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Change game name and do Try Dodge Chaos Kachowww
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Hide my player ın main menu
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Remove the top list top my player/avatar icon or hide a back
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I dont wanna see my player icon ın main menu please remove it
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Remove the top list up player icon main menu
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I dont wanna see my avatar ın main menu remove hım
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Please fix the bug: 'menuPlayer is not defined' in or related to this line: 'tween(menuPlayer, {' Line Number: 311 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Remove player the main menü
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Fix the leaderboard error
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Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.topScores = safeTopScoresObj;' Line Number: 615 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.topScores = topScoresObj;' Line Number: 604
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Remove last command
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Please fix the bug: 'mainMenuOverlay.swapChildren is not a function' in or related to this line: 'mainMenuOverlay.swapChildren(titleText, titleShadow); // Ensure shadow is behind' Line Number: 248
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Make a real good a main menü
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Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.topScores = safeScores;' Line Number: 531 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.topScores = scores;' Line Number: 521
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Please fix the bug: 'Uncaught TypeError: storage.getItem is not a function' in or related to this line: 'var scoresRaw = storage.getItem('topScores');' Line Number: 401 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Uncaught TypeError: storage.get is not a function' in or related to this line: 'var scores = storage.get('topScores') || [];' Line Number: 401
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Make top list player
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Make a little bit player raster
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Create a main menü
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Remove all corner meme photo
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Remove all corner meme photo
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I wanna see corner meme show meme
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Please fix the bug: 'LK.hasAsset is not a function' in or related to this line: 'if (!LK.hasAsset(assetId)) {}' Line Number: 204
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Obstacle class: moves in a straight or curved unpredictable path, fast var Obstacle = Container.expand(function () { var self = Container.call(this); // Randomly pick a shape and color var type = Math.floor(Math.random() * 4); var assetId = 'obstacleBox'; if (type === 1) assetId = 'obstacleEllipse'; if (type === 2) assetId = 'obstacleBox2'; if (type === 3) assetId = 'obstacleEllipse2'; var obstacleGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); // Tint obstacles to a backrooms yellow obstacleGraphics.tint = 0xffe066; // Randomize size a bit for more chaos var scale = 0.8 + Math.random() * 0.7; obstacleGraphics.scaleX = scale; obstacleGraphics.scaleY = scale; // Movement: random direction, speed, and optional curve // Start position: randomly from one of the four edges var edge = Math.floor(Math.random() * 4); // 0: top, 1: right, 2: bottom, 3: left var startX = 0, startY = 0, endX = 0, endY = 0; var w = 2048, h = 2732; // For curved movement, we use a simple parametric curve (sin/cos offset) self.curve = Math.random() < 0.5; // 50% chance to curve self.curvePhase = Math.random() * Math.PI * 2; self.curveAmp = 80 + Math.random() * 120; // Speed: fast, but random self.speed = 22 + Math.random() * 18; // px per frame // Set start/end positions based on edge if (edge === 0) { // top startX = 100 + Math.random() * (w - 200); startY = -100; endX = 100 + Math.random() * (w - 200); endY = h + 100; } else if (edge === 1) { // right startX = w + 100; startY = 100 + Math.random() * (h - 200); endX = -100; endY = 100 + Math.random() * (h - 200); } else if (edge === 2) { // bottom startX = 100 + Math.random() * (w - 200); startY = h + 100; endX = 100 + Math.random() * (w - 200); endY = -100; } else { // left startX = -100; startY = 100 + Math.random() * (h - 200); endX = w + 100; endY = 100 + Math.random() * (h - 200); } self.x = startX; self.y = startY; self.startX = startX; self.startY = startY; self.endX = endX; self.endY = endY; // For movement progress self.progress = 0; // 0 to 1 // For collision detection self.lastIntersecting = false; // Update method: move along the path self.update = function () { // Move progress var dx = self.endX - self.startX; var dy = self.endY - self.startY; var dist = Math.sqrt(dx * dx + dy * dy); var totalFrames = dist / self.speed; self.progress += 1 / totalFrames; if (self.progress > 1.1) { self.progress = 1.1; } // Linear movement var px = self.startX + dx * self.progress; var py = self.startY + dy * self.progress; // Add curve if needed if (self.curve) { // Perpendicular direction var perpAngle = Math.atan2(dy, dx) + Math.PI / 2; var curveOffset = Math.sin(self.progress * Math.PI + self.curvePhase) * self.curveAmp; px += Math.cos(perpAngle) * curveOffset; py += Math.sin(perpAngle) * curveOffset; } self.x = px; self.y = py; }; return self; }); // Player class: draggable circle var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); // Tint player to a faded yellow for backrooms vibe playerGraphics.tint = 0xfff7b2; // For touch feedback self.flash = function () { tween(playerGraphics, { tint: 0xff0000 }, { duration: 100, easing: tween.linear, onFinish: function onFinish() { tween(playerGraphics, { tint: 0xffffff }, { duration: 200, easing: tween.linear }); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xffe066 // Backrooms yellow }); /**** * Game Code ****/ // Game variables // Obstacles: fast-moving, unpredictable shapes (boxes and ellipses, different colors/sizes) // Player: small, bright circle // Sound for dodge (optional, not used as per guidelines) // LK.init.sound('dodge', {volume: 0.5}); var player = new Player(); var obstacles = []; var dragNode = null; var lastGameOver = false; var timeSurvived = 0; // in ms var timerText = null; var spawnInterval = 36; // frames between spawns, will decrease var minSpawnInterval = 12; var spawnTick = 0; var gameOver = false; // Place player at center player.x = 2048 / 2; player.y = 2732 / 2; game.addChild(player); // (Meme corner logic removed) // Timer text (top center) timerText = new Text2('0.00', { size: 120, fill: "#fff" }); timerText.anchor.set(0.5, 0); LK.gui.top.addChild(timerText); // Prevent player from being placed in top left 100x100 function clampPlayerPosition(x, y) { var px = x, py = y; var r = player.width / 2; if (px < r + 10) px = r + 10; if (px > 2048 - r - 10) px = 2048 - r - 10; if (py < r + 10) py = r + 10; if (py > 2732 - r - 10) py = 2732 - r - 10; // Avoid top left menu if (px - r < 100 && py - r < 100) { if (px > py) px = 100 + r + 10;else py = 100 + r + 10; } return { x: px, y: py }; } // Dragging logic function handleMove(x, y, obj) { if (gameOver) return; if (dragNode) { var pos = clampPlayerPosition(x, y); dragNode.x = pos.x; dragNode.y = pos.y; } } game.move = handleMove; game.down = function (x, y, obj) { // Only allow drag if touch is on player var dx = x - player.x; var dy = y - player.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist < player.width / 2 + 10) { dragNode = player; handleMove(x, y, obj); } }; game.up = function (x, y, obj) { dragNode = null; }; // Main update loop game.update = function () { if (gameOver) return; // Update timer timeSurvived += 1000 / 60; var t = Math.floor(timeSurvived) / 1000; timerText.setText(t.toFixed(2)); // Increase difficulty over time if (timeSurvived > 8000 && spawnInterval > minSpawnInterval) { spawnInterval = 24; } if (timeSurvived > 18000 && spawnInterval > minSpawnInterval) { spawnInterval = 16; } if (timeSurvived > 30000 && spawnInterval > minSpawnInterval) { spawnInterval = minSpawnInterval; } // Spawn new obstacles spawnTick++; if (spawnTick >= spawnInterval) { spawnTick = 0; var obs = new Obstacle(); obstacles.push(obs); game.addChild(obs); } // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obs = obstacles[i]; obs.update(); // Remove if out of bounds if (obs.progress > 1.05) { obs.destroy(); obstacles.splice(i, 1); continue; } // Collision detection var intersecting = obs.intersects(player); if (!obs.lastIntersecting && intersecting) { // Game over player.flash(); LK.effects.flashScreen(0xff0000, 800); gameOver = true; LK.setTimeout(function () { LK.showGameOver(); }, 600); break; } obs.lastIntersecting = intersecting; } }; // Reset logic (when game restarts) game.on('reset', function () { // Remove all obstacles for (var i = 0; i < obstacles.length; i++) { obstacles[i].destroy(); } obstacles = []; // Reset player position player.x = 2048 / 2; player.y = 2732 / 2; dragNode = null; timeSurvived = 0; spawnInterval = 36; spawnTick = 0; gameOver = false; timerText.setText('0.00'); });
===================================================================
--- original.js
+++ change.js
@@ -141,8 +141,9 @@
/****
* Game Code
****/
+// Game variables
// Obstacles: fast-moving, unpredictable shapes (boxes and ellipses, different colors/sizes)
// Player: small, bright circle
// Sound for dodge (optional, not used as per guidelines)
// LK.init.sound('dodge', {volume: 0.5});
@@ -159,8 +160,9 @@
// Place player at center
player.x = 2048 / 2;
player.y = 2732 / 2;
game.addChild(player);
+// (Meme corner logic removed)
// Timer text (top center)
timerText = new Text2('0.00', {
size: 120,
fill: "#fff"