User prompt
fisher textini butonun soluna al
User prompt
miner textini butonun soluna al
User prompt
info assetini kaldır
User prompt
warrior (150 dia) texti ekle
User prompt
fisher (50 dia) texti ekle
User prompt
miner (80 dia) texti ekle
User prompt
+speed (700 diamonds) texti daha sağda olsun
User prompt
+speed (700 diamonds) texti biraz büyüt
User prompt
+speed (700 diamonds) texti büyüt
User prompt
+speed (700 diamonds) texti daha yukarıda ve sağda olsun
User prompt
Please fix the bug: 'buttonInfo is not defined' in or related to this line: 'speedText.x = buttonInfo.x;' Line Number: 244
User prompt
buttonInfo assetini kaldır
User prompt
buttonInfo assetini kaldır yerine +speed (700 diamonds) textini koy
User prompt
+speed (700 diamonds) text daha aşağıda olsun
User prompt
buttonInfonun olduğu yere +speed (700 diamonds) texti ekle
User prompt
700 diamonds texti 10 santimetre aşağıda olsun
User prompt
700 diamonds texti 30 santimetre aşağıda olsun
User prompt
700 diamonds texti buyButton üstünde olsun
User prompt
700 diamonds texti 10 santimetre aşağıda olsun
User prompt
700 diamonds texti 10 santimetre aşağıda olsun
User prompt
700 diamonds texti 10 santimetre aşağıda olsun
User prompt
700 diamonds texti 10 santimetre aşağıda olsun
User prompt
700 diamonds texti 10 santimetre aşağıda olsun
User prompt
700 diamonds texti 10 santimetre aşağıda olsun
User prompt
700 diamonds textini daha aşağıda olsun
/**** * Classes ****/ // BuyFisherman Class var BuyFisherman = Container.expand(function () { var self = Container.call(this); self.attachAsset('buyFisherman', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { if (diamonds >= 50) { diamonds -= 50; var newFisherman = new Fisherman(); newFisherman.x = tent.x; newFisherman.y = tent.y + 100; // Start the fisherman from a lower position game.addChild(newFisherman); var numFishermen = game.children.filter(function (child) { return child instanceof Fisherman; }).length; newFisherman.hungerReductionFactor = 9 + (numFishermen - 1); diamondText.setText('Diamonds: ' + diamonds); } }; }); // BuyMiner Class var BuyMiner = Container.expand(function () { var self = Container.call(this); self.attachAsset('buyMiner', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { if (diamonds >= 80) { diamonds = Math.max(0, diamonds - 80); var newMiner = new Miner(); newMiner.x = tent.x; newMiner.y = tent.y; game.addChild(newMiner); diamondText.setText('Diamonds: ' + diamonds); } }; }); // BuyWarrior Class var BuyWarrior = Container.expand(function () { var self = Container.call(this); self.attachAsset('buyWarrior', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { if (diamonds >= 150) { diamonds = Math.max(0, diamonds - 150); var newWarrior = new Warrior(); newWarrior.x = tent.x + 400; newWarrior.y = tent.y + 100; // Start the warrior from a lower position game.addChild(newWarrior); diamondText.setText('Diamonds: ' + diamonds); } }; }); // Cave Class var Cave = Container.expand(function () { var self = Container.call(this); self.attachAsset('cave', { anchorX: 0.5, anchorY: 0.5 }); }); // EnemyMonster Class var EnemyMonster = Container.expand(function () { var self = Container.call(this); self.attachAsset('enemyMonster', { anchorX: 0.5, anchorY: 0.5 }); self.enterBattleMode = function () { console.log("Enemy Monster is entering battle mode!"); }; }); // Fisherman Class var Fisherman = Container.expand(function () { var self = Container.call(this); self.attachAsset('fisherman', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 4.0; self.collecting = false; self.hungerReductionFactor = 9; self.update = function () { if (!self.collecting) { self.x += self.speed; if (self.x >= lake.x) { LK.getSound('fishingSound').play(); self.collecting = true; self.x = lake.x; } } else { self.x -= self.speed; if (self.x <= tent.x + 200) { self.collecting = false; self.x = tent.x + 200; miner.hunger = Math.max(0, miner.hunger - self.hungerReductionFactor); hungerText.setText('Hunger: ' + Math.max(0, Math.floor(miner.hunger))); } } }; }); var Miner = Container.expand(function () { var self = Container.call(this); self.attachAsset('miner', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3.7; self.collecting = false; self.hunger = 0; self.update = function () { if (!self.collecting) { self.x += self.speed; if (self.x >= cave.x) { LK.getSound('pickaxeSound').play(); self.collecting = true; self.x = cave.x; collectDiamonds(); } } else { self.x -= self.speed; if (self.x <= tent.x + 300) { self.collecting = false; self.x = tent.x + 300; LK.getSound('diamondDrop').play(); diamonds += 5; diamondText.setText('Diamonds: ' + diamonds); } } }; }); // Tent Class var Tent = Container.expand(function () { var self = Container.call(this); self.attachAsset('tent', { anchorX: 0.5, anchorY: 0.5 }); }); // Warrior Class var Warrior = Container.expand(function () { var self = Container.call(this); self.attachAsset('warrior', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.fighting = false; self.update = function () { if (!self.fighting) { self.x += self.speed; if (self.x >= enemyMonster.x) { LK.getSound('battle').play(); self.fighting = true; self.x = enemyMonster.x; fightEnemies(); winTreasure(); } } else { self.x -= self.speed; if (self.x <= tent.x + 400) { self.fighting = false; self.x = tent.x + 400; } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize a timer to track the game duration var gameStartTime = Date.now(); // Create a text object to display the timer var timerText = new Text2('Time: 0s', { size: 50, // Smaller size for the timer fill: 0xFFFFFF // White color for visibility }); timerText.anchor.set(0, 0); // Anchor to the top-left corner timerText.y = 150; // Move the timer further down LK.gui.topLeft.addChild(timerText); // Add the timer text to the GUI var background = LK.getAsset('backgroundImage', { anchorX: 0.5, anchorY: 0.5 }); background.x = 2048 / 2; background.y = 2732 / 2; game.addChild(background); var buyButton = LK.getAsset('buyButton', { anchorX: 0.5, anchorY: 0.5 }); // Add text '700 diamonds' on the redButton var redButtonText = new Text2('700 Diamonds', { size: 50, fill: 0xFFFFFF }); redButtonText.anchor.set(0.5, 0.5); redButtonText.x = buyButton.x; redButtonText.y = buyButton.y + 1000; // Move 10 centimeters further down game.addChild(redButtonText); buyButton.x = 50 + buyButton.width / 2; buyButton.y = 2682 - buyButton.height / 2; // Add an info asset above the buyButton var buttonInfo = LK.getAsset('buttonInfo', { anchorX: 0.5, anchorY: 0.5 }); buttonInfo.x = buyButton.x + 200; buttonInfo.y = buyButton.y - buyButton.height / 2 - buttonInfo.height / 2 + 400; game.addChild(buttonInfo); game.addChild(buyButton); buyButton.down = function (x, y, obj) { if (diamonds >= 700) { diamonds = Math.max(0, diamonds - 700); game.children.forEach(function (child) { if (child instanceof Miner || child instanceof Fisherman || child instanceof Warrior) { child.speed += 0.5; } }); diamondText.setText('Diamonds: ' + diamonds); } }; var buyMiner = game.addChild(new BuyMiner()); buyMiner.x = 2048 - 200; buyMiner.y = 2732 - 600 + 37.8; var buyFisherman = game.addChild(new BuyFisherman()); buyFisherman.x = buyMiner.x; buyFisherman.y = buyMiner.y + 150 + 37.8; var buyWarrior = game.addChild(new BuyWarrior()); buyWarrior.x = buyFisherman.x; buyWarrior.y = buyFisherman.y + 150 + 37.8; var buyWarriorPrice = new Text2('200 Diamonds', { size: 50, fill: 0xFFFFFF }); buyWarriorPrice.anchor.set(0.5, 0); LK.gui.top.addChild(buyWarriorPrice); buyWarriorPrice.x = buyWarrior.x + 150; buyWarriorPrice.y = buyWarrior.y; var tent = game.addChild(new Tent()); tent.x = 200; tent.y = 1366; var cave = game.addChild(new Cave()); cave.x = 1400; cave.y = 1366; var lake = game.addChild(LK.getAsset('lake', { anchorX: 0.5, anchorY: 0.5 })); lake.x = cave.x - 500; lake.y = cave.y + 600; var enemyMonster = game.addChild(new EnemyMonster()); enemyMonster.x = cave.x + 500; enemyMonster.y = cave.y; var buyMiner = game.addChild(new BuyMiner()); buyMiner.x = 2048 - 200; buyMiner.y = 2732 - 600 + 37.8; var buyFisherman = game.addChild(new BuyFisherman()); buyFisherman.x = buyMiner.x; buyFisherman.y = buyMiner.y + 150 + 37.8; var buyWarrior = game.addChild(new BuyWarrior()); buyWarrior.x = buyFisherman.x; buyWarrior.y = buyFisherman.y + 150 + 37.8; var buyWarriorPrice = new Text2('200 Diamonds', { size: 50, fill: 0xFFFFFF }); buyWarriorPrice.anchor.set(0.5, 0); LK.gui.top.addChild(buyWarriorPrice); buyWarriorPrice.x = buyWarrior.x + 150; buyWarriorPrice.y = buyWarrior.y; var tent = game.addChild(new Tent()); tent.x = 200; tent.y = 1366; var cave = game.addChild(new Cave()); cave.x = 1400; cave.y = 1366; var lake = game.addChild(LK.getAsset('lake', { anchorX: 0.5, anchorY: 0.5 })); lake.x = cave.x - 500; lake.y = cave.y + 600; var miner = game.addChild(new Miner()); miner.x = tent.x; miner.y = tent.y + 100; // Start the miner from a lower position miner.speed = 3.0; // Increase the speed of the first miner var enemyMonster = game.addChild(new EnemyMonster()); enemyMonster.x = cave.x + 500; enemyMonster.y = cave.y; // Add a text asset above the enemyMonster var monsterText = LK.getAsset('text', { anchorX: 0.5, anchorY: 0.5, tint: 0x000000 // Set color to black }); monsterText.x = enemyMonster.x - 100; monsterText.y = enemyMonster.y - enemyMonster.height / 2 - monsterText.height - 50; game.addChild(monsterText); // Add an info asset below the enemyMonster var monsterInfo = LK.getAsset('info', { anchorX: 0.5, anchorY: 0.5, tint: 0x000000 // Set color to black }); monsterInfo.x = enemyMonster.x - 50; monsterInfo.y = enemyMonster.y + enemyMonster.height / 2 + monsterInfo.height / 2 + 300; game.addChild(monsterInfo); // Score ve Upgrade sistemi var diamonds = 150; var diamondText = new Text2('Diamonds: ' + diamonds, { size: 100, fill: 0x000000 }); diamondText.anchor.set(0.5, 0); LK.gui.top.addChild(diamondText); diamondText.y = 50; var hungerText = new Text2('Hunger: 100', { size: 100, fill: 0x000000 }); hungerText.anchor.set(0.5, 0); LK.gui.top.addChild(hungerText); hungerText.y = 150; var treasureChest = LK.getAsset('treasureChest', { anchorX: 0.5, anchorY: 0.5 }); treasureChest.x = diamondText.x + 450; treasureChest.y = diamondText.y + 100; LK.gui.top.addChild(treasureChest); var treasureChestCount = 0; var treasureChestText = new Text2('x' + treasureChestCount, { size: 50, fill: 0x000000 }); treasureChestText.anchor.set(0.5, 0); treasureChestText.x = treasureChest.x + 150; treasureChestText.y = treasureChest.y; LK.gui.top.addChild(treasureChestText); // Fonksiyonlar function winTreasure() { console.log("Warrior has won a treasure chest!"); treasureChestCount += 1; treasureChestText.setText('x' + treasureChestCount); treasureChest.visible = true; if (treasureChestCount >= 100) { var timeTaken = Math.floor((Date.now() - gameStartTime) / 1000); // Calculate time in seconds var timeText = new Text2('Time: ' + timeTaken + 's', { // Create a text object to display time size: 100, fill: 0xFFFFFF }); timeText.anchor.set(0.5, 0); timeText.x = 2048 / 2; // Center the text horizontally timeText.y = 2732 / 2; // Center the text vertically LK.gui.top.addChild(timeText); // Add the text to the GUI LK.showYouWin(); } } function fightEnemies() { console.log("Warrior is fighting enemies!"); } function collectDiamonds() {} LK.playMusic('background', { loop: true }); game.update = function () { miner.update(); // Update the timer every second if (LK.ticks % 60 === 0) { var timeElapsed = Math.floor((Date.now() - gameStartTime) / 1000); // Calculate time in seconds timerText.setText('Time: ' + timeElapsed + 's'); // Update the timer text } if (LK.ticks % 60 === 0) { var totalCharacters = game.children.filter(function (child) { return child instanceof Miner || child instanceof Fisherman || child instanceof Warrior; }).length; miner.hunger += totalCharacters; hungerText.setText('Hunger: ' + Math.floor(miner.hunger)); if (miner.hunger >= 100) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } if (LK.ticks % 1200 === 0) { LK.getSound('monsterRoar').play(); enemyMonster.enterBattleMode(); } };
===================================================================
--- original.js
+++ change.js
@@ -212,9 +212,9 @@
fill: 0xFFFFFF
});
redButtonText.anchor.set(0.5, 0.5);
redButtonText.x = buyButton.x;
-redButtonText.y = buyButton.y + 577.95;
+redButtonText.y = buyButton.y + 1000; // Move 10 centimeters further down
game.addChild(redButtonText);
buyButton.x = 50 + buyButton.width / 2;
buyButton.y = 2682 - buyButton.height / 2;
// Add an info asset above the buyButton
madenci çizgi karakter. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
balıkçı animasyon şeklinde. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
savaşçı karikatür şeklinde. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
hazine kutusu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
light green
yuvarlak balıklı göl. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
kırmızı buton. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
"Collect 100 treasure chests as soon as possible." text. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
orman evi No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat