I am developing a 2D strategy-action game set in the Roman era.
The game starts with a simple menu (Start Game / Exit). Once the player enters the game, they can view a top-down world map that represents different Roman territories, empires, and cities.
Players can tap on any territory they want to conquer. Once selected, the game transitions into a real-time battle scene where the player fights against AI-controlled enemies.
The battle system is designed for mobile devices with on-screen controls:
- Move (left/right)
- Attack (sword)
- Block (shield)
- Ranged attack (arrow)
Enemies include different Roman-style units such as sword soldiers, archers, and spear fighters. Each enemy has its own behavior controlled by AI.
When the player wins a battle, the selected territory is conquered and becomes part of the player’s empire. The world map updates to reflect the player's progress.
Core Features:
- 2D top-down strategy map
- Real-time combat system
- AI enemy battles
- Territory conquest and expansion
- Mobile-friendly controls
My goal is to combine strategy and action gameplay into a simple but engaging experience where players can build and expand their own Roman empire through battles.
I am currently exploring tools and AI systems to bring this idea to life.