User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'fireBar.x = enemyMonster.x - 100; // Position above the enemy monster' Line Number: 243
User prompt
Please fix the bug: 'ReferenceError: fireBar is not defined' in or related to this line: 'fireBar.width = fireCharge / fireChargeMax * 200; // Dolum çubuğunu güncelle' Line Number: 486
User prompt
Please fix the bug: 'ReferenceError: fireCharge is not defined' in or related to this line: 'fireCharge++;' Line Number: 483
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'enemyMonster.x = cave.x + 500;' Line Number: 231
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'fireBreathChargeBar.x = enemyMonster.x;' Line Number: 232
User prompt
canavarın üst kısmında ateş püskürtme dolum göstergesi olsun, çubuk her dolduğunda yakınındaki madenci, balıkçı ve savaşçılar ölsün
User prompt
canavarın üstünde dolum çubuğu olsun
User prompt
başlangıçtaki madenci dışında tüm madenciler daha aşağıda olsun
User prompt
başlangıçtaki madenci dışında tüm madenciler biraz aşağıda olsun
User prompt
başlangıçtaki madenci dışında tüm madenciler daha aşağıda olsun
User prompt
oyun 50 sandık toplayınca kazanılsın
User prompt
goal texti simli koyu kahverengi olsun
User prompt
goal texti parıltılı kahverengi olsun
User prompt
goal texti daha açık renkte olsun
User prompt
goal texti daha koyu renkte olsun
User prompt
goal texti koyu altın rengi olsun
User prompt
goal textini biraz aşağıda olsun
User prompt
hazine sandığının altına goal: 50 chests texti ekle
User prompt
warrior texti parlak mavi olsun
User prompt
warrior texti mavi olsun
User prompt
fisher ve warrior texti siyah olsun
User prompt
miner texti siyah olsun
User prompt
warrior textini butonun soluna al
User prompt
fisher textini butonun soluna al
/**** * Classes ****/ // BuyFisherman Class var BuyFisherman = Container.expand(function () { var self = Container.call(this); self.attachAsset('buyFisherman', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { if (diamonds >= 50) { diamonds -= 50; var newFisherman = new Fisherman(); newFisherman.x = tent.x; newFisherman.y = tent.y + 100; // Start the fisherman from a lower position game.addChild(newFisherman); var numFishermen = game.children.filter(function (child) { return child instanceof Fisherman; }).length; newFisherman.hungerReductionFactor = 9 + (numFishermen - 1); diamondText.setText('Diamonds: ' + diamonds); } }; }); // BuyMiner Class var BuyMiner = Container.expand(function () { var self = Container.call(this); self.attachAsset('buyMiner', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { if (diamonds >= 80) { diamonds = Math.max(0, diamonds - 80); var newMiner = new Miner(); newMiner.x = tent.x; newMiner.y = tent.y + 100; // Position new miners lower on the screen game.addChild(newMiner); diamondText.setText('Diamonds: ' + diamonds); } }; }); // BuyWarrior Class var BuyWarrior = Container.expand(function () { var self = Container.call(this); self.attachAsset('buyWarrior', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { if (diamonds >= 150) { diamonds = Math.max(0, diamonds - 150); var newWarrior = new Warrior(); newWarrior.x = tent.x + 400; newWarrior.y = tent.y + 100; // Start the warrior from a lower position game.addChild(newWarrior); diamondText.setText('Diamonds: ' + diamonds); } }; }); // Cave Class var Cave = Container.expand(function () { var self = Container.call(this); self.attachAsset('cave', { anchorX: 0.5, anchorY: 0.5 }); }); // EnemyMonster Class var EnemyMonster = Container.expand(function () { var self = Container.call(this); self.attachAsset('enemyMonster', { anchorX: 0.5, anchorY: 0.5 }); self.enterBattleMode = function () { console.log("Enemy Monster is entering battle mode!"); }; }); // Fisherman Class var Fisherman = Container.expand(function () { var self = Container.call(this); self.attachAsset('fisherman', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 4.0; self.collecting = false; self.hungerReductionFactor = 9; self.update = function () { if (!self.collecting) { self.x += self.speed; if (self.x >= lake.x) { LK.getSound('fishingSound').play(); self.collecting = true; self.x = lake.x; } } else { self.x -= self.speed; if (self.x <= tent.x + 200) { self.collecting = false; self.x = tent.x + 200; miner.hunger = Math.max(0, miner.hunger - self.hungerReductionFactor); hungerText.setText('Hunger: ' + Math.max(0, Math.floor(miner.hunger))); } } }; }); var Miner = Container.expand(function () { var self = Container.call(this); self.attachAsset('miner', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3.7; self.collecting = false; self.hunger = 0; self.update = function () { if (!self.collecting) { self.x += self.speed; if (self.x >= cave.x) { LK.getSound('pickaxeSound').play(); self.collecting = true; self.x = cave.x; collectDiamonds(); } } else { self.x -= self.speed; if (self.x <= tent.x + 300) { self.collecting = false; self.x = tent.x + 300; LK.getSound('diamondDrop').play(); diamonds += 5; diamondText.setText('Diamonds: ' + diamonds); } } }; }); // Tent Class var Tent = Container.expand(function () { var self = Container.call(this); self.attachAsset('tent', { anchorX: 0.5, anchorY: 0.5 }); }); // Warrior Class var Warrior = Container.expand(function () { var self = Container.call(this); self.attachAsset('warrior', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.fighting = false; self.update = function () { if (!self.fighting) { self.x += self.speed; if (self.x >= enemyMonster.x) { LK.getSound('battle').play(); self.fighting = true; self.x = enemyMonster.x; fightEnemies(); winTreasure(); } } else { self.x -= self.speed; if (self.x <= tent.x + 400) { self.fighting = false; self.x = tent.x + 400; } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize a timer to track the game duration var gameStartTime = Date.now(); // Create a text object to display the timer var timerText = new Text2('Time: 0s', { size: 50, // Smaller size for the timer fill: 0xFFFFFF // White color for visibility }); timerText.anchor.set(0, 0); // Anchor to the top-left corner timerText.y = 150; // Move the timer further down LK.gui.topLeft.addChild(timerText); // Add the timer text to the GUI var background = LK.getAsset('backgroundImage', { anchorX: 0.5, anchorY: 0.5 }); background.x = 2048 / 2; background.y = 2732 / 2; game.addChild(background); var buyButton = LK.getAsset('buyButton', { anchorX: 0.5, anchorY: 0.5 }); buyButton.x = 50 + buyButton.width / 2; buyButton.y = 2682 - buyButton.height / 2; // Add an info asset above the buyButton // Add '+speed (700 diamonds)' text above the buttonInfo asset var speedText = new Text2('+speed (700 diamonds)', { size: 70, fill: 0xFFFFFF // White color for visibility }); speedText.anchor.set(0.5, 0.5); speedText.x = buyButton.x + 200; speedText.y = buyButton.y - buyButton.height / 2 - 50; // Position further up game.addChild(speedText); game.addChild(buyButton); buyButton.down = function (x, y, obj) { if (diamonds >= 700) { diamonds = Math.max(0, diamonds - 700); game.children.forEach(function (child) { if (child instanceof Miner || child instanceof Fisherman || child instanceof Warrior) { child.speed += 0.5; } }); diamondText.setText('Diamonds: ' + diamonds); } }; var buyMiner = game.addChild(new BuyMiner()); buyMiner.x = 2048 - 200; buyMiner.y = 2732 - 600 + 37.8; var minerText = new Text2('miner (80 dia)', { size: 50, fill: 0x000000 // Black color for visibility }); minerText.anchor.set(0.5, 0.5); minerText.x = buyMiner.x - buyMiner.width / 2 - minerText.width / 2 - 10; // Position to the left of the buyMiner button minerText.y = buyMiner.y; // Align vertically with the buyMiner button game.addChild(minerText); var buyFisherman = game.addChild(new BuyFisherman()); buyFisherman.x = buyMiner.x; buyFisherman.y = buyMiner.y + 150 + 37.8; var fisherText = new Text2('fisher (50 dia)', { size: 50, fill: 0xFFFFFF // White color for visibility }); fisherText.anchor.set(0.5, 0.5); fisherText.x = buyFisherman.x - buyFisherman.width / 2 - fisherText.width / 2 - 10; // Position to the left of the buyFisherman button fisherText.y = buyFisherman.y; // Align vertically with the buyFisherman button game.addChild(fisherText); var buyWarrior = game.addChild(new BuyWarrior()); buyWarrior.x = buyFisherman.x; buyWarrior.y = buyFisherman.y + 150 + 37.8; var warriorText = new Text2('warrior (150 dia)', { size: 50, fill: 0x00BFFF // Bright blue color for visibility }); warriorText.anchor.set(0.5, 0.5); warriorText.x = buyWarrior.x - buyWarrior.width / 2 - warriorText.width / 2 - 10; // Position to the left of the buyWarrior button warriorText.y = buyWarrior.y; // Align vertically with the buyWarrior button game.addChild(warriorText); var buyWarriorPrice = new Text2('200 Diamonds', { size: 50, fill: 0xFFFFFF }); buyWarriorPrice.anchor.set(0.5, 0); LK.gui.top.addChild(buyWarriorPrice); buyWarriorPrice.x = buyWarrior.x + 150; buyWarriorPrice.y = buyWarrior.y; var tent = game.addChild(new Tent()); tent.x = 200; tent.y = 1366; var cave = game.addChild(new Cave()); cave.x = 1400; cave.y = 1366; var lake = game.addChild(LK.getAsset('lake', { anchorX: 0.5, anchorY: 0.5 })); lake.x = cave.x - 500; lake.y = cave.y + 600; var enemyMonster = game.addChild(new EnemyMonster()); enemyMonster.x = cave.x + 500; enemyMonster.y = cave.y; var buyMiner = game.addChild(new BuyMiner()); buyMiner.x = 2048 - 200; buyMiner.y = 2732 - 600 + 37.8; var buyFisherman = game.addChild(new BuyFisherman()); buyFisherman.x = buyMiner.x; buyFisherman.y = buyMiner.y + 150 + 37.8; var buyWarrior = game.addChild(new BuyWarrior()); buyWarrior.x = buyFisherman.x; buyWarrior.y = buyFisherman.y + 150 + 37.8; var buyWarriorPrice = new Text2('200 Diamonds', { size: 50, fill: 0xFFFFFF }); buyWarriorPrice.anchor.set(0.5, 0); LK.gui.top.addChild(buyWarriorPrice); buyWarriorPrice.x = buyWarrior.x + 150; buyWarriorPrice.y = buyWarrior.y; var tent = game.addChild(new Tent()); tent.x = 200; tent.y = 1366; var cave = game.addChild(new Cave()); cave.x = 1400; cave.y = 1366; var lake = game.addChild(LK.getAsset('lake', { anchorX: 0.5, anchorY: 0.5 })); lake.x = cave.x - 500; lake.y = cave.y + 600; var miner = game.addChild(new Miner()); miner.x = tent.x; miner.y = tent.y + 100; // Start the miner from a lower position miner.speed = 3.0; // Increase the speed of the first miner var enemyMonster = game.addChild(new EnemyMonster()); enemyMonster.x = cave.x + 500; enemyMonster.y = cave.y; // Add a text asset above the enemyMonster var monsterText = LK.getAsset('text', { anchorX: 0.5, anchorY: 0.5, tint: 0x000000 // Set color to black }); monsterText.x = enemyMonster.x - 100; monsterText.y = enemyMonster.y - enemyMonster.height / 2 - monsterText.height - 50; game.addChild(monsterText); // Add an info asset below the enemyMonster // Score ve Upgrade sistemi var diamonds = 150; var diamondText = new Text2('Diamonds: ' + diamonds, { size: 100, fill: 0x000000 }); diamondText.anchor.set(0.5, 0); LK.gui.top.addChild(diamondText); diamondText.y = 50; var hungerText = new Text2('Hunger: 100', { size: 100, fill: 0x000000 }); hungerText.anchor.set(0.5, 0); LK.gui.top.addChild(hungerText); hungerText.y = 150; var treasureChest = LK.getAsset('treasureChest', { anchorX: 0.5, anchorY: 0.5 }); treasureChest.x = diamondText.x + 450; treasureChest.y = diamondText.y + 100; LK.gui.top.addChild(treasureChest); var treasureChestCount = 0; var treasureChestText = new Text2('x' + treasureChestCount, { size: 50, fill: 0x000000 }); treasureChestText.anchor.set(0.5, 0); treasureChestText.x = treasureChest.x + 150; treasureChestText.y = treasureChest.y; LK.gui.top.addChild(treasureChestText); var goalText = new Text2('goal: 50 chests', { size: 50, fill: 0x8B4513, // Dark brown color style: 'italic', // Add style for glitter effect shadow: { blur: 10, color: 0x8B4513 } // Add shadow for glitter effect }); goalText.anchor.set(0.5, 0); goalText.x = treasureChest.x; goalText.y = treasureChest.y + 100; // Position further down below the treasure chest LK.gui.top.addChild(goalText); // Fonksiyonlar function winTreasure() { console.log("Warrior has won a treasure chest!"); treasureChestCount += 1; treasureChestText.setText('x' + treasureChestCount); treasureChest.visible = true; if (treasureChestCount >= 50) { var timeTaken = Math.floor((Date.now() - gameStartTime) / 1000); // Calculate time in seconds var timeText = new Text2('Time: ' + timeTaken + 's', { // Create a text object to display time size: 100, fill: 0xFFFFFF }); timeText.anchor.set(0.5, 0); timeText.x = 2048 / 2; // Center the text horizontally timeText.y = 2732 / 2; // Center the text vertically LK.gui.top.addChild(timeText); // Add the text to the GUI LK.showYouWin(); } } function fightEnemies() { console.log("Warrior is fighting enemies!"); } function collectDiamonds() {} LK.playMusic('background', { loop: true }); game.update = function () { miner.update(); // Update the timer every second if (LK.ticks % 60 === 0) { var timeElapsed = Math.floor((Date.now() - gameStartTime) / 1000); // Calculate time in seconds timerText.setText('Time: ' + timeElapsed + 's'); // Update the timer text } if (LK.ticks % 60 === 0) { var totalCharacters = game.children.filter(function (child) { return child instanceof Miner || child instanceof Fisherman || child instanceof Warrior; }).length; miner.hunger += totalCharacters; hungerText.setText('Hunger: ' + Math.floor(miner.hunger)); if (miner.hunger >= 100) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } if (LK.ticks % 1200 === 0) { LK.getSound('monsterRoar').play(); enemyMonster.enterBattleMode(); } };
===================================================================
--- original.js
+++ change.js
@@ -34,9 +34,9 @@
if (diamonds >= 80) {
diamonds = Math.max(0, diamonds - 80);
var newMiner = new Miner();
newMiner.x = tent.x;
- newMiner.y = tent.y;
+ newMiner.y = tent.y + 100; // Position new miners lower on the screen
game.addChild(newMiner);
diamondText.setText('Diamonds: ' + diamonds);
}
};
@@ -231,9 +231,9 @@
}
};
var buyMiner = game.addChild(new BuyMiner());
buyMiner.x = 2048 - 200;
-buyMiner.y = 2732 - 600 + 100;
+buyMiner.y = 2732 - 600 + 37.8;
var minerText = new Text2('miner (80 dia)', {
size: 50,
fill: 0x000000 // Black color for visibility
});
@@ -287,9 +287,9 @@
enemyMonster.x = cave.x + 500;
enemyMonster.y = cave.y;
var buyMiner = game.addChild(new BuyMiner());
buyMiner.x = 2048 - 200;
-buyMiner.y = 2732 - 600 + 100;
+buyMiner.y = 2732 - 600 + 37.8;
var buyFisherman = game.addChild(new BuyFisherman());
buyFisherman.x = buyMiner.x;
buyFisherman.y = buyMiner.y + 150 + 37.8;
var buyWarrior = game.addChild(new BuyWarrior());
madenci çizgi karakter. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
balıkçı animasyon şeklinde. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
savaşçı karikatür şeklinde. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
hazine kutusu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
light green
yuvarlak balıklı göl. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
kırmızı buton. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
"Collect 100 treasure chests as soon as possible." text. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
orman evi No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat