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Delete the light bulb and side light effect just make it Pretend to increase the brightness
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Side light(?) efrects ar bad make them better like there is real light bulbs and lighting there
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Oyuna dhaa çok vfx ekle
Code edit (1 edits merged)
Please save this source code
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Made a (screen flashing but from the sides) when game comes near to the end (like 1k points away)
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Add more vfk
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Make notes hitbox bigger
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Tıklama zamanını büyüt (mavi alan)
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Oyunu geliştir baya uzun süre boyunce geliştir her şeyini geliştir ben bir işim çıktı gelicem ben gleehe kadar dediğim gibi her şeyi geliştir oyunu daha zevkli yapacak şeyleri ekle
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(effectGraphics.scale, {' Line Number: 31 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Oynarken zevk alacağın upit de populer olacak müzik temalo bir oyun yap
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Oyunu sil sıfırdan başlıyoruz
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Oyun oynanmıyor
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Oyun bozuk hata ayıklama yap
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Hala hareket etmiyor hareket etme mekaniğini mobil halde yap
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Hareket edilmiyor
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Oyunu çalıştır
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Devam et
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Color Splash Maze
Initial prompt
Bana güzel bir oyun oluştur
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var HitEffect = Container.expand(function () { var self = Container.call(this); var effectGraphics = self.attachAsset('perfectHit', { anchorX: 0.5, anchorY: 0.5 }); self.init = function (x, y) { self.x = x; self.y = y; effectGraphics.alpha = 1; effectGraphics.scale.x = 0.5; effectGraphics.scale.y = 0.5; tween.to(effectGraphics.scale, { x: 1.5, y: 1.5 }, 300); tween.to(effectGraphics, { alpha: 0 }, 300).onComplete(function () { self.destroy(); }); }; return self; }); var MusicNote = Container.expand(function () { var self = Container.call(this); var noteGraphics = self.attachAsset('musicNote', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.lane = 0; self.isPerfect = false; self.lastY = 0; self.init = function (laneIndex) { self.lane = laneIndex; self.x = 256 + laneIndex * 512; self.y = -100; self.lastY = self.y; // Random color for each note var colors = [0xff1493, 0x00ff00, 0xffff00, 0xff4500]; noteGraphics.tint = colors[Math.floor(Math.random() * colors.length)]; }; self.update = function () { self.lastY = self.y; self.y += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ game.setBackgroundColor(0x1a1a2e); var notes = []; var score = 0; var combo = 0; var maxCombo = 0; var hitZoneY = 2200; var noteSpawnTimer = 0; var gameStarted = false; // Create hit zone var hitZone = game.addChild(LK.getAsset('hitZone', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: hitZoneY, alpha: 0.3 })); // Score display var scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Combo display var comboTxt = new Text2('Combo: 0', { size: 60, fill: 0xFFFF00 }); comboTxt.anchor.set(0.5, 0); comboTxt.y = 100; LK.gui.top.addChild(comboTxt); // Instructions var instructionTxt = new Text2('Tap the notes when they reach the blue zone!', { size: 50, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(instructionTxt); // Start game after 2 seconds LK.setTimeout(function () { instructionTxt.visible = false; gameStarted = true; LK.playMusic('gameMusic'); }, 2000); // Touch handler game.down = function (x, y, obj) { if (!gameStarted) return; // Determine which lane was tapped var lane = Math.floor(x / 512); if (lane > 3) lane = 3; // Check for hit var hitNote = false; for (var i = notes.length - 1; i >= 0; i--) { var note = notes[i]; if (note.lane === lane && Math.abs(note.y - hitZoneY) < 100) { // Hit! hitNote = true; score += 100; combo++; if (combo > maxCombo) maxCombo = combo; // Perfect hit bonus if (Math.abs(note.y - hitZoneY) < 30) { score += 50; var effect = game.addChild(new HitEffect()); effect.init(note.x, note.y); } LK.getSound('hitSound').play(); // Flash the note before destroying LK.effects.flashObject(note, 0xffffff, 200); LK.setTimeout(function () { note.destroy(); }, 200); notes.splice(i, 1); break; } } if (!hitNote) { // Miss! combo = 0; LK.getSound('missSound').play(); LK.effects.flashScreen(0xff0000, 200); } // Update UI scoreTxt.setText('Score: ' + score); comboTxt.setText('Combo: ' + combo); // Win condition if (score >= 5000) { LK.showYouWin(); } }; // Game update loop game.update = function () { if (!gameStarted) return; // Spawn notes noteSpawnTimer++; if (noteSpawnTimer > 45) { noteSpawnTimer = 0; var note = game.addChild(new MusicNote()); note.init(Math.floor(Math.random() * 4)); notes.push(note); } // Check for missed notes for (var i = notes.length - 1; i >= 0; i--) { var note = notes[i]; // Check if note passed the hit zone if (note.lastY <= hitZoneY + 100 && note.y > hitZoneY + 100) { // Missed! combo = 0; LK.getSound('missSound').play(); comboTxt.setText('Combo: ' + combo); } // Remove notes that are off screen if (note.y > 2832) { note.destroy(); notes.splice(i, 1); } } // Game over if too many misses if (notes.length > 10) { LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,190 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var HitEffect = Container.expand(function () {
+ var self = Container.call(this);
+ var effectGraphics = self.attachAsset('perfectHit', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.init = function (x, y) {
+ self.x = x;
+ self.y = y;
+ effectGraphics.alpha = 1;
+ effectGraphics.scale.x = 0.5;
+ effectGraphics.scale.y = 0.5;
+ tween.to(effectGraphics.scale, {
+ x: 1.5,
+ y: 1.5
+ }, 300);
+ tween.to(effectGraphics, {
+ alpha: 0
+ }, 300).onComplete(function () {
+ self.destroy();
+ });
+ };
+ return self;
+});
+var MusicNote = Container.expand(function () {
+ var self = Container.call(this);
+ var noteGraphics = self.attachAsset('musicNote', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 8;
+ self.lane = 0;
+ self.isPerfect = false;
+ self.lastY = 0;
+ self.init = function (laneIndex) {
+ self.lane = laneIndex;
+ self.x = 256 + laneIndex * 512;
+ self.y = -100;
+ self.lastY = self.y;
+ // Random color for each note
+ var colors = [0xff1493, 0x00ff00, 0xffff00, 0xff4500];
+ noteGraphics.tint = colors[Math.floor(Math.random() * colors.length)];
+ };
+ self.update = function () {
+ self.lastY = self.y;
+ self.y += self.speed;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0x000000
-});
\ No newline at end of file
+});
+
+/****
+* Game Code
+****/
+game.setBackgroundColor(0x1a1a2e);
+var notes = [];
+var score = 0;
+var combo = 0;
+var maxCombo = 0;
+var hitZoneY = 2200;
+var noteSpawnTimer = 0;
+var gameStarted = false;
+// Create hit zone
+var hitZone = game.addChild(LK.getAsset('hitZone', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: hitZoneY,
+ alpha: 0.3
+}));
+// Score display
+var scoreTxt = new Text2('Score: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Combo display
+var comboTxt = new Text2('Combo: 0', {
+ size: 60,
+ fill: 0xFFFF00
+});
+comboTxt.anchor.set(0.5, 0);
+comboTxt.y = 100;
+LK.gui.top.addChild(comboTxt);
+// Instructions
+var instructionTxt = new Text2('Tap the notes when they reach the blue zone!', {
+ size: 50,
+ fill: 0xFFFFFF
+});
+instructionTxt.anchor.set(0.5, 0.5);
+LK.gui.center.addChild(instructionTxt);
+// Start game after 2 seconds
+LK.setTimeout(function () {
+ instructionTxt.visible = false;
+ gameStarted = true;
+ LK.playMusic('gameMusic');
+}, 2000);
+// Touch handler
+game.down = function (x, y, obj) {
+ if (!gameStarted) return;
+ // Determine which lane was tapped
+ var lane = Math.floor(x / 512);
+ if (lane > 3) lane = 3;
+ // Check for hit
+ var hitNote = false;
+ for (var i = notes.length - 1; i >= 0; i--) {
+ var note = notes[i];
+ if (note.lane === lane && Math.abs(note.y - hitZoneY) < 100) {
+ // Hit!
+ hitNote = true;
+ score += 100;
+ combo++;
+ if (combo > maxCombo) maxCombo = combo;
+ // Perfect hit bonus
+ if (Math.abs(note.y - hitZoneY) < 30) {
+ score += 50;
+ var effect = game.addChild(new HitEffect());
+ effect.init(note.x, note.y);
+ }
+ LK.getSound('hitSound').play();
+ // Flash the note before destroying
+ LK.effects.flashObject(note, 0xffffff, 200);
+ LK.setTimeout(function () {
+ note.destroy();
+ }, 200);
+ notes.splice(i, 1);
+ break;
+ }
+ }
+ if (!hitNote) {
+ // Miss!
+ combo = 0;
+ LK.getSound('missSound').play();
+ LK.effects.flashScreen(0xff0000, 200);
+ }
+ // Update UI
+ scoreTxt.setText('Score: ' + score);
+ comboTxt.setText('Combo: ' + combo);
+ // Win condition
+ if (score >= 5000) {
+ LK.showYouWin();
+ }
+};
+// Game update loop
+game.update = function () {
+ if (!gameStarted) return;
+ // Spawn notes
+ noteSpawnTimer++;
+ if (noteSpawnTimer > 45) {
+ noteSpawnTimer = 0;
+ var note = game.addChild(new MusicNote());
+ note.init(Math.floor(Math.random() * 4));
+ notes.push(note);
+ }
+ // Check for missed notes
+ for (var i = notes.length - 1; i >= 0; i--) {
+ var note = notes[i];
+ // Check if note passed the hit zone
+ if (note.lastY <= hitZoneY + 100 && note.y > hitZoneY + 100) {
+ // Missed!
+ combo = 0;
+ LK.getSound('missSound').play();
+ comboTxt.setText('Combo: ' + combo);
+ }
+ // Remove notes that are off screen
+ if (note.y > 2832) {
+ note.destroy();
+ notes.splice(i, 1);
+ }
+ }
+ // Game over if too many misses
+ if (notes.length > 10) {
+ LK.showGameOver();
+ }
+};
\ No newline at end of file
Only the note no background
Delete the background only the note
The same note without the background only change is it will be green
Same note no background only change is it will be pink
Same note no background but orange
Same note no background but it will be purple
Patlama efekti. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat