/**** 
* Classes
****/ 
var Cash = Container.expand(function () {
	var self = Container.call(this);
	var cashGraphics = self.attachAsset('cash', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Cash logic if needed
	};
});
// Guard class
var Guard = Container.expand(function () {
	var self = Container.call(this);
	var guardGraphics = self.attachAsset('guard', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5;
	self.update = function () {
		// Guard movement logic will be handled in the game update loop
	};
});
var PowerUp = Container.expand(function () {
	var self = Container.call(this);
	var powerUpGraphics = self.attachAsset('powerUp', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// PowerUp logic if needed
	};
});
//<Assets used in the game will automatically appear here>
// Thief class
var Thief = Container.expand(function () {
	var self = Container.call(this);
	var thiefGraphics = self.attachAsset('thief', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5;
	self.update = function () {
		// Thief movement logic will be handled in the game update loop
	};
});
// Trap class
var Trap = Container.expand(function () {
	var self = Container.call(this);
	var trapGraphics = self.attachAsset('trap', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Trap logic if needed
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 // Dummy color, will be covered by background image
});
/**** 
* Game Code
****/ 
// Add background image to the game
var background = LK.getAsset('background', {
	anchorX: 0,
	anchorY: 0,
	x: 0,
	y: 0
});
game.addChild(background);
function spawnPowerUp() {
	var powerUp = new PowerUp();
	powerUp.x = Math.random() * 2048;
	powerUp.y = Math.random() * 2732;
	powerUps.push(powerUp);
	game.addChild(powerUp);
}
game.move = function (x, y, obj) {
	if (dragNode) {
		dragNode.x = x;
		dragNode.y = y;
	}
};
game.up = function (x, y, obj) {
	dragNode = null;
};
var thief = game.addChild(new Thief());
thief.x = 1024;
thief.y = 1366;
var cashItems = [];
var traps = [];
var guards = [];
var powerUps = [];
var score = 0;
var scoreMultiplier = 1;
var scoreTxt = new Text2('0', {
	size: 150,
	fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnCash() {
	var cash = new Cash();
	cash.x = Math.random() * 2048;
	cash.y = Math.random() * 2732;
	cashItems.push(cash);
	game.addChild(cash);
}
function spawnTrap() {
	var trap = new Trap();
	trap.x = Math.random() * 2048;
	trap.y = Math.random() * 2732;
	traps.push(trap);
	game.addChild(trap);
}
function spawnGuard() {
	var guard = new Guard();
	guard.x = Math.random() * 2048;
	guard.y = Math.random() * 2732;
	guards.push(guard);
	game.addChild(guard);
}
var dragNode = null;
game.down = function (x, y, obj) {
	dragNode = thief;
	thief.x = x;
	thief.y = y;
};
game.update = function () {
	for (var i = cashItems.length - 1; i >= 0; i--) {
		if (thief.intersects(cashItems[i])) {
			score += 10 * scoreMultiplier;
			LK.setScore(score);
			scoreTxt.setText(score);
			cashItems[i].destroy();
			cashItems.splice(i, 1);
			LK.getSound('CashCollect').play();
		}
	}
	for (var i = traps.length - 1; i >= 0; i--) {
		if (thief.intersects(traps[i])) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		}
	}
	for (var i = guards.length - 1; i >= 0; i--) {
		if (thief.intersects(guards[i])) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		}
	}
	if (LK.ticks % 120 == 0) {
		spawnCash();
	}
	if (LK.ticks % 300 == 0) {
		spawnTrap();
	}
	if (LK.ticks % 600 == 0) {
		spawnGuard();
		LK.getSound('Spawn').play();
	}
	if (LK.ticks % 900 == 0) {
		spawnPowerUp();
	}
	for (var i = powerUps.length - 1; i >= 0; i--) {
		if (thief.intersects(powerUps[i])) {
			scoreMultiplier = 2;
			LK.getSound('PowerUpCollect').play();
			powerUps[i].destroy();
			powerUps.splice(i, 1);
			LK.setTimeout(function () {
				scoreMultiplier = 1;
			}, 10000);
		}
	}
	guards.forEach(function (guard) {
		if (thief.x > guard.x) {
			guard.x += guard.speed;
		} else {
			guard.x -= guard.speed;
		}
		if (thief.y > guard.y) {
			guard.y += guard.speed;
		} else {
			guard.y -= guard.speed;
		}
	});
}; /**** 
* Classes
****/ 
var Cash = Container.expand(function () {
	var self = Container.call(this);
	var cashGraphics = self.attachAsset('cash', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Cash logic if needed
	};
});
// Guard class
var Guard = Container.expand(function () {
	var self = Container.call(this);
	var guardGraphics = self.attachAsset('guard', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5;
	self.update = function () {
		// Guard movement logic will be handled in the game update loop
	};
});
var PowerUp = Container.expand(function () {
	var self = Container.call(this);
	var powerUpGraphics = self.attachAsset('powerUp', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// PowerUp logic if needed
	};
});
//<Assets used in the game will automatically appear here>
// Thief class
var Thief = Container.expand(function () {
	var self = Container.call(this);
	var thiefGraphics = self.attachAsset('thief', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5;
	self.update = function () {
		// Thief movement logic will be handled in the game update loop
	};
});
// Trap class
var Trap = Container.expand(function () {
	var self = Container.call(this);
	var trapGraphics = self.attachAsset('trap', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Trap logic if needed
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 // Dummy color, will be covered by background image
});
/**** 
* Game Code
****/ 
// Add background image to the game
var background = LK.getAsset('background', {
	anchorX: 0,
	anchorY: 0,
	x: 0,
	y: 0
});
game.addChild(background);
function spawnPowerUp() {
	var powerUp = new PowerUp();
	powerUp.x = Math.random() * 2048;
	powerUp.y = Math.random() * 2732;
	powerUps.push(powerUp);
	game.addChild(powerUp);
}
game.move = function (x, y, obj) {
	if (dragNode) {
		dragNode.x = x;
		dragNode.y = y;
	}
};
game.up = function (x, y, obj) {
	dragNode = null;
};
var thief = game.addChild(new Thief());
thief.x = 1024;
thief.y = 1366;
var cashItems = [];
var traps = [];
var guards = [];
var powerUps = [];
var score = 0;
var scoreMultiplier = 1;
var scoreTxt = new Text2('0', {
	size: 150,
	fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnCash() {
	var cash = new Cash();
	cash.x = Math.random() * 2048;
	cash.y = Math.random() * 2732;
	cashItems.push(cash);
	game.addChild(cash);
}
function spawnTrap() {
	var trap = new Trap();
	trap.x = Math.random() * 2048;
	trap.y = Math.random() * 2732;
	traps.push(trap);
	game.addChild(trap);
}
function spawnGuard() {
	var guard = new Guard();
	guard.x = Math.random() * 2048;
	guard.y = Math.random() * 2732;
	guards.push(guard);
	game.addChild(guard);
}
var dragNode = null;
game.down = function (x, y, obj) {
	dragNode = thief;
	thief.x = x;
	thief.y = y;
};
game.update = function () {
	for (var i = cashItems.length - 1; i >= 0; i--) {
		if (thief.intersects(cashItems[i])) {
			score += 10 * scoreMultiplier;
			LK.setScore(score);
			scoreTxt.setText(score);
			cashItems[i].destroy();
			cashItems.splice(i, 1);
			LK.getSound('CashCollect').play();
		}
	}
	for (var i = traps.length - 1; i >= 0; i--) {
		if (thief.intersects(traps[i])) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		}
	}
	for (var i = guards.length - 1; i >= 0; i--) {
		if (thief.intersects(guards[i])) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		}
	}
	if (LK.ticks % 120 == 0) {
		spawnCash();
	}
	if (LK.ticks % 300 == 0) {
		spawnTrap();
	}
	if (LK.ticks % 600 == 0) {
		spawnGuard();
		LK.getSound('Spawn').play();
	}
	if (LK.ticks % 900 == 0) {
		spawnPowerUp();
	}
	for (var i = powerUps.length - 1; i >= 0; i--) {
		if (thief.intersects(powerUps[i])) {
			scoreMultiplier = 2;
			LK.getSound('PowerUpCollect').play();
			powerUps[i].destroy();
			powerUps.splice(i, 1);
			LK.setTimeout(function () {
				scoreMultiplier = 1;
			}, 10000);
		}
	}
	guards.forEach(function (guard) {
		if (thief.x > guard.x) {
			guard.x += guard.speed;
		} else {
			guard.x -= guard.speed;
		}
		if (thief.y > guard.y) {
			guard.y += guard.speed;
		} else {
			guard.y -= guard.speed;
		}
	});
};
 Powerup about cash. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
 
 realistic decathlon tent
 realistic security camera
 this is a bird's eye view of the inside of the decathlon store
 Full-length picture of the same character, his black hat and grey cargo shorts can be visible