Code edit (1 edits merged)
Please save this source code
User prompt
Compilation error[19]:Plugins failed to load fix this error
Code edit (1 edits merged)
Please save this source code
User prompt
Compilation error[19]:Plugins failed to load fix this error
Code edit (1 edits merged)
Please save this source code
User prompt
There is ground's assets in the start button, remove it and leave only the button assets
User prompt
Let the assets of buttons like start menu be the buton assets.
User prompt
Start button and menu should be with stone assets
Code edit (3 edits merged)
Please save this source code
User prompt
Compilation error[18]:Plugins failed to load fix this error
User prompt
Compilation error[18]: Plugins failed to load fix this error
User prompt
When the bird hits the pipe, it falls to the ground.
User prompt
Compilation error[17]: Plugins failed to load fix this error
User prompt
Compilation error[18]: Plugins failed to load fix this error
User prompt
The ground covers the entire bottom of the screen so that I don't see it disappear or arrive.
User prompt
ground is disappearing, fix it, let ground come with us
User prompt
Compilation error [17]: Plugins failed to load solve your error
Code edit (1 edits merged)
Please save this source code
User prompt
Compilation error [18]: Plugins failed to load.
Code edit (1 edits merged)
Please save this source code
User prompt
Compilation error [18]: Plugins failed to load
User prompt
Compilation error [18]: Plugins failed to load
User prompt
Error [18]
User prompt
Make the bird and the pipes bigger they are too small
Code edit (1 edits merged)
Please save this source code
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
// Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdSprite = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = birdSprite.width;
self.height = birdSprite.height;
self.vy = 0;
self.gravity = 1.2;
self.flapStrength = -22;
self.alive = true;
self.rotation = 0;
self.flap = function () {
if (!self.alive) return;
self.vy = self.flapStrength;
LK.getSound('flap').play();
};
self.die = function () {
self.alive = false;
};
self.update = function () {
// Always track lastY and lastX for event/collision tracking
if (typeof self.lastY === "undefined") self.lastY = self.y;
if (typeof self.lastX === "undefined") self.lastX = self.x;
self.lastY = self.y;
self.lastX = self.x;
if (!self.alive) return;
self.vy += self.gravity;
self.y += self.vy;
// Clamp rotation between -0.5 and 1.0 radians
var targetRot = Math.max(-0.5, Math.min(1.0, self.vy / 30));
self.rotation += (targetRot - self.rotation) * 0.2;
};
return self;
});
// Cloud class
var Cloud = Container.expand(function () {
var self = Container.call(this);
var cloudSprite = self.attachAsset('cloud', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2 + Math.random() * 2;
self.update = function () {
self.x -= self.speed;
};
self.isOffScreen = function () {
return self.x < -cloudSprite.width / 2;
};
return self;
});
// PipePair class
var PipePair = Container.expand(function () {
var self = Container.call(this);
self.passed = false;
self.speed = 10;
self.gap = 480; // vertical gap between pipes (increased for bigger pipes)
self.pipeWidth = 208;
self.pipeHeight = 1280;
// Randomize gap position
var minY = 400;
var maxY = 2732 - 112 - 200 - self.gap; // leave space for ground
var gapY = minY + Math.floor(Math.random() * (maxY - minY));
// Top pipe
var topPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 1.0,
x: 0,
y: gapY
});
// Bottom pipe (flipped)
var bottomPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0.0,
x: 0,
y: gapY + self.gap,
flipY: 1
});
self.topPipe = topPipe;
self.bottomPipe = bottomPipe;
self.width = self.pipeWidth;
self.height = self.pipeHeight * 2 + self.gap;
self.update = function () {
self.x -= self.speed;
};
self.isOffScreen = function () {
return self.x < -self.pipeWidth / 2;
};
self.checkPass = function (bird) {
if (!self.passed && self.x + self.pipeWidth / 2 < bird.x) {
self.passed = true;
return true;
}
return false;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x70c5ce // Flappy Bird sky blue
});
/****
* Game Code
****/
// Music (not used, but placeholder for future)
// SFX
// Cloud (white, pixel-art, 128x64)
// Background (sky blue, pixel-art, 2048x2732)
// Ground (pixel-art, 2048x112)
// Pipe (green, pixel-art, 104x640, vertical, top and bottom use same asset, flipY for bottom)
// Bird (yellow, pixel-art style, 48x34)
// Game constants
var GAME_STATE = {
MENU: 0,
READY: 1,
PLAY: 2,
GAMEOVER: 3
};
var state = GAME_STATE.MENU;
var pipes = [];
var clouds = [];
var bird = null;
var ground = null;
var bg = null;
var score = 0;
var best = storage.best || 0;
var scoreTxt = null;
var bestTxt = null;
var groundY = 2732 - 112;
var pipeTimer = 0;
var cloudTimer = 0;
var menuGroup = null;
var gameOverGroup = null;
var tapToStartTxt = null;
var dragNode = null;
// --- Setup background ---
bg = LK.getAsset('bg', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
});
game.addChild(bg);
// --- Setup clouds ---
function spawnCloud() {
var c = new Cloud();
c.x = 2048 + 100 + Math.random() * 400;
c.y = 200 + Math.random() * 800;
clouds.push(c);
game.addChild(c);
}
// --- Setup ground ---
ground = LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
x: 0,
y: groundY
});
game.addChild(ground);
// --- Setup bird ---
bird = new Bird();
bird.x = 700;
bird.y = 1366;
game.addChild(bird);
// --- Setup score text ---
scoreTxt = new Text2('0', {
size: 180,
fill: 0xFFF700,
font: "Impact"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// --- Setup best score text (for game over) ---
bestTxt = new Text2('', {
size: 90,
fill: 0xFFFFFF,
font: "Impact"
});
bestTxt.anchor.set(0.5, 0);
// --- Setup menu group ---
menuGroup = new Container();
var titleTxt = new Text2('FLAPPY BIRD', {
size: 200,
fill: 0xFFF700,
font: "Impact"
});
titleTxt.anchor.set(0.5, 0.5);
titleTxt.x = 2048 / 2;
titleTxt.y = 700;
menuGroup.addChild(titleTxt);
var startBtn = new Text2('START', {
size: 140,
fill: 0xFFFFFF,
font: "Impact"
});
startBtn.anchor.set(0.5, 0.5);
startBtn.x = 2048 / 2;
startBtn.y = 1200;
menuGroup.addChild(startBtn);
var copyrightTxt = new Text2('© Flappy Bird', {
size: 60,
fill: 0xFFFFFF,
font: "Impact"
});
copyrightTxt.anchor.set(0.5, 0.5);
copyrightTxt.x = 2048 / 2;
copyrightTxt.y = 2732 - 60;
menuGroup.addChild(copyrightTxt);
game.addChild(menuGroup);
// --- Setup tap to start text ---
tapToStartTxt = new Text2('TAP TO START', {
size: 120,
fill: 0xFFFFFF,
font: "Impact"
});
tapToStartTxt.anchor.set(0.5, 0.5);
tapToStartTxt.x = 2048 / 2;
tapToStartTxt.y = 1000;
// --- Setup game over group ---
gameOverGroup = new Container();
var gameOverTxt = new Text2('GAME OVER', {
size: 180,
fill: 0xFF0000,
font: "Impact"
});
gameOverTxt.anchor.set(0.5, 0.5);
gameOverTxt.x = 2048 / 2;
gameOverTxt.y = 700;
gameOverGroup.addChild(gameOverTxt);
var scoreLabel = new Text2('SCORE', {
size: 90,
fill: 0xFFF700,
font: "Impact"
});
scoreLabel.anchor.set(0.5, 0.5);
scoreLabel.x = 2048 / 2;
scoreLabel.y = 1000;
gameOverGroup.addChild(scoreLabel);
var finalScoreTxt = new Text2('0', {
size: 140,
fill: 0xFFF700,
font: "Impact"
});
finalScoreTxt.anchor.set(0.5, 0.5);
finalScoreTxt.x = 2048 / 2;
finalScoreTxt.y = 1100;
gameOverGroup.addChild(finalScoreTxt);
var bestLabel = new Text2('BEST', {
size: 90,
fill: 0xFFFFFF,
font: "Impact"
});
bestLabel.anchor.set(0.5, 0.5);
bestLabel.x = 2048 / 2;
bestLabel.y = 1250;
gameOverGroup.addChild(bestLabel);
bestTxt.x = 2048 / 2;
bestTxt.y = 1340;
gameOverGroup.addChild(bestTxt);
var retryBtn = new Text2('RETRY', {
size: 120,
fill: 0xFFFFFF,
font: "Impact"
});
retryBtn.anchor.set(0.5, 0.5);
retryBtn.x = 2048 / 2;
retryBtn.y = 1600;
gameOverGroup.addChild(retryBtn);
var menuBtn = new Text2('MENU', {
size: 100,
fill: 0xFFFFFF,
font: "Impact"
});
menuBtn.anchor.set(0.5, 0.5);
menuBtn.x = 2048 / 2;
menuBtn.y = 1750;
gameOverGroup.addChild(menuBtn);
// --- Helper functions ---
function resetGame() {
// Remove pipes
for (var i = 0; i < pipes.length; i++) {
pipes[i].destroy();
}
pipes = [];
// Remove clouds
for (var i = 0; i < clouds.length; i++) {
clouds[i].destroy();
}
clouds = [];
// Reset bird
bird.x = 700;
bird.y = 1366;
bird.vy = 0;
bird.rotation = 0;
bird.alive = true;
// Reset score
score = 0;
scoreTxt.setText('0');
// Reset timers
pipeTimer = 0;
cloudTimer = 0;
}
function startGame() {
resetGame();
state = GAME_STATE.READY;
menuGroup.visible = false;
gameOverGroup.visible = false;
tapToStartTxt.visible = true;
LK.gui.top.addChild(tapToStartTxt);
}
function playGame() {
state = GAME_STATE.PLAY;
tapToStartTxt.visible = false;
}
function showGameOver() {
state = GAME_STATE.GAMEOVER;
finalScoreTxt.setText(score);
if (score > best) {
best = score;
storage.best = best;
}
bestTxt.setText(best);
gameOverGroup.visible = true;
game.addChild(gameOverGroup);
LK.getSound('die').play();
}
function showMenu() {
state = GAME_STATE.MENU;
menuGroup.visible = true;
gameOverGroup.visible = false;
tapToStartTxt.visible = false;
}
// --- Event handlers ---
game.down = function (x, y, obj) {
if (state === GAME_STATE.MENU) {
// Start button
var local = startBtn.toLocal({
x: x,
y: y
}, game);
if (Math.abs(local.x) < startBtn.width / 2 && Math.abs(local.y) < startBtn.height / 2) {
startGame();
return;
}
}
if (state === GAME_STATE.READY) {
playGame();
bird.flap();
return;
}
if (state === GAME_STATE.PLAY) {
bird.flap();
return;
}
if (state === GAME_STATE.GAMEOVER) {
// Retry button
var localRetry = retryBtn.toLocal({
x: x,
y: y
}, game);
if (Math.abs(localRetry.x) < retryBtn.width / 2 && Math.abs(localRetry.y) < retryBtn.height / 2) {
startGame();
return;
}
// Menu button
var localMenu = menuBtn.toLocal({
x: x,
y: y
}, game);
if (Math.abs(localMenu.x) < menuBtn.width / 2 && Math.abs(localMenu.y) < menuBtn.height / 2) {
showMenu();
return;
}
}
};
game.move = function (x, y, obj) {
// No drag in Flappy Bird
};
game.up = function (x, y, obj) {
// No drag in Flappy Bird
};
// --- Main update loop ---
game.update = function () {
// Animate clouds
for (var i = clouds.length - 1; i >= 0; i--) {
var c = clouds[i];
c.update();
if (c.isOffScreen()) {
c.destroy();
clouds.splice(i, 1);
}
}
if (state === GAME_STATE.MENU || state === GAME_STATE.READY) {
// Spawn clouds slowly
cloudTimer++;
if (cloudTimer > 90) {
spawnCloud();
cloudTimer = 0;
}
}
if (state === GAME_STATE.READY) {
// Bird idle bobbing
bird.y = 1366 + Math.sin(LK.ticks / 15) * 40;
bird.rotation = Math.sin(LK.ticks / 30) * 0.1;
}
if (state === GAME_STATE.PLAY) {
// Clouds
cloudTimer++;
if (cloudTimer > 60) {
spawnCloud();
cloudTimer = 0;
}
// Bird physics
bird.update();
// Pipes
pipeTimer++;
if (pipeTimer > 90) {
var p = new PipePair();
p.x = 2048 + 208;
game.addChild(p);
pipes.push(p);
pipeTimer = 0;
}
for (var i = pipes.length - 1; i >= 0; i--) {
var p = pipes[i];
p.update();
// Check for pass
if (p.checkPass(bird)) {
score++;
scoreTxt.setText(score);
LK.getSound('point').play();
}
// Remove offscreen
if (p.isOffScreen()) {
p.destroy();
pipes.splice(i, 1);
}
}
// Collision detection
for (var i = 0; i < pipes.length; i++) {
var p = pipes[i];
// Bird bounding box
var bx = bird.x;
var by = bird.y;
var bw = bird.width * 0.7;
var bh = bird.height * 0.7;
// Top pipe
var px = p.x;
var py = p.topPipe.y;
var pw = p.pipeWidth;
var ph = p.pipeHeight;
// Top pipe rect
if (bx + bw / 2 > px - pw / 2 && bx - bw / 2 < px + pw / 2 && by - bh / 2 < py && by + bh / 2 > py - ph) {
// Hit top pipe
bird.die();
LK.getSound('hit').play();
showGameOver();
return;
}
// Bottom pipe rect
var bpy = p.bottomPipe.y;
if (bx + bw / 2 > px - pw / 2 && bx - bw / 2 < px + pw / 2 && by + bh / 2 > bpy && by - bh / 2 < bpy + ph) {
// Hit bottom pipe
bird.die();
LK.getSound('hit').play();
showGameOver();
return;
}
}
// Ground collision
if (bird.y + bird.height / 2 > groundY) {
bird.y = groundY - bird.height / 2;
bird.die();
LK.getSound('hit').play();
showGameOver();
return;
}
// Ceiling
if (bird.y - bird.height / 2 < 0) {
bird.y = bird.height / 2;
bird.vy = 0;
}
}
// Animate ground (scrolling effect)
ground.x -= 10;
if (ground.x <= -2048) ground.x += 2048;
// Show/hide UI
scoreTxt.visible = state === GAME_STATE.PLAY;
menuGroup.visible = state === GAME_STATE.MENU;
tapToStartTxt.visible = state === GAME_STATE.READY;
gameOverGroup.visible = state === GAME_STATE.GAMEOVER;
};
// --- Initial state ---
showMenu(); ===================================================================
--- original.js
+++ change.js
cloudy. In-Game asset. 2d. High contrast. No shadows
realistic mixed city. In-Game asset. 2d. High contrast. No shadows
Ground asphalt white striped road. In-Game asset. 2d. High contrast. No shadows
black block. In-Game asset. 2d. High contrast. No shadows
thin upward long muslim prayer beads. In-Game asset. 2d. High contrast. No shadows
Cartoon-style head of a “keko” character inspired by Turkish street culture. The sides of his hair are shaved short, and the top is longer with volume. A clear razor line is cut into the left side of his hair. He has a thin mustache, thick eyebrows, and half-closed, confident eyes. His expression is bold and slightly smug. Skin tone is tan or medium. Facial features are sharp and masculine. The style is cartoonish, not realistic. The background is simple to keep focus on the head. The head is slightly tilted forward, as if flying like in Flappy Bird. Add a playful but tough street vibe.. In-Game asset. 2d. High contrast. No shadows
Cartoon-style head of a “keko” character inspired by Turkish street style. The sides of his hair are shaved short, the top is longer and voluminous. A sharp razor line is cut into the left side of his hair. He has a thin mustache and a neatly trimmed beard along the jawline. Thick eyebrows and half-closed, confident eyes give him a bold, slightly smug expression. Skin tone is tan or medium. His face has sharp, masculine features. The style is cartoonish, not photorealistic. Background is minimal to keep focus on the character’s head. The head is slightly tilted forward, as if ready to fly like in Flappy Bird. Overall vibe is playful but with a tough, urban edge.. In-Game asset. 2d. High contrast. No shadows