User prompt
Ajusta el apartado de códigos ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz las letras más grandes y separadas ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz que las letras y números estén simétricas y bonitas ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Hazlo más grande
User prompt
Haz las letras y números más grandes en el apartado de códigos
User prompt
Mejora el diseño del apartado de codigos ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
En el apartado de códigos añade números del 0 al 9
User prompt
Haz que las letras en el apartado de códigos sea más grandes para que se puedan pulsar más fácilmente
User prompt
Mejora el apartado de códigos, de forma que sea simétrico y bonito ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
En el menú principal pon un apartado que se llame códigos, en el que se pueda escribir, y si pones “ZKUIT1gamesstaffmode” se te active un modo administrador durante 15 minutos en el que puedas ir a un nivel determinado ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Haz que de fondo pasen nubes y demás ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function. (In 'setTimeout(function () { __$(410); tween(game, { x: originalX }, { duration: 200, easing: tween.easeOut }); }, 600)', 'setTimeout' is undefined)' in or related to this line: 'setTimeout(function () {' Line Number: 776 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Mejora todo lo que puedas el juego ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
User prompt
Haz que el avión sea lo más realista posible
User prompt
ZK Haz que en el nivel 1 el progreso sea 5, en el nivel 2 sea 10, en el tres 15 y así sucesivamente
User prompt
Haz un menú principal, en el que ahí puedas darle a jugar y ver el leaderboard
User prompt
Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.leaderboard = leaderboard;' Line Number: 490 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Haz un leadertop en el que salga un top del 1 al 100 con las personas a las que más nivel a llegado ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Haz que el nivel 1 sea más fácil
User prompt
Haz que cuando llegue al final de un nivel haya una línea de meta, y que cuando la cruce salga un menú que en el que puedas reintentar el nivel, ir al siguiente nivel, o volver al nivel 1
User prompt
Haz que cuando pierda, no tenga que volver al nivel 1, sino no que empiece en el nivel que he perdido ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'tower.lastX')' in or related to this line: 'if (tower.lastX >= -200 && tower.x < -200) {' Line Number: 219
User prompt
Haz que el nivel 1 sea más fácil
User prompt
El avión vuelve a ir más rápido que la cámara
User prompt
Me gustaría que fuese un avión más realista y que vaya hacia delante y no de lado, también quiero que las torres sean más realistas
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Aircraft = Container.expand(function () { var self = Container.call(this); // Main aircraft body var aircraftGraphics = self.attachAsset('aircraft', { anchorX: 0.5, anchorY: 0.5 }); // Aircraft wings var leftWing = self.attachAsset('aircraftWing', { anchorX: 0.5, anchorY: 0.5 }); leftWing.x = -10; leftWing.y = 8; leftWing.rotation = -0.2; var rightWing = self.attachAsset('aircraftWing', { anchorX: 0.5, anchorY: 0.5 }); rightWing.x = -10; rightWing.y = -8; rightWing.rotation = 0.2; // Aircraft tail var tail = self.attachAsset('aircraftTail', { anchorX: 0.5, anchorY: 0.5 }); tail.x = -45; tail.y = 0; self.speed = 3; self.lastY = 0; self.update = function () { // Update last position for collision detection self.lastY = self.y; }; return self; }); var FinishLine = Container.expand(function () { var self = Container.call(this); // Main finish line var lineGraphics = self.attachAsset('finishLine', { anchorX: 0.5, anchorY: 0.5 }); // Add flags at top and bottom for visibility var topFlag = self.attachAsset('finishFlag', { anchorX: 0.5, anchorY: 0.5 }); topFlag.y = -1300; var bottomFlag = self.attachAsset('finishFlag', { anchorX: 0.5, anchorY: 0.5 }); bottomFlag.y = 1300; self.lastX = 0; self.crossed = false; self.update = function () { // Update last position before moving self.lastX = self.x; // Move finish line from right to left self.x -= 3; }; return self; }); var Tower = Container.expand(function () { var self = Container.call(this); // Tower base var towerBase = self.attachAsset('towerBase', { anchorX: 0.5, anchorY: 0.5 }); // Tower top var towerTop = self.attachAsset('towerTop', { anchorX: 0.5, anchorY: 0.5 }); towerTop.y = -420; // Position at top of tower // Add windows to make it look more realistic for (var w = 0; w < 3; w++) { var window1 = self.attachAsset('towerWindow', { anchorX: 0.5, anchorY: 0.5 }); window1.x = -30; window1.y = -300 + w * 150; var window2 = self.attachAsset('towerWindow', { anchorX: 0.5, anchorY: 0.5 }); window2.x = 30; window2.y = -300 + w * 150; } self.lastX = 0; self.passed = false; self.update = function () { // Update last position before moving self.lastX = self.x; // Move tower from right to left (slower for easier gameplay) self.x -= 3; }; return self; }); /**** * Initialize Game ****/ // Game variables var game = new LK.Game({ backgroundColor: 0x87CEFA // More realistic sky blue background }); /**** * Game Code ****/ //Storage plugin for persistent game data // Game variables // Initialize assets for the tower dodge flight game var aircraft; var towers = []; var finishLine = null; var showingMenu = false; var currentLevel = storage.currentLevel || 1; var levelScore = 0; var towersToComplete = 5; // Fewer towers needed for level 1 var towerSpawnTimer = 0; var gameStarted = false; var menuContainer = null; // UI Elements var levelText = new Text2('Level: 1', { size: 60, fill: 0xFFFFFF }); levelText.anchor.set(0, 0); LK.gui.topLeft.addChild(levelText); levelText.x = 120; // Avoid top-left menu area levelText.y = 20; var scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(1, 0); LK.gui.topRight.addChild(scoreText); var progressText = new Text2('Progress: 0/10', { size: 50, fill: 0xFFFFFF }); progressText.anchor.set(0.5, 0); LK.gui.top.addChild(progressText); progressText.y = 100; // Initialize aircraft aircraft = game.addChild(new Aircraft()); aircraft.x = 300; aircraft.y = 1366; // Center vertically aircraft.lastIntersecting = false; // Touch controls for aircraft movement var dragActive = false; game.down = function (x, y, obj) { dragActive = true; gameStarted = true; }; game.up = function (x, y, obj) { dragActive = false; }; game.move = function (x, y, obj) { if (dragActive) { aircraft.y = y; // Keep aircraft within screen bounds if (aircraft.y < 50) aircraft.y = 50; if (aircraft.y > 2680) aircraft.y = 2680; } }; // Function to spawn tower function spawnTower() { var tower = new Tower(); tower.x = 2200; // Start from right edge // Random height position with gap for aircraft to pass var gapSize = Math.max(300, 500 - currentLevel * 30); // Start with larger gap, reduce more gradually var gapPosition = Math.random() * (2732 - gapSize - 200) + 100; // Create top tower var topTower = game.addChild(new Tower()); topTower.x = tower.x; topTower.y = gapPosition / 2; topTower.lastIntersecting = false; towers.push(topTower); // Create bottom tower var bottomTower = game.addChild(new Tower()); bottomTower.x = tower.x; bottomTower.y = gapPosition + gapSize + (2732 - gapPosition - gapSize) / 2; bottomTower.lastIntersecting = false; towers.push(bottomTower); } // Function to spawn finish line function spawnFinishLine() { if (finishLine) return; // Don't spawn if already exists finishLine = game.addChild(new FinishLine()); finishLine.x = 2500; // Start further right than towers finishLine.y = 1366; // Center vertically finishLine.lastIntersecting = false; } // Function to create level completion menu function createLevelMenu() { showingMenu = true; menuContainer = new Container(); game.addChild(menuContainer); // Semi-transparent background var menuBg = LK.getAsset('towerBase', { anchorX: 0.5, anchorY: 0.5, scaleX: 8, scaleY: 2, alpha: 0.8 }); menuBg.x = 1024; menuBg.y = 1366; menuContainer.addChild(menuBg); // Title text var titleText = new Text2('Level ' + currentLevel + ' Complete!', { size: 80, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 1200; menuContainer.addChild(titleText); // Retry button var retryText = new Text2('Retry Level', { size: 60, fill: 0x00FF00 }); retryText.anchor.set(0.5, 0.5); retryText.x = 1024; retryText.y = 1300; retryText.interactive = true; retryText.down = function () { restartCurrentLevel(); }; menuContainer.addChild(retryText); // Next level button var nextText = new Text2('Next Level', { size: 60, fill: 0x0080FF }); nextText.anchor.set(0.5, 0.5); nextText.x = 1024; nextText.y = 1400; nextText.interactive = true; nextText.down = function () { goToNextLevel(); }; menuContainer.addChild(nextText); // Return to level 1 button var returnText = new Text2('Return to Level 1', { size: 60, fill: 0xFF8000 }); returnText.anchor.set(0.5, 0.5); returnText.x = 1024; returnText.y = 1500; returnText.interactive = true; returnText.down = function () { returnToLevel1(); }; menuContainer.addChild(returnText); } // Function to restart current level function restartCurrentLevel() { hideMenu(); levelScore = 0; // Clear existing towers and finish line clearLevel(); // Reset aircraft position aircraft.x = 300; aircraft.y = 1366; // Update UI progressText.setText('Progress: 0/' + towersToComplete); } // Function to go to next level function goToNextLevel() { hideMenu(); completeLevel(); } // Function to return to level 1 function returnToLevel1() { hideMenu(); currentLevel = 1; storage.currentLevel = 1; levelScore = 0; towersToComplete = 5; // Clear existing towers and finish line clearLevel(); // Reset aircraft position aircraft.x = 300; aircraft.y = 1366; // Update UI levelText.setText('Level: ' + currentLevel); progressText.setText('Progress: 0/' + towersToComplete); } // Function to hide menu function hideMenu() { if (menuContainer) { menuContainer.destroy(); menuContainer = null; } showingMenu = false; gameStarted = true; } // Function to clear level objects function clearLevel() { // Clear existing towers for (var i = towers.length - 1; i >= 0; i--) { towers[i].destroy(); towers.splice(i, 1); } // Clear finish line if (finishLine) { finishLine.destroy(); finishLine = null; } } // Function to complete level function completeLevel() { currentLevel++; // Save progress to storage storage.currentLevel = currentLevel; levelScore = 0; towersToComplete = Math.min(15, 5 + currentLevel * 2); // Start with 5, increase by 2 each level // Clear existing towers and finish line clearLevel(); // Reset aircraft position aircraft.x = 300; aircraft.y = 1366; // Update UI levelText.setText('Level: ' + currentLevel); progressText.setText('Progress: 0/' + towersToComplete); // Flash screen green for level completion LK.effects.flashScreen(0x00ff00, 1000); } // Function to handle game over function gameOver() { // Save current level to storage so player can restart from this level storage.currentLevel = currentLevel; LK.effects.flashScreen(0xff0000, 1000); LK.getSound('crash').play(); LK.showGameOver(); } // Main game update loop game.update = function () { if (!gameStarted || showingMenu) return; // Spawn towers based on level difficulty var spawnRate = Math.max(90, 180 - currentLevel * 15); // Slower spawning, especially for level 1 if (LK.ticks % spawnRate === 0) { spawnTower(); } // Check if we should spawn finish line var progress = Math.floor(levelScore / 2); if (progress >= towersToComplete && !finishLine) { spawnFinishLine(); } // Update finish line if (finishLine) { // Check if finish line went off screen if (finishLine.lastX >= -200 && finishLine.x < -200) { finishLine.destroy(); finishLine = null; } // Check if aircraft crossed finish line if (!finishLine.crossed && finishLine.x < aircraft.x) { finishLine.crossed = true; createLevelMenu(); return; } } // Update towers for (var i = towers.length - 1; i >= 0; i--) { var tower = towers[i]; // Check if tower went off screen if (tower.lastX >= -200 && tower.x < -200) { tower.destroy(); towers.splice(i, 1); continue; } // Check collision with aircraft var currentIntersecting = aircraft.intersects(tower); if (!tower.lastIntersecting && currentIntersecting) { gameOver(); return; } tower.lastIntersecting = currentIntersecting; // Check if aircraft passed tower (score point) if (!tower.passed && tower.x < aircraft.x - 100) { tower.passed = true; levelScore++; LK.setScore(LK.getScore() + 10 * currentLevel); // More points per level LK.getSound('dodge').play(); // Update progress var progress = Math.floor(levelScore / 2); // Two towers per obstacle progressText.setText('Progress: ' + progress + '/' + towersToComplete); scoreText.setText('Score: ' + LK.getScore()); } } // Aircraft stays stationary while towers move to create forward movement illusion };
===================================================================
--- original.js
+++ change.js
@@ -42,8 +42,36 @@
self.lastY = self.y;
};
return self;
});
+var FinishLine = Container.expand(function () {
+ var self = Container.call(this);
+ // Main finish line
+ var lineGraphics = self.attachAsset('finishLine', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Add flags at top and bottom for visibility
+ var topFlag = self.attachAsset('finishFlag', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ topFlag.y = -1300;
+ var bottomFlag = self.attachAsset('finishFlag', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ bottomFlag.y = 1300;
+ self.lastX = 0;
+ self.crossed = false;
+ self.update = function () {
+ // Update last position before moving
+ self.lastX = self.x;
+ // Move finish line from right to left
+ self.x -= 3;
+ };
+ return self;
+});
var Tower = Container.expand(function () {
var self = Container.call(this);
// Tower base
var towerBase = self.attachAsset('towerBase', {
@@ -97,13 +125,16 @@
// Game variables
// Initialize assets for the tower dodge flight game
var aircraft;
var towers = [];
+var finishLine = null;
+var showingMenu = false;
var currentLevel = storage.currentLevel || 1;
var levelScore = 0;
var towersToComplete = 5; // Fewer towers needed for level 1
var towerSpawnTimer = 0;
var gameStarted = false;
+var menuContainer = null;
// UI Elements
var levelText = new Text2('Level: 1', {
size: 60,
fill: 0xFFFFFF
@@ -166,20 +197,145 @@
bottomTower.y = gapPosition + gapSize + (2732 - gapPosition - gapSize) / 2;
bottomTower.lastIntersecting = false;
towers.push(bottomTower);
}
+// Function to spawn finish line
+function spawnFinishLine() {
+ if (finishLine) return; // Don't spawn if already exists
+ finishLine = game.addChild(new FinishLine());
+ finishLine.x = 2500; // Start further right than towers
+ finishLine.y = 1366; // Center vertically
+ finishLine.lastIntersecting = false;
+}
+// Function to create level completion menu
+function createLevelMenu() {
+ showingMenu = true;
+ menuContainer = new Container();
+ game.addChild(menuContainer);
+ // Semi-transparent background
+ var menuBg = LK.getAsset('towerBase', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 8,
+ scaleY: 2,
+ alpha: 0.8
+ });
+ menuBg.x = 1024;
+ menuBg.y = 1366;
+ menuContainer.addChild(menuBg);
+ // Title text
+ var titleText = new Text2('Level ' + currentLevel + ' Complete!', {
+ size: 80,
+ fill: 0xFFFFFF
+ });
+ titleText.anchor.set(0.5, 0.5);
+ titleText.x = 1024;
+ titleText.y = 1200;
+ menuContainer.addChild(titleText);
+ // Retry button
+ var retryText = new Text2('Retry Level', {
+ size: 60,
+ fill: 0x00FF00
+ });
+ retryText.anchor.set(0.5, 0.5);
+ retryText.x = 1024;
+ retryText.y = 1300;
+ retryText.interactive = true;
+ retryText.down = function () {
+ restartCurrentLevel();
+ };
+ menuContainer.addChild(retryText);
+ // Next level button
+ var nextText = new Text2('Next Level', {
+ size: 60,
+ fill: 0x0080FF
+ });
+ nextText.anchor.set(0.5, 0.5);
+ nextText.x = 1024;
+ nextText.y = 1400;
+ nextText.interactive = true;
+ nextText.down = function () {
+ goToNextLevel();
+ };
+ menuContainer.addChild(nextText);
+ // Return to level 1 button
+ var returnText = new Text2('Return to Level 1', {
+ size: 60,
+ fill: 0xFF8000
+ });
+ returnText.anchor.set(0.5, 0.5);
+ returnText.x = 1024;
+ returnText.y = 1500;
+ returnText.interactive = true;
+ returnText.down = function () {
+ returnToLevel1();
+ };
+ menuContainer.addChild(returnText);
+}
+// Function to restart current level
+function restartCurrentLevel() {
+ hideMenu();
+ levelScore = 0;
+ // Clear existing towers and finish line
+ clearLevel();
+ // Reset aircraft position
+ aircraft.x = 300;
+ aircraft.y = 1366;
+ // Update UI
+ progressText.setText('Progress: 0/' + towersToComplete);
+}
+// Function to go to next level
+function goToNextLevel() {
+ hideMenu();
+ completeLevel();
+}
+// Function to return to level 1
+function returnToLevel1() {
+ hideMenu();
+ currentLevel = 1;
+ storage.currentLevel = 1;
+ levelScore = 0;
+ towersToComplete = 5;
+ // Clear existing towers and finish line
+ clearLevel();
+ // Reset aircraft position
+ aircraft.x = 300;
+ aircraft.y = 1366;
+ // Update UI
+ levelText.setText('Level: ' + currentLevel);
+ progressText.setText('Progress: 0/' + towersToComplete);
+}
+// Function to hide menu
+function hideMenu() {
+ if (menuContainer) {
+ menuContainer.destroy();
+ menuContainer = null;
+ }
+ showingMenu = false;
+ gameStarted = true;
+}
+// Function to clear level objects
+function clearLevel() {
+ // Clear existing towers
+ for (var i = towers.length - 1; i >= 0; i--) {
+ towers[i].destroy();
+ towers.splice(i, 1);
+ }
+ // Clear finish line
+ if (finishLine) {
+ finishLine.destroy();
+ finishLine = null;
+ }
+}
// Function to complete level
function completeLevel() {
currentLevel++;
// Save progress to storage
storage.currentLevel = currentLevel;
levelScore = 0;
towersToComplete = Math.min(15, 5 + currentLevel * 2); // Start with 5, increase by 2 each level
- // Clear existing towers
- for (var i = towers.length - 1; i >= 0; i--) {
- towers[i].destroy();
- towers.splice(i, 1);
- }
+ // Clear existing towers and finish line
+ clearLevel();
// Reset aircraft position
aircraft.x = 300;
aircraft.y = 1366;
// Update UI
@@ -197,14 +353,33 @@
LK.showGameOver();
}
// Main game update loop
game.update = function () {
- if (!gameStarted) return;
+ if (!gameStarted || showingMenu) return;
// Spawn towers based on level difficulty
var spawnRate = Math.max(90, 180 - currentLevel * 15); // Slower spawning, especially for level 1
if (LK.ticks % spawnRate === 0) {
spawnTower();
}
+ // Check if we should spawn finish line
+ var progress = Math.floor(levelScore / 2);
+ if (progress >= towersToComplete && !finishLine) {
+ spawnFinishLine();
+ }
+ // Update finish line
+ if (finishLine) {
+ // Check if finish line went off screen
+ if (finishLine.lastX >= -200 && finishLine.x < -200) {
+ finishLine.destroy();
+ finishLine = null;
+ }
+ // Check if aircraft crossed finish line
+ if (!finishLine.crossed && finishLine.x < aircraft.x) {
+ finishLine.crossed = true;
+ createLevelMenu();
+ return;
+ }
+ }
// Update towers
for (var i = towers.length - 1; i >= 0; i--) {
var tower = towers[i];
// Check if tower went off screen
@@ -229,12 +404,8 @@
// Update progress
var progress = Math.floor(levelScore / 2); // Two towers per obstacle
progressText.setText('Progress: ' + progress + '/' + towersToComplete);
scoreText.setText('Score: ' + LK.getScore());
- // Check level completion
- if (progress >= towersToComplete) {
- completeLevel();
- }
}
}
// Aircraft stays stationary while towers move to create forward movement illusion
};
\ No newline at end of file