Firewall Defensors v0.1 - Changelog
#🎮 **Core Game Features** ### **Tower Defense Mechanics** - **6 Unique Digimon Towers**: Agumon, Gabumon, Tentomon, Palmon, Gomamon, and Patamon - **Multi-level Upgrade System**: Each tower can be upgraded to level 6 with exponential cost scaling - **Special Attack Types**: Fire/burn (Agumon), Ice/freeze (Gabumon), Electric/paralysis (Tentomon), Poison/spread (Palmon), Water/moisture (Gomamon), and Healing/support (Patamon) - **Strategic 2x2 Tower Placement**: Towers require 2x2 grid space and cannot block enemy paths - **Dynamic Range System**: Tower range increases with upgrades, sniper towers get massive range boost at max level ### **Enemy System** - **5 Enemy Types**: Normal, Fast, Immune, Flying, and Swarm variants - **Boss System**: Every 10th wave features a powerful boss enemy with 20x health - **World-Based Scaling**: Enemy health and speed scale based on current world (1-6) - **Flying Enemy Mechanics**: Flying enemies bypass ground obstacles and cast shadows - **Status Effect Vulnerability**: Enemies can be slowed, poisoned, burned, frozen, paralyzed, or made moist (except immune types) ## 🌍 **World Progression System** ### **6 Unique Digital Worlds** 1. **Forest** - Digital nature world with green tints 2. **Desert** - Sandy data center with yellow tints 3. **Glacier** - Frozen servers with blue/ice tints 4. **Village** - Digital settlement with earth tints 5. **Tech Lab** - High-tech facility with metallic tints 6. **Inferno** - Hell-like final world with red/fire tints ### **Wave Structure** - **10 Waves per World**: Each world contains 10 progressively difficult waves - **60 Total Waves**: Complete journey across all 6 worlds - **Wave Types**: Normal, Fast, Immune, Flying, Swarm, and Boss waves - **Manual Wave Control**: Players manually trigger each wave with "Next Wave" button ## 🎵 **Audio System** ### **Dynamic Music System** - **World-Specific Music**: Each world has unique background music - **Boss Music**: Special intense music for boss battles - **Final Boss Music**: Epic music for the ultimate Mewtwo encounter - **Main Menu Music**: Atmospheric menu soundtrack - **Clean Music Transitions**: Automatic fade-in/fade-out prevents audio mixing ### **Sound Effects Library** - **Combat Sounds**: Shooting, explosions, hits, enemy deaths, boss deaths - **UI Sounds**: Button clicks, notifications, wave starts, game over, victory - **Tower Sounds**: Placement, upgrades, selling - **Special Effects**: Freeze, burn, poison, slow, paralysis, healing - **Economy Sounds**: Coin collection, purchase success/failure - **Voice System**: Voice summoning and digivolution sounds ## 🤖 **Allied Digimon System** ### **Summonable Allies** - **6 Digimon Types**: Koromon, Tsunomon, Greymon, Garurumon, MetalGreymon, WarGreymon - **Evolution Requirements**: Higher evolution forms require specific Digivices - **Attack Patterns**: Melee, ranged, and area attack types - **Limited Deployment**: Maximum 5 allied units at once with cooldown system ### **Voice Summoning** 🎤 - **Microphone Integration**: Shout Digimon names to summon powerful allies - **Evolution-Based Summoning**: Voice summon Champion, Ultimate, and Mega level Digimon - **Digivice Requirements**: Advanced summons require purchased Digivices - **Cooldown System**: Prevents voice spam with intelligent cooldown reduction ## 🛒 **Economy & Progression** ### **Currency System** - **Bits**: Primary currency for tower purchases and upgrades - **Security Points**: Persistent progression currency for shop purchases - **Coin Collection**: Random coins spawn on battlefield for bonus currency ### **Digivice Shop** - **3 Digivice Types**: C (Champion), B (Ultimate), A (Mega) levels - **Progressive Unlocks**: Each Digivice unlocks new tower evolutions and voice summons - **Persistent Purchases**: Digivices remain owned across game sessions ### **Tower Economics** - **Exponential Upgrade Costs**: Each upgrade doubles in price - **Sell Value System**: 60% return value when selling towers - **Tower Investment Tracking**: System tracks total investment per tower ## 🎯 **User Interface & Experience** ### **Intuitive Controls** - **Drag & Drop**: Smooth tower placement with preview system - **Touch Tooltips**: Tap towers and units for detailed information - **Range Indicators**: Visual range circles when selecting towers - **Health Bars**: Clear health visualization for all units ### **Multilingual Support** 🌐 - **English & Spanish**: Complete UI translation system - **Dynamic Language Switching**: Change language from main menu - **Persistent Language Setting**: Language preference saved across sessions ### **Tutorial System** 📚 - **Interactive Tutorial**: Step-by-step gameplay introduction - **Voice Command Tutorial**: Explains microphone-based summoning - **Progressive Learning**: Teaches tower placement, wave management, and upgrades - **Skip Option**: Advanced players can bypass tutorial ## 🎨 **Visual Polish** ### **World Rendering System** - **Dynamic Backgrounds**: Each world has unique tiles and scenery - **Layered Rendering**: Proper depth sorting for ground units, shadows, and flying enemies - **Environmental Effects**: World-appropriate visual themes and color schemes - **Maze Generation**: Procedural maze layouts optimized for tower placement ### **Visual Effects** - **Status Effect Indicators**: Color-coded visual effects for all status conditions - **Combat Feedback**: Screen flashes, damage indicators, and effect animations - **UI Animations**: Smooth menu transitions and button interactions - **Evolution Effects**: Special visual effects for tower and Digimon evolution ## ⚙️ **Technical Features** ### **Performance Optimization** - **Efficient Pathfinding**: Optimized enemy movement system - **Layer Management**: Proper rendering order for complex scenes - **Memory Management**: Clean entity destruction and array management - **Frame Rate Control**: Stable 60 FPS gameplay with speed options ### **Game State Management** - **Persistent Storage**: Save progress, purchases, and settings - **World Progression**: Track completed levels and unlocked content - **Clean Transitions**: Proper state cleanup between game modes - **Tutorial State**: Separate tutorial progression tracking ### **Mobile Optimization** - **Touch-First Design**: All interactions optimized for touchscreen - **Responsive Scaling**: UI scales appropriately for different screen sizes - **Performance Tuning**: Optimized for mobile device capabilities - **Battery Efficiency**: Efficient rendering and update cycles ## 🏆 **Game Progression** ### **Completion Goals** - **60 Wave Campaign**: Complete all 6 worlds with 10 waves each - **Boss Battles**: Defeat 6 unique world bosses plus final Mewtwo encounter - **Collection System**: Unlock all Digivices and evolution forms - **Mastery Challenges**: Achieve high scores and efficient completions --- **Firewall Defensors v0.1** represents a complete tower defense experience with unique Digimon theming, voice interaction capabilities, and deep strategic gameplay across 6 diverse digital worlds. The game successfully combines classic tower defense mechanics with innovative voice summoning and a rich progression system, all wrapped in polished mobile-optimized presentation.
11
Be the first to comment