User prompt
göl biraz daha solda olsun
User prompt
balıkçı ve savaşçı buton assetleri ayrı ayrı olsun
User prompt
butonların yanında fiyatlar yazsın
User prompt
satın alma butonları alt alta tablo şeklinde olsun
User prompt
göl mağaraya değmicek şekilde olsun
User prompt
göl biraz daha yukarıda olsun
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'lake.x = cave.x - 300; // Position diagonally to the left of the cave' Line Number: 283
User prompt
gölün konumu mağaranın üst çaprazı olsun
User prompt
göl asseti oluıştur
User prompt
Please fix the bug: 'tent is not defined' in or related to this line: 'tent.x = 200;' Line Number: 280
User prompt
bir göl olsun ve balıkçı var ise balıkçı çadırdan göle gidip balık tutsun.çadıra getirilen balıklar tokluğu arttırsın
User prompt
tokluk eve elmas göstergelerinin arasını aç
User prompt
madencilerin tokluk seviyesi olsun devamlı azalsın sıfırlanırsa oyun bitsin
User prompt
madenci gibi balıkçı ve savaşçı butonu olsun
User prompt
altta kazandığımız elmaslarla yeni bir madenci satın almak için tıklama kısmı olsun
User prompt
çiftçinin fiyatı20 elmas olsun
User prompt
oyunun en alt kısmında yeni madenci, çiftçi, balıkçı, savaşcı satın alınabilecek; barınak yükseltmesi yapılabilecek , karakterlerin hızlarını arttırılabilecek bir bölüm olsun
User prompt
altta yükseltme bölümü olsun
User prompt
madencinin hızı yavaşlasın
Initial prompt
Suca
/**** * Classes ****/ // Cave class to represent the diamond collection point var Cave = Container.expand(function () { var self = Container.call(this); var caveGraphics = self.attachAsset('cave', { anchorX: 0.5, anchorY: 0.5 }); }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Miner class to represent the miner character var Miner = Container.expand(function () { var self = Container.call(this); var minerGraphics = self.attachAsset('miner', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; // Speed of the miner self.collecting = false; // Whether the miner is collecting diamonds // Update function to move the miner self.update = function () { if (!self.collecting) { self.x += self.speed; if (self.x >= cave.x) { self.collecting = true; self.x = cave.x; collectDiamonds(); } } else { self.x -= self.speed; if (self.x <= tent.x) { self.collecting = false; self.x = tent.x; } } }; }); // Tent class to represent the starting point var Tent = Container.expand(function () { var self = Container.call(this); var tentGraphics = self.attachAsset('tent', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var tent = game.addChild(new Tent()); tent.x = 200; tent.y = 1366; // Center vertically var cave = game.addChild(new Cave()); cave.x = 1848; // Near the right edge cave.y = 1366; // Center vertically var miner = game.addChild(new Miner()); miner.x = tent.x; miner.y = tent.y; // Score and upgrade system var diamonds = 0; var diamondText = new Text2('Diamonds: 0', { size: 100, fill: 0xFFFFFF }); diamondText.anchor.set(0.5, 0); LK.gui.top.addChild(diamondText); // Function to collect diamonds function collectDiamonds() { diamonds += 10; // Collect 10 diamonds per trip diamondText.setText('Diamonds: ' + diamonds); } // Upgrade system function upgradeTent() { if (diamonds >= 50) { diamonds -= 50; tent.attachAsset('upgradedTent', { anchorX: 0.5, anchorY: 0.5 }); diamondText.setText('Diamonds: ' + diamonds); } } // Event listener for upgrades game.down = function (x, y, obj) { if (x > 1800 && y < 200) { // Assume upgrade button is at top-right upgradeTent(); } }; // Update function for game logic game.update = function () { miner.update(); };
/****
* Classes
****/
// Cave class to represent the diamond collection point
var Cave = Container.expand(function () {
var self = Container.call(this);
var caveGraphics = self.attachAsset('cave', {
anchorX: 0.5,
anchorY: 0.5
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Miner class to represent the miner character
var Miner = Container.expand(function () {
var self = Container.call(this);
var minerGraphics = self.attachAsset('miner', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2; // Speed of the miner
self.collecting = false; // Whether the miner is collecting diamonds
// Update function to move the miner
self.update = function () {
if (!self.collecting) {
self.x += self.speed;
if (self.x >= cave.x) {
self.collecting = true;
self.x = cave.x;
collectDiamonds();
}
} else {
self.x -= self.speed;
if (self.x <= tent.x) {
self.collecting = false;
self.x = tent.x;
}
}
};
});
// Tent class to represent the starting point
var Tent = Container.expand(function () {
var self = Container.call(this);
var tentGraphics = self.attachAsset('tent', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var tent = game.addChild(new Tent());
tent.x = 200;
tent.y = 1366; // Center vertically
var cave = game.addChild(new Cave());
cave.x = 1848; // Near the right edge
cave.y = 1366; // Center vertically
var miner = game.addChild(new Miner());
miner.x = tent.x;
miner.y = tent.y;
// Score and upgrade system
var diamonds = 0;
var diamondText = new Text2('Diamonds: 0', {
size: 100,
fill: 0xFFFFFF
});
diamondText.anchor.set(0.5, 0);
LK.gui.top.addChild(diamondText);
// Function to collect diamonds
function collectDiamonds() {
diamonds += 10; // Collect 10 diamonds per trip
diamondText.setText('Diamonds: ' + diamonds);
}
// Upgrade system
function upgradeTent() {
if (diamonds >= 50) {
diamonds -= 50;
tent.attachAsset('upgradedTent', {
anchorX: 0.5,
anchorY: 0.5
});
diamondText.setText('Diamonds: ' + diamonds);
}
}
// Event listener for upgrades
game.down = function (x, y, obj) {
if (x > 1800 && y < 200) {
// Assume upgrade button is at top-right
upgradeTent();
}
};
// Update function for game logic
game.update = function () {
miner.update();
};
madenci çizgi karakter. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
balıkçı animasyon şeklinde. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
savaşçı karikatür şeklinde. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
hazine kutusu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
light green
yuvarlak balıklı göl. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
kırmızı buton. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
"Collect 100 treasure chests as soon as possible." text. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
orman evi No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat