User prompt
Red teams control the ai
User prompt
When player touch ball ball start moving and 2 players can move
User prompt
Player can touch ball
User prompt
Player move is normally and can be touch ball but players cant go other Side
User prompt
Make player can move
User prompt
Make goal like real life
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Make field blue
User prompt
Make field color blue
User prompt
Make 2 teams left color is blue,right color is red
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Restart
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Reset all
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Do medium goal
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Make a goal
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Make a goal white
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Not 1 side do 2 side
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Make a goal color white and slim
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Remove in front of goal
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Gets line is slım and get a futsal ball
User prompt
Make a real futsal court
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Do futsal court
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Make Me game look like haxball
Code edit (1 edits merged)
Please save this source code
User prompt
Mini Haxball Arena
Initial prompt
Make Me game look like haxball
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1b3fa7 // Futsal court blue }); /**** * Game Code ****/ // Draw futsal field background // Futsal ball (white) // Center circle (white, ellipse) // Center line (white, box) // Main field (futsal green) // Goal area (penalty box, white) // Goal (yellow, box) // Player (blue, ellipse) var field = LK.getAsset('field', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(field); // Draw center line var centerLine = LK.getAsset('centerLine', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(centerLine); // Draw center circle var centerCircle = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(centerCircle); // Draw left goal (white, slim, medium height) var leftGoal = LK.getAsset('goal', { anchorX: 0, anchorY: 0.5, x: (2048 - 1900) / 2 - 100, y: 2732 / 2 }); game.addChild(leftGoal); // Draw right goal (white, slim, medium height, mirrored on the right side) var rightGoal = LK.getAsset('goal', { anchorX: 0, anchorY: 0.5, x: (2048 + 1900) / 2 + 80, y: 2732 / 2 }); game.addChild(rightGoal); // Draw ball at center var ball = LK.getAsset('ball', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(ball); // Draw player at left side var player = LK.getAsset('player', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 500, y: 2732 / 2 }); game.addChild(player); // Draw opponent at right side var opponent = LK.getAsset('player', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + 500, y: 2732 / 2 }); game.addChild(opponent);
===================================================================
--- original.js
+++ change.js
@@ -38,9 +38,8 @@
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(centerCircle);
-// Removed penalty areas in front of goals
// Draw left goal (white, slim, medium height)
var leftGoal = LK.getAsset('goal', {
anchorX: 0,
anchorY: 0.5,
@@ -78,34 +77,5 @@
anchorY: 0.5,
x: 2048 / 2 + 500,
y: 2732 / 2
});
-game.addChild(opponent);
-// Track last intersection state for goal detection
-var lastBallInLeftGoal = false;
-var lastBallInRightGoal = false;
-// Helper to check if ball is inside a goal (using bounding box intersection)
-function isBallInGoal(ball, goal) {
- // Use .intersects for collision detection
- return ball.intersects(goal);
-}
-// Main game update loop for goal detection
-game.update = function () {
- // Check left goal
- var inLeftGoal = isBallInGoal(ball, leftGoal);
- if (!lastBallInLeftGoal && inLeftGoal) {
- // Ball just entered left goal
- LK.effects.flashScreen(0xffffff, 500);
- LK.showGameOver(); // For now, just end the game on goal
- }
- lastBallInLeftGoal = inLeftGoal;
- // Check right goal
- var inRightGoal = isBallInGoal(ball, rightGoal);
- if (!lastBallInRightGoal && inRightGoal) {
- // Ball just entered right goal
- LK.effects.flashScreen(0xffffff, 500);
- LK.showGameOver(); // For now, just end the game on goal
- }
- lastBallInRightGoal = inRightGoal;
-};
-;
-;
\ No newline at end of file
+game.addChild(opponent);
\ No newline at end of file