Tower Defense Remix Contest 🛡️ $5,000 Prize Pool
Hey Creators, ⚔️ The countdown is almost over, because the Tower Defense Remix Contest launches tomorrow, July 1! This is your chance to take the official Tower Defense Template and rebuild it with your own twist: new mechanics, wild themes, FaceKit chaos, or jaw-dropping strategy. The core stays tower defense but everything else is up to you. 🗓 Contest Timeline - Submissions Open: July 1, 2025 - Submissions Close: July 29, 2025 at 11:59 p.m. (UTC) - Measurement Period: July 30 – August 13, 2025 Prize Categories – $5,000 Total 🎯 Judge’s Favorite – $1,750 🔥 Most Popular – $1,250 ❤️ Community Favorite – $1,250 🎖 Honorable Mentions (3) – $250 each How to Enter 1️⃣ Remix the official Tower Defense Template on Upit: /@benjaminsen/play/tY4FCVBSNh 2️⃣ Tag it with #TowerDefenseRemix 3️⃣ Submit here: https://forms.gle/nepoFHvNa2jf6sgx8 4️⃣ Promote your game. As always, plays and votes matter! Remix Ideas - Invent new tower types, upgrades, or enemy waves - Reskin it with a completely different art style - Add FaceKit interaction to trigger actions with expressions or voice - Change the flow, strategy, or map to surprise players 📜 Full Rules & Details: https://upit.freshdesk.com/support/solutions/articles/80001178545-regulation-tower-defense-remix-contest-july-1st-to-july-30th-2025 The defense begins July 1st, and we can’t wait to see what you build! The Upit Team 🏰
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Please, try my game, you won’t regret it ----------------------------------------- Porfavor, prueba mi juego, no te arrepentirás ⬇️ ⬇️ ⬇️ /@endermanbeta/play/9k-0R4o_yV
I finally finished my kawaii game with a kpop inspiration!! Try it right now! /@alc_rnita/play/09UEnP2yxa
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Still want to make a couple tweaks - but I'm exhausted and it's time for bed. /up/hangarpanic/llx5vgp6x?utm_medium=share&utm_source=link
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I've already fixed the gameplay and gold bugs in my kawaii game ^^ Try it now! /@alc_rnita/play/09UEnP2yxa
Please check out my game /@galetsu/play/Q0E265LK8N You won't regret this digital adventure! Por favor, denle un vistazo a mi juego /@galetsu/play/Q0E265LK8N ¡No se arrepentirán de esta aventura digital!
#pragma once #include "CoreMinimal.h" #include "GameFramework/Character.h" #include "Sound/SoundBase.h" #include "AtonyCharacter.generated.h" UCLASS() class BATTLETHEFIRE_API AAtonyCharacter : public ACharacter { GENERATED_BODY() public: AAtonyCharacter(); protected: virtual void BeginPlay() override; public: virtual void Tick(float DeltaTime) override; virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override; // Movement void MoveForward(float Value); void MoveRight(float Value); // Weapon firing void FireWeapon(); // Gun fire sound UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Combat") USoundBase* FireSound; // Gun blueprint (e.g., AK-47) UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Combat") TSubclassOf<AActor> GunClass; // Gun spawn reference UPROPERTY() AActor* EquippedGun; }; #include "AtonyCharacter.h" #include "Kismet/GameplayStatics.h" #include "GameFramework/PlayerController.h" #include "Engine/World.h" AAtonyCharacter::AAtonyCharacter() { PrimaryActorTick.bCanEverTick = true; } void AAtonyCharacter::BeginPlay() { Super::BeginPlay(); // Spawn and attach gun to the character if (GunClass) { EquippedGun = GetWorld()->SpawnActor<AActor>(GunClass); EquippedGun->AttachToComponent(GetMesh(), FAttachmentTransformRules::KeepRelativeTransform, TEXT("WeaponSocket")); } } void AAtonyCharacter::Tick(float DeltaTime) { Super::Tick(DeltaTime); } void AAtonyCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) { Super::SetupPlayerInputComponent(PlayerInputComponent); PlayerInputComponent->BindAxis("MoveForward", this, &AAtonyCharacter::MoveForward); PlayerInputComponent->BindAxis("MoveRight", this, &AAtonyCharacter::MoveRight); PlayerInputComponent->BindAction("Fire", IE_Pressed, this, &AAtonyCharacter::FireWeapon); } void AAtonyCharacter::MoveForward(float Value) { AddMovementInput(GetActorForwardVector(), Value); } void AAtonyCharacter::MoveRight(float Value) { AddMovementInput(GetActorRightVector(), Value); } void AAtonyCharacter::FireWeapon() { if (FireSound) { UGameplayStatics::PlaySoundAtLocation(this, FireSound, GetActorLocation()); } // You can add projectile spawn here in future }
my game remix have new update , can check it and comment it please /@vehbigzl/play/3j3TgqNE8i
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/create/bPzbRzbT37 Bu bir strateji kale savunma oyunu. Lütfen dememeyi ihmal etməyin.
/@adem1w2/play/YtvbGwxagm Is it a strategy game? That sounds a bit too serious! Lolfort takes the classic castle defense concept and adds a dash of absurdity, lots of laughter, and crazy characters! Here, not only castles rise — jokes do too. We may not be strong in defense, but when it comes to laughs, we’re unbeatable!!”
Do you know how to start making a game in Upit when i click on that magic pencil it says " your application is being worked on"
/up/CardiT/wya3punlu?utm_medium=share&utm_source=link I’ve completed the game except for some minor bugs. If you want to pass the time and do a bit of simple calculation, this game is perfect for you. I’m looking forward to your support.
/@foxyzone/play/WC4agb0neJ?utm_medium=share&utm_source=link It's a very good game and still in development. Come on, support me and support me so that it can develop faster.
I made remix for this contest Play Tower Defense horror remix | Upit https://share.google/EuTVf8NMA0Wzo6thT