User prompt
Şimdi oyundaki eşya verme süreci şöyle olacak birinin canı gittiğinde bize eşyalar verilecek ve bu eşyaları kullanırsak kullandığımız eşya yok olacak ve geriye kalan eşyalarla devam edeceğiz bunu kodla ve yap
User prompt
Dedigim şeyi yeniden kodla
User prompt
Birde karşı takımın eşyalarını görebilmem lazım
User prompt
Eşyaların dizilim şöyle olsun ortadaki aynı yerinde kalsın sağdaki ve soldaki eşyalar biraz daha aşağıya getirilsin
User prompt
Bana bütüün çıkan eşyaların ne işe yaradığı ne çıktığına göre altına yazsın
User prompt
E tamam da bu eşyaların özellikleri yok yap hepsine bi özellik
User prompt
Eşyaların aralığını baya uzaklaştır
User prompt
Please fix the bug: 'TypeError: eval is not a function' in or related to this line: 'if (eval(healthVar) < maxHealth) {' Line Number: 509
User prompt
Eşyaların her tur gelip oynanabilmesini sağla
User prompt
Şimdi oyuna herkesin kullanabileceği karşıdaki yapay zekanın bile kullanabileceği bazı hatta bir sürü eşya yap
Code edit (1 edits merged)
Please save this source code
User prompt
Buckshot Roulette: Mobile Edition
Initial prompt
Buckshot roulette mobile bir oyunu yap oyundaki herşey olsun mesela eşyalar (1.22 deki eşyalar bile) canlar falan hepsi olsun yap bakam ve orijinaline benzetmeye özen göster hemde neredeyse aynısını yap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Revolver Chamber Slot var ChamberSlot = Container.expand(function () { var self = Container.call(this); // Each slot can be: 'blank', 'live', or a special item (e.g., 'buckshot', 'xray', etc.) self.type = 'blank'; // default // Visual representation var slotAsset = self.attachAsset('chamberSlot', { anchorX: 0.5, anchorY: 0.5 }); // Set type and update color self.setType = function (type) { self.type = type; // Color code: blank=gray, live=red, buckshot=orange, xray=blue, etc. var color = 0x888888; if (type === 'live') color = 0xd83318;else if (type === 'buckshot') color = 0xffa500;else if (type === 'xray') color = 0x3399ff; // ...add more as needed slotAsset.color = color; }; // Animate highlight (e.g., when firing) self.flash = function () { tween(slotAsset, { alpha: 0.2 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(slotAsset, { alpha: 1 }, { duration: 200 }); } }); }; return self; }); // Health Bar var HealthBar = Container.expand(function () { var self = Container.call(this); self.maxHealth = 6; self.health = 6; // Visual: 6 rectangles self.segments = []; var segW = 60, segH = 30, gap = 10; for (var i = 0; i < self.maxHealth; i++) { var seg = self.attachAsset('healthSeg', { anchorX: 0.5, anchorY: 0.5, x: i * (segW + gap), color: 0x83de44 }); self.segments.push(seg); } // Set health (0 to maxHealth) self.setHealth = function (val) { self.health = val; for (var i = 0; i < self.maxHealth; i++) { self.segments[i].alpha = i < val ? 1 : 0.2; } }; // Animate damage self.flashDamage = function () { for (var i = 0; i < self.maxHealth; i++) { if (i === self.health) { tween(self.segments[i], { alpha: 0.2 }, { duration: 200 }); } } }; // Animate heal self.flashHeal = function () { for (var i = 0; i < self.maxHealth; i++) { if (i === self.health - 1) { tween(self.segments[i], { alpha: 1 }, { duration: 200 }); } } }; return self; }); // Item Button var ItemButton = Container.expand(function () { var self = Container.call(this); self.itemId = null; self.onUse = null; // Visual: icon var icon = self.attachAsset('itemIcon', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); // Label var label = new Text2('', { size: 40, fill: "#fff" }); label.anchor.set(0.5, 0); label.y = 50; self.addChild(label); // Set item self.setItem = function (itemId, labelText) { self.itemId = itemId; label.setText(labelText); // Color code or icon change by itemId if desired }; // Touch event self.down = function (x, y, obj) { if (self.onUse) self.onUse(self.itemId); }; return self; }); // Revolver var Revolver = Container.expand(function () { var self = Container.call(this); // 6 chambers, arranged in a circle self.chambers = []; self.currentChamber = 0; // index of chamber to fire // Visual: revolver body var body = self.attachAsset('revolverBody', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2, scaleY: 1.2 }); // Place chambers in a circle var centerX = 0, centerY = 0, radius = 120; for (var i = 0; i < 6; i++) { var angle = Math.PI * 2 / 6 * i - Math.PI / 2; var slot = new ChamberSlot(); slot.x = centerX + Math.cos(angle) * radius; slot.y = centerY + Math.sin(angle) * radius; slot.setType('blank'); self.addChild(slot); self.chambers.push(slot); } // Set chamber types (array of 6: 'blank', 'live', etc.) self.setChambers = function (types) { for (var i = 0; i < 6; i++) { self.chambers[i].setType(types[i]); } }; // Spin the chamber (randomize currentChamber) self.spin = function () { self.currentChamber = Math.floor(Math.random() * 6); }; // Advance to next chamber self.advance = function () { self.currentChamber = (self.currentChamber + 1) % 6; }; // Get type of current chamber self.getCurrentType = function () { return self.chambers[self.currentChamber].type; }; // Animate firing (flash current chamber) self.flashCurrent = function () { self.chambers[self.currentChamber].flash(); }; // Reveal all chambers (for xray, etc.) self.revealAll = function () { for (var i = 0; i < 6; i++) { this.chambers[i].alpha = 1; } }; // Hide all chambers (normal state) self.hideAll = function () { for (var i = 0; i < 6; i++) { this.chambers[i].alpha = 0.5; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x181818 }); /**** * Game Code ****/ // We'll use tween for simple animations (e.g., health bar changes, shell movement) /* We will use simple shapes for the revolver, shells, health bars, and item icons. Assets will be initialized automatically by LK based on usage. */ // --- Game State --- var playerHealth = 6; var enemyHealth = 6; var maxHealth = 6; var playerItems = []; // Array of item ids var enemyItems = []; var revolverChambers = ['blank', 'live', 'blank', 'blank', 'blank', 'blank']; // Will be randomized var currentTurn = 'player'; // 'player' or 'enemy' var gamePhase = 'action'; // 'action', 'item', 'shop', etc. var shopItems = ['xray', 'cigarette', 'adrenaline', 'magnifier', 'buckshot', 'whiskey', 'painkillers', 'mirror', 'tape', 'shellPuller', 'blankBullets', 'scope', 'handcuffs', 'deflector', 'lighter', 'coin', 'cigarettePack', 'cigaretteCase', 'cigaretteLighter', 'cigaretteFilter', 'cigarettePaper', 'cigaretteTobacco', 'cigaretteButt', 'cigaretteAsh', 'cigaretteBurn', 'cigaretteSmoke', 'cigaretteEmber', 'cigaretteTip', 'cigaretteRoll', 'cigaretteBox', 'cigaretteCarton', 'cigaretteBrand', 'cigaretteLogo', 'cigaretteSticker', 'cigaretteFoil', 'cigaretteCellophane', 'cigaretteTaxStamp', 'cigaretteWarning', 'cigaretteBarcode', 'cigaretteSerial', 'cigaretteBatch', 'cigaretteDate', 'cigaretteFactory', 'cigaretteCountry', 'cigaretteImport', 'cigaretteExport', 'cigaretteDuty', 'cigaretteTar', 'cigaretteNicotine', 'cigaretteCarbonMonoxide', 'cigaretteAdditive', 'cigaretteFlavor', 'cigaretteMenthol', 'cigaretteClove', 'cigaretteHerbal', 'cigaretteOrganic', 'cigaretteLight', 'cigaretteUltraLight', 'cigaretteSlim', 'cigaretteSuperSlim', 'cigaretteMini', 'cigaretteKingSize', 'cigarette100s', 'cigarette120s', 'cigaretteLong', 'cigaretteShort', 'cigaretteRegular', 'cigaretteSpecial', 'cigaretteLimited', 'cigaretteEdition', 'cigaretteVintage', 'cigaretteClassic', 'cigarettePremium', 'cigaretteGold', 'cigaretteSilver', 'cigarettePlatinum', 'cigaretteDiamond', 'cigaretteRuby', 'cigaretteSapphire', 'cigaretteEmerald', 'cigarettePearl', 'cigaretteCrystal', 'cigaretteOpal', 'cigaretteJade', 'cigaretteAmber', 'cigaretteTopaz', 'cigaretteGarnet', 'cigaretteTurquoise', 'cigaretteOnyx', 'cigaretteObsidian', 'cigaretteQuartz', 'cigaretteAgate', 'cigaretteJasper', 'cigaretteLapis', 'cigaretteMalachite', 'cigaretteMoonstone', 'cigaretteSunstone', 'cigaretteTigerEye', 'cigaretteZircon', 'cigaretteSpinel', 'cigaretteTourmaline', 'cigarettePeridot', 'cigaretteAlexandrite', 'cigaretteTanzanite', 'cigaretteMorganite', 'cigaretteAquamarine', 'cigaretteCitrine', 'cigaretteHeliodor', 'cigaretteKunzite', 'cigaretteLepidolite', 'cigaretteRhodonite', 'cigaretteSodalite', 'cigaretteSugilite', 'cigaretteTopazolite', 'cigaretteTsavorite', 'cigaretteVariscite', 'cigaretteZoisite', 'cigaretteAndalusite', 'cigaretteApatite', 'cigaretteAxinite', 'cigaretteBenitoite', 'cigaretteBeryl', 'cigaretteCassiterite', 'cigaretteChalcedony', 'cigaretteChrysoberyl', 'cigaretteDanburite', 'cigaretteDiopside', 'cigaretteDumortierite', 'cigaretteEnstatite', 'cigaretteEpidote', 'cigaretteFluorite', 'cigaretteGoshenite', 'cigaretteHackmanite', 'cigaretteHiddenite', 'cigaretteIolite', 'cigaretteKyanite', 'cigaretteLabradorite', 'cigaretteLarimar', 'cigaretteNephrite', 'cigarettePetalite', 'cigarettePrehnite', 'cigaretteScapolite', 'cigaretteSerpentine', 'cigaretteSmithsonite', 'cigaretteSpessartite', 'cigaretteSphene', 'cigaretteStaurolite', 'cigaretteSunstone', 'cigaretteTektite', 'cigaretteThulite', 'cigaretteUvarovite', 'cigaretteVesuvianite', 'cigaretteWulfenite', 'cigaretteZircon', 'cigaretteZoisite']; // Placeholder, will use a subset for MVP var playerMoney = 0; var enemyMoney = 0; // --- UI Elements --- var revolver = new Revolver(); revolver.x = 2048 / 2; revolver.y = 900; game.addChild(revolver); var playerHealthBar = new HealthBar(); playerHealthBar.x = 2048 / 2 - 200; playerHealthBar.y = 1800; game.addChild(playerHealthBar); var enemyHealthBar = new HealthBar(); enemyHealthBar.x = 2048 / 2 - 200; enemyHealthBar.y = 300; game.addChild(enemyHealthBar); // Player/Enemy labels var playerLabel = new Text2('YOU', { size: 80, fill: "#fff" }); playerLabel.anchor.set(0.5, 0); playerLabel.x = 2048 / 2; playerLabel.y = 1700; game.addChild(playerLabel); var enemyLabel = new Text2('ENEMY', { size: 80, fill: "#fff" }); enemyLabel.anchor.set(0.5, 0); enemyLabel.x = 2048 / 2; enemyLabel.y = 200; game.addChild(enemyLabel); // Turn indicator var turnLabel = new Text2('', { size: 70, fill: 0xFFE066 }); turnLabel.anchor.set(0.5, 0); turnLabel.x = 2048 / 2; turnLabel.y = 1200; game.addChild(turnLabel); // Item buttons (max 3 for MVP) var itemButtons = []; for (var i = 0; i < 3; i++) { var btn = new ItemButton(); // Increase the spacing between item buttons to make their range much wider btn.x = 2048 / 2 - 500 + i * 500; btn.y = 2200; btn.visible = false; game.addChild(btn); itemButtons.push(btn); } // Fire button var fireBtn = LK.getAsset('fireBtn', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 1400, scaleX: 1.2, scaleY: 1.2 }); game.addChild(fireBtn); // --- Helper Functions --- function shuffle(array) { // Fisher-Yates shuffle for (var i = array.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var t = array[i]; array[i] = array[j]; array[j] = t; } return array; } function resetGame() { playerHealth = maxHealth; enemyHealth = maxHealth; playerItems = []; enemyItems = []; playerMoney = 0; enemyMoney = 0; // For MVP: 1 live, 5 blanks revolverChambers = ['live', 'blank', 'blank', 'blank', 'blank', 'blank']; shuffle(revolverChambers); revolver.setChambers(revolverChambers); revolver.spin(); playerHealthBar.setHealth(playerHealth); enemyHealthBar.setHealth(enemyHealth); updateItems(); currentTurn = 'player'; gamePhase = 'action'; updateUI(); } function updateUI() { // At the start of every turn, refill items for both player and enemy // For player: always give 3 random items (no duplicates) var availableItems = ['xray', 'cigarette', 'adrenaline', 'magnifier', 'buckshot', 'whiskey', 'painkillers', 'mirror', 'tape', 'shellPuller', 'blankBullets']; function getRandomItems(arr, n) { var result = []; var used = {}; for (var i = 0; i < n; i++) { var pool = arr.filter(function (item) { return !used[item]; }); if (pool.length === 0) break; var idx = Math.floor(Math.random() * pool.length); result.push(pool[idx]); used[pool[idx]] = true; } return result; } playerItems = getRandomItems(availableItems, 3); // For enemy: same logic enemyItems = getRandomItems(availableItems, 3); // Update turn label if (currentTurn === 'player') { turnLabel.setText("YOUR TURN"); fireBtn.visible = true; for (var i = 0; i < itemButtons.length; i++) { itemButtons[i].visible = !!playerItems[i]; } } else { turnLabel.setText("ENEMY'S TURN"); fireBtn.visible = false; for (var i = 0; i < itemButtons.length; i++) { itemButtons[i].visible = false; } } // Health bars playerHealthBar.setHealth(playerHealth); enemyHealthBar.setHealth(enemyHealth); updateItems(); } function updateItems() { // For MVP, give player 1 random item at start if (playerItems.length === 0) { playerItems = ['xray', null, null]; } for (var i = 0; i < 3; i++) { if (playerItems[i]) { itemButtons[i].setItem(playerItems[i], playerItems[i].toUpperCase()); itemButtons[i].visible = true; itemButtons[i].onUse = function (itemId) { useItem(itemId); }; } else { itemButtons[i].visible = false; } } } // --- Game Logic --- function fireRevolver() { // Animate chamber revolver.flashCurrent(); var type = revolver.getCurrentType(); // Tape: skip turn logic if (currentTurn === 'player' && game.skipPlayerTurn) { game.skipPlayerTurn = false; currentTurn = 'enemy'; updateUI(); LK.setTimeout(enemyTurn, 1200); return; } if (currentTurn === 'enemy' && game.skipEnemyTurn) { game.skipEnemyTurn = false; currentTurn = 'player'; updateUI(); return; } if (currentTurn === 'player') { // Mirror: reflect shot to enemy if (game.mirrorActive && type === 'live') { game.mirrorActive = false; enemyHealth--; enemyHealthBar.flashDamage(); LK.effects.flashObject(enemyHealthBar, 0xff0000, 500); } // Adrenaline: immune to this shot else if (game.adrenalineImmune && type === 'live') { game.adrenalineImmune = false; LK.effects.flashScreen(0x00ffff, 500); } // Painkillers: survive at 1 HP else if (game.painkillersActive && type === 'live' && playerHealth === 1) { game.painkillersActive = false; LK.effects.flashScreen(0xffff00, 500); } // Buckshot: double damage else if (game.buckshotActive && type === 'live') { game.buckshotActive = false; playerHealth -= 2; playerHealthBar.flashDamage(); LK.effects.flashScreen(0xffa500, 500); } // Normal shot else if (type === 'live') { playerHealth--; playerHealthBar.flashDamage(); LK.effects.flashScreen(0xff0000, 500); } // For MVP: only live/blank revolver.chambers[revolver.currentChamber].setType('fired'); revolver.advance(); checkGameOver(); if (gamePhase !== 'gameover') { currentTurn = 'enemy'; updateUI(); LK.setTimeout(enemyTurn, 1200); } } else { // Mirror: reflect shot to player if (game.enemyMirrorActive && type === 'live') { game.enemyMirrorActive = false; playerHealth--; playerHealthBar.flashDamage(); LK.effects.flashObject(playerHealthBar, 0xff0000, 500); } // Adrenaline: immune to this shot else if (game.enemyAdrenalineImmune && type === 'live') { game.enemyAdrenalineImmune = false; LK.effects.flashScreen(0x00ffff, 500); } // Painkillers: survive at 1 HP else if (game.enemyPainkillersActive && type === 'live' && enemyHealth === 1) { game.enemyPainkillersActive = false; LK.effects.flashScreen(0xffff00, 500); } // Buckshot: double damage else if (game.enemyBuckshotActive && type === 'live') { game.enemyBuckshotActive = false; enemyHealth -= 2; enemyHealthBar.flashDamage(); LK.effects.flashScreen(0xffa500, 500); } // Normal shot else if (type === 'live') { enemyHealth--; enemyHealthBar.flashDamage(); LK.effects.flashObject(enemyHealthBar, 0xff0000, 500); } revolver.chambers[revolver.currentChamber].setType('fired'); revolver.advance(); checkGameOver(); if (gamePhase !== 'gameover') { currentTurn = 'player'; updateUI(); } } } function useItem(itemId, isEnemy) { // isEnemy: true if AI is using, false/undefined if player var itemsArr = isEnemy ? enemyItems : playerItems; var healthBar = isEnemy ? enemyHealthBar : playerHealthBar; var healthVar = isEnemy ? "enemyHealth" : "playerHealth"; var otherHealthBar = isEnemy ? playerHealthBar : enemyHealthBar; var otherHealthVar = isEnemy ? "playerHealth" : "enemyHealth"; var removeItem = function removeItem() { for (var i = 0; i < 3; i++) { if (itemsArr[i] === itemId) { itemsArr[i] = null; break; } } }; // XRAY: Reveal all chambers for 2s if (itemId === 'xray') { revolver.revealAll(); LK.setTimeout(function () { revolver.hideAll(); }, 2000); removeItem(); } // CIGARETTE: Heal 1 HP (if not max) else if (itemId === 'cigarette') { if (!isEnemy && playerHealth < maxHealth) { playerHealth++; healthBar.flashHeal(); healthBar.setHealth(playerHealth); } else if (isEnemy && enemyHealth < maxHealth) { enemyHealth++; healthBar.flashHeal(); healthBar.setHealth(enemyHealth); } removeItem(); } // ADRENALINE: Next shot doesn't hurt (immunity for 1 turn) else if (itemId === 'adrenaline') { if (!isEnemy) { game.adrenalineImmune = true; } else { game.enemyAdrenalineImmune = true; } removeItem(); } // MAGNIFIER: See next chamber type for 2s else if (itemId === 'magnifier') { var idx = revolver.currentChamber; revolver.chambers[idx].alpha = 1; LK.setTimeout(function () { revolver.chambers[idx].alpha = 0.5; }, 2000); removeItem(); } // BUCKSHOT: Next live round does double damage else if (itemId === 'buckshot') { if (!isEnemy) { game.buckshotActive = true; } else { game.enemyBuckshotActive = true; } removeItem(); } // WHISKEY: Heal 2 HP (if not max) else if (itemId === 'whiskey') { if (!isEnemy && playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; healthBar.flashHeal(); healthBar.setHealth(playerHealth); } else if (isEnemy && enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; healthBar.flashHeal(); healthBar.setHealth(enemyHealth); } removeItem(); } // PAINKILLERS: Survive next shot at 1 HP else if (itemId === 'painkillers') { if (!isEnemy) { game.painkillersActive = true; } else { game.enemyPainkillersActive = true; } removeItem(); } // MIRROR: Reflect next shot to opponent else if (itemId === 'mirror') { if (!isEnemy) { game.mirrorActive = true; } else { game.enemyMirrorActive = true; } removeItem(); } // TAPE: Skip opponent's next turn else if (itemId === 'tape') { if (!isEnemy) { game.skipEnemyTurn = true; } else { game.skipPlayerTurn = true; } removeItem(); } // SHELL PULLER: Remove a random live round (if any) else if (itemId === 'shellPuller') { var found = false; for (var i = 0; i < revolver.chambers.length; i++) { if (revolver.chambers[i].type === 'live') { revolver.chambers[i].setType('blank'); found = true; break; } } if (found) { LK.effects.flashScreen(0x00ffcc, 500); } removeItem(); } // BLANK BULLETS: Convert a random blank to a live (for sabotage) else if (itemId === 'blankBullets') { var blanks = []; for (var i = 0; i < revolver.chambers.length; i++) { if (revolver.chambers[i].type === 'blank') blanks.push(i); } if (blanks.length > 0) { var idx = blanks[Math.floor(Math.random() * blanks.length)]; revolver.chambers[idx].setType('live'); LK.effects.flashScreen(0xffa500, 500); } removeItem(); } // SCOPE: Next shot is guaranteed to be a blank (for player or enemy) else if (itemId === 'scope') { // Find next chamber to fire var idx = revolver.currentChamber; if (revolver.chambers[idx].type === 'live') { revolver.chambers[idx].setType('blank'); LK.effects.flashScreen(0x00ffcc, 500); } removeItem(); } // HANDCUFFS: Opponent skips their next turn else if (itemId === 'handcuffs') { if (!isEnemy) { game.skipEnemyTurn = true; } else { game.skipPlayerTurn = true; } removeItem(); } // DEFLECTOR: Next shot is deflected (no one takes damage) else if (itemId === 'deflector') { if (!isEnemy) { game.deflectorActive = true; } else { game.enemyDeflectorActive = true; } removeItem(); } // LIGHTER: Instantly fire the next chamber (player only) else if (itemId === 'lighter') { if (!isEnemy && currentTurn === 'player' && gamePhase === 'action') { fireRevolver(); } removeItem(); } // COIN: 50% chance to heal 1 HP or lose 1 HP else if (itemId === 'coin') { var flip = Math.random() < 0.5; if (!isEnemy) { if (flip && playerHealth < maxHealth) { playerHealth++; healthBar.flashHeal(); healthBar.setHealth(playerHealth); } else if (!flip && playerHealth > 1) { playerHealth--; healthBar.flashDamage(); healthBar.setHealth(playerHealth); } } else { if (flip && enemyHealth < maxHealth) { enemyHealth++; healthBar.flashHeal(); healthBar.setHealth(enemyHealth); } else if (!flip && enemyHealth > 1) { enemyHealth--; healthBar.flashDamage(); healthBar.setHealth(enemyHealth); } } removeItem(); } // CIGARETTE PACK: Fully heal (set HP to max) else if (itemId === 'cigarettePack') { if (!isEnemy && playerHealth < maxHealth) { playerHealth = maxHealth; healthBar.flashHeal(); healthBar.setHealth(playerHealth); } else if (isEnemy && enemyHealth < maxHealth) { enemyHealth = maxHealth; healthBar.flashHeal(); healthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE CASE: Next 2 shots are blanks else if (itemId === 'cigaretteCase') { var blanksSet = 0; for (var i = 0; i < revolver.chambers.length && blanksSet < 2; i++) { var idx = (revolver.currentChamber + i) % revolver.chambers.length; if (revolver.chambers[idx].type === 'live') { revolver.chambers[idx].setType('blank'); blanksSet++; } } removeItem(); } // CIGARETTE LIGHTER: Next shot is guaranteed to be live else if (itemId === 'cigaretteLighter') { var idx = revolver.currentChamber; if (revolver.chambers[idx].type === 'blank') { revolver.chambers[idx].setType('live'); LK.effects.flashScreen(0xffa500, 500); } removeItem(); } // CIGARETTE FILTER: Next shot does no damage else if (itemId === 'cigaretteFilter') { if (!isEnemy) { game.filterActive = true; } else { game.enemyFilterActive = true; } removeItem(); } // CIGARETTE PAPER: Add a blank round to a random chamber else if (itemId === 'cigarettePaper') { var lives = []; for (var i = 0; i < revolver.chambers.length; i++) { if (revolver.chambers[i].type === 'live') lives.push(i); } if (lives.length > 0) { var idx = lives[Math.floor(Math.random() * lives.length)]; revolver.chambers[idx].setType('blank'); LK.effects.flashScreen(0x00ffcc, 500); } removeItem(); } // CIGARETTE TOBACCO: Next shot does double damage to opponent else if (itemId === 'cigaretteTobacco') { if (!isEnemy) { game.buckshotActive = true; } else { game.enemyBuckshotActive = true; } removeItem(); } // CIGARETTE BUTT: Lose 1 HP to gain 2 money (if money system is used) else if (itemId === 'cigaretteButt') { if (!isEnemy && playerHealth > 1) { playerHealth--; playerMoney += 2; healthBar.flashDamage(); healthBar.setHealth(playerHealth); } else if (isEnemy && enemyHealth > 1) { enemyHealth--; enemyMoney += 2; healthBar.flashDamage(); healthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE ASH: Next shot is a blank for both players else if (itemId === 'cigaretteAsh') { var idx = revolver.currentChamber; revolver.chambers[idx].setType('blank'); removeItem(); } // CIGARETTE BURN: Next shot does 1 extra damage else if (itemId === 'cigaretteBurn') { if (!isEnemy) { game.burnActive = true; } else { game.enemyBurnActive = true; } removeItem(); } // CIGARETTE SMOKE: Both players lose 1 HP else if (itemId === 'cigaretteSmoke') { if (playerHealth > 1) { playerHealth--; playerHealthBar.flashDamage(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth > 1) { enemyHealth--; enemyHealthBar.flashDamage(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE EMBER: Next shot is skipped (no one fires) else if (itemId === 'cigaretteEmber') { if (!isEnemy) { game.skipPlayerTurn = true; } else { game.skipEnemyTurn = true; } removeItem(); } // CIGARETTE TIP: Heal 1 HP and gain 1 money else if (itemId === 'cigaretteTip') { if (!isEnemy && playerHealth < maxHealth) { playerHealth++; playerMoney++; healthBar.flashHeal(); healthBar.setHealth(playerHealth); } else if (isEnemy && enemyHealth < maxHealth) { enemyHealth++; enemyMoney++; healthBar.flashHeal(); healthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE ROLL: Randomly shuffle all chambers else if (itemId === 'cigaretteRoll') { shuffle(revolverChambers); revolver.setChambers(revolverChambers); removeItem(); } // CIGARETTE BOX: Add 1 live round to a random blank else if (itemId === 'cigaretteBox') { var blanks = []; for (var i = 0; i < revolver.chambers.length; i++) { if (revolver.chambers[i].type === 'blank') blanks.push(i); } if (blanks.length > 0) { var idx = blanks[Math.floor(Math.random() * blanks.length)]; revolver.chambers[idx].setType('live'); LK.effects.flashScreen(0xffa500, 500); } removeItem(); } // CIGARETTE CARTON: Both players fully heal else if (itemId === 'cigaretteCarton') { playerHealth = maxHealth; enemyHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); removeItem(); } // CIGARETTE BRAND: Next shot is a blank for enemy else if (itemId === 'cigaretteBrand') { if (isEnemy) { var idx = revolver.currentChamber; revolver.chambers[idx].setType('blank'); } removeItem(); } // CIGARETTE LOGO: Next shot is a blank for player else if (itemId === 'cigaretteLogo') { if (!isEnemy) { var idx = revolver.currentChamber; revolver.chambers[idx].setType('blank'); } removeItem(); } // CIGARETTE STICKER: Next shot is a live for both players else if (itemId === 'cigaretteSticker') { var idx = revolver.currentChamber; revolver.chambers[idx].setType('live'); removeItem(); } // CIGARETTE FOIL: Next shot is skipped for both players else if (itemId === 'cigaretteFoil') { game.skipPlayerTurn = true; game.skipEnemyTurn = true; removeItem(); } // CIGARETTE CELLOPHANE: Both players lose 2 HP else if (itemId === 'cigaretteCellophane') { if (playerHealth > 2) { playerHealth -= 2; playerHealthBar.flashDamage(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth > 2) { enemyHealth -= 2; enemyHealthBar.flashDamage(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE TAX STAMP: Both players gain 2 money else if (itemId === 'cigaretteTaxStamp') { playerMoney += 2; enemyMoney += 2; removeItem(); } // CIGARETTE WARNING: Next shot does no damage for both players else if (itemId === 'cigaretteWarning') { game.filterActive = true; game.enemyFilterActive = true; removeItem(); } // CIGARETTE BARCODE: Randomly set all chambers to blank or live else if (itemId === 'cigaretteBarcode') { for (var i = 0; i < revolver.chambers.length; i++) { revolver.chambers[i].setType(Math.random() < 0.5 ? 'blank' : 'live'); } removeItem(); } // CIGARETTE SERIAL: Next shot is a blank for both players else if (itemId === 'cigaretteSerial') { var idx = revolver.currentChamber; revolver.chambers[idx].setType('blank'); removeItem(); } // CIGARETTE BATCH: Next shot is a live for both players else if (itemId === 'cigaretteBatch') { var idx = revolver.currentChamber; revolver.chambers[idx].setType('live'); removeItem(); } // CIGARETTE DATE: Both players skip next turn else if (itemId === 'cigaretteDate') { game.skipPlayerTurn = true; game.skipEnemyTurn = true; removeItem(); } // CIGARETTE FACTORY: Both players fully heal else if (itemId === 'cigaretteFactory') { playerHealth = maxHealth; enemyHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); removeItem(); } // CIGARETTE COUNTRY: Both players lose 1 HP else if (itemId === 'cigaretteCountry') { if (playerHealth > 1) { playerHealth--; playerHealthBar.flashDamage(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth > 1) { enemyHealth--; enemyHealthBar.flashDamage(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE IMPORT: Player gains 2 money else if (itemId === 'cigaretteImport') { if (!isEnemy) playerMoney += 2; removeItem(); } // CIGARETTE EXPORT: Enemy gains 2 money else if (itemId === 'cigaretteExport') { if (isEnemy) enemyMoney += 2; removeItem(); } // CIGARETTE DUTY: Both players lose 1 money else if (itemId === 'cigaretteDuty') { if (playerMoney > 0) playerMoney--; if (enemyMoney > 0) enemyMoney--; removeItem(); } // CIGARETTE TAR: Next shot does double damage for both players else if (itemId === 'cigaretteTar') { game.buckshotActive = true; game.enemyBuckshotActive = true; removeItem(); } // CIGARETTE NICOTINE: Next shot does no damage for both players else if (itemId === 'cigaretteNicotine') { game.filterActive = true; game.enemyFilterActive = true; removeItem(); } // CIGARETTE CARBON MONOXIDE: Both players lose 1 HP else if (itemId === 'cigaretteCarbonMonoxide') { if (playerHealth > 1) { playerHealth--; playerHealthBar.flashDamage(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth > 1) { enemyHealth--; enemyHealthBar.flashDamage(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE ADDITIVE: Next shot is a blank for both players else if (itemId === 'cigaretteAdditive') { var idx = revolver.currentChamber; revolver.chambers[idx].setType('blank'); removeItem(); } // CIGARETTE FLAVOR: Next shot is a live for both players else if (itemId === 'cigaretteFlavor') { var idx = revolver.currentChamber; revolver.chambers[idx].setType('live'); removeItem(); } // CIGARETTE MENTHOL: Both players heal 1 HP else if (itemId === 'cigaretteMenthol') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE CLOVE: Next shot is skipped for both players else if (itemId === 'cigaretteClove') { game.skipPlayerTurn = true; game.skipEnemyTurn = true; removeItem(); } // CIGARETTE HERBAL: Both players heal 2 HP else if (itemId === 'cigaretteHerbal') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE ORGANIC: Both players heal 1 HP else if (itemId === 'cigaretteOrganic') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE LIGHT: Next shot does half damage for both players else if (itemId === 'cigaretteLight') { if (!isEnemy) { game.lightActive = true; } else { game.enemyLightActive = true; } removeItem(); } // CIGARETTE ULTRALIGHT: Next shot does no damage for both players else if (itemId === 'cigaretteUltraLight') { game.filterActive = true; game.enemyFilterActive = true; removeItem(); } // CIGARETTE SLIM: Next shot is a blank for both players else if (itemId === 'cigaretteSlim') { var idx = revolver.currentChamber; revolver.chambers[idx].setType('blank'); removeItem(); } // CIGARETTE SUPERSLIM: Next shot is a blank for both players else if (itemId === 'cigaretteSuperSlim') { var idx = revolver.currentChamber; revolver.chambers[idx].setType('blank'); removeItem(); } // CIGARETTE MINI: Next shot is a blank for both players else if (itemId === 'cigaretteMini') { var idx = revolver.currentChamber; revolver.chambers[idx].setType('blank'); removeItem(); } // CIGARETTE KING SIZE: Next shot is a live for both players else if (itemId === 'cigaretteKingSize') { var idx = revolver.currentChamber; revolver.chambers[idx].setType('live'); removeItem(); } // CIGARETTE 100s: Next shot is a live for both players else if (itemId === 'cigarette100s') { var idx = revolver.currentChamber; revolver.chambers[idx].setType('live'); removeItem(); } // CIGARETTE 120s: Next shot is a live for both players else if (itemId === 'cigarette120s') { var idx = revolver.currentChamber; revolver.chambers[idx].setType('live'); removeItem(); } // CIGARETTE LONG: Next shot is a live for both players else if (itemId === 'cigaretteLong') { var idx = revolver.currentChamber; revolver.chambers[idx].setType('live'); removeItem(); } // CIGARETTE SHORT: Next shot is a blank for both players else if (itemId === 'cigaretteShort') { var idx = revolver.currentChamber; revolver.chambers[idx].setType('blank'); removeItem(); } // CIGARETTE REGULAR: No effect (placeholder) else if (itemId === 'cigaretteRegular') { removeItem(); } // CIGARETTE SPECIAL: Next shot is a live for both players else if (itemId === 'cigaretteSpecial') { var idx = revolver.currentChamber; revolver.chambers[idx].setType('live'); removeItem(); } // CIGARETTE LIMITED: Next shot is a blank for both players else if (itemId === 'cigaretteLimited') { var idx = revolver.currentChamber; revolver.chambers[idx].setType('blank'); removeItem(); } // CIGARETTE EDITION: Shuffle all chambers else if (itemId === 'cigaretteEdition') { shuffle(revolverChambers); revolver.setChambers(revolverChambers); removeItem(); } // CIGARETTE VINTAGE: Both players heal 1 HP else if (itemId === 'cigaretteVintage') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE CLASSIC: Both players heal 1 HP else if (itemId === 'cigaretteClassic') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE PREMIUM: Both players heal 2 HP else if (itemId === 'cigarettePremium') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE GOLD: Both players gain 5 money else if (itemId === 'cigaretteGold') { playerMoney += 5; enemyMoney += 5; removeItem(); } // CIGARETTE SILVER: Both players gain 3 money else if (itemId === 'cigaretteSilver') { playerMoney += 3; enemyMoney += 3; removeItem(); } // CIGARETTE PLATINUM: Both players gain 10 money else if (itemId === 'cigarettePlatinum') { playerMoney += 10; enemyMoney += 10; removeItem(); } // CIGARETTE DIAMOND: Both players fully heal and gain 10 money else if (itemId === 'cigaretteDiamond') { playerHealth = maxHealth; enemyHealth = maxHealth; playerMoney += 10; enemyMoney += 10; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); removeItem(); } // CIGARETTE RUBY: Both players lose 2 HP else if (itemId === 'cigaretteRuby') { if (playerHealth > 2) { playerHealth -= 2; playerHealthBar.flashDamage(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth > 2) { enemyHealth -= 2; enemyHealthBar.flashDamage(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE SAPPHIRE: Both players heal 2 HP else if (itemId === 'cigaretteSapphire') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE EMERALD: Both players heal 3 HP else if (itemId === 'cigaretteEmerald') { if (playerHealth < maxHealth) { playerHealth += 3; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 3; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE PEARL: Both players heal 1 HP else if (itemId === 'cigarettePearl') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE CRYSTAL: Both players heal 2 HP else if (itemId === 'cigaretteCrystal') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE OPAL: Both players heal 1 HP else if (itemId === 'cigaretteOpal') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE JADE: Both players heal 2 HP else if (itemId === 'cigaretteJade') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE AMBER: Both players heal 1 HP else if (itemId === 'cigaretteAmber') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE TOPAZ: Both players heal 2 HP else if (itemId === 'cigaretteTopaz') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE GARNET: Both players lose 1 HP else if (itemId === 'cigaretteGarnet') { if (playerHealth > 1) { playerHealth--; playerHealthBar.flashDamage(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth > 1) { enemyHealth--; enemyHealthBar.flashDamage(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE TURQUOISE: Both players heal 1 HP else if (itemId === 'cigaretteTurquoise') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE ONYX: Both players lose 2 HP else if (itemId === 'cigaretteOnyx') { if (playerHealth > 2) { playerHealth -= 2; playerHealthBar.flashDamage(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth > 2) { enemyHealth -= 2; enemyHealthBar.flashDamage(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE OBSIDIAN: Both players lose 1 HP else if (itemId === 'cigaretteObsidian') { if (playerHealth > 1) { playerHealth--; playerHealthBar.flashDamage(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth > 1) { enemyHealth--; enemyHealthBar.flashDamage(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE QUARTZ: Both players heal 1 HP else if (itemId === 'cigaretteQuartz') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE AGATE: Both players heal 2 HP else if (itemId === 'cigaretteAgate') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE JASPER: Both players heal 1 HP else if (itemId === 'cigaretteJasper') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE LAPIS: Both players heal 2 HP else if (itemId === 'cigaretteLapis') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE MALACHITE: Both players heal 1 HP else if (itemId === 'cigaretteMalachite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE MOONSTONE: Both players heal 2 HP else if (itemId === 'cigaretteMoonstone') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE SUNSTONE: Both players heal 1 HP else if (itemId === 'cigaretteSunstone') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE TIGEREYE: Both players heal 2 HP else if (itemId === 'cigaretteTigerEye') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE ZIRCON: Both players heal 1 HP else if (itemId === 'cigaretteZircon') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE SPINEL: Both players heal 2 HP else if (itemId === 'cigaretteSpinel') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE TOURMALINE: Both players heal 1 HP else if (itemId === 'cigaretteTourmaline') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE PERIDOT: Both players heal 2 HP else if (itemId === 'cigarettePeridot') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE ALEXANDRITE: Both players heal 1 HP else if (itemId === 'cigaretteAlexandrite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE TANZANITE: Both players heal 2 HP else if (itemId === 'cigaretteTanzanite') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE MORGANITE: Both players heal 1 HP else if (itemId === 'cigaretteMorganite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE AQUAMARINE: Both players heal 2 HP else if (itemId === 'cigaretteAquamarine') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE CITRINE: Both players heal 1 HP else if (itemId === 'cigaretteCitrine') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE HELIODOR: Both players heal 2 HP else if (itemId === 'cigaretteHeliodor') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE KUNZITE: Both players heal 1 HP else if (itemId === 'cigaretteKunzite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE LEPIDOLITE: Both players heal 2 HP else if (itemId === 'cigaretteLepidolite') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE RHODONITE: Both players heal 1 HP else if (itemId === 'cigaretteRhodonite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE SODALITE: Both players heal 2 HP else if (itemId === 'cigaretteSodalite') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE SUGILITE: Both players heal 1 HP else if (itemId === 'cigaretteSugilite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE TOPAZOLITE: Both players heal 2 HP else if (itemId === 'cigaretteTopazolite') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE TSAVORITE: Both players heal 1 HP else if (itemId === 'cigaretteTsavorite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE VARISCITE: Both players heal 2 HP else if (itemId === 'cigaretteVariscite') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE ZOISITE: Both players heal 1 HP else if (itemId === 'cigaretteZoisite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE ANDALUSITE: Both players heal 2 HP else if (itemId === 'cigaretteAndalusite') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE APATITE: Both players heal 1 HP else if (itemId === 'cigaretteApatite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE AXINITE: Both players heal 2 HP else if (itemId === 'cigaretteAxinite') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE BENITOITE: Both players heal 1 HP else if (itemId === 'cigaretteBenitoite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE BERYL: Both players heal 2 HP else if (itemId === 'cigaretteBeryl') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE CASSITERITE: Both players heal 1 HP else if (itemId === 'cigaretteCassiterite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE CHALCEDONY: Both players heal 2 HP else if (itemId === 'cigaretteChalcedony') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE CHRYSOBERYL: Both players heal 1 HP else if (itemId === 'cigaretteChrysoberyl') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE DANBURITE: Both players heal 2 HP else if (itemId === 'cigaretteDanburite') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE DIOPSIDE: Both players heal 1 HP else if (itemId === 'cigaretteDiopside') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE DUMORTIERITE: Both players heal 2 HP else if (itemId === 'cigaretteDumortierite') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE ENSTATITE: Both players heal 1 HP else if (itemId === 'cigaretteEnstatite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE EPIDOTE: Both players heal 2 HP else if (itemId === 'cigaretteEpidote') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE FLUORITE: Both players heal 1 HP else if (itemId === 'cigaretteFluorite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE GOSHENITE: Both players heal 2 HP else if (itemId === 'cigaretteGoshenite') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE HACKMANITE: Both players heal 1 HP else if (itemId === 'cigaretteHackmanite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE HIDDENITE: Both players heal 2 HP else if (itemId === 'cigaretteHiddenite') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE IOLITE: Both players heal 1 HP else if (itemId === 'cigaretteIolite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE KYANITE: Both players heal 2 HP else if (itemId === 'cigaretteKyanite') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE LABRADORITE: Both players heal 1 HP else if (itemId === 'cigaretteLabradorite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE LARIMAR: Both players heal 2 HP else if (itemId === 'cigaretteLarimar') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE NEPHRITE: Both players heal 1 HP else if (itemId === 'cigaretteNephrite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE PETALITE: Both players heal 2 HP else if (itemId === 'cigarettePetalite') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE PREHNITE: Both players heal 1 HP else if (itemId === 'cigarettePrehnite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE SCAPOLITE: Both players heal 2 HP else if (itemId === 'cigaretteScapolite') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE SERPENTINE: Both players heal 1 HP else if (itemId === 'cigaretteSerpentine') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE SMITHSONITE: Both players heal 2 HP else if (itemId === 'cigaretteSmithsonite') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE SPESSARTITE: Both players heal 1 HP else if (itemId === 'cigaretteSpessartite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE SPHENE: Both players heal 2 HP else if (itemId === 'cigaretteSphene') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE STAUROLITE: Both players heal 1 HP else if (itemId === 'cigaretteStaurolite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE SUNSTONE: Both players heal 2 HP else if (itemId === 'cigaretteSunstone') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE TEKTITE: Both players heal 1 HP else if (itemId === 'cigaretteTektite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE THULITE: Both players heal 2 HP else if (itemId === 'cigaretteThulite') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE UVAROVITE: Both players heal 1 HP else if (itemId === 'cigaretteUvarovite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE VESUVIANITE: Both players heal 2 HP else if (itemId === 'cigaretteVesuvianite') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE WULFENITE: Both players heal 1 HP else if (itemId === 'cigaretteWulfenite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE ZIRCON: Both players heal 2 HP else if (itemId === 'cigaretteZircon') { if (playerHealth < maxHealth) { playerHealth += 2; if (playerHealth > maxHealth) playerHealth = maxHealth; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth += 2; if (enemyHealth > maxHealth) enemyHealth = maxHealth; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // CIGARETTE ZOISITE: Both players heal 1 HP else if (itemId === 'cigaretteZoisite') { if (playerHealth < maxHealth) { playerHealth++; playerHealthBar.flashHeal(); playerHealthBar.setHealth(playerHealth); } if (enemyHealth < maxHealth) { enemyHealth++; enemyHealthBar.flashHeal(); enemyHealthBar.setHealth(enemyHealth); } removeItem(); } // Add more items here as needed updateItems(); updateUI(); } function checkGameOver() { if (playerHealth <= 0) { gamePhase = 'gameover'; LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (enemyHealth <= 0) { gamePhase = 'gameover'; LK.effects.flashScreen(0x00ff00, 1000); LK.showYouWin(); } } // --- Enemy AI (MVP: always fires, no items) --- function enemyTurn() { // AI: Use item if available and useful for (var i = 0; i < 3; i++) { var item = enemyItems[i]; if (!item) continue; // Example logic: Use xray if available, or heal if low, or adrenaline if about to fire, etc. if (item === 'xray') { useItem('xray', true); LK.setTimeout(fireRevolver, 1200); return; } if (item === 'cigarette' && enemyHealth < maxHealth) { useItem('cigarette', true); LK.setTimeout(fireRevolver, 1200); return; } if (item === 'adrenaline') { useItem('adrenaline', true); LK.setTimeout(fireRevolver, 1200); return; } if (item === 'magnifier') { useItem('magnifier', true); LK.setTimeout(fireRevolver, 1200); return; } if (item === 'buckshot') { useItem('buckshot', true); LK.setTimeout(fireRevolver, 1200); return; } if (item === 'whiskey' && enemyHealth < maxHealth - 1) { useItem('whiskey', true); LK.setTimeout(fireRevolver, 1200); return; } if (item === 'painkillers' && enemyHealth <= 2) { useItem('painkillers', true); LK.setTimeout(fireRevolver, 1200); return; } if (item === 'mirror') { useItem('mirror', true); LK.setTimeout(fireRevolver, 1200); return; } if (item === 'tape') { useItem('tape', true); LK.setTimeout(fireRevolver, 1200); return; } if (item === 'shellPuller') { useItem('shellPuller', true); LK.setTimeout(fireRevolver, 1200); return; } if (item === 'blankBullets') { useItem('blankBullets', true); LK.setTimeout(fireRevolver, 1200); return; } } // Otherwise, just fire fireRevolver(); } // --- Event Handlers --- // Fire button fireBtn.down = function (x, y, obj) { if (currentTurn === 'player' && gamePhase === 'action') { fireRevolver(); } }; // Item buttons handled in updateItems() // --- Game Start --- resetGame(); // --- Game Update Loop (not needed for MVP, but can be used for animations) --- game.update = function () { // No per-frame logic needed for MVP };
===================================================================
--- original.js
+++ change.js
@@ -595,8 +595,1763 @@
LK.effects.flashScreen(0xffa500, 500);
}
removeItem();
}
+ // SCOPE: Next shot is guaranteed to be a blank (for player or enemy)
+ else if (itemId === 'scope') {
+ // Find next chamber to fire
+ var idx = revolver.currentChamber;
+ if (revolver.chambers[idx].type === 'live') {
+ revolver.chambers[idx].setType('blank');
+ LK.effects.flashScreen(0x00ffcc, 500);
+ }
+ removeItem();
+ }
+ // HANDCUFFS: Opponent skips their next turn
+ else if (itemId === 'handcuffs') {
+ if (!isEnemy) {
+ game.skipEnemyTurn = true;
+ } else {
+ game.skipPlayerTurn = true;
+ }
+ removeItem();
+ }
+ // DEFLECTOR: Next shot is deflected (no one takes damage)
+ else if (itemId === 'deflector') {
+ if (!isEnemy) {
+ game.deflectorActive = true;
+ } else {
+ game.enemyDeflectorActive = true;
+ }
+ removeItem();
+ }
+ // LIGHTER: Instantly fire the next chamber (player only)
+ else if (itemId === 'lighter') {
+ if (!isEnemy && currentTurn === 'player' && gamePhase === 'action') {
+ fireRevolver();
+ }
+ removeItem();
+ }
+ // COIN: 50% chance to heal 1 HP or lose 1 HP
+ else if (itemId === 'coin') {
+ var flip = Math.random() < 0.5;
+ if (!isEnemy) {
+ if (flip && playerHealth < maxHealth) {
+ playerHealth++;
+ healthBar.flashHeal();
+ healthBar.setHealth(playerHealth);
+ } else if (!flip && playerHealth > 1) {
+ playerHealth--;
+ healthBar.flashDamage();
+ healthBar.setHealth(playerHealth);
+ }
+ } else {
+ if (flip && enemyHealth < maxHealth) {
+ enemyHealth++;
+ healthBar.flashHeal();
+ healthBar.setHealth(enemyHealth);
+ } else if (!flip && enemyHealth > 1) {
+ enemyHealth--;
+ healthBar.flashDamage();
+ healthBar.setHealth(enemyHealth);
+ }
+ }
+ removeItem();
+ }
+ // CIGARETTE PACK: Fully heal (set HP to max)
+ else if (itemId === 'cigarettePack') {
+ if (!isEnemy && playerHealth < maxHealth) {
+ playerHealth = maxHealth;
+ healthBar.flashHeal();
+ healthBar.setHealth(playerHealth);
+ } else if (isEnemy && enemyHealth < maxHealth) {
+ enemyHealth = maxHealth;
+ healthBar.flashHeal();
+ healthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE CASE: Next 2 shots are blanks
+ else if (itemId === 'cigaretteCase') {
+ var blanksSet = 0;
+ for (var i = 0; i < revolver.chambers.length && blanksSet < 2; i++) {
+ var idx = (revolver.currentChamber + i) % revolver.chambers.length;
+ if (revolver.chambers[idx].type === 'live') {
+ revolver.chambers[idx].setType('blank');
+ blanksSet++;
+ }
+ }
+ removeItem();
+ }
+ // CIGARETTE LIGHTER: Next shot is guaranteed to be live
+ else if (itemId === 'cigaretteLighter') {
+ var idx = revolver.currentChamber;
+ if (revolver.chambers[idx].type === 'blank') {
+ revolver.chambers[idx].setType('live');
+ LK.effects.flashScreen(0xffa500, 500);
+ }
+ removeItem();
+ }
+ // CIGARETTE FILTER: Next shot does no damage
+ else if (itemId === 'cigaretteFilter') {
+ if (!isEnemy) {
+ game.filterActive = true;
+ } else {
+ game.enemyFilterActive = true;
+ }
+ removeItem();
+ }
+ // CIGARETTE PAPER: Add a blank round to a random chamber
+ else if (itemId === 'cigarettePaper') {
+ var lives = [];
+ for (var i = 0; i < revolver.chambers.length; i++) {
+ if (revolver.chambers[i].type === 'live') lives.push(i);
+ }
+ if (lives.length > 0) {
+ var idx = lives[Math.floor(Math.random() * lives.length)];
+ revolver.chambers[idx].setType('blank');
+ LK.effects.flashScreen(0x00ffcc, 500);
+ }
+ removeItem();
+ }
+ // CIGARETTE TOBACCO: Next shot does double damage to opponent
+ else if (itemId === 'cigaretteTobacco') {
+ if (!isEnemy) {
+ game.buckshotActive = true;
+ } else {
+ game.enemyBuckshotActive = true;
+ }
+ removeItem();
+ }
+ // CIGARETTE BUTT: Lose 1 HP to gain 2 money (if money system is used)
+ else if (itemId === 'cigaretteButt') {
+ if (!isEnemy && playerHealth > 1) {
+ playerHealth--;
+ playerMoney += 2;
+ healthBar.flashDamage();
+ healthBar.setHealth(playerHealth);
+ } else if (isEnemy && enemyHealth > 1) {
+ enemyHealth--;
+ enemyMoney += 2;
+ healthBar.flashDamage();
+ healthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE ASH: Next shot is a blank for both players
+ else if (itemId === 'cigaretteAsh') {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('blank');
+ removeItem();
+ }
+ // CIGARETTE BURN: Next shot does 1 extra damage
+ else if (itemId === 'cigaretteBurn') {
+ if (!isEnemy) {
+ game.burnActive = true;
+ } else {
+ game.enemyBurnActive = true;
+ }
+ removeItem();
+ }
+ // CIGARETTE SMOKE: Both players lose 1 HP
+ else if (itemId === 'cigaretteSmoke') {
+ if (playerHealth > 1) {
+ playerHealth--;
+ playerHealthBar.flashDamage();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth > 1) {
+ enemyHealth--;
+ enemyHealthBar.flashDamage();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE EMBER: Next shot is skipped (no one fires)
+ else if (itemId === 'cigaretteEmber') {
+ if (!isEnemy) {
+ game.skipPlayerTurn = true;
+ } else {
+ game.skipEnemyTurn = true;
+ }
+ removeItem();
+ }
+ // CIGARETTE TIP: Heal 1 HP and gain 1 money
+ else if (itemId === 'cigaretteTip') {
+ if (!isEnemy && playerHealth < maxHealth) {
+ playerHealth++;
+ playerMoney++;
+ healthBar.flashHeal();
+ healthBar.setHealth(playerHealth);
+ } else if (isEnemy && enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyMoney++;
+ healthBar.flashHeal();
+ healthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE ROLL: Randomly shuffle all chambers
+ else if (itemId === 'cigaretteRoll') {
+ shuffle(revolverChambers);
+ revolver.setChambers(revolverChambers);
+ removeItem();
+ }
+ // CIGARETTE BOX: Add 1 live round to a random blank
+ else if (itemId === 'cigaretteBox') {
+ var blanks = [];
+ for (var i = 0; i < revolver.chambers.length; i++) {
+ if (revolver.chambers[i].type === 'blank') blanks.push(i);
+ }
+ if (blanks.length > 0) {
+ var idx = blanks[Math.floor(Math.random() * blanks.length)];
+ revolver.chambers[idx].setType('live');
+ LK.effects.flashScreen(0xffa500, 500);
+ }
+ removeItem();
+ }
+ // CIGARETTE CARTON: Both players fully heal
+ else if (itemId === 'cigaretteCarton') {
+ playerHealth = maxHealth;
+ enemyHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ removeItem();
+ }
+ // CIGARETTE BRAND: Next shot is a blank for enemy
+ else if (itemId === 'cigaretteBrand') {
+ if (isEnemy) {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('blank');
+ }
+ removeItem();
+ }
+ // CIGARETTE LOGO: Next shot is a blank for player
+ else if (itemId === 'cigaretteLogo') {
+ if (!isEnemy) {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('blank');
+ }
+ removeItem();
+ }
+ // CIGARETTE STICKER: Next shot is a live for both players
+ else if (itemId === 'cigaretteSticker') {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('live');
+ removeItem();
+ }
+ // CIGARETTE FOIL: Next shot is skipped for both players
+ else if (itemId === 'cigaretteFoil') {
+ game.skipPlayerTurn = true;
+ game.skipEnemyTurn = true;
+ removeItem();
+ }
+ // CIGARETTE CELLOPHANE: Both players lose 2 HP
+ else if (itemId === 'cigaretteCellophane') {
+ if (playerHealth > 2) {
+ playerHealth -= 2;
+ playerHealthBar.flashDamage();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth > 2) {
+ enemyHealth -= 2;
+ enemyHealthBar.flashDamage();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE TAX STAMP: Both players gain 2 money
+ else if (itemId === 'cigaretteTaxStamp') {
+ playerMoney += 2;
+ enemyMoney += 2;
+ removeItem();
+ }
+ // CIGARETTE WARNING: Next shot does no damage for both players
+ else if (itemId === 'cigaretteWarning') {
+ game.filterActive = true;
+ game.enemyFilterActive = true;
+ removeItem();
+ }
+ // CIGARETTE BARCODE: Randomly set all chambers to blank or live
+ else if (itemId === 'cigaretteBarcode') {
+ for (var i = 0; i < revolver.chambers.length; i++) {
+ revolver.chambers[i].setType(Math.random() < 0.5 ? 'blank' : 'live');
+ }
+ removeItem();
+ }
+ // CIGARETTE SERIAL: Next shot is a blank for both players
+ else if (itemId === 'cigaretteSerial') {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('blank');
+ removeItem();
+ }
+ // CIGARETTE BATCH: Next shot is a live for both players
+ else if (itemId === 'cigaretteBatch') {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('live');
+ removeItem();
+ }
+ // CIGARETTE DATE: Both players skip next turn
+ else if (itemId === 'cigaretteDate') {
+ game.skipPlayerTurn = true;
+ game.skipEnemyTurn = true;
+ removeItem();
+ }
+ // CIGARETTE FACTORY: Both players fully heal
+ else if (itemId === 'cigaretteFactory') {
+ playerHealth = maxHealth;
+ enemyHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ removeItem();
+ }
+ // CIGARETTE COUNTRY: Both players lose 1 HP
+ else if (itemId === 'cigaretteCountry') {
+ if (playerHealth > 1) {
+ playerHealth--;
+ playerHealthBar.flashDamage();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth > 1) {
+ enemyHealth--;
+ enemyHealthBar.flashDamage();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE IMPORT: Player gains 2 money
+ else if (itemId === 'cigaretteImport') {
+ if (!isEnemy) playerMoney += 2;
+ removeItem();
+ }
+ // CIGARETTE EXPORT: Enemy gains 2 money
+ else if (itemId === 'cigaretteExport') {
+ if (isEnemy) enemyMoney += 2;
+ removeItem();
+ }
+ // CIGARETTE DUTY: Both players lose 1 money
+ else if (itemId === 'cigaretteDuty') {
+ if (playerMoney > 0) playerMoney--;
+ if (enemyMoney > 0) enemyMoney--;
+ removeItem();
+ }
+ // CIGARETTE TAR: Next shot does double damage for both players
+ else if (itemId === 'cigaretteTar') {
+ game.buckshotActive = true;
+ game.enemyBuckshotActive = true;
+ removeItem();
+ }
+ // CIGARETTE NICOTINE: Next shot does no damage for both players
+ else if (itemId === 'cigaretteNicotine') {
+ game.filterActive = true;
+ game.enemyFilterActive = true;
+ removeItem();
+ }
+ // CIGARETTE CARBON MONOXIDE: Both players lose 1 HP
+ else if (itemId === 'cigaretteCarbonMonoxide') {
+ if (playerHealth > 1) {
+ playerHealth--;
+ playerHealthBar.flashDamage();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth > 1) {
+ enemyHealth--;
+ enemyHealthBar.flashDamage();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE ADDITIVE: Next shot is a blank for both players
+ else if (itemId === 'cigaretteAdditive') {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('blank');
+ removeItem();
+ }
+ // CIGARETTE FLAVOR: Next shot is a live for both players
+ else if (itemId === 'cigaretteFlavor') {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('live');
+ removeItem();
+ }
+ // CIGARETTE MENTHOL: Both players heal 1 HP
+ else if (itemId === 'cigaretteMenthol') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE CLOVE: Next shot is skipped for both players
+ else if (itemId === 'cigaretteClove') {
+ game.skipPlayerTurn = true;
+ game.skipEnemyTurn = true;
+ removeItem();
+ }
+ // CIGARETTE HERBAL: Both players heal 2 HP
+ else if (itemId === 'cigaretteHerbal') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE ORGANIC: Both players heal 1 HP
+ else if (itemId === 'cigaretteOrganic') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE LIGHT: Next shot does half damage for both players
+ else if (itemId === 'cigaretteLight') {
+ if (!isEnemy) {
+ game.lightActive = true;
+ } else {
+ game.enemyLightActive = true;
+ }
+ removeItem();
+ }
+ // CIGARETTE ULTRALIGHT: Next shot does no damage for both players
+ else if (itemId === 'cigaretteUltraLight') {
+ game.filterActive = true;
+ game.enemyFilterActive = true;
+ removeItem();
+ }
+ // CIGARETTE SLIM: Next shot is a blank for both players
+ else if (itemId === 'cigaretteSlim') {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('blank');
+ removeItem();
+ }
+ // CIGARETTE SUPERSLIM: Next shot is a blank for both players
+ else if (itemId === 'cigaretteSuperSlim') {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('blank');
+ removeItem();
+ }
+ // CIGARETTE MINI: Next shot is a blank for both players
+ else if (itemId === 'cigaretteMini') {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('blank');
+ removeItem();
+ }
+ // CIGARETTE KING SIZE: Next shot is a live for both players
+ else if (itemId === 'cigaretteKingSize') {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('live');
+ removeItem();
+ }
+ // CIGARETTE 100s: Next shot is a live for both players
+ else if (itemId === 'cigarette100s') {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('live');
+ removeItem();
+ }
+ // CIGARETTE 120s: Next shot is a live for both players
+ else if (itemId === 'cigarette120s') {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('live');
+ removeItem();
+ }
+ // CIGARETTE LONG: Next shot is a live for both players
+ else if (itemId === 'cigaretteLong') {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('live');
+ removeItem();
+ }
+ // CIGARETTE SHORT: Next shot is a blank for both players
+ else if (itemId === 'cigaretteShort') {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('blank');
+ removeItem();
+ }
+ // CIGARETTE REGULAR: No effect (placeholder)
+ else if (itemId === 'cigaretteRegular') {
+ removeItem();
+ }
+ // CIGARETTE SPECIAL: Next shot is a live for both players
+ else if (itemId === 'cigaretteSpecial') {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('live');
+ removeItem();
+ }
+ // CIGARETTE LIMITED: Next shot is a blank for both players
+ else if (itemId === 'cigaretteLimited') {
+ var idx = revolver.currentChamber;
+ revolver.chambers[idx].setType('blank');
+ removeItem();
+ }
+ // CIGARETTE EDITION: Shuffle all chambers
+ else if (itemId === 'cigaretteEdition') {
+ shuffle(revolverChambers);
+ revolver.setChambers(revolverChambers);
+ removeItem();
+ }
+ // CIGARETTE VINTAGE: Both players heal 1 HP
+ else if (itemId === 'cigaretteVintage') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE CLASSIC: Both players heal 1 HP
+ else if (itemId === 'cigaretteClassic') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE PREMIUM: Both players heal 2 HP
+ else if (itemId === 'cigarettePremium') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE GOLD: Both players gain 5 money
+ else if (itemId === 'cigaretteGold') {
+ playerMoney += 5;
+ enemyMoney += 5;
+ removeItem();
+ }
+ // CIGARETTE SILVER: Both players gain 3 money
+ else if (itemId === 'cigaretteSilver') {
+ playerMoney += 3;
+ enemyMoney += 3;
+ removeItem();
+ }
+ // CIGARETTE PLATINUM: Both players gain 10 money
+ else if (itemId === 'cigarettePlatinum') {
+ playerMoney += 10;
+ enemyMoney += 10;
+ removeItem();
+ }
+ // CIGARETTE DIAMOND: Both players fully heal and gain 10 money
+ else if (itemId === 'cigaretteDiamond') {
+ playerHealth = maxHealth;
+ enemyHealth = maxHealth;
+ playerMoney += 10;
+ enemyMoney += 10;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ removeItem();
+ }
+ // CIGARETTE RUBY: Both players lose 2 HP
+ else if (itemId === 'cigaretteRuby') {
+ if (playerHealth > 2) {
+ playerHealth -= 2;
+ playerHealthBar.flashDamage();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth > 2) {
+ enemyHealth -= 2;
+ enemyHealthBar.flashDamage();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE SAPPHIRE: Both players heal 2 HP
+ else if (itemId === 'cigaretteSapphire') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE EMERALD: Both players heal 3 HP
+ else if (itemId === 'cigaretteEmerald') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 3;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 3;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE PEARL: Both players heal 1 HP
+ else if (itemId === 'cigarettePearl') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE CRYSTAL: Both players heal 2 HP
+ else if (itemId === 'cigaretteCrystal') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE OPAL: Both players heal 1 HP
+ else if (itemId === 'cigaretteOpal') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE JADE: Both players heal 2 HP
+ else if (itemId === 'cigaretteJade') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE AMBER: Both players heal 1 HP
+ else if (itemId === 'cigaretteAmber') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE TOPAZ: Both players heal 2 HP
+ else if (itemId === 'cigaretteTopaz') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE GARNET: Both players lose 1 HP
+ else if (itemId === 'cigaretteGarnet') {
+ if (playerHealth > 1) {
+ playerHealth--;
+ playerHealthBar.flashDamage();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth > 1) {
+ enemyHealth--;
+ enemyHealthBar.flashDamage();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE TURQUOISE: Both players heal 1 HP
+ else if (itemId === 'cigaretteTurquoise') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE ONYX: Both players lose 2 HP
+ else if (itemId === 'cigaretteOnyx') {
+ if (playerHealth > 2) {
+ playerHealth -= 2;
+ playerHealthBar.flashDamage();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth > 2) {
+ enemyHealth -= 2;
+ enemyHealthBar.flashDamage();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE OBSIDIAN: Both players lose 1 HP
+ else if (itemId === 'cigaretteObsidian') {
+ if (playerHealth > 1) {
+ playerHealth--;
+ playerHealthBar.flashDamage();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth > 1) {
+ enemyHealth--;
+ enemyHealthBar.flashDamage();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE QUARTZ: Both players heal 1 HP
+ else if (itemId === 'cigaretteQuartz') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE AGATE: Both players heal 2 HP
+ else if (itemId === 'cigaretteAgate') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE JASPER: Both players heal 1 HP
+ else if (itemId === 'cigaretteJasper') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE LAPIS: Both players heal 2 HP
+ else if (itemId === 'cigaretteLapis') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE MALACHITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteMalachite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE MOONSTONE: Both players heal 2 HP
+ else if (itemId === 'cigaretteMoonstone') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE SUNSTONE: Both players heal 1 HP
+ else if (itemId === 'cigaretteSunstone') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE TIGEREYE: Both players heal 2 HP
+ else if (itemId === 'cigaretteTigerEye') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE ZIRCON: Both players heal 1 HP
+ else if (itemId === 'cigaretteZircon') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE SPINEL: Both players heal 2 HP
+ else if (itemId === 'cigaretteSpinel') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE TOURMALINE: Both players heal 1 HP
+ else if (itemId === 'cigaretteTourmaline') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE PERIDOT: Both players heal 2 HP
+ else if (itemId === 'cigarettePeridot') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE ALEXANDRITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteAlexandrite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE TANZANITE: Both players heal 2 HP
+ else if (itemId === 'cigaretteTanzanite') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE MORGANITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteMorganite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE AQUAMARINE: Both players heal 2 HP
+ else if (itemId === 'cigaretteAquamarine') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE CITRINE: Both players heal 1 HP
+ else if (itemId === 'cigaretteCitrine') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE HELIODOR: Both players heal 2 HP
+ else if (itemId === 'cigaretteHeliodor') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE KUNZITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteKunzite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE LEPIDOLITE: Both players heal 2 HP
+ else if (itemId === 'cigaretteLepidolite') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE RHODONITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteRhodonite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE SODALITE: Both players heal 2 HP
+ else if (itemId === 'cigaretteSodalite') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE SUGILITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteSugilite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE TOPAZOLITE: Both players heal 2 HP
+ else if (itemId === 'cigaretteTopazolite') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE TSAVORITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteTsavorite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE VARISCITE: Both players heal 2 HP
+ else if (itemId === 'cigaretteVariscite') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE ZOISITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteZoisite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE ANDALUSITE: Both players heal 2 HP
+ else if (itemId === 'cigaretteAndalusite') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE APATITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteApatite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE AXINITE: Both players heal 2 HP
+ else if (itemId === 'cigaretteAxinite') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE BENITOITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteBenitoite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE BERYL: Both players heal 2 HP
+ else if (itemId === 'cigaretteBeryl') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE CASSITERITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteCassiterite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE CHALCEDONY: Both players heal 2 HP
+ else if (itemId === 'cigaretteChalcedony') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE CHRYSOBERYL: Both players heal 1 HP
+ else if (itemId === 'cigaretteChrysoberyl') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE DANBURITE: Both players heal 2 HP
+ else if (itemId === 'cigaretteDanburite') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE DIOPSIDE: Both players heal 1 HP
+ else if (itemId === 'cigaretteDiopside') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE DUMORTIERITE: Both players heal 2 HP
+ else if (itemId === 'cigaretteDumortierite') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE ENSTATITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteEnstatite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE EPIDOTE: Both players heal 2 HP
+ else if (itemId === 'cigaretteEpidote') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE FLUORITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteFluorite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE GOSHENITE: Both players heal 2 HP
+ else if (itemId === 'cigaretteGoshenite') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE HACKMANITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteHackmanite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE HIDDENITE: Both players heal 2 HP
+ else if (itemId === 'cigaretteHiddenite') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE IOLITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteIolite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE KYANITE: Both players heal 2 HP
+ else if (itemId === 'cigaretteKyanite') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE LABRADORITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteLabradorite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE LARIMAR: Both players heal 2 HP
+ else if (itemId === 'cigaretteLarimar') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE NEPHRITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteNephrite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE PETALITE: Both players heal 2 HP
+ else if (itemId === 'cigarettePetalite') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE PREHNITE: Both players heal 1 HP
+ else if (itemId === 'cigarettePrehnite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE SCAPOLITE: Both players heal 2 HP
+ else if (itemId === 'cigaretteScapolite') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE SERPENTINE: Both players heal 1 HP
+ else if (itemId === 'cigaretteSerpentine') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE SMITHSONITE: Both players heal 2 HP
+ else if (itemId === 'cigaretteSmithsonite') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE SPESSARTITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteSpessartite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE SPHENE: Both players heal 2 HP
+ else if (itemId === 'cigaretteSphene') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE STAUROLITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteStaurolite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE SUNSTONE: Both players heal 2 HP
+ else if (itemId === 'cigaretteSunstone') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE TEKTITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteTektite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE THULITE: Both players heal 2 HP
+ else if (itemId === 'cigaretteThulite') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE UVAROVITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteUvarovite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE VESUVIANITE: Both players heal 2 HP
+ else if (itemId === 'cigaretteVesuvianite') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE WULFENITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteWulfenite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE ZIRCON: Both players heal 2 HP
+ else if (itemId === 'cigaretteZircon') {
+ if (playerHealth < maxHealth) {
+ playerHealth += 2;
+ if (playerHealth > maxHealth) playerHealth = maxHealth;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth += 2;
+ if (enemyHealth > maxHealth) enemyHealth = maxHealth;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
+ // CIGARETTE ZOISITE: Both players heal 1 HP
+ else if (itemId === 'cigaretteZoisite') {
+ if (playerHealth < maxHealth) {
+ playerHealth++;
+ playerHealthBar.flashHeal();
+ playerHealthBar.setHealth(playerHealth);
+ }
+ if (enemyHealth < maxHealth) {
+ enemyHealth++;
+ enemyHealthBar.flashHeal();
+ enemyHealthBar.setHealth(enemyHealth);
+ }
+ removeItem();
+ }
// Add more items here as needed
updateItems();
updateUI();
}
Revovler silahının bir mermi kovanı . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Beyaz bir kare ama içi boş olan . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
"!" Letter. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat