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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'game.addChild(projectile);' Line Number: 289
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add more cubes like gold diamond etc
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'game.addChild(self.healthBarContainer);' Line Number: 219
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'game.addChild(self.healthBarContainer);' Line Number: 219
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'game.addChild(self.healthBarContainer);' Line Number: 217
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'game.addChild(self.healthBarContainer);' Line Number: 217
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'game.addChild(self.healthBarContainer);' Line Number: 217
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There is a bug in the boss fight, it says error addchild etc. fix that bug
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'game.addChild(self.healthBarContainer);' Line Number: 216
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'game.addChild(self.healthBarContainer);' Line Number: 217
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'game.addChild(self.healthBarContainer);' Line Number: 217
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change the bosses face and fix the health bar and have different phases of the boss, have 3 different phases and make the boss's health bar at the top so that it is visible when the boss comes
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'var angle = Math.atan2(player.y - self.y, player.x - self.x);' Line Number: 142
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Make the boss a little better, let his type be different and let us have a health bar and the boss's health bar is crooked, fix that too and in the boss fight, all the green and red hearts will be scared and run away and then watch us ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'var dx = target.x - self.x;' Line Number: 521
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When you reach the final 2500 points, there will be a boss fight and when you win, all the cups will be saved and there will be enemies and then suddenly an alien will appear on the screen and it will say to be continued
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Let the game be finalized when you reach 5500 points instead of 50 levels.
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Let's develop the game more and level up etc., let's earn weapons etc. as we level up for every 100 points and let's have different cups to collect, for example 20 point or 30 point cups and let's see these as we level up
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'timerText.style.fill = 0x2ecc71;' Line Number: 392
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Edit the game assests, make the main character's face visible and how many points we have at the moment, make the obstacles have faces and make the graphics better, make the background colorful ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
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Cube Collector
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Here’s the idea in English: Game Concept: "Collect the Cubes" Gameplay: The player controls a square (character) on the screen and the goal is to collect randomly placed small cubes. The cubes will appear at different locations each time, and the player gains points by collecting them. Mechanics: The player moves the square up, down, left, or right using arrow keys or touch controls. The cubes will randomly appear on the screen, and the player needs to collect them. Over time, the speed of the cubes increases, or more obstacles might appear on the screen, challenging the player to stay alert. Each collected cube earns the player a point. The game can either last for a set amount of time or end once the player reaches a specific score. Extra Features: Obstacles: Moving obstacles on the screen could limit the player's movement area or cause the game to end if hit. Time Limit: The player earns more points for collecting cubes within a certain time frame. Scoreboard: A high score table could be added to track the best scores. It’s a simple game, but with increasing difficulty, it can keep players engaged and challenged.
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
}); /****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});