Honorbound: Rise on the Fifth Dawn
1. Game Genre Strategy/Tower Defense A 2D wave-based defense game featuring dynamic terrain, tower placement, and resource management. 2. Objective Prevent enemy units from reaching your stronghold (player territory). Each enemy that breaches your defenses reduces your health by 1. Survive all 5 waves by refining your strategy. 3. Core Mechanics Procedural Map Design: Randomly generated terrain layouts at the start of each game demand unique strategies. Adaptive Strategy: Plan tower placement and upgrades based on enemy types and terrain. Wave System: 5 progressively challenging waves with evolving enemy combinations. Note: Terrain shapes defense strategies but never blocks enemy paths. 4. Enemy Units Enemy Type Properties Spawn Wave Unarmed Soldier: Slow movement, cannot damage towers Waves 1,2,3,4 Cavalry: High speed, low tower damage Waves 2, 3, 4, 5 Swordsman: Medium speed, high tower damage Waves 4, 5 King: Slow movement, instantly destroys towers Wave 5 5. Defense Towers Towers are placed via drag-and-drop. Each has unique abilities and upgradable range. Tower Type Cost (Gold) Abilities Infantry Tower 10 Short-range, low damage Catapult 30 Rapid fire, medium damage Archer Tower 50 Long range, high accuracy Hwacha 50 Faster than Catapult, high damage Bullet Tower 50 Boosts fire rate of towers in range (non-attacking) Healer Tower 50 Grants damage immunity to towers in range (vulnerable to Swordsmen and King) 6. UI & Controls Time Control: Top-center "Normal" button toggles game speed (Pause/Slow/Normal/Fast/Ultra). Music Toggle: "Music1" button cycles background tracks. Resources: Health: Top-left (Starts at 20). Decreases when enemies reach the stronghold. Gold: Top-right (Starts at 80). Used for towers/upgrades. Wave Counter: Bottom-center shows current/total waves. Combat Zone: Central area for tower placement and battles. 7. Quickstart Guide Preparation: Spend starting 80 Gold on initial towers. Tower Selection: Click a tower icon → View stats (Name, Level, Fire Rate, Upgrade/Sell options). Drag and drop onto the terrain. Start Wave: Press the "Start" button. Optimization Tips: Earn Gold by eliminating enemies early. Synergize towers (e.g., Bullet + Archer Towers). Place Healer Towers strategically against Swordsmen. Prioritize King targets in Wave 5.
#TowerDefenseRemix#Honorbound#TowerDefense#Tower#King#Strategy#Middle Ages#Medieval#Castle#Wave Systematic Games#Wave#Honor Bound
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UPDATE 1.3 (MAJOR UPDATE!) - Game bugs have been fixed. - Ultra difficulty has been added (contains 30 Dawns) - Story Mode has been added (with Cinematics). - New types of Trench structures have been added. - Blocker Trench has been added. - Trapper Trench has been added. - Money Trench has been added. - Builds structure type has been added (Ultra Mode). - House has been added. - Farm has been added. - Miner has been added. - Research has been added. - Upgrader has been added. - Smith has been added - A new type of Modern Enemy has been added. - Population feature has been added. - Ore feature has been added - The payment system for Ore has been introduced for the prices of futuristic buildings. - The payment system for Ore has been implemented for the Upgrader structure. - The payment system for Ore has been implemented for the Smith structure. - Visual improvements related to buttons have been made.Visual improvements regarding the background have been made. (Updates and update ideas are now being posted as comments because no one sees them when posted as a post. Enjoy the new update and feel free to write your new update ideas in the comments section! I apologize for it being very long!)
UPDATE 1.3 IS NEXT! WHAT SHOULD WE ADD? ⚔️ 🔥 (Short note: I decided to leave a comment because no one saw it when I posted. We're looking forward to your ideas!)
I think game needs a new difficulty. 5 waves is too easy. Once you get into Hardcore mode it is a little bit hard but it is short. I think the game should have at least 30 wave game mode.
Because hardcore mode has 10 dawns instead of 5. Since the game's original name was Honorbound: Rise on the Fifth Dawn, that difficulty is not counted among the original game difficulties.
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Teşekkürler kral prompt mekaniğini biliyordumda yani Upitin yaptığı tabiri caizse çöp gibi oyunu bu kadar iyi yapman şaşırttı