/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bird class to represent the player character
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedY = 0;
self.gravity = 0.5;
self.flapStrength = -10;
// Update function to apply gravity and move the bird
self.update = function () {
self.speedY += self.gravity;
self.y += self.speedY;
};
// Flap function to make the bird jump
self.flap = function () {
self.speedY = self.flapStrength;
};
});
// Wall class to represent the obstacles
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = -5;
// Update function to move the wall
self.update = function () {
self.x += self.speedX;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background
});
/****
* Game Code
****/
// Initialize variables
var bird;
var walls = [];
var wallInterval;
var score = 0;
var scoreTxt;
// Function to start the game
function startGame() {
// Create the bird
bird = game.addChild(new Bird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
// Create score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create walls at intervals
wallInterval = LK.setInterval(createWall, 2000);
// Add event listeners
game.down = function (x, y, obj) {
bird.flap();
};
}
// Function to create a new wall
function createWall() {
var wall = game.addChild(new Wall());
wall.x = 2048;
wall.y = Math.random() * (2732 - 400) + 200; // Random y position
walls.push(wall);
}
// Update function for the game
game.update = function () {
bird.update();
// Update walls
for (var i = walls.length - 1; i >= 0; i--) {
walls[i].update();
// Check for collision with bird
if (bird.intersects(walls[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Remove walls that are off screen
if (walls[i].x < -100) {
walls[i].destroy();
walls.splice(i, 1);
score++;
scoreTxt.setText('Score: ' + score);
}
}
// Check if bird is out of bounds
if (bird.y < 0 || bird.y > 2732) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
};
// Start the game
startGame(); /****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bird class to represent the player character
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedY = 0;
self.gravity = 0.5;
self.flapStrength = -10;
// Update function to apply gravity and move the bird
self.update = function () {
self.speedY += self.gravity;
self.y += self.speedY;
};
// Flap function to make the bird jump
self.flap = function () {
self.speedY = self.flapStrength;
};
});
// Wall class to represent the obstacles
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = -5;
// Update function to move the wall
self.update = function () {
self.x += self.speedX;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background
});
/****
* Game Code
****/
// Initialize variables
var bird;
var walls = [];
var wallInterval;
var score = 0;
var scoreTxt;
// Function to start the game
function startGame() {
// Create the bird
bird = game.addChild(new Bird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
// Create score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create walls at intervals
wallInterval = LK.setInterval(createWall, 2000);
// Add event listeners
game.down = function (x, y, obj) {
bird.flap();
};
}
// Function to create a new wall
function createWall() {
var wall = game.addChild(new Wall());
wall.x = 2048;
wall.y = Math.random() * (2732 - 400) + 200; // Random y position
walls.push(wall);
}
// Update function for the game
game.update = function () {
bird.update();
// Update walls
for (var i = walls.length - 1; i >= 0; i--) {
walls[i].update();
// Check for collision with bird
if (bird.intersects(walls[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Remove walls that are off screen
if (walls[i].x < -100) {
walls[i].destroy();
walls.splice(i, 1);
score++;
scoreTxt.setText('Score: ' + score);
}
}
// Check if bird is out of bounds
if (bird.y < 0 || bird.y > 2732) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
};
// Start the game
startGame();