragging = true; currentRing.isBeingDragged = true; dragStartX = x; dragStartY = y; } } }; game.move = function (x, y, obj) { if (isDragging && currentRing && !ringDropped) { currentRing.x = x; currentRing.y = y; } }; game.up = function (x, y, obj) { if (isDragging && currentRing && !ringDropped) { isDragging = false; currentRing.isBeingDragged = false; currentRing.isDropped = true; ringDropped = true; // Calculate velocity based on drag var velocityMultiplier = 0.3; currentRing.velocityX = (x - dragStartX) * velocityMultiplier; currentRing.velocityY = (y - dragStartY) * velocityMultiplier; LK.getSound('drop').play(); ringsUsed++; ringsTxt.setText('Rings: ' + (ringCount - ringsUsed)); // Create next ring after a delay LK.setTimeout(function () { createNewRing(); }, 500); } }; game.update = function () { checkRingScoring(); };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,262 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Peg = Container.expand(function (pegX, pegY) {
+ var self = Container.call(this);
+ var pegBody = self.attachAsset('peg', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ var pegTop = self.attachAsset('pegTop', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ y: -90
+ });
+ self.x = pegX;
+ self.y = pegY;
+ self.hasRing = false;
+ return self;
+});
+var Ring = Container.expand(function () {
+ var self = Container.call(this);
+ var ringOuter = self.attachAsset('ring', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var ringInner = self.attachAsset('ringHole', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocityX = 0;
+ self.velocityY = 0;
+ self.gravity = 0.5;
+ self.bounceReduction = 0.7;
+ self.isBeingDragged = false;
+ self.isDropped = false;
+ self.isScored = false;
+ self.lastY = 0;
+ self.update = function () {
+ if (self.isDropped && !self.isBeingDragged) {
+ self.lastY = self.y;
+ // Apply gravity
+ self.velocityY += self.gravity;
+ // Update position
+ self.x += self.velocityX;
+ self.y += self.velocityY;
+ // Ground collision
+ if (self.y > groundY - 60) {
+ self.y = groundY - 60;
+ self.velocityY *= -self.bounceReduction;
+ self.velocityX *= 0.9;
+ if (Math.abs(self.velocityY) > 2) {
+ LK.getSound('bounce').play();
+ }
+ }
+ // Side boundaries
+ if (self.x < 60) {
+ self.x = 60;
+ self.velocityX *= -self.bounceReduction;
+ } else if (self.x > 2048 - 60) {
+ self.x = 2048 - 60;
+ self.velocityX *= -self.bounceReduction;
+ }
+ // Check if ring settles (very low velocity)
+ if (Math.abs(self.velocityX) < 0.5 && Math.abs(self.velocityY) < 0.5 && self.y > groundY - 70) {
+ self.velocityX = 0;
+ self.velocityY = 0;
+ }
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var rings = [];
+var pegs = [];
+var currentRing = null;
+var dragStartX = 0;
+var dragStartY = 0;
+var isDragging = false;
+var ringDropped = false;
+var ringCount = 5;
+var ringsUsed = 0;
+var groundY = 2600;
+var pegPositions = [{
+ x: 400,
+ y: groundY
+}, {
+ x: 800,
+ y: groundY
+}, {
+ x: 1200,
+ y: groundY
+}, {
+ x: 1600,
+ y: groundY
+}];
+// Create ground
+var ground = game.addChild(LK.getAsset('ground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: groundY + 25
+}));
+// Create pegs
+for (var i = 0; i < pegPositions.length; i++) {
+ var peg = new Peg(pegPositions[i].x, pegPositions[i].y);
+ pegs.push(peg);
+ game.addChild(peg);
+}
+// Create score display
+var scoreTxt = new Text2('Score: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Create rings counter
+var ringsTxt = new Text2('Rings: ' + ringCount, {
+ size: 60,
+ fill: 0xFFFFFF
+});
+ringsTxt.anchor.set(1, 0);
+ringsTxt.x = -50;
+ringsTxt.y = 100;
+LK.gui.topRight.addChild(ringsTxt);
+// Create instructions
+var instructionTxt = new Text2('Drag to aim, release to drop!', {
+ size: 50,
+ fill: 0xFFFFFF
+});
+instructionTxt.anchor.set(0.5, 0);
+instructionTxt.y = 200;
+LK.gui.top.addChild(instructionTxt);
+function createNewRing() {
+ if (ringsUsed >= ringCount) {
+ // Check if all rings are settled
+ var allSettled = true;
+ for (var i = 0; i < rings.length; i++) {
+ if (Math.abs(rings[i].velocityX) > 0.1 || Math.abs(rings[i].velocityY) > 0.1) {
+ allSettled = false;
+ break;
+ }
+ }
+ if (allSettled) {
+ LK.setTimeout(function () {
+ if (LK.getScore() >= pegs.length * 100) {
+ LK.showYouWin();
+ } else {
+ LK.showGameOver();
+ }
+ }, 1000);
+ }
+ return;
+ }
+ currentRing = new Ring();
+ currentRing.x = 1024;
+ currentRing.y = 400;
+ rings.push(currentRing);
+ game.addChild(currentRing);
+ ringDropped = false;
+}
+function checkRingScoring() {
+ for (var r = 0; r < rings.length; r++) {
+ var ring = rings[r];
+ if (ring.isScored) continue;
+ for (var p = 0; p < pegs.length; p++) {
+ var peg = pegs[p];
+ if (peg.hasRing) continue;
+ var dx = ring.x - peg.x;
+ var dy = ring.y - (peg.y - 50);
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance < 40 && Math.abs(ring.velocityX) < 1 && Math.abs(ring.velocityY) < 1) {
+ // Ring successfully landed on peg
+ ring.isScored = true;
+ peg.hasRing = true;
+ ring.x = peg.x;
+ ring.y = peg.y - 50;
+ ring.velocityX = 0;
+ ring.velocityY = 0;
+ LK.setScore(LK.getScore() + 100);
+ scoreTxt.setText('Score: ' + LK.getScore());
+ LK.getSound('score').play();
+ // Visual feedback
+ tween(ring, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ tween(ring, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200
+ });
+ }
+ });
+ break;
+ }
+ }
+ }
+}
+// Initialize first ring
+createNewRing();
+game.down = function (x, y, obj) {
+ if (currentRing && !ringDropped) {
+ var ringPos = currentRing.parent.toGlobal(currentRing.position);
+ var gamePos = game.toLocal(ringPos);
+ var dx = x - gamePos.x;
+ var dy = y - gamePos.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance < 80) {
+ isDragging = true;
+ currentRing.isBeingDragged = true;
+ dragStartX = x;
+ dragStartY = y;
+ }
+ }
+};
+game.move = function (x, y, obj) {
+ if (isDragging && currentRing && !ringDropped) {
+ currentRing.x = x;
+ currentRing.y = y;
+ }
+};
+game.up = function (x, y, obj) {
+ if (isDragging && currentRing && !ringDropped) {
+ isDragging = false;
+ currentRing.isBeingDragged = false;
+ currentRing.isDropped = true;
+ ringDropped = true;
+ // Calculate velocity based on drag
+ var velocityMultiplier = 0.3;
+ currentRing.velocityX = (x - dragStartX) * velocityMultiplier;
+ currentRing.velocityY = (y - dragStartY) * velocityMultiplier;
+ LK.getSound('drop').play();
+ ringsUsed++;
+ ringsTxt.setText('Rings: ' + (ringCount - ringsUsed));
+ // Create next ring after a delay
+ LK.setTimeout(function () {
+ createNewRing();
+ }, 500);
+ }
+};
+game.update = function () {
+ checkRingScoring();
+};
\ No newline at end of file