/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Bird class to represent the player character var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 1.5, anchorY: 1.5 }); self.speedY = 0; self.gravity = 0.5; self.flapStrength = -10; // Update function to apply gravity and move the bird self.update = function () { self.speedY += self.gravity; self.y += self.speedY; }; // Flap function to make the bird jump self.flap = function () { self.speedY = self.flapStrength; }; }); // Wall class to represent the obstacles var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = -5; // Update function to move the wall self.update = function () { self.x += self.speedX; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background }); /**** * Game Code ****/ // Initialize variables var bird; var walls = []; var wallInterval; var score = 0; var scoreTxt; // Function to start the game function startGame() { // Create the bird bird = game.addChild(new Bird()); bird.x = 2048 / 4; bird.y = 2732 / 2; // Create score text scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create walls at intervals wallInterval = LK.setInterval(createWall, 1000); // Add event listeners game.down = function (x, y, obj) { bird.flap(); }; LK.playMusic('backgroundMusic'); } // Function to create a new wall function createWall() { var wall = game.addChild(new Wall()); wall.x = 2048; wall.y = Math.random() * (2732 - 400) + 200; // Random y position walls.push(wall); } // Update function for the game game.update = function () { bird.update(); // Update walls for (var i = walls.length - 1; i >= 0; i--) { walls[i].update(); // Check for collision with bird if (bird.intersects(walls[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.stopMusic(); LK.showGameOver(); } // Remove walls that are off screen if (walls[i].x < -100) { walls[i].destroy(); walls.splice(i, 1); score++; scoreTxt.setText('Score: ' + score); } } // Check if bird is out of bounds if (bird.y < 0 || bird.y > 2732) { LK.effects.flashScreen(0xff0000, 1000); LK.stopMusic(); LK.showGameOver(); } }; // Start the game startGame();
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bird class to represent the player character
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 1.5,
anchorY: 1.5
});
self.speedY = 0;
self.gravity = 0.5;
self.flapStrength = -10;
// Update function to apply gravity and move the bird
self.update = function () {
self.speedY += self.gravity;
self.y += self.speedY;
};
// Flap function to make the bird jump
self.flap = function () {
self.speedY = self.flapStrength;
};
});
// Wall class to represent the obstacles
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = -5;
// Update function to move the wall
self.update = function () {
self.x += self.speedX;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background
});
/****
* Game Code
****/
// Initialize variables
var bird;
var walls = [];
var wallInterval;
var score = 0;
var scoreTxt;
// Function to start the game
function startGame() {
// Create the bird
bird = game.addChild(new Bird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
// Create score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create walls at intervals
wallInterval = LK.setInterval(createWall, 1000);
// Add event listeners
game.down = function (x, y, obj) {
bird.flap();
};
LK.playMusic('backgroundMusic');
}
// Function to create a new wall
function createWall() {
var wall = game.addChild(new Wall());
wall.x = 2048;
wall.y = Math.random() * (2732 - 400) + 200; // Random y position
walls.push(wall);
}
// Update function for the game
game.update = function () {
bird.update();
// Update walls
for (var i = walls.length - 1; i >= 0; i--) {
walls[i].update();
// Check for collision with bird
if (bird.intersects(walls[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.stopMusic();
LK.showGameOver();
}
// Remove walls that are off screen
if (walls[i].x < -100) {
walls[i].destroy();
walls.splice(i, 1);
score++;
scoreTxt.setText('Score: ' + score);
}
}
// Check if bird is out of bounds
if (bird.y < 0 || bird.y > 2732) {
LK.effects.flashScreen(0xff0000, 1000);
LK.stopMusic();
LK.showGameOver();
}
};
// Start the game
startGame();