User prompt
Ajusta el apartado de códigos ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz las letras más grandes y separadas ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz que las letras y números estén simétricas y bonitas ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Hazlo más grande
User prompt
Haz las letras y números más grandes en el apartado de códigos
User prompt
Mejora el diseño del apartado de codigos ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
En el apartado de códigos añade números del 0 al 9
User prompt
Haz que las letras en el apartado de códigos sea más grandes para que se puedan pulsar más fácilmente
User prompt
Mejora el apartado de códigos, de forma que sea simétrico y bonito ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
En el menú principal pon un apartado que se llame códigos, en el que se pueda escribir, y si pones “ZKUIT1gamesstaffmode” se te active un modo administrador durante 15 minutos en el que puedas ir a un nivel determinado ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Haz que de fondo pasen nubes y demás ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function. (In 'setTimeout(function () { __$(410); tween(game, { x: originalX }, { duration: 200, easing: tween.easeOut }); }, 600)', 'setTimeout' is undefined)' in or related to this line: 'setTimeout(function () {' Line Number: 776 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Mejora todo lo que puedas el juego ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
User prompt
Haz que el avión sea lo más realista posible
User prompt
ZK Haz que en el nivel 1 el progreso sea 5, en el nivel 2 sea 10, en el tres 15 y así sucesivamente
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Haz un menú principal, en el que ahí puedas darle a jugar y ver el leaderboard
User prompt
Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.leaderboard = leaderboard;' Line Number: 490 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Haz un leadertop en el que salga un top del 1 al 100 con las personas a las que más nivel a llegado ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Haz que el nivel 1 sea más fácil
User prompt
Haz que cuando llegue al final de un nivel haya una línea de meta, y que cuando la cruce salga un menú que en el que puedas reintentar el nivel, ir al siguiente nivel, o volver al nivel 1
User prompt
Haz que cuando pierda, no tenga que volver al nivel 1, sino no que empiece en el nivel que he perdido ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'tower.lastX')' in or related to this line: 'if (tower.lastX >= -200 && tower.x < -200) {' Line Number: 219
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Haz que el nivel 1 sea más fácil
User prompt
El avión vuelve a ir más rápido que la cámara
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Me gustaría que fuese un avión más realista y que vaya hacia delante y no de lado, también quiero que las torres sean más realistas
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Aircraft = Container.expand(function () { var self = Container.call(this); // Main aircraft fuselage (body) var aircraftGraphics = self.attachAsset('aircraft', { anchorX: 0.5, anchorY: 0.5 }); // Main wings (positioned lower on fuselage for realism) var mainWing = self.attachAsset('aircraftWing', { anchorX: 0.5, anchorY: 0.5 }); mainWing.x = -15; mainWing.y = 0; // Aircraft tail (vertical stabilizer) var tail = self.attachAsset('aircraftTail', { anchorX: 0.5, anchorY: 0.5 }); tail.x = -60; tail.y = 0; tail.rotation = Math.PI / 2; // Vertical orientation // Horizontal stabilizer (smaller wing at tail) var horizontalStab = self.attachAsset('aircraftWing', { anchorX: 0.5, anchorY: 0.5 }); horizontalStab.x = -55; horizontalStab.y = 0; horizontalStab.scaleX = 0.4; horizontalStab.scaleY = 0.6; // Cockpit window var cockpit = self.attachAsset('aircraftCockpit', { anchorX: 0.5, anchorY: 0.5 }); cockpit.x = 35; cockpit.y = -2; // Engine nacelles under wings var leftEngine = self.attachAsset('aircraftEngine', { anchorX: 0.5, anchorY: 0.5 }); leftEngine.x = -20; leftEngine.y = 12; var rightEngine = self.attachAsset('aircraftEngine', { anchorX: 0.5, anchorY: 0.5 }); rightEngine.x = -20; rightEngine.y = -12; // Propeller at front var propeller = self.attachAsset('aircraftPropeller', { anchorX: 0.5, anchorY: 0.5 }); propeller.x = 70; propeller.y = 0; // Animate propeller rotation propeller.rotationSpeed = 0.3; self.speed = 3; self.lastY = 0; self.update = function () { // Update last position for collision detection self.lastY = self.y; // Animate propeller spinning propeller.rotation += propeller.rotationSpeed; // Add subtle floating animation for more dynamic feel if (!self.floatingTween) { self.floatingTween = true; var originalY = self.y; tween(self, { y: originalY + 8 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { y: originalY - 8 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { self.floatingTween = false; } }); } }); } }; return self; }); var Cloud = Container.expand(function () { var self = Container.call(this); // Choose random cloud type var cloudTypes = ['cloud1', 'cloud2', 'cloud3']; var cloudType = cloudTypes[Math.floor(Math.random() * cloudTypes.length)]; // Main cloud body var mainCloud = self.attachAsset(cloudType, { anchorX: 0.5, anchorY: 0.5 }); // Add smaller cloud parts for more realistic shape var cloud2 = self.attachAsset(cloudType, { anchorX: 0.5, anchorY: 0.5 }); cloud2.x = -30 + Math.random() * 60; cloud2.y = -15 + Math.random() * 30; cloud2.scaleX = 0.6 + Math.random() * 0.4; cloud2.scaleY = 0.6 + Math.random() * 0.4; cloud2.alpha = 0.8; var cloud3 = self.attachAsset(cloudType, { anchorX: 0.5, anchorY: 0.5 }); cloud3.x = -20 + Math.random() * 40; cloud3.y = -10 + Math.random() * 20; cloud3.scaleX = 0.4 + Math.random() * 0.3; cloud3.scaleY = 0.4 + Math.random() * 0.3; cloud3.alpha = 0.6; // Set random speed and scale self.speed = 0.5 + Math.random() * 1.5; self.scaleX = 0.8 + Math.random() * 0.6; self.scaleY = 0.8 + Math.random() * 0.6; self.alpha = 0.7 + Math.random() * 0.3; self.update = function () { // Move cloud from right to left self.x -= self.speed; }; return self; }); var FinishLine = Container.expand(function () { var self = Container.call(this); // Main finish line var lineGraphics = self.attachAsset('finishLine', { anchorX: 0.5, anchorY: 0.5 }); // Add flags at top and bottom for visibility var topFlag = self.attachAsset('finishFlag', { anchorX: 0.5, anchorY: 0.5 }); topFlag.y = -1300; var bottomFlag = self.attachAsset('finishFlag', { anchorX: 0.5, anchorY: 0.5 }); bottomFlag.y = 1300; self.lastX = 0; self.crossed = false; self.update = function () { // Update last position before moving self.lastX = self.x; // Move finish line from right to left var speed = Math.max(1.5, 3 - (5 - currentLevel) * 0.3); // Match tower speed self.x -= speed; }; return self; }); var Tower = Container.expand(function () { var self = Container.call(this); // Tower base var towerBase = self.attachAsset('towerBase', { anchorX: 0.5, anchorY: 0.5 }); // Tower top var towerTop = self.attachAsset('towerTop', { anchorX: 0.5, anchorY: 0.5 }); towerTop.y = -420; // Position at top of tower // Add windows to make it look more realistic for (var w = 0; w < 3; w++) { var window1 = self.attachAsset('towerWindow', { anchorX: 0.5, anchorY: 0.5 }); window1.x = -30; window1.y = -300 + w * 150; var window2 = self.attachAsset('towerWindow', { anchorX: 0.5, anchorY: 0.5 }); window2.x = 30; window2.y = -300 + w * 150; } self.lastX = 0; self.passed = false; self.update = function () { // Update last position before moving self.lastX = self.x; // Move tower from right to left (much slower for level 1) var speed = Math.max(1.5, 3 - (5 - currentLevel) * 0.3); // Very slow for level 1 self.x -= speed; }; return self; }); /**** * Initialize Game ****/ // Game variables var game = new LK.Game({ backgroundColor: 0x87CEFA // More realistic sky blue background }); /**** * Game Code ****/ // Initialize assets for the tower dodge flight game // Game variables //Storage plugin for persistent game data var aircraft; var towers = []; var clouds = []; var finishLine = null; var showingMenu = false; var currentLevel = storage.currentLevel || 1; var levelScore = 0; var towersToComplete = 5 * currentLevel; // Level 1: 5, Level 2: 10, Level 3: 15, etc. var towerSpawnTimer = 0; var gameStarted = false; var menuContainer = null; var leaderboardContainer = null; var showingLeaderboard = false; var playerName = storage.playerName || generateRandomName(); var mainMenuContainer = null; var showingMainMenu = true; var showingCodesMenu = false; var codesMenuContainer = null; var adminMode = false; var adminModeEndTime = 0; // Enhanced settings storage var gameSettings = storage.gameSettings || { soundEnabled: true, musicEnabled: true, difficulty: 'normal', highestLevelReached: 1 }; // Update settings when needed if (currentLevel > gameSettings.highestLevelReached) { gameSettings.highestLevelReached = currentLevel; storage.gameSettings = gameSettings; } // Check if admin mode is still active from previous session var storedAdminEndTime = storage.adminModeEndTime || 0; if (storedAdminEndTime > Date.now()) { adminMode = true; adminModeEndTime = storedAdminEndTime; } // UI Elements var levelText = new Text2('Level: 1', { size: 60, fill: 0xFFFFFF }); levelText.anchor.set(0, 0); LK.gui.topLeft.addChild(levelText); levelText.x = 120; // Avoid top-left menu area levelText.y = 20; var scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(1, 0); LK.gui.topRight.addChild(scoreText); var progressText = new Text2('Progress: 0/10', { size: 50, fill: 0xFFFFFF }); progressText.anchor.set(0.5, 0); LK.gui.top.addChild(progressText); progressText.y = 100; // Initialize aircraft aircraft = game.addChild(new Aircraft()); aircraft.x = 300; aircraft.y = 1366; // Center vertically aircraft.lastIntersecting = false; // Show main menu at start createMainMenu(); // Touch controls for aircraft movement var dragActive = false; game.down = function (x, y, obj) { if (showingMainMenu || showingLeaderboard || showingMenu) return; dragActive = true; }; game.up = function (x, y, obj) { if (showingMainMenu || showingLeaderboard || showingMenu) return; dragActive = false; }; game.move = function (x, y, obj) { if (showingMainMenu || showingLeaderboard || showingMenu) return; if (dragActive) { var targetY = y; // Keep aircraft within screen bounds if (targetY < 50) targetY = 50; if (targetY > 2680) targetY = 2680; // Smooth tween animation for aircraft movement tween.stop(aircraft, { y: true }); tween(aircraft, { y: targetY }, { duration: 200, easing: tween.easeOut }); } }; // Function to spawn tower function spawnTower() { var tower = new Tower(); tower.x = 2200; // Start from right edge // Random height position with gap for aircraft to pass var gapSize = Math.max(400, 700 - currentLevel * 40); // Much larger gap for level 1, reduce more gradually var gapPosition = Math.random() * (2732 - gapSize - 200) + 100; // Create top tower var topTower = game.addChild(new Tower()); topTower.x = tower.x; topTower.y = gapPosition / 2; topTower.lastIntersecting = false; towers.push(topTower); // Create bottom tower var bottomTower = game.addChild(new Tower()); bottomTower.x = tower.x; bottomTower.y = gapPosition + gapSize + (2732 - gapPosition - gapSize) / 2; bottomTower.lastIntersecting = false; towers.push(bottomTower); } // Function to spawn clouds function spawnCloud() { var cloud = new Cloud(); cloud.x = 2200 + Math.random() * 400; // Start from right edge with some variation cloud.y = 200 + Math.random() * 2300; // Random height across screen clouds.push(cloud); game.addChild(cloud); } // Function to spawn finish line function spawnFinishLine() { if (finishLine) return; // Don't spawn if already exists finishLine = game.addChild(new FinishLine()); finishLine.x = 2500; // Start further right than towers finishLine.y = 1366; // Center vertically finishLine.lastIntersecting = false; } // Function to create level completion menu function createLevelMenu() { showingMenu = true; menuContainer = new Container(); game.addChild(menuContainer); // Semi-transparent background var menuBg = LK.getAsset('towerBase', { anchorX: 0.5, anchorY: 0.5, scaleX: 8, scaleY: 2, alpha: 0.8 }); menuBg.x = 1024; menuBg.y = 1366; menuContainer.addChild(menuBg); // Title text var titleText = new Text2('Level ' + currentLevel + ' Complete!', { size: 80, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 1200; menuContainer.addChild(titleText); // Retry button var retryText = new Text2('Retry Level', { size: 60, fill: 0x00FF00 }); retryText.anchor.set(0.5, 0.5); retryText.x = 1024; retryText.y = 1300; retryText.interactive = true; retryText.down = function () { restartCurrentLevel(); }; menuContainer.addChild(retryText); // Next level button var nextText = new Text2('Next Level', { size: 60, fill: 0x0080FF }); nextText.anchor.set(0.5, 0.5); nextText.x = 1024; nextText.y = 1400; nextText.interactive = true; nextText.down = function () { goToNextLevel(); }; menuContainer.addChild(nextText); // Return to level 1 button var returnText = new Text2('Return to Level 1', { size: 60, fill: 0xFF8000 }); returnText.anchor.set(0.5, 0.5); returnText.x = 1024; returnText.y = 1500; returnText.interactive = true; returnText.down = function () { returnToLevel1(); }; menuContainer.addChild(returnText); // Leaderboard button var leaderboardText = new Text2('Leaderboard', { size: 60, fill: 0xFF00FF }); leaderboardText.anchor.set(0.5, 0.5); leaderboardText.x = 1024; leaderboardText.y = 1600; leaderboardText.interactive = true; leaderboardText.down = function () { showLeaderboard(); }; menuContainer.addChild(leaderboardText); } // Function to restart current level function restartCurrentLevel() { hideMenu(); levelScore = 0; // Clear existing towers and finish line clearLevel(); // Reset aircraft position aircraft.x = 300; aircraft.y = 1366; // Update UI progressText.setText('Progress: 0/' + towersToComplete); } // Function to go to next level function goToNextLevel() { hideMenu(); completeLevel(); } // Function to return to level 1 function returnToLevel1() { hideMenu(); currentLevel = 1; storage.currentLevel = 1; levelScore = 0; towersToComplete = 5 * currentLevel; // Clear existing towers and finish line clearLevel(); // Reset aircraft position aircraft.x = 300; aircraft.y = 1366; // Update UI levelText.setText('Level: ' + currentLevel); progressText.setText('Progress: 0/' + towersToComplete); } // Function to create main menu function createMainMenu() { showingMainMenu = true; mainMenuContainer = new Container(); game.addChild(mainMenuContainer); // Semi-transparent background var menuBg = LK.getAsset('towerBase', { anchorX: 0.5, anchorY: 0.5, scaleX: 10, scaleY: 4, alpha: 0.9 }); menuBg.x = 1024; menuBg.y = 1366; mainMenuContainer.addChild(menuBg); // Game title var titleText = new Text2('TOWER DODGE', { size: 120, fill: 0xFFD700 }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 600; titleText.alpha = 0; mainMenuContainer.addChild(titleText); // Animate title entrance tween(titleText, { y: 800, alpha: 1 }, { duration: 1000, easing: tween.bounceOut }); // Subtitle var subtitleText = new Text2('Navigate through the towers!', { size: 60, fill: 0xFFFFFF }); subtitleText.anchor.set(0.5, 0.5); subtitleText.x = 1024; subtitleText.y = 950; mainMenuContainer.addChild(subtitleText); // Play button var playText = new Text2('PLAY', { size: 80, fill: 0x00FF00 }); playText.anchor.set(0.5, 0.5); playText.x = 1024; playText.y = 1000; playText.alpha = 0; playText.scaleX = 0.5; playText.scaleY = 0.5; playText.interactive = true; playText.down = function () { // Add button press animation tween(playText, { scaleX: 1.2, scaleY: 1.2 }, { duration: 100, onFinish: function onFinish() { tween(playText, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); hideMainMenu(); startGame(); }; mainMenuContainer.addChild(playText); // Animate play button entrance with delay tween(playText, { y: 1200, alpha: 1, scaleX: 1, scaleY: 1 }, { duration: 800, easing: tween.elasticOut }); // Leaderboard button var leaderboardText = new Text2('LEADERBOARD', { size: 80, fill: 0xFF00FF }); leaderboardText.anchor.set(0.5, 0.5); leaderboardText.x = 1024; leaderboardText.y = 1400; leaderboardText.interactive = true; leaderboardText.down = function () { hideMainMenu(); showLeaderboard(); }; mainMenuContainer.addChild(leaderboardText); // Codes button var codesText = new Text2('CODES', { size: 80, fill: 0xFF8000 }); codesText.anchor.set(0.5, 0.5); codesText.x = 1024; codesText.y = 1500; codesText.interactive = true; codesText.down = function () { hideMainMenu(); showCodesMenu(); }; mainMenuContainer.addChild(codesText); // Current level indicator var levelIndicatorText = new Text2('Continue from Level ' + currentLevel, { size: 50, fill: 0xFFFF00 }); levelIndicatorText.anchor.set(0.5, 0.5); levelIndicatorText.x = 1024; levelIndicatorText.y = 1600; mainMenuContainer.addChild(levelIndicatorText); } // Function to show codes menu function showCodesMenu() { showingCodesMenu = true; codesMenuContainer = new Container(); game.addChild(codesMenuContainer); // Create layered background for depth effect var outerBorder = LK.getAsset('towerBase', { anchorX: 0.5, anchorY: 0.5, scaleX: 11, scaleY: 4.5, alpha: 0.2 }); outerBorder.x = 1024; outerBorder.y = 1366; codesMenuContainer.addChild(outerBorder); // Main background with gradient effect var codesBg = LK.getAsset('towerBase', { anchorX: 0.5, anchorY: 0.5, scaleX: 10.5, scaleY: 4.2, alpha: 0.95 }); codesBg.x = 1024; codesBg.y = 1366; codesMenuContainer.addChild(codesBg); // Inner frame for modern look var innerFrame = LK.getAsset('towerBase', { anchorX: 0.5, anchorY: 0.5, scaleX: 10, scaleY: 4, alpha: 0.15 }); innerFrame.x = 1024; innerFrame.y = 1366; codesMenuContainer.addChild(innerFrame); // Title with enhanced styling and glow effect var titleBg = LK.getAsset('towerTop', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 1, alpha: 0.4 }); titleBg.x = 1024; titleBg.y = 750; codesMenuContainer.addChild(titleBg); var titleText = new Text2('ENTER CODE', { size: 95, fill: 0xFFD700 }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 750; codesMenuContainer.addChild(titleText); // Add animated title underline var titleUnderline = LK.getAsset('finishLine', { anchorX: 0.5, anchorY: 0.5, scaleX: 0, scaleY: 0.15 }); titleUnderline.x = 1024; titleUnderline.y = 815; codesMenuContainer.addChild(titleUnderline); // Animate underline appearance tween(titleUnderline, { scaleX: 5 }, { duration: 800, easing: tween.easeOut }); // Enhanced code input display with multiple layers var inputOuterBorder = LK.getAsset('towerBase', { anchorX: 0.5, anchorY: 0.5, scaleX: 6.5, scaleY: 0.65, alpha: 0.2 }); inputOuterBorder.x = 1024; inputOuterBorder.y = 950; codesMenuContainer.addChild(inputOuterBorder); var inputBg = LK.getAsset('towerBase', { anchorX: 0.5, anchorY: 0.5, scaleX: 6, scaleY: 0.55, alpha: 0.4 }); inputBg.x = 1024; inputBg.y = 950; codesMenuContainer.addChild(inputBg); var inputInner = LK.getAsset('towerTop', { anchorX: 0.5, anchorY: 0.5, scaleX: 5.5, scaleY: 0.45, alpha: 0.8 }); inputInner.x = 1024; inputInner.y = 950; codesMenuContainer.addChild(inputInner); var codeInputText = new Text2('', { size: 70, fill: 0x000000 }); codeInputText.anchor.set(0.5, 0.5); codeInputText.x = 1024; codeInputText.y = 950; codesMenuContainer.addChild(codeInputText); // Enhanced instructions with icon-like styling var instructionBg = LK.getAsset('towerTop', { anchorX: 0.5, anchorY: 0.5, scaleX: 4.5, scaleY: 0.4, alpha: 0.3 }); instructionBg.x = 1024; instructionBg.y = 1050; codesMenuContainer.addChild(instructionBg); var instructionText = new Text2('Tap keys below to enter your code', { size: 48, fill: 0xF0F0F0 }); instructionText.anchor.set(0.5, 0.5); instructionText.x = 1024; instructionText.y = 1050; codesMenuContainer.addChild(instructionText); // Create enhanced virtual keyboard with modern styling var currentCode = ''; var keyboardRows = ['QWERTYUIOP', 'ASDFGHJKL', 'ZXCVBNM']; var keySize = 65; var keySpacing = 80; var rowSpacing = 95; // Calculate starting positions for each row to center them var rowStartPositions = [1024 - (keyboardRows[0].length - 1) * keySpacing / 2, // QWERTY row 1024 - (keyboardRows[1].length - 1) * keySpacing / 2, // ASDF row 1024 - (keyboardRows[2].length - 1) * keySpacing / 2 // ZXCV row ]; for (var row = 0; row < keyboardRows.length; row++) { var letters = keyboardRows[row]; for (var col = 0; col < letters.length; col++) { var letter = letters[col]; // Create layered key design for modern look var keyShadow = LK.getAsset('towerBase', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.45, scaleY: 0.65, alpha: 0.3 }); keyShadow.x = rowStartPositions[row] + col * keySpacing + 2; keyShadow.y = 1185 + row * rowSpacing + 2; codesMenuContainer.addChild(keyShadow); var keyBg = LK.getAsset('towerTop', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.42, scaleY: 0.62, alpha: 0.9 }); keyBg.x = rowStartPositions[row] + col * keySpacing; keyBg.y = 1185 + row * rowSpacing; codesMenuContainer.addChild(keyBg); var keyHighlight = LK.getAsset('towerTop', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.38, scaleY: 0.58, alpha: 0.6 }); keyHighlight.x = rowStartPositions[row] + col * keySpacing; keyHighlight.y = 1180 + row * rowSpacing; codesMenuContainer.addChild(keyHighlight); var keyText = new Text2(letter, { size: 120, fill: 0x000000 }); keyText.anchor.set(0.5, 0.5); keyText.x = rowStartPositions[row] + col * keySpacing; keyText.y = 1185 + row * rowSpacing; keyText.interactive = true; keyText.letter = letter; keyText.keyBg = keyBg; keyText.keyHighlight = keyHighlight; keyText.keyShadow = keyShadow; keyText.down = function () { // Enhanced button press animation with multiple elements tween(this, { scaleX: 1.15, scaleY: 1.15, y: this.y + 3 }, { duration: 80, onFinish: function () { tween(this, { scaleX: 1, scaleY: 1, y: this.y - 3 }, { duration: 120, easing: tween.easeOut }); }.bind(this) }); // Animate key background tween(this.keyBg, { scaleX: 0.48, scaleY: 0.68, alpha: 1 }, { duration: 80, onFinish: function () { tween(this.keyBg, { scaleX: 0.42, scaleY: 0.62, alpha: 0.9 }, { duration: 120 }); }.bind(this) }); // Animate highlight tween(this.keyHighlight, { scaleX: 0.44, scaleY: 0.64, alpha: 0.8 }, { duration: 80, onFinish: function () { tween(this.keyHighlight, { scaleX: 0.38, scaleY: 0.58, alpha: 0.6 }, { duration: 120 }); }.bind(this) }); if (currentCode.length < 25) { currentCode += this.letter; codeInputText.setText(currentCode); // Animate input text when adding character tween(codeInputText, { scaleX: 1.1, scaleY: 1.1 }, { duration: 100, onFinish: function onFinish() { tween(codeInputText, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); } }; codesMenuContainer.addChild(keyText); } } // Add numbers row (0-9) above the letters var numbersRow = '0123456789'; var numberRowY = 1100; var numberRowStartX = 1024 - (numbersRow.length - 1) * keySpacing / 2; for (var numCol = 0; numCol < numbersRow.length; numCol++) { var number = numbersRow[numCol]; // Add number key background var numKeyBg = LK.getAsset('towerTop', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.4, scaleY: 0.6, alpha: 0.8 }); numKeyBg.x = numberRowStartX + numCol * keySpacing; numKeyBg.y = numberRowY; codesMenuContainer.addChild(numKeyBg); var numKeyText = new Text2(number, { size: 115, fill: 0x0080FF }); numKeyText.anchor.set(0.5, 0.5); numKeyText.x = numberRowStartX + numCol * keySpacing; numKeyText.y = numberRowY; numKeyText.interactive = true; numKeyText.letter = number; numKeyText.keyBg = numKeyBg; numKeyText.down = function () { // Add button press animation tween(this, { scaleX: 1.2, scaleY: 1.2 }, { duration: 100, onFinish: function () { tween(this, { scaleX: 1, scaleY: 1 }, { duration: 100 }); }.bind(this) }); // Add key background animation tween(this.keyBg, { scaleX: 0.5, scaleY: 0.7 }, { duration: 100, onFinish: function () { tween(this.keyBg, { scaleX: 0.4, scaleY: 0.6 }, { duration: 100 }); }.bind(this) }); if (currentCode.length < 25) { currentCode += this.letter; codeInputText.setText(currentCode); } }; codesMenuContainer.addChild(numKeyText); } // Create enhanced control button layout with improved design var buttonY = 1575; var buttonSpacing = 275; // Clear button with layered design (left) var clearShadow = LK.getAsset('towerBase', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.3, scaleY: 0.85, alpha: 0.3 }); clearShadow.x = 1024 - buttonSpacing + 3; clearShadow.y = buttonY + 3; codesMenuContainer.addChild(clearShadow); var clearBg = LK.getAsset('towerTop', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.25, scaleY: 0.82, alpha: 0.9 }); clearBg.x = 1024 - buttonSpacing; clearBg.y = buttonY; codesMenuContainer.addChild(clearBg); var clearHighlight = LK.getAsset('towerTop', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.1, scaleY: 0.68, alpha: 0.4 }); clearHighlight.x = 1024 - buttonSpacing; clearHighlight.y = buttonY - 5; codesMenuContainer.addChild(clearHighlight); var clearText = new Text2('CLEAR', { size: 58, fill: 0x000000 }); clearText.anchor.set(0.5, 0.5); clearText.x = 1024 - buttonSpacing; clearText.y = buttonY; clearText.interactive = true; clearText.clearBg = clearBg; clearText.clearHighlight = clearHighlight; clearText.down = function () { // Enhanced button animation with 3D effect tween(this, { scaleX: 1.05, scaleY: 1.05, y: this.y + 2 }, { duration: 80, onFinish: function () { tween(this, { scaleX: 1, scaleY: 1, y: this.y - 2 }, { duration: 120, easing: tween.easeOut }); }.bind(this) }); // Animate background elements tween(this.clearBg, { scaleX: 1.35, scaleY: 0.9, alpha: 1 }, { duration: 80, onFinish: function () { tween(this.clearBg, { scaleX: 1.25, scaleY: 0.82, alpha: 0.9 }, { duration: 120 }); }.bind(this) }); currentCode = ''; codeInputText.setText(''); // Animate input clearing tween(codeInputText, { alpha: 0.3 }, { duration: 200, onFinish: function onFinish() { tween(codeInputText, { alpha: 1 }, { duration: 200 }); } }); }; codesMenuContainer.addChild(clearText); // Submit button with layered design (right) var submitShadow = LK.getAsset('towerBase', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.3, scaleY: 0.85, alpha: 0.3 }); submitShadow.x = 1024 + buttonSpacing + 3; submitShadow.y = buttonY + 3; codesMenuContainer.addChild(submitShadow); var submitBg = LK.getAsset('towerTop', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.25, scaleY: 0.82, alpha: 0.9 }); submitBg.x = 1024 + buttonSpacing; submitBg.y = buttonY; codesMenuContainer.addChild(submitBg); var submitHighlight = LK.getAsset('towerTop', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.1, scaleY: 0.68, alpha: 0.4 }); submitHighlight.x = 1024 + buttonSpacing; submitHighlight.y = buttonY - 5; codesMenuContainer.addChild(submitHighlight); var submitText = new Text2('SUBMIT', { size: 58, fill: 0x000000 }); submitText.anchor.set(0.5, 0.5); submitText.x = 1024 + buttonSpacing; submitText.y = buttonY; submitText.interactive = true; submitText.submitBg = submitBg; submitText.down = function () { // Enhanced button animation tween(this, { scaleX: 1.05, scaleY: 1.05, y: this.y + 2 }, { duration: 80, onFinish: function () { tween(this, { scaleX: 1, scaleY: 1, y: this.y - 2 }, { duration: 120, easing: tween.easeOut }); }.bind(this) }); tween(this.submitBg, { scaleX: 1.35, scaleY: 0.9, alpha: 1 }, { duration: 80, onFinish: function () { tween(this.submitBg, { scaleX: 1.25, scaleY: 0.82, alpha: 0.9 }, { duration: 120 }); }.bind(this) }); if (currentCode === 'ZKUIT1GAMESSTAFFMODE') { // Success animation before activating admin mode tween(codeInputText, { fill: 0x00FF00, scaleX: 1.2, scaleY: 1.2 }, { duration: 300, onFinish: function onFinish() { // Activate admin mode for 15 minutes adminMode = true; adminModeEndTime = Date.now() + 15 * 60 * 1000; // 15 minutes in milliseconds storage.adminModeEndTime = adminModeEndTime; hideCodesMenu(); showAdminMenu(); } }); } else { // Enhanced wrong code animation tween(codeInputText, { scaleX: 1.3, scaleY: 0.8, fill: 0xFF0000 }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { tween(codeInputText, { scaleX: 1, scaleY: 1, fill: 0x000000 }, { duration: 300, easing: tween.easeInOut }); } }); currentCode = ''; codeInputText.setText('INVALID CODE'); LK.setTimeout(function () { codeInputText.setText(''); }, 2000); } }; codesMenuContainer.addChild(submitText); // Back button with enhanced design (centered at bottom) var backShadow = LK.getAsset('towerBase', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.1, scaleY: 0.75, alpha: 0.3 }); backShadow.x = 1024 + 2; backShadow.y = 1725 + 2; codesMenuContainer.addChild(backShadow); var backBg = LK.getAsset('towerTop', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.05, scaleY: 0.72, alpha: 0.9 }); backBg.x = 1024; backBg.y = 1725; codesMenuContainer.addChild(backBg); var backText = new Text2('BACK', { size: 58, fill: 0x000000 }); backText.anchor.set(0.5, 0.5); backText.x = 1024; backText.y = 1725; backText.interactive = true; backText.backBg = backBg; backText.down = function () { // Enhanced back button animation tween(this, { scaleX: 1.05, scaleY: 1.05, y: this.y + 2 }, { duration: 80, onFinish: function () { tween(this, { scaleX: 1, scaleY: 1, y: this.y - 2 }, { duration: 120, easing: tween.easeOut }); }.bind(this) }); tween(this.backBg, { scaleX: 1.15, scaleY: 0.8, alpha: 1 }, { duration: 80, onFinish: function () { tween(this.backBg, { scaleX: 1.05, scaleY: 0.72, alpha: 0.9 }, { duration: 120 }); }.bind(this) }); hideCodesMenu(); createMainMenu(); }; codesMenuContainer.addChild(backText); // Add sophisticated entrance animations with staggered timing // Animate title with bounce effect titleText.alpha = 0; titleText.scaleX = 0.3; titleText.scaleY = 0.3; titleText.y = titleText.y - 50; tween(titleText, { alpha: 1, scaleX: 1, scaleY: 1, y: titleText.y + 50 }, { duration: 800, easing: tween.bounceOut }); // Animate input area with cascading effect inputOuterBorder.alpha = 0; inputBg.alpha = 0; inputInner.alpha = 0; codeInputText.alpha = 0; instructionText.alpha = 0; instructionBg.alpha = 0; // Staggered input area animations tween(inputOuterBorder, { alpha: 0.2 }, { duration: 300 }); LK.setTimeout(function () { tween(inputBg, { alpha: 0.4 }, { duration: 300 }); }, 100); LK.setTimeout(function () { tween(inputInner, { alpha: 0.8 }, { duration: 300 }); }, 200); LK.setTimeout(function () { tween(codeInputText, { alpha: 1 }, { duration: 400 }); }, 300); LK.setTimeout(function () { tween(instructionBg, { alpha: 0.3 }, { duration: 300 }); }, 400); LK.setTimeout(function () { tween(instructionText, { alpha: 1 }, { duration: 400 }); }, 500); // Animate keyboard keys with wave effect for (var animRow = 0; animRow < keyboardRows.length; animRow++) { for (var animCol = 0; animCol < keyboardRows[animRow].length; animCol++) { (function (row, col) { LK.setTimeout(function () { var keyIndex = row * 10 + col; // Approximate index for timing var targetKey = codesMenuContainer.children.filter(function (child) { return child.letter && child.x === rowStartPositions[row] + col * keySpacing; })[0]; if (targetKey) { targetKey.alpha = 0; targetKey.scaleX = 0.5; targetKey.scaleY = 0.5; tween(targetKey, { alpha: 1, scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.easeOut }); } }, 600 + row * 50 + col * 20); })(animRow, animCol); } } // Animate number keys for (var numAnimCol = 0; numAnimCol < numbersRow.length; numAnimCol++) { (function (col) { LK.setTimeout(function () { var targetNumKey = codesMenuContainer.children.filter(function (child) { return child.letter && child.x === numberRowStartX + col * keySpacing && child.y === numberRowY; })[0]; if (targetNumKey) { targetNumKey.alpha = 0; targetNumKey.scaleX = 0.5; targetNumKey.scaleY = 0.5; tween(targetNumKey, { alpha: 1, scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.easeOut }); } }, 550 + col * 25); })(numAnimCol); } // Animate control buttons with final cascade LK.setTimeout(function () { clearText.alpha = 0; clearText.scaleX = 0.8; clearText.scaleY = 0.8; tween(clearText, { alpha: 1, scaleX: 1, scaleY: 1 }, { duration: 400, easing: tween.easeOut }); }, 1200); LK.setTimeout(function () { submitText.alpha = 0; submitText.scaleX = 0.8; submitText.scaleY = 0.8; tween(submitText, { alpha: 1, scaleX: 1, scaleY: 1 }, { duration: 400, easing: tween.easeOut }); }, 1300); LK.setTimeout(function () { backText.alpha = 0; backText.scaleX = 0.8; backText.scaleY = 0.8; tween(backText, { alpha: 1, scaleX: 1, scaleY: 1 }, { duration: 400, easing: tween.easeOut }); }, 1400); } // Function to hide codes menu function hideCodesMenu() { if (codesMenuContainer) { codesMenuContainer.destroy(); codesMenuContainer = null; } showingCodesMenu = false; } // Function to show admin menu function showAdminMenu() { var adminMenuContainer = new Container(); game.addChild(adminMenuContainer); // Semi-transparent background var adminBg = LK.getAsset('towerBase', { anchorX: 0.5, anchorY: 0.5, scaleX: 8, scaleY: 4, alpha: 0.9 }); adminBg.x = 1024; adminBg.y = 1366; adminMenuContainer.addChild(adminBg); // Title var titleText = new Text2('ADMIN MODE ACTIVATED', { size: 70, fill: 0xFF0000 }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 600; adminMenuContainer.addChild(titleText); // Level selection title var levelSelectText = new Text2('SELECT LEVEL:', { size: 60, fill: 0xFFFFFF }); levelSelectText.anchor.set(0.5, 0.5); levelSelectText.x = 1024; levelSelectText.y = 800; adminMenuContainer.addChild(levelSelectText); // Create level buttons (1-20) for (var level = 1; level <= 20; level++) { var levelButton = new Text2(level.toString(), { size: 40, fill: 0x00FF00 }); levelButton.anchor.set(0.5, 0.5); levelButton.x = 400 + (level - 1) % 10 * 120; levelButton.y = 900 + Math.floor((level - 1) / 10) * 80; levelButton.interactive = true; levelButton.targetLevel = level; levelButton.down = function () { currentLevel = this.targetLevel; storage.currentLevel = currentLevel; adminMenuContainer.destroy(); createMainMenu(); }; adminMenuContainer.addChild(levelButton); } // Back button var backText = new Text2('BACK TO MENU', { size: 50, fill: 0xFF8000 }); backText.anchor.set(0.5, 0.5); backText.x = 1024; backText.y = 1500; backText.interactive = true; backText.down = function () { adminMenuContainer.destroy(); createMainMenu(); }; adminMenuContainer.addChild(backText); } // Function to hide main menu function hideMainMenu() { if (mainMenuContainer) { mainMenuContainer.destroy(); mainMenuContainer = null; } showingMainMenu = false; } // Function to start game function startGame() { gameStarted = true; // Reset game state levelScore = 0; towersToComplete = 5 * currentLevel; // Clear any existing game objects clearLevel(); // Reset aircraft position aircraft.x = 300; aircraft.y = 1366; // Update UI levelText.setText('Level: ' + currentLevel); progressText.setText('Progress: 0/' + towersToComplete); scoreText.setText('Score: ' + LK.getScore()); } // Function to generate random player name function generateRandomName() { var adjectives = ['Swift', 'Brave', 'Quick', 'Sharp', 'Bold', 'Fast', 'Smart', 'Cool', 'Wild', 'Free']; var nouns = ['Pilot', 'Ace', 'Flyer', 'Eagle', 'Hawk', 'Storm', 'Wing', 'Sky', 'Star', 'Hero']; var randomAdj = adjectives[Math.floor(Math.random() * adjectives.length)]; var randomNoun = nouns[Math.floor(Math.random() * nouns.length)]; var randomNum = Math.floor(Math.random() * 999) + 1; return randomAdj + randomNoun + randomNum; } // Function to hide menu function hideMenu() { if (menuContainer) { menuContainer.destroy(); menuContainer = null; } showingMenu = false; gameStarted = true; } // Function to show leaderboard function showLeaderboard() { showingLeaderboard = true; leaderboardContainer = new Container(); game.addChild(leaderboardContainer); // Semi-transparent background var leaderboardBg = LK.getAsset('towerBase', { anchorX: 0.5, anchorY: 0.5, scaleX: 10, scaleY: 4, alpha: 0.9 }); leaderboardBg.x = 1024; leaderboardBg.y = 1366; leaderboardContainer.addChild(leaderboardBg); // Title var titleText = new Text2('LEADERBOARD - TOP 100', { size: 80, fill: 0xFFD700 }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 300; leaderboardContainer.addChild(titleText); // Get leaderboard data var leaderboardNames = storage.leaderboardNames || []; var leaderboardLevels = storage.leaderboardLevels || []; // Display top 10 entries (or all if less than 10) var displayCount = Math.min(10, leaderboardNames.length); for (var i = 0; i < displayCount; i++) { var rank = i + 1; var entryText = rank + '. ' + leaderboardNames[i] + ' - Level ' + leaderboardLevels[i]; var entryDisplay = new Text2(entryText, { size: 50, fill: i < 3 ? 0xFFD700 : 0xFFFFFF // Gold for top 3 }); entryDisplay.anchor.set(0.5, 0.5); entryDisplay.x = 1024; entryDisplay.y = 450 + i * 70; leaderboardContainer.addChild(entryDisplay); } // Show player's position if not in top 10 var playerRank = -1; for (var j = 0; j < leaderboardNames.length; j++) { if (leaderboardNames[j] === playerName) { playerRank = j + 1; break; } } if (playerRank > 10 && playerRank <= 100) { var playerEntryText = '...\n' + playerRank + '. ' + playerName + ' - Level ' + leaderboardLevels[playerRank - 1] + ' (You)'; var playerDisplay = new Text2(playerEntryText, { size: 45, fill: 0x00FF00 }); playerDisplay.anchor.set(0.5, 0.5); playerDisplay.x = 1024; playerDisplay.y = 1150; leaderboardContainer.addChild(playerDisplay); } // Close button var closeText = new Text2('Close', { size: 60, fill: 0xFF0000 }); closeText.anchor.set(0.5, 0.5); closeText.x = 1024; closeText.y = 1300; closeText.interactive = true; closeText.down = function () { hideLeaderboard(); }; leaderboardContainer.addChild(closeText); } // Function to hide leaderboard function hideLeaderboard() { if (leaderboardContainer) { leaderboardContainer.destroy(); leaderboardContainer = null; } showingLeaderboard = false; // Return to main menu if game hasn't started if (!gameStarted) { createMainMenu(); } } // Function to clear level objects function clearLevel() { // Clear existing towers for (var i = towers.length - 1; i >= 0; i--) { towers[i].destroy(); towers.splice(i, 1); } // Clear finish line if (finishLine) { finishLine.destroy(); finishLine = null; } // Clear existing clouds for (var c = clouds.length - 1; c >= 0; c--) { clouds[c].destroy(); clouds.splice(c, 1); } } // Function to update leaderboard function updateLeaderboard(level) { var leaderboardNames = storage.leaderboardNames || []; var leaderboardLevels = storage.leaderboardLevels || []; // Find if player already exists in leaderboard var playerIndex = -1; for (var i = 0; i < leaderboardNames.length; i++) { if (leaderboardNames[i] === playerName) { playerIndex = i; break; } } if (playerIndex >= 0) { // Update existing player if new level is higher if (level > leaderboardLevels[playerIndex]) { leaderboardLevels[playerIndex] = level; } } else { // Add new player leaderboardNames.push(playerName); leaderboardLevels.push(level); } // Create combined array for sorting var combined = []; for (var j = 0; j < leaderboardNames.length; j++) { combined.push({ name: leaderboardNames[j], level: leaderboardLevels[j] }); } // Sort by level (highest first) combined.sort(function (a, b) { return b.level - a.level; }); // Keep only top 100 if (combined.length > 100) { combined = combined.slice(0, 100); } // Split back into separate arrays leaderboardNames = []; leaderboardLevels = []; for (var k = 0; k < combined.length; k++) { leaderboardNames.push(combined[k].name); leaderboardLevels.push(combined[k].level); } storage.leaderboardNames = leaderboardNames; storage.leaderboardLevels = leaderboardLevels; storage.playerName = playerName; } // Function to complete level function completeLevel() { currentLevel++; // Update leaderboard with new level updateLeaderboard(currentLevel); // Save progress to storage storage.currentLevel = currentLevel; levelScore = 0; towersToComplete = 5 * currentLevel; // Level 1: 5, Level 2: 10, Level 3: 15, etc. // Clear existing towers and finish line clearLevel(); // Reset aircraft position aircraft.x = 300; aircraft.y = 1366; // Update UI levelText.setText('Level: ' + currentLevel); progressText.setText('Progress: 0/' + towersToComplete); // Flash screen green for level completion LK.effects.flashScreen(0x00ff00, 1000); } // Function to handle game over function gameOver() { // Update leaderboard with current level reached updateLeaderboard(currentLevel); // Save current level to storage so player can restart from this level storage.currentLevel = currentLevel; // Add screen shake effect for more dramatic crash var originalX = game.x; var shakeIntensity = 20; var shakeDuration = 100; for (var s = 0; s < 5; s++) { tween(game, { x: originalX + (Math.random() - 0.5) * shakeIntensity }, { duration: shakeDuration }); } // Return to original position after shake LK.setTimeout(function () { tween(game, { x: originalX }, { duration: 200, easing: tween.easeOut }); }, 600); LK.effects.flashScreen(0xff0000, 1000); LK.getSound('crash').play(); LK.showGameOver(); } // Main game update loop game.update = function () { // Check if admin mode has expired if (adminMode && Date.now() > adminModeEndTime) { adminMode = false; adminModeEndTime = 0; storage.adminModeEndTime = 0; } if (!gameStarted || showingMenu || showingLeaderboard || showingMainMenu || showingCodesMenu) return; // Spawn clouds for background atmosphere if (LK.ticks % 180 === 0) { // Spawn cloud every 3 seconds at 60fps spawnCloud(); } // Update clouds for (var c = clouds.length - 1; c >= 0; c--) { var cloud = clouds[c]; // Remove clouds that have moved off screen if (cloud.x < -200) { cloud.destroy(); clouds.splice(c, 1); } } // Spawn towers based on level difficulty var spawnRate = Math.max(120, 300 - currentLevel * 20); // Much slower spawning for level 1 if (LK.ticks % spawnRate === 0) { spawnTower(); } // Check if we should spawn finish line var progress = Math.floor(levelScore / 2); if (progress >= towersToComplete && !finishLine) { spawnFinishLine(); } // Update finish line if (finishLine) { // Check if finish line went off screen if (finishLine.lastX >= -200 && finishLine.x < -200) { finishLine.destroy(); finishLine = null; } // Check if aircraft crossed finish line if (!finishLine.crossed && finishLine.x < aircraft.x) { finishLine.crossed = true; createLevelMenu(); return; } } // Update towers for (var i = towers.length - 1; i >= 0; i--) { var tower = towers[i]; // Check if tower went off screen if (tower.lastX >= -200 && tower.x < -200) { // Animate tower destruction tween(tower, { scaleX: 0, scaleY: 0, alpha: 0 }, { duration: 300, easing: tween.easeIn, onFinish: function onFinish() { tower.destroy(); } }); towers.splice(i, 1); continue; } // Check collision with aircraft var currentIntersecting = aircraft.intersects(tower); if (!tower.lastIntersecting && currentIntersecting) { gameOver(); return; } tower.lastIntersecting = currentIntersecting; // Check if aircraft passed tower (score point) if (!tower.passed && tower.x < aircraft.x - 100) { tower.passed = true; levelScore++; LK.setScore(LK.getScore() + 10 * currentLevel); // More points per level LK.getSound('dodge').play(); // Update progress var progress = Math.floor(levelScore / 2); // Two towers per obstacle progressText.setText('Progress: ' + progress + '/' + towersToComplete); scoreText.setText('Score: ' + LK.getScore()); // Animate score text to highlight points earned tween.stop(scoreText, { scaleX: true, scaleY: true }); tween(scoreText, { scaleX: 1.3, scaleY: 1.3 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(scoreText, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeIn }); } }); } } // Aircraft stays stationary while towers move to create forward movement illusion };
===================================================================
--- original.js
+++ change.js
@@ -768,9 +768,9 @@
keyHighlight.x = rowStartPositions[row] + col * keySpacing;
keyHighlight.y = 1180 + row * rowSpacing;
codesMenuContainer.addChild(keyHighlight);
var keyText = new Text2(letter, {
- size: 95,
+ size: 120,
fill: 0x000000
});
keyText.anchor.set(0.5, 0.5);
keyText.x = rowStartPositions[row] + col * keySpacing;
@@ -873,9 +873,9 @@
numKeyBg.x = numberRowStartX + numCol * keySpacing;
numKeyBg.y = numberRowY;
codesMenuContainer.addChild(numKeyBg);
var numKeyText = new Text2(number, {
- size: 90,
+ size: 115,
fill: 0x0080FF
});
numKeyText.anchor.set(0.5, 0.5);
numKeyText.x = numberRowStartX + numCol * keySpacing;