Cyber towers
This game is about defending the exit way from different cyber robots enemies small, big, fast, flying, bosses. you defend by towers shooting with a different weapons (cannon bullet, rifle bullet, Flame, Rocket, Gum bomb, Toxin bomb). the game have cyberpunk style. !!don't forget to upvote and let a comment to know your opinion about the game!! thank you have fun {:). Updates of my game: -Version 0.0.1 *Added gamebackground. *Added healthbar instead of lives x 20. *Changing size of all 6 towers from 100x100px to 170x170px. *Change the levelindicators to be above the towers with asset white star. *Change levelindicators size to 30x30px. -Version 0.0.2 *Change game start by 100 gold. *Change tower selling percentage from 60% to 80% when wave is started. *Reduced the bonus of gold from enemies a bit less then before. *Change splash to Rocket Tower shooting by 'Rocket' asset, fire rate 0.7, explosion range when touch enemies 200x200 area, Damage 40, range of fire more then sniper a bit. *change the name of splash to Rocket! *Added calculation for the rotation of the rocket. *Fixing Rocket was passing it's range to shoot enemies only inside the range distance. *Changed the speed of rocket from 4 to 8. *Fixed Default tower bullet to not pass its range. *Changed fire rate of rocket to 1.0/s. *Increasing the speed of enemies per wave to be each 5 waves. -Version 0.0.3 *Increasing the size of wave notification to be bigger. *Centering the notification on the screen. *change Rapid name to Rifle, Rifle Tower, make it shooting with RifleBullet asset, Damage 8, fire rate 3.5, make the fire range as the default tower. *Changed size of riflebullet to 50x70px. *Changed Sniper tower to Flame tower shooting by 'flame' asset, with damage 30, fire rate 0.5, change sniper to flame. *Added burning animation flaming enemies. *Fixing flame to be removed if no enemies to shoot on the range of tower. *Change animation of flame to be with the asset flame. *Fixing Flame rotation to to be aiming with defense of the tower. -Version 0.0.4 *Change slow tower to GumBomb tower. change slow to gumbomb. add animation for explosion gumbomb make enemies stuck for 4 sec in there positions like gum with purple color animation beneath them. *Fixing the gumbomb to disappear after 4 sec. *Fixing the gumbomb to appear behind enemies. *Changed default to cannon. *Added fire explotion effect for cannon bullet when touches the enemies. *Changed poison to toxin and shoot by toxin. *Added Toxin asset as the explotion of toxinbomb. *Changed the notification text from black to pink. -Version 0.0.5 *Added 6 assets for each tower so they don't use only one tower asset, CannonTower, RifleTower, FlameTower, RocketTower, GumbutTower,ToxinTower. *Added 6 weapons assets instead of one weapon asset for all 6 towers. *Changed the names texts of towers with this colors : cannon Red, Rifle Green, Flame Purple, Rocket Black, Gumbomb Blue, Toxinbomb Yellow. *Changed enemies to be harder each 5 waves. *Changed damage like this for the towers : Cannon 7, Rifle 5, Flame 9, Rocket 13, Gumbomb 3, Toxinbomb 18. *Changed the prices for the Towers : flame 60, Rocket 80, Gumbomb 30, Toxinbomb 100. -Version 0.0.6 *Replace enemy_flying with this assets of flying enemies Firo, Eye, and Electro as a boss for the flying waves. *Replaced 'enemy' asset with this enemies assets Cyborg1 Cyborg2 Cyborg3. *Replaced enemy_fast with the assets Robot1, Spider1, & Spider2 is the boss. *Replaced enemy_immune asset with assets Big_Robot1, Big_Robot2, And Big_Robot3 as boss. *Replaced enemy_swarm asset with the assets CyberSnake1, CyberSnake2, And CyberSnake3 as boss. *changed wave blocks indicators like this : Normal to easy, flying to air, Immune to Unstoppable, swarm to group. -Version 0.0.7 *Added Introbackgroun before game start and show only objects of intro in the intro. added StartButton on the left and ScoreButton on the right on the sides of the middle of the screen with space 200px and place both to the bottom before 200px from bottom of the screen. *Fixed between Intro and game object till startbutton is clicked. *Create Scorebackground asset for Scorebutton when clicked showing the highest scores above each others and make 10 max scores list. *Add Placmentsound1 for cannon tower when placed in the filed, placmentsound2 for rifle tower. placmentsound3 for flame tower. placmentsound4 for rocket tower. placmentsound5 for gumbomb tower. placmentsound6 for toxin tower. *Added intro music. *Added this sounds for the shots of towers : Bulletsound for Bullet, Riflebulletsound for riflebullet, Flamesound for flame, Rocketsound for rocket, Gumbombsound for gumbomb, Toxinbombsound for toxingbomb. *Added gamemusic2 from wave11 to wave19. *Added gamemusic3 from wave21 to wave29. *Added Gamemusic4 from wave31 to wave39. *Added Gamemusic5 from wave41 to wave49. *Add Bossmusic 1-2-3-4-5 to the waves of boss 10-20-30-40-50. *Fixing Gumstuckeffect wasn't disappearing after 4 sec. -Version 0.0.8 *Changed debug visualization to be with animation with 2 lines lines with orange color not with numbers and arrows (:D). *Fixed the falmesound to be repeated when burning enemies (was playing one time only). *Changed the lines animation of the debug visualization to arrows animation with violet color.
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@Everyone My game i updated it to version 0.0.7 i write all updates today you will be surprised of what i did in my game :) .
It's between easy and hard if you build well your defense and know what to place to defend you will not lose maybe till level30 to start struggling.