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Delete the light bulb and side light effect just make it Pretend to increase the brightness
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Side light(?) efrects ar bad make them better like there is real light bulbs and lighting there
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Oyuna dhaa çok vfx ekle
Code edit (1 edits merged)
Please save this source code
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Made a (screen flashing but from the sides) when game comes near to the end (like 1k points away)
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Add more vfk
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Make notes hitbox bigger
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Tıklama zamanını büyüt (mavi alan)
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Oyunu geliştir baya uzun süre boyunce geliştir her şeyini geliştir ben bir işim çıktı gelicem ben gleehe kadar dediğim gibi her şeyi geliştir oyunu daha zevkli yapacak şeyleri ekle
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(effectGraphics.scale, {' Line Number: 31 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Oynarken zevk alacağın upit de populer olacak müzik temalo bir oyun yap
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Oyunu sil sıfırdan başlıyoruz
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Oyun oynanmıyor
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Oyun bozuk hata ayıklama yap
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Hala hareket etmiyor hareket etme mekaniğini mobil halde yap
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Hareket edilmiyor
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Oyunu çalıştır
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Devam et
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Color Splash Maze
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Bana güzel bir oyun oluştur
/**** * Classes ****/ // Paint Ball (Player) class var ColorBall = Container.expand(function () { var self = Container.call(this); // Attach a colored ellipse as the paint ball self.color = 0xff0000; // Default color (red) self.radius = 80; var ball = self.attachAsset('paintBall', { anchorX: 0.5, anchorY: 0.5, width: self.radius * 2, height: self.radius * 2, color: self.color, shape: 'ellipse' }); self.setColor = function (color) { self.color = color; ball.color = color; }; // Track last position for event triggers self.lastX = self.x; self.lastY = self.y; self.update = function () { // Update last position for event triggers self.lastX = self.x; self.lastY = self.y; }; return self; }); // Color Gate class var ColorGate = Container.expand(function () { var self = Container.call(this); self.gateColor = 0x00ff00; // Default green self.width = 200; self.height = 40; var gate = self.attachAsset('colorGate', { anchorX: 0.5, anchorY: 0.5, width: self.width, height: self.height, color: self.gateColor, shape: 'box' }); self.setColor = function (color) { self.gateColor = color; gate.color = color; }; return self; }); // Finish class var Finish = Container.expand(function () { var self = Container.call(this); self.radius = 100; var fin = self.attachAsset('finish', { anchorX: 0.5, anchorY: 0.5, width: self.radius * 2, height: self.radius * 2, color: 0xffffff, shape: 'ellipse' }); return self; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); self.width = 180; self.height = 180; var obs = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, width: self.width, height: self.height, color: 0x333333, shape: 'box' }); return self; }); // PowerUp class var PowerUp = Container.expand(function () { var self = Container.call(this); self.type = 'speed'; // or 'time' self.radius = 60; var pu = self.attachAsset('powerUp', { anchorX: 0.5, anchorY: 0.5, width: self.radius * 2, height: self.radius * 2, color: 0xffff00, shape: 'ellipse' }); self.setType = function (type) { self.type = type; pu.color = type === 'speed' ? 0x00ffff : 0xff00ff; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,106 @@
-/****
+/****
+* Classes
+****/
+// Paint Ball (Player) class
+var ColorBall = Container.expand(function () {
+ var self = Container.call(this);
+ // Attach a colored ellipse as the paint ball
+ self.color = 0xff0000; // Default color (red)
+ self.radius = 80;
+ var ball = self.attachAsset('paintBall', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: self.radius * 2,
+ height: self.radius * 2,
+ color: self.color,
+ shape: 'ellipse'
+ });
+ self.setColor = function (color) {
+ self.color = color;
+ ball.color = color;
+ };
+ // Track last position for event triggers
+ self.lastX = self.x;
+ self.lastY = self.y;
+ self.update = function () {
+ // Update last position for event triggers
+ self.lastX = self.x;
+ self.lastY = self.y;
+ };
+ return self;
+});
+// Color Gate class
+var ColorGate = Container.expand(function () {
+ var self = Container.call(this);
+ self.gateColor = 0x00ff00; // Default green
+ self.width = 200;
+ self.height = 40;
+ var gate = self.attachAsset('colorGate', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: self.width,
+ height: self.height,
+ color: self.gateColor,
+ shape: 'box'
+ });
+ self.setColor = function (color) {
+ self.gateColor = color;
+ gate.color = color;
+ };
+ return self;
+});
+// Finish class
+var Finish = Container.expand(function () {
+ var self = Container.call(this);
+ self.radius = 100;
+ var fin = self.attachAsset('finish', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: self.radius * 2,
+ height: self.radius * 2,
+ color: 0xffffff,
+ shape: 'ellipse'
+ });
+ return self;
+});
+// Obstacle class
+var Obstacle = Container.expand(function () {
+ var self = Container.call(this);
+ self.width = 180;
+ self.height = 180;
+ var obs = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: self.width,
+ height: self.height,
+ color: 0x333333,
+ shape: 'box'
+ });
+ return self;
+});
+// PowerUp class
+var PowerUp = Container.expand(function () {
+ var self = Container.call(this);
+ self.type = 'speed'; // or 'time'
+ self.radius = 60;
+ var pu = self.attachAsset('powerUp', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: self.radius * 2,
+ height: self.radius * 2,
+ color: 0xffff00,
+ shape: 'ellipse'
+ });
+ self.setType = function (type) {
+ self.type = type;
+ pu.color = type === 'speed' ? 0x00ffff : 0xff00ff;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0x000000
});
\ No newline at end of file
Only the note no background
Delete the background only the note
The same note without the background only change is it will be green
Same note no background only change is it will be pink
Same note no background but orange
Same note no background but it will be purple
Patlama efekti. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat