Upit Creator Spotlight: blackwidowink š¦
From Bubble Blower Tycoon to Max vs Monsters, @blackwidowink blends decades of curiosity with Upit's AI to build imaginative, genre-pushing games. What started with QBASIC Gorillas in 1990 is now a thriving journey powered by Ava. Read on to learn what drives their creativity, challenges, and advice for fellow builders. 1. What sparked your interest in game creation, and how did you discover Upit? Iāve been interested in game creation ever since I was 8 years old and I started tinkering around with the code behind the DOS game āQBASIC Gorillasā. I discovered that by changing a number here or there, I could effectively take the physics in the game to unexpected and hilarious places. That was 1990. Later on in high school I ran a few MUDs that were coded in C, but that was as far as my coding/game creation career ever went. I discovered Upit back when it was still known as FRVR Forge, after coming across the first video that was posted showcasing its ability. I was accepted as a creator at the end of last summer right before the switch over to the new platform. It only took me 34 years to make my first game, pretty good! 2. How does Upit's AI assistant, AVA, enhance your game development experience? Ava basically makes all my game creation possible. I always felt like I could read and understand what code was doing, but I never took/had the time to learn all the proper syntax. Ava takes away the need for that and gives me the ability to create using real language. Donāt get me wrong, I feel like a working understanding of what is happening behind the scenes is vital if you truly want to make something special, but especially with the introduction of Avaās new models, it has become easier and easier for anyone to be able to build exactly what they want with little to no understanding of the code. 3. Can you describe a game you've created on Upit that you're particularly proud of? Iām proud of certain aspects of all the games that Iāve made. Whether itās the game menu from āBubble Blower Tycoonā, the pitch controlled physics from āPoseidonās Songā or the animation and gameplay from āMax vs Monstersā, sometimes things just come together in a way thatās special. I have yet to complete any of my true passion projects, but Iāve learned something different from every game Iāve worked on. Someday soon, I hope to be able to put all of the lessons Iāve learned into something I can completely be proud of. 4. What types of games do you most enjoy creating on Upit, and why? I enjoy taking on new challenges and trying to push myself and expand my knowledge by doing something Iāve never done before. The game creation contests are particularly good for that by pushing you out of your comfort zone to make a game in a genre that you may not be all the familiar with. What Iād really like to create is a card game, or three. Thatās where my passion really lies. Maybe Iāve already been already working on something like that... *hint, hint* Also in that regards, hopefully we can see multiplayer support come to Upit soon! 5. What challenges have you faced during development, and how did you overcome them? Specific challenges that arise usually come from when I get a bug that is a such an edge case that AI doesnāt really have an answer for it. Or if I canāt position elements in my game quite right because Iām relying on something that has no eyes to understand the relationship between on screen objects. Trying to position a container, in a container, in a scaled container that also changes position? Good luck. Eventually, through trial and error I learned how to avoid such mistakes. AI can also be a great teacher and between Ava and my friend Claude, Iāve learned a lot since I started. 6. How do you engage with the Upit community, and what role does feedback play in your development process? I love this community, thereās so many talented and passionate creators that are willing to give feedback or share ideas. I like to be active on Discord and on the Upit site itself. Itās nice to see that the devs are also active and will provide feedback and praise to help boost confidence and give incentive to continue building. Often times when Iām building a game I like to take little breaks and look through what others are building and offer ideas or praise as I can. Sometimes when there is no feedback coming back on something youāve created you start to question if anything you are making is any good, so anything from a simple āGood job!ā to more detailed constructive criticism can be helpful. 7. What advice would you offer to newcomers eager to start creating games on Upit? Just start! Apply for creator status now and start building. If you keep at it, you will just get better and better. Ava and AI in general just keeps getting more advanced and the things we will able to build will keep improving as well. The community and the devs are here to support you, so the sky is the limit!
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Really interesting story compared to mine haha. Honestly, I haven't seen many card games here, and they actually work really well on mobile Maybe thereāll be a future contest for a card game? :D
I'm so happy and proud of you @blackwidowink . Since I joined the page, and in the short time I've been here, you've been one of my first contacts and a role model in game creation. Both your help and that of @ninja_047 helped me stay on the page despite the problems I had at first because I didn't fully understand AVA. I'm quite happy that he was one of the developers I talked to and who helped me the most and supported me on some projects. A good colleague and worthy competitor.
Thanks @kaoshi ! I love your creativity and passion to succeed, even through adversity. Iām excited to see what you make next!
Thanks @ninja_047 ā¤ļø @blackwidowink Fortunately, things improved because I was able to buy a phone and I will soon have the laptop so the quality will improve even more.