User prompt
Red teams control the ai
User prompt
When player touch ball ball start moving and 2 players can move
User prompt
Player can touch ball
User prompt
Player move is normally and can be touch ball but players cant go other Side
User prompt
Make player can move
User prompt
Make goal like real life
User prompt
Make field blue
User prompt
Make field color blue
User prompt
Make 2 teams left color is blue,right color is red
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Restart
User prompt
Reset all
User prompt
Do medium goal
User prompt
Make a goal
User prompt
Make a goal white
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Not 1 side do 2 side
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Make a goal color white and slim
User prompt
Remove in front of goal
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Gets line is slım and get a futsal ball
User prompt
Make a real futsal court
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Do futsal court
User prompt
Make Me game look like haxball
Code edit (1 edits merged)
Please save this source code
User prompt
Mini Haxball Arena
Initial prompt
Make Me game look like haxball
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1976d2 // Blue field background }); /**** * Game Code ****/ // Enable dragging for the blue player var draggingPlayer = null; // Convert global (event) coordinates to local game coordinates function toGameCoords(x, y) { // LK events provide coordinates in game space already return { x: x, y: y }; } // Handle touch/mouse down: start dragging if on player game.down = function (x, y, obj) { // Check if the down event is on the player // Use bounding box check var dx = x - player.x; var dy = y - player.y; var r = player.width / 2; if (dx * dx + dy * dy <= r * r) { draggingPlayer = player; } }; // Handle touch/mouse move: move player if dragging game.move = function (x, y, obj) { if (draggingPlayer) { // Keep player inside field bounds var minX = field.x - field.width / 2 + player.width / 2; var maxX = field.x + field.width / 2 - player.width / 2; var minY = field.y - field.height / 2 + player.height / 2; var maxY = field.y + field.height / 2 - player.height / 2; draggingPlayer.x = Math.max(minX, Math.min(maxX, x)); draggingPlayer.y = Math.max(minY, Math.min(maxY, y)); } }; // Handle touch/mouse up: stop dragging game.up = function (x, y, obj) { draggingPlayer = null; }; ; ; // Futsal ball (white) // Center circle (white, ellipse) // Center line (white, box) // Main field (futsal green) // Goal area (penalty box, white) // Goal (yellow, box) // Player (blue, ellipse) var field = LK.getAsset('field', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(field); // Draw center line var centerLine = LK.getAsset('centerLine', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(centerLine); // Draw center circle var centerCircle = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(centerCircle); // Draw left goal (real-life: tall, slim, at field edge, centered vertically) var leftGoal = LK.getAsset('goal', { anchorX: 0.5, // center anchor for easier placement anchorY: 0.5, width: 40, // slim width height: 400, // tall height x: (2048 - 1900) / 2 + 20, // flush with left field edge y: 2732 / 2 }); game.addChild(leftGoal); // Draw right goal (real-life: tall, slim, at field edge, centered vertically) var rightGoal = LK.getAsset('goal', { anchorX: 0.5, anchorY: 0.5, width: 40, height: 400, x: (2048 + 1900) / 2 - 20, // flush with right field edge y: 2732 / 2 }); game.addChild(rightGoal); // Draw ball at center var ball = LK.getAsset('ball', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(ball); // Draw player at left side (blue) var player = LK.getAsset('playerBlue', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 500, y: 2732 / 2 }); game.addChild(player); // Draw opponent at right side (red) var opponent = LK.getAsset('playerRed', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + 500, y: 2732 / 2 }); game.addChild(opponent); ;
===================================================================
--- original.js
+++ change.js
@@ -7,9 +7,47 @@
/****
* Game Code
****/
-// Draw futsal field background
+// Enable dragging for the blue player
+var draggingPlayer = null;
+// Convert global (event) coordinates to local game coordinates
+function toGameCoords(x, y) {
+ // LK events provide coordinates in game space already
+ return {
+ x: x,
+ y: y
+ };
+}
+// Handle touch/mouse down: start dragging if on player
+game.down = function (x, y, obj) {
+ // Check if the down event is on the player
+ // Use bounding box check
+ var dx = x - player.x;
+ var dy = y - player.y;
+ var r = player.width / 2;
+ if (dx * dx + dy * dy <= r * r) {
+ draggingPlayer = player;
+ }
+};
+// Handle touch/mouse move: move player if dragging
+game.move = function (x, y, obj) {
+ if (draggingPlayer) {
+ // Keep player inside field bounds
+ var minX = field.x - field.width / 2 + player.width / 2;
+ var maxX = field.x + field.width / 2 - player.width / 2;
+ var minY = field.y - field.height / 2 + player.height / 2;
+ var maxY = field.y + field.height / 2 - player.height / 2;
+ draggingPlayer.x = Math.max(minX, Math.min(maxX, x));
+ draggingPlayer.y = Math.max(minY, Math.min(maxY, y));
+ }
+};
+// Handle touch/mouse up: stop dragging
+game.up = function (x, y, obj) {
+ draggingPlayer = null;
+};
+;
+;
// Futsal ball (white)
// Center circle (white, ellipse)
// Center line (white, box)
// Main field (futsal green)