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Delete the light bulb and side light effect just make it Pretend to increase the brightness
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Side light(?) efrects ar bad make them better like there is real light bulbs and lighting there
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Oyuna dhaa çok vfx ekle
Code edit (1 edits merged)
Please save this source code
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Made a (screen flashing but from the sides) when game comes near to the end (like 1k points away)
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Add more vfk
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Make notes hitbox bigger
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Tıklama zamanını büyüt (mavi alan)
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Oyunu geliştir baya uzun süre boyunce geliştir her şeyini geliştir ben bir işim çıktı gelicem ben gleehe kadar dediğim gibi her şeyi geliştir oyunu daha zevkli yapacak şeyleri ekle
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(effectGraphics.scale, {' Line Number: 31 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Oynarken zevk alacağın upit de populer olacak müzik temalo bir oyun yap
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Oyunu sil sıfırdan başlıyoruz
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Oyun oynanmıyor
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Oyun bozuk hata ayıklama yap
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Hala hareket etmiyor hareket etme mekaniğini mobil halde yap
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Hareket edilmiyor
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Oyunu çalıştır
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Devam et
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Color Splash Maze
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Bana güzel bir oyun oluştur
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var HitEffect = Container.expand(function () {
var self = Container.call(this);
var effectGraphics = self.attachAsset('perfectHit', {
anchorX: 0.5,
anchorY: 0.5
});
self.init = function (x, y) {
self.x = x;
self.y = y;
effectGraphics.alpha = 1;
effectGraphics.scale.x = 0.5;
effectGraphics.scale.y = 0.5;
tween(effectGraphics.scale, {
x: 1.5,
y: 1.5
}, {
duration: 300,
easing: tween.easeOut
});
tween(effectGraphics, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
self.destroy();
}
});
};
return self;
});
var MusicNote = Container.expand(function () {
var self = Container.call(this);
var noteGraphics = self.attachAsset('musicNote', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.lane = 0;
self.isPerfect = false;
self.lastY = 0;
self.init = function (laneIndex) {
self.lane = laneIndex;
self.x = 256 + laneIndex * 512;
self.y = -100;
self.lastY = self.y;
// Random color for each note
var colors = [0xff1493, 0x00ff00, 0xffff00, 0xff4500];
noteGraphics.tint = colors[Math.floor(Math.random() * colors.length)];
};
self.update = function () {
self.lastY = self.y;
self.y += self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
game.setBackgroundColor(0x1a1a2e);
var notes = [];
var score = 0;
var combo = 0;
var maxCombo = 0;
var hitZoneY = 2200;
var noteSpawnTimer = 0;
var gameStarted = false;
// Fever mode variables
var feverActive = false;
var feverGauge = 0;
var feverGaugeMax = 1000;
var feverTimer = 0;
var feverBar = null;
var feverBarBg = null;
// Create hit zone
var hitZone = game.addChild(LK.getAsset('hitZone', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: hitZoneY,
alpha: 0.3
}));
// Score display
var scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Combo display
var comboTxt = new Text2('Combo: 0', {
size: 60,
fill: 0xFFFF00
});
comboTxt.anchor.set(0.5, 0);
comboTxt.y = 100;
LK.gui.top.addChild(comboTxt);
// Instructions
var instructionTxt = new Text2('Tap the notes when they reach the blue zone!', {
size: 50,
fill: 0xFFFFFF
});
instructionTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(instructionTxt);
// Fever Bar UI
feverBarBg = new Text2('', {
size: 1,
fill: 0x000000
});
feverBarBg.width = 600;
feverBarBg.height = 40;
feverBarBg.x = 1024 - 300;
feverBarBg.y = 180;
feverBarBg.alpha = 0.4;
LK.gui.top.addChild(feverBarBg);
feverBar = new Text2('', {
size: 1,
fill: 0xffd700
});
feverBar.width = 0;
feverBar.height = 40;
feverBar.x = 1024 - 300;
feverBar.y = 180;
feverBar.alpha = 0.8;
LK.gui.top.addChild(feverBar);
var feverTxt = new Text2('FEVER', {
size: 40,
fill: 0xffd700
});
feverTxt.anchor.set(0.5, 0.5);
feverTxt.x = 1024;
feverTxt.y = 200;
LK.gui.top.addChild(feverTxt);
// Start game after 2 seconds
LK.setTimeout(function () {
instructionTxt.visible = false;
gameStarted = true;
LK.playMusic('gameMusic');
}, 2000);
// Touch handler
game.down = function (x, y, obj) {
if (!gameStarted) return;
// Determine which lane was tapped
var lane = Math.floor(x / 512);
if (lane > 3) lane = 3;
// Check for hit
var hitNote = false;
for (var i = notes.length - 1; i >= 0; i--) {
var note = notes[i];
if (note.lane === lane && Math.abs(note.y - hitZoneY) < 100) {
// Hit!
hitNote = true;
var baseScore = 100;
combo++;
if (combo > maxCombo) maxCombo = combo;
// Perfect hit bonus
if (Math.abs(note.y - hitZoneY) < 30) {
baseScore += 50;
var effect = game.addChild(new HitEffect());
effect.init(note.x, note.y);
// Increase fever gauge on perfect
feverGauge += 120;
if (feverGauge > feverGaugeMax) feverGauge = feverGaugeMax;
} else {
feverGauge += 40;
if (feverGauge > feverGaugeMax) feverGauge = feverGaugeMax;
}
// Bonus note
if (note.isBonus) {
baseScore += 100;
}
// Long note
if (note.isLong && Math.abs(note.y - hitZoneY) < 30) {
baseScore += 100;
}
// Fever mode bonus
if (feverActive) {
baseScore *= 2;
}
score += baseScore;
LK.getSound('hitSound').play();
// Flash the note before destroying
LK.effects.flashObject(note, 0xffffff, 200);
LK.setTimeout(function () {
note.destroy();
}, 200);
notes.splice(i, 1);
break;
}
}
if (!hitNote) {
// Miss!
combo = 0;
LK.getSound('missSound').play();
LK.effects.flashScreen(0xff0000, 200);
}
// Update UI
scoreTxt.setText('Score: ' + score);
comboTxt.setText('Combo: ' + combo);
// Win condition
if (score >= 5000) {
feverActive = false;
feverGauge = 0;
feverTimer = 0;
feverBar.width = 0;
hitZone.alpha = 0.3;
LK.showYouWin();
}
};
// Game update loop
game.update = function () {
if (!gameStarted) return;
// Spawn notes
noteSpawnTimer++;
if (noteSpawnTimer > 45) {
noteSpawnTimer = 0;
var laneIdx = Math.floor(Math.random() * 4);
var note = game.addChild(new MusicNote());
note.init(laneIdx);
// 10% chance to spawn a bonus note (worth more points)
if (Math.random() < 0.1) {
note.isBonus = true;
note.attachAsset('perfectHit', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
alpha: 0.3
});
note.speed = 10;
}
// 10% chance to spawn a long note (slower, worth more if hit perfectly)
if (Math.random() < 0.1) {
note.isLong = true;
note.speed = 4;
}
notes.push(note);
}
// Check for missed notes
for (var i = notes.length - 1; i >= 0; i--) {
var note = notes[i];
// Check if note passed the hit zone
if (note.lastY <= hitZoneY + 100 && note.y > hitZoneY + 100) {
// Missed!
combo = 0;
LK.getSound('missSound').play();
comboTxt.setText('Combo: ' + combo);
}
// Remove notes that are off screen
if (note.y > 2832) {
note.destroy();
notes.splice(i, 1);
}
}
// Fever mode logic
if (feverActive) {
feverTimer--;
feverGauge -= 2;
if (feverGauge < 0) feverGauge = 0;
// Add a pulsing effect to the hit zone during fever
hitZone.alpha = 0.5 + 0.2 * Math.sin(LK.ticks / 5);
if (feverTimer <= 0 || feverGauge <= 0) {
feverActive = false;
feverTimer = 0;
hitZone.alpha = 0.3;
// End fever visual
LK.effects.flashScreen(0x1a1a2e, 400);
}
} else if (feverGauge >= feverGaugeMax) {
feverActive = true;
feverTimer = 360; // 6 seconds at 60fps
// Fever visual
LK.effects.flashScreen(0xffd700, 400);
hitZone.alpha = 0.7;
}
// Update fever bar UI
feverBar.width = Math.floor(feverGauge / feverGaugeMax * 600);
// Game over if too many misses
if (notes.length > 10) {
feverActive = false;
feverGauge = 0;
feverTimer = 0;
feverBar.width = 0;
hitZone.alpha = 0.3;
LK.showGameOver();
}
}; ===================================================================
--- original.js
+++ change.js
Only the note no background
Delete the background only the note
The same note without the background only change is it will be green
Same note no background only change is it will be pink
Same note no background but orange
Same note no background but it will be purple
Patlama efekti. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat