Extreme, skill and figures
Extreme, skill and figures, is a game of dodging enemies using the camera where the difficulty is notable and skill is necessary. π - Movement using your nose π - Ability to make yourself smaller by tapping the screen π - Energy that makes using the ability strategic β€οΈ - Avoid being hit 3 times β οΈ - Up to 6 different enemies βΎοΈ - Endless mode with random enemies π - Personal record to demonstrate your skill
#figures#Arcade#Harder#Extreme#Skill#Challenge#FaceKit##UpitFaceKitGameContest
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I find it confusing that the game does not start right away when you select a challenge type.
Unrelated I would love to be able to control my size without touching the screen. Maybe do a open/closed mouth control?
I added a small wait time at startup to ensure it's ready. It has a sound to let you know, although I should make it more obvious.
At first, you could change the character's size by opening its mouth, but it was very imprecise, and the slightest movement or opening of the mouth would trigger it, which was annoying. I tried to see if there was anything I could do to adjust the size, but it wasn't possible. For convenience and precision, I did it by pressing it, although I can add a setting in settings to toggle the option.
Thanks for the feedback.
Love this, however I think it would be great if you could still see your face in the background. Would make it so much more fun to share to social media!
I might add a settings menu to hide the background. Thanks for the feedback.
Edit: It is now implemented to change as desired :D
I love this! Reminds me of Undertaleβs combat. Well done, you are going to get tons of replays.
jajaja, thanks Blackwidowink!!!. At one point I said, "Yes, it looks like Undertale." I was actually going to implement a laser, but due to code issues, I couldn't
I had a nightmare of a time adding the laser in Binary Storm. I was stumped for like a week.
My problem was that the laser did damage even if you didn't touch it, specifically when it was destroyed and I couldn't find a way, so I left it there for the little time I had left