Mix game idea
๐ฎ Game Title: "MobFire: Battle Arena" ๐ก Game Concept: A real-time PvP + PvE hybrid game where players control both a hero (like in Free Fire) and massive AI mobs (like in Mob Control) to capture zones, defeat enemies, and dominate the arena. โ๏ธ Gameplay Features: ๐งโโ๏ธ Hero Shooter Mode (like Free Fire Max): You play as a fully customizable hero with guns, grenades, skills, and jetpacks. Third-person action with high-end graphics and parkour moves. Fast-paced 5v5 or solo battles. ๐พ Mob Control Mode: Build "Mob Generators" to launch waves of soldiers, robots, or animals. Send mobs to control specific lanes, capture points, or overrun the enemy base. Choose between tank, speed, or damage-type mobs. ๐ง Strategy Layer: Choose when to fight personally or let mobs handle it. Deploy turrets, traps, or upgrades. Use the hero to defend your base or ambush enemy mob lines. ๐ Game Modes: Mob Royale โ 20 players drop in, collect "mob tokens", spawn mega-armies, and the last surviving team wins. Base Clash โ 2v2 or 5v5 mode where players push lanes using mobs while fighting with their hero. Mob Hunt โ PvE survival mode where players and their mobs battle waves of alien enemies. ๐ง Upgrades & Customization: Skins for heroes and mobs. Upgradable weapons and mob types. Tactical gadgets like slow traps, airstrikes, teleport pads. ๐ผ๏ธ Image Prompt for Icon / Banner (for your game art): > A futuristic soldier in power armor with a glowing rifle stands in front of a glowing gate, behind which a flood of blue and red mobs are rushing into battle, as laser towers and turrets fire in the background. The sky is lit with drones and jetpacks.
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