User prompt
Red teams control the ai
User prompt
When player touch ball ball start moving and 2 players can move
User prompt
Player can touch ball
User prompt
Player move is normally and can be touch ball but players cant go other Side
User prompt
Make player can move
User prompt
Make goal like real life
User prompt
Make field blue
User prompt
Make field color blue
User prompt
Make 2 teams left color is blue,right color is red
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Restart
User prompt
Reset all
User prompt
Do medium goal
User prompt
Make a goal
User prompt
Make a goal white
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Not 1 side do 2 side
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Make a goal color white and slim
User prompt
Remove in front of goal
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Gets line is slım and get a futsal ball
User prompt
Make a real futsal court
User prompt
Do futsal court
User prompt
Make Me game look like haxball
Code edit (1 edits merged)
Please save this source code
User prompt
Mini Haxball Arena
Initial prompt
Make Me game look like haxball
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1976d2 // Blue field background
});
/****
* Game Code
****/
// Enable dragging for the blue player
var draggingPlayer = null;
// Convert global (event) coordinates to local game coordinates
function toGameCoords(x, y) {
// LK events provide coordinates in game space already
return {
x: x,
y: y
};
}
// Handle touch/mouse down: start dragging if on player
game.down = function (x, y, obj) {
// Check if the down event is on the player
// Use bounding box check
var dx = x - player.x;
var dy = y - player.y;
var r = player.width / 2;
if (dx * dx + dy * dy <= r * r) {
draggingPlayer = player;
}
};
// Handle touch/mouse move: move player if dragging
game.move = function (x, y, obj) {
if (draggingPlayer) {
// Keep player inside their own half and inside field bounds
var minX = field.x - field.width / 2 + player.width / 2;
var maxX = field.x; // Center line is the max for left player
var minY = field.y - field.height / 2 + player.height / 2;
var maxY = field.y + field.height / 2 - player.height / 2;
// Only restrict blue player (left side) for now
if (draggingPlayer === player) {
draggingPlayer.x = Math.max(minX, Math.min(maxX - player.width / 2, x));
draggingPlayer.y = Math.max(minY, Math.min(maxY, y));
}
}
};
// Handle touch/mouse up: stop dragging
game.up = function (x, y, obj) {
draggingPlayer = null;
};
;
;
// Track last intersection state between player and ball
var lastPlayerBallIntersecting = false;
// Update loop to check for player touching ball
game.update = function () {
// Check if player is touching the ball (collision/intersection)
var isIntersecting = player.intersects(ball);
// Detect the exact moment player starts touching the ball
if (!lastPlayerBallIntersecting && isIntersecting) {
// For now, just log or trigger a visual effect to show touch
// (You can add ball movement or other effects here later)
LK.effects.flashObject(ball, 0x1976d2, 200);
}
// Update last intersection state
lastPlayerBallIntersecting = isIntersecting;
};
// Futsal ball (white)
// Center circle (white, ellipse)
// Center line (white, box)
// Main field (futsal green)
// Goal area (penalty box, white)
// Goal (yellow, box)
// Player (blue, ellipse)
var field = LK.getAsset('field', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(field);
// Draw center line
var centerLine = LK.getAsset('centerLine', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(centerLine);
// Draw center circle
var centerCircle = LK.getAsset('centerCircle', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(centerCircle);
// Draw left goal (real-life: tall, slim, at field edge, centered vertically)
var leftGoal = LK.getAsset('goal', {
anchorX: 0.5,
// center anchor for easier placement
anchorY: 0.5,
width: 40,
// slim width
height: 400,
// tall height
x: (2048 - 1900) / 2 + 20,
// flush with left field edge
y: 2732 / 2
});
game.addChild(leftGoal);
// Draw right goal (real-life: tall, slim, at field edge, centered vertically)
var rightGoal = LK.getAsset('goal', {
anchorX: 0.5,
anchorY: 0.5,
width: 40,
height: 400,
x: (2048 + 1900) / 2 - 20,
// flush with right field edge
y: 2732 / 2
});
game.addChild(rightGoal);
// Draw ball at center
var ball = LK.getAsset('ball', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(ball);
// Draw player at left side (blue)
var player = LK.getAsset('playerBlue', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2 - 500,
y: 2732 / 2
});
game.addChild(player);
// Draw opponent at right side (red)
var opponent = LK.getAsset('playerRed', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2 + 500,
y: 2732 / 2
});
game.addChild(opponent);
; ===================================================================
--- original.js
+++ change.js
@@ -49,8 +49,23 @@
draggingPlayer = null;
};
;
;
+// Track last intersection state between player and ball
+var lastPlayerBallIntersecting = false;
+// Update loop to check for player touching ball
+game.update = function () {
+ // Check if player is touching the ball (collision/intersection)
+ var isIntersecting = player.intersects(ball);
+ // Detect the exact moment player starts touching the ball
+ if (!lastPlayerBallIntersecting && isIntersecting) {
+ // For now, just log or trigger a visual effect to show touch
+ // (You can add ball movement or other effects here later)
+ LK.effects.flashObject(ball, 0x1976d2, 200);
+ }
+ // Update last intersection state
+ lastPlayerBallIntersecting = isIntersecting;
+};
// Futsal ball (white)
// Center circle (white, ellipse)
// Center line (white, box)
// Main field (futsal green)