User prompt
Red teams control the ai
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When player touch ball ball start moving and 2 players can move
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Player can touch ball
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Player move is normally and can be touch ball but players cant go other Side
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Make player can move
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Make goal like real life
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Make field blue
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Make field color blue
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Make 2 teams left color is blue,right color is red
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Restart
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Reset all
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Do medium goal
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Make a goal
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Make a goal white
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Not 1 side do 2 side
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Make a goal color white and slim
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Remove in front of goal
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Gets line is slım and get a futsal ball
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Make a real futsal court
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Do futsal court
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Make Me game look like haxball
Code edit (1 edits merged)
Please save this source code
User prompt
Mini Haxball Arena
Initial prompt
Make Me game look like haxball
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1976d2 // Blue field background }); /**** * Game Code ****/ // Enable dragging for the blue player var draggingPlayer = null; // Convert global (event) coordinates to local game coordinates function toGameCoords(x, y) { // LK events provide coordinates in game space already return { x: x, y: y }; } // Handle touch/mouse down: start dragging if on player game.down = function (x, y, obj) { // Check if the down event is on the player // Use bounding box check var dx = x - player.x; var dy = y - player.y; var r = player.width / 2; if (dx * dx + dy * dy <= r * r) { draggingPlayer = player; } }; // Handle touch/mouse move: move player if dragging game.move = function (x, y, obj) { if (draggingPlayer) { // Keep player inside their own half and inside field bounds var minX = field.x - field.width / 2 + player.width / 2; var maxX = field.x; // Center line is the max for left player var minY = field.y - field.height / 2 + player.height / 2; var maxY = field.y + field.height / 2 - player.height / 2; // Only restrict blue player (left side) for now if (draggingPlayer === player) { draggingPlayer.x = Math.max(minX, Math.min(maxX - player.width / 2, x)); draggingPlayer.y = Math.max(minY, Math.min(maxY, y)); } } }; // Handle touch/mouse up: stop dragging game.up = function (x, y, obj) { draggingPlayer = null; }; ; ; // Track last intersection state between player and ball var lastPlayerBallIntersecting = false; // Update loop to check for player touching ball game.update = function () { // Check if player is touching the ball (collision/intersection) var isIntersecting = player.intersects(ball); // Detect the exact moment player starts touching the ball if (!lastPlayerBallIntersecting && isIntersecting) { // For now, just log or trigger a visual effect to show touch // (You can add ball movement or other effects here later) LK.effects.flashObject(ball, 0x1976d2, 200); } // Update last intersection state lastPlayerBallIntersecting = isIntersecting; }; // Futsal ball (white) // Center circle (white, ellipse) // Center line (white, box) // Main field (futsal green) // Goal area (penalty box, white) // Goal (yellow, box) // Player (blue, ellipse) var field = LK.getAsset('field', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(field); // Draw center line var centerLine = LK.getAsset('centerLine', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(centerLine); // Draw center circle var centerCircle = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(centerCircle); // Draw left goal (real-life: tall, slim, at field edge, centered vertically) var leftGoal = LK.getAsset('goal', { anchorX: 0.5, // center anchor for easier placement anchorY: 0.5, width: 40, // slim width height: 400, // tall height x: (2048 - 1900) / 2 + 20, // flush with left field edge y: 2732 / 2 }); game.addChild(leftGoal); // Draw right goal (real-life: tall, slim, at field edge, centered vertically) var rightGoal = LK.getAsset('goal', { anchorX: 0.5, anchorY: 0.5, width: 40, height: 400, x: (2048 + 1900) / 2 - 20, // flush with right field edge y: 2732 / 2 }); game.addChild(rightGoal); // Draw ball at center var ball = LK.getAsset('ball', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(ball); // Draw player at left side (blue) var player = LK.getAsset('playerBlue', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 500, y: 2732 / 2 }); game.addChild(player); // Draw opponent at right side (red) var opponent = LK.getAsset('playerRed', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + 500, y: 2732 / 2 }); game.addChild(opponent); ;
===================================================================
--- original.js
+++ change.js
@@ -49,8 +49,23 @@
draggingPlayer = null;
};
;
;
+// Track last intersection state between player and ball
+var lastPlayerBallIntersecting = false;
+// Update loop to check for player touching ball
+game.update = function () {
+ // Check if player is touching the ball (collision/intersection)
+ var isIntersecting = player.intersects(ball);
+ // Detect the exact moment player starts touching the ball
+ if (!lastPlayerBallIntersecting && isIntersecting) {
+ // For now, just log or trigger a visual effect to show touch
+ // (You can add ball movement or other effects here later)
+ LK.effects.flashObject(ball, 0x1976d2, 200);
+ }
+ // Update last intersection state
+ lastPlayerBallIntersecting = isIntersecting;
+};
// Futsal ball (white)
// Center circle (white, ellipse)
// Center line (white, box)
// Main field (futsal green)