1. Player Ship & Controls Ship Design: Modular ship system (base + 3 upgrade slots) 4 base ship classes: Pulse Fighter (balanced speed/firepower) Phantom Striker (fast, weak, stealth dash) Titan Defender (slow, armored, wide shots) Drone Carrier (summons AI helper drones) Mouse Controls: Left Click: Fire primary weapon (auto-repeat while held) Right Click: Activate special ability (cooldown-based) Mouse Movement: Direct ship control (with momentum physics) Middle Click: Emergency shield (consumes energy) 2. Weapons & Upgrades Primary Weapons: Vulcan Cannon (rapid weak shots) Plasma Beam (continuous energy drain) Spread Shot (3-way firing) Homing Missiles (slow but tracking) Special Abilities: Time Slow (10s duration) Screen Nuke (clear all bullets) Drone Summon (temporary AI wingman) Black Hole (sucks in enemies) Progression System: Between levels, choose 1 of 3 random upgrades Permanent meta-upgrades using earned credits 3. Enemies & Bosses Enemy Types: Scouts: Fast, weak, swarm in patterns Tanks: Heavy armor, slow-moving Snipers: Stay at screen edge firing lasers Suicide Drones: Kamikaze attacks Boss Mechanics: Phase-based health bars Destructible weapon components Screen-filling bullet patterns Weak point targeting system