User prompt
star assettinin ekranda kalma süresi 400ms olsun
User prompt
star assettinin ekranda kalma süresi azalsın
User prompt
oyun 50 elmasla başlasın
User prompt
Dokunulduğunda star asseti kaybolana kadar diğer dokunma sayılmasın
User prompt
Oyun 0elmas ile baslasin
User prompt
Tent cave ve monster üzerine tıklandığında yıldız asseti çıkmasın
User prompt
Background dışında assetlerin üstüne dokunulduğunda yıldız çıkmasın
User prompt
Oyun 100 elmas ile başlasın
User prompt
Her dokunulduğunda diamonds bir artsın
User prompt
Ekranın herhangi bir bölgesine dokunulduğunda yıldız efekti olsun
User prompt
Kar yağdırma butonu olsun basıldığında kar efekti olacak
User prompt
Oyun kazanılırsa final score olarak time yazsın
User prompt
tent asseti en başta olsun
User prompt
yatay olarak kayan ekran tarzı olsun
User prompt
kayan ekran tarzı olsun
User prompt
48 saniyede bir gün sayısı artsın
User prompt
süre yerine gün sayısı yazsın
User prompt
time yazısı days olsun diğer days yazısını kaldır
User prompt
time kısmı days e çevir
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'seasonButton.y = timerText.y + 100; // Position below the timer' Line Number: 220
User prompt
time ın altına mevsim değiştirme butonu koy her tıklandığında mevsim değişsin
User prompt
Please fix the bug: 'ReferenceError: burnNearbyCharacters is not defined' in or related to this line: 'burnNearbyCharacters();' Line Number: 499
User prompt
Please fix the bug: 'ReferenceError: burnNearbyCharacters is not defined' in or related to this line: 'burnNearbyCharacters();' Line Number: 516
User prompt
Please fix the bug: 'ReferenceError: burnNearbyCharacters is not defined' in or related to this line: 'burnNearbyCharacters();' Line Number: 499
User prompt
Please fix the bug: 'ReferenceError: fireChargeMax is not defined' in or related to this line: 'fireBar.width = fireCharge / fireChargeMax * 200; // Dolum çubuğunu güncelle' Line Number: 495
/**** * Classes ****/ // BuyFisherman Class var BuyFisherman = Container.expand(function () { var self = Container.call(this); self.attachAsset('buyFisherman', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { if (diamonds >= 50) { diamonds -= 50; var newFisherman = new Fisherman(); newFisherman.x = tent.x; newFisherman.y = tent.y + 100; // Start the fisherman from a lower position game.addChild(newFisherman); var numFishermen = game.children.filter(function (child) { return child instanceof Fisherman; }).length; newFisherman.hungerReductionFactor = 9 + (numFishermen - 1); diamondText.setText('Diamonds: ' + diamonds); } }; }); // BuyMiner Class var BuyMiner = Container.expand(function () { var self = Container.call(this); self.attachAsset('buyMiner', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { if (diamonds >= 80) { diamonds = Math.max(0, diamonds - 80); var newMiner = new Miner(); newMiner.x = tent.x; newMiner.y = tent.y + 100; // Position new miners lower on the screen game.addChild(newMiner); diamondText.setText('Diamonds: ' + diamonds); } }; }); // BuyWarrior Class var BuyWarrior = Container.expand(function () { var self = Container.call(this); self.attachAsset('buyWarrior', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { if (diamonds >= 150) { diamonds = Math.max(0, diamonds - 150); var newWarrior = new Warrior(); newWarrior.x = tent.x + 400; newWarrior.y = tent.y + 100; // Start the warrior from a lower position game.addChild(newWarrior); diamondText.setText('Diamonds: ' + diamonds); } }; }); // Cave Class var Cave = Container.expand(function () { var self = Container.call(this); self.attachAsset('cave', { anchorX: 0.5, anchorY: 0.5 }); }); // EnemyMonster Class var EnemyMonster = Container.expand(function () { var self = Container.call(this); self.attachAsset('enemyMonster', { anchorX: 0.5, anchorY: 0.5 }); self.enterBattleMode = function () { console.log("Enemy Monster is entering battle mode!"); }; }); // Fisherman Class var Fisherman = Container.expand(function () { var self = Container.call(this); self.attachAsset('fisherman', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 4.0; self.collecting = false; self.hungerReductionFactor = 9; self.update = function () { if (!self.collecting) { self.x += self.speed; if (self.x >= lake.x) { LK.getSound('fishingSound').play(); self.collecting = true; self.x = lake.x; } } else { self.x -= self.speed; if (self.x <= tent.x + 200) { self.collecting = false; self.x = tent.x + 200; miner.hunger = Math.max(0, miner.hunger - self.hungerReductionFactor); hungerText.setText('Hunger: ' + Math.max(0, Math.floor(miner.hunger))); } } }; }); var Miner = Container.expand(function () { var self = Container.call(this); self.attachAsset('miner', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3.7; self.collecting = false; self.hunger = 0; self.update = function () { if (!self.collecting) { self.x += self.speed; if (self.x >= cave.x) { LK.getSound('pickaxeSound').play(); self.collecting = true; self.x = cave.x; collectDiamonds(); } } else { self.x -= self.speed; if (self.x <= tent.x + 300) { self.collecting = false; self.x = tent.x + 300; LK.getSound('diamondDrop').play(); diamonds += 5; diamondText.setText('Diamonds: ' + diamonds); } } }; }); // Tent Class var Tent = Container.expand(function () { var self = Container.call(this); self.attachAsset('tent', { anchorX: 0.5, anchorY: 0.5 }); }); // Warrior Class var Warrior = Container.expand(function () { var self = Container.call(this); self.attachAsset('warrior', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.fighting = false; self.update = function () { if (!self.fighting) { self.x += self.speed; if (self.x >= enemyMonster.x) { LK.getSound('battle').play(); self.fighting = true; self.x = enemyMonster.x; fightEnemies(); winTreasure(); } } else { self.x -= self.speed; if (self.x <= tent.x + 400) { self.fighting = false; self.x = tent.x + 400; } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize a timer to track the game duration var gameStartTime = Date.now(); // Create a text object to display the timer var timerText = new Text2('Time: 0s', { size: 50, // Smaller size for the timer fill: 0xFFFFFF // White color for visibility }); timerText.anchor.set(0, 0); // Anchor to the top-left corner timerText.y = 150; // Move the timer further down LK.gui.topLeft.addChild(timerText); // Add the timer text to the GUI var background = LK.getAsset('backgroundImage', { anchorX: 0.5, anchorY: 0.5 }); background.x = 2048 / 2; background.y = 2732 / 2; game.addChild(background); var buyButton = LK.getAsset('buyButton', { anchorX: 0.5, anchorY: 0.5 }); buyButton.x = 50 + buyButton.width / 2; buyButton.y = 2682 - buyButton.height / 2; // Add an info asset above the buyButton // Add '+speed (700 diamonds)' text above the buttonInfo asset var speedText = new Text2('+speed (700 diamonds)', { size: 70, fill: 0xFFFFFF // White color for visibility }); speedText.anchor.set(0.5, 0.5); speedText.x = buyButton.x + 200; speedText.y = buyButton.y - buyButton.height / 2 - 50; // Position further up game.addChild(speedText); game.addChild(buyButton); buyButton.down = function (x, y, obj) { if (diamonds >= 700) { diamonds = Math.max(0, diamonds - 700); game.children.forEach(function (child) { if (child instanceof Miner || child instanceof Fisherman || child instanceof Warrior) { child.speed += 0.5; } }); diamondText.setText('Diamonds: ' + diamonds); } }; var buyMiner = game.addChild(new BuyMiner()); buyMiner.x = 2048 - 200; buyMiner.y = 2732 - 600 + 37.8; var minerText = new Text2('miner (80 dia)', { size: 50, fill: 0x000000 // Black color for visibility }); minerText.anchor.set(0.5, 0.5); minerText.x = buyMiner.x - buyMiner.width / 2 - minerText.width / 2 - 10; // Position to the left of the buyMiner button minerText.y = buyMiner.y; // Align vertically with the buyMiner button game.addChild(minerText); var buyFisherman = game.addChild(new BuyFisherman()); buyFisherman.x = buyMiner.x; buyFisherman.y = buyMiner.y + 150 + 37.8; var fisherText = new Text2('fisher (50 dia)', { size: 50, fill: 0xFFFFFF // White color for visibility }); fisherText.anchor.set(0.5, 0.5); fisherText.x = buyFisherman.x - buyFisherman.width / 2 - fisherText.width / 2 - 10; // Position to the left of the buyFisherman button fisherText.y = buyFisherman.y; // Align vertically with the buyFisherman button game.addChild(fisherText); var buyWarrior = game.addChild(new BuyWarrior()); buyWarrior.x = buyFisherman.x; buyWarrior.y = buyFisherman.y + 150 + 37.8; var warriorText = new Text2('warrior (150 dia)', { size: 50, fill: 0x00BFFF // Bright blue color for visibility }); warriorText.anchor.set(0.5, 0.5); warriorText.x = buyWarrior.x - buyWarrior.width / 2 - warriorText.width / 2 - 10; // Position to the left of the buyWarrior button warriorText.y = buyWarrior.y; // Align vertically with the buyWarrior button game.addChild(warriorText); var buyWarriorPrice = new Text2('200 Diamonds', { size: 50, fill: 0xFFFFFF }); buyWarriorPrice.anchor.set(0.5, 0); LK.gui.top.addChild(buyWarriorPrice); buyWarriorPrice.x = buyWarrior.x + 150; buyWarriorPrice.y = buyWarrior.y; var tent = game.addChild(new Tent()); tent.x = 200; tent.y = 1366; var cave = game.addChild(new Cave()); cave.x = 1400; cave.y = 1366; var lake = game.addChild(LK.getAsset('lake', { anchorX: 0.5, anchorY: 0.5 })); lake.x = cave.x - 500; lake.y = cave.y + 600; var enemyMonster = game.addChild(new EnemyMonster()); enemyMonster.x = cave.x + 500; enemyMonster.y = cave.y; var buyMiner = game.addChild(new BuyMiner()); buyMiner.x = 2048 - 200; buyMiner.y = 2732 - 600 + 37.8; var buyFisherman = game.addChild(new BuyFisherman()); buyFisherman.x = buyMiner.x; buyFisherman.y = buyMiner.y + 150 + 37.8; var buyWarrior = game.addChild(new BuyWarrior()); buyWarrior.x = buyFisherman.x; buyWarrior.y = buyFisherman.y + 150 + 37.8; var buyWarriorPrice = new Text2('200 Diamonds', { size: 50, fill: 0xFFFFFF }); buyWarriorPrice.anchor.set(0.5, 0); LK.gui.top.addChild(buyWarriorPrice); buyWarriorPrice.x = buyWarrior.x + 150; buyWarriorPrice.y = buyWarrior.y; var tent = game.addChild(new Tent()); tent.x = 200; tent.y = 1366; var cave = game.addChild(new Cave()); cave.x = 1400; cave.y = 1366; var lake = game.addChild(LK.getAsset('lake', { anchorX: 0.5, anchorY: 0.5 })); lake.x = cave.x - 500; lake.y = cave.y + 600; var miner = game.addChild(new Miner()); miner.x = tent.x; miner.y = tent.y + 100; // Start the miner from a lower position miner.speed = 3.0; // Increase the speed of the first miner var enemyMonster = game.addChild(new EnemyMonster()); enemyMonster.x = cave.x + 500; enemyMonster.y = cave.y; // Add a text asset above the enemyMonster var monsterText = LK.getAsset('text', { anchorX: 0.5, anchorY: 0.5, tint: 0x000000 // Set color to black }); monsterText.x = enemyMonster.x - 100; monsterText.y = enemyMonster.y - enemyMonster.height / 2 - monsterText.height - 50; game.addChild(monsterText); // Add an info asset below the enemyMonster // Score ve Upgrade sistemi var diamonds = 150; var diamondText = new Text2('Diamonds: ' + diamonds, { size: 100, fill: 0x000000 }); diamondText.anchor.set(0.5, 0); LK.gui.top.addChild(diamondText); diamondText.y = 50; var hungerText = new Text2('Hunger: 100', { size: 100, fill: 0x000000 }); hungerText.anchor.set(0.5, 0); LK.gui.top.addChild(hungerText); hungerText.y = 150; var treasureChest = LK.getAsset('treasureChest', { anchorX: 0.5, anchorY: 0.5 }); treasureChest.x = diamondText.x + 450; treasureChest.y = diamondText.y + 100; LK.gui.top.addChild(treasureChest); var treasureChestCount = 0; var treasureChestText = new Text2('x' + treasureChestCount, { size: 50, fill: 0x000000 }); treasureChestText.anchor.set(0.5, 0); treasureChestText.x = treasureChest.x + 150; treasureChestText.y = treasureChest.y; LK.gui.top.addChild(treasureChestText); var goalText = new Text2('goal: 50 chests', { size: 50, fill: 0x8B4513, // Dark brown color style: 'italic', // Add style for glitter effect shadow: { blur: 10, color: 0x8B4513 } // Add shadow for glitter effect }); goalText.anchor.set(0.5, 0); goalText.x = treasureChest.x; goalText.y = treasureChest.y + 100; // Position further down below the treasure chest LK.gui.top.addChild(goalText); // Fonksiyonlar function winTreasure() { console.log("Warrior has won a treasure chest!"); treasureChestCount += 1; treasureChestText.setText('x' + treasureChestCount); treasureChest.visible = true; if (treasureChestCount >= 50) { var timeTaken = Math.floor((Date.now() - gameStartTime) / 1000); // Calculate time in seconds var timeText = new Text2('Final Score: ' + timeTaken + 's', { // Create a text object to display time size: 100, fill: 0xFFFFFF }); timeText.anchor.set(0.5, 0); timeText.x = 2048 / 2; // Center the text horizontally timeText.y = 2732 / 2; // Center the text vertically LK.gui.top.addChild(timeText); // Add the text to the GUI LK.showYouWin(); } } function fightEnemies() { console.log("Warrior is fighting enemies!"); } function collectDiamonds() {} LK.playMusic('background', { loop: true }); game.down = function (x, y, obj) { // Create a star effect at the touch location var star = LK.getAsset('star', { anchorX: 0.5, anchorY: 0.5 }); star.x = x; star.y = y; game.addChild(star); // Animate the star effect (e.g., fade out and remove after 1 second) LK.setTimeout(function () { star.alpha = 0; game.removeChild(star); }, 1000); }; game.update = function () { miner.update(); // Update the timer every second if (LK.ticks % 60 === 0) { var timeElapsed = Math.floor((Date.now() - gameStartTime) / 1000); // Calculate time in seconds timerText.setText('Time: ' + timeElapsed + 's'); // Update the timer text } if (LK.ticks % 60 === 0) { var totalCharacters = game.children.filter(function (child) { return child instanceof Miner || child instanceof Fisherman || child instanceof Warrior; }).length; miner.hunger += totalCharacters; hungerText.setText('Hunger: ' + Math.floor(miner.hunger)); if (miner.hunger >= 100) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } if (LK.ticks % 1200 === 0) { LK.getSound('monsterRoar').play(); enemyMonster.enterBattleMode(); } };
===================================================================
--- original.js
+++ change.js
@@ -183,34 +183,8 @@
/****
* Game Code
****/
-// Create a button for snow effect
-var snowButton = LK.getAsset('buttonInfo', {
- anchorX: 0.5,
- anchorY: 0.5
-});
-snowButton.x = 2048 - 100;
-snowButton.y = 2732 - 100;
-game.addChild(snowButton);
-// Add text to the snow button
-var snowButtonText = new Text2('Snow Effect', {
- size: 50,
- fill: 0xFFFFFF
-});
-snowButtonText.anchor.set(0.5, 0.5);
-snowButtonText.x = snowButton.x;
-snowButtonText.y = snowButton.y - snowButton.height / 2 - 20;
-game.addChild(snowButtonText);
-// Define the snow effect function
-function triggerSnowEffect() {
- console.log("Snow effect triggered!");
- // Implement snow effect logic here
-}
-// Assign the snow effect function to the button's down event
-snowButton.down = function (x, y, obj) {
- triggerSnowEffect();
-};
// Initialize a timer to track the game duration
var gameStartTime = Date.now();
// Create a text object to display the timer
var timerText = new Text2('Time: 0s', {
@@ -431,8 +405,23 @@
function collectDiamonds() {}
LK.playMusic('background', {
loop: true
});
+game.down = function (x, y, obj) {
+ // Create a star effect at the touch location
+ var star = LK.getAsset('star', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ star.x = x;
+ star.y = y;
+ game.addChild(star);
+ // Animate the star effect (e.g., fade out and remove after 1 second)
+ LK.setTimeout(function () {
+ star.alpha = 0;
+ game.removeChild(star);
+ }, 1000);
+};
game.update = function () {
miner.update();
// Update the timer every second
if (LK.ticks % 60 === 0) {
madenci çizgi karakter. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
balıkçı animasyon şeklinde. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
savaşçı karikatür şeklinde. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
hazine kutusu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
light green
yuvarlak balıklı göl. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
kırmızı buton. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
"Collect 100 treasure chests as soon as possible." text. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
orman evi No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat