User prompt
Please add automatic bullet firing to the player character with a simple default bullet that deals basic damage.
User prompt
KARAKTER OYUNCUNUN YÖNLENDİRMESİNE GÖRE DEĞİL NERYEE BAKIYORSA ORAYA ATEŞ ETSİN
User prompt
Karekter hangi yöne doğru bakıyorsa o yöne doğru ateş etsin
User prompt
Otomatik ateş etmeyi kaldır oyuncu sadece baktığı yöne ateş etsin
User prompt
Please modify the character shooting system as follows: - The character should always fire bullets in the same direction it is currently moving or being controlled toward. - Add a directional arrow indicator in front of the character to show the current aiming direction, similar to how it is displayed in games like snake.io. - The arrow should smoothly rotate to match the player's facing direction and move with the player, providing a clear visual indicator of the current firing direction. - Ensure that while the player moves in one direction, the bullets are continuously fired in that same direction, matching the direction shown by the arrow. - Test to confirm the arrow and bullet direction stay consistent with the player's movement input. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Mermilerimiz hepsi tutmasın rakiplerimiz mermilerden kaçınabilsğn
User prompt
Please upgrade the survivor battle arena game with the following advanced features: 1. Add a skill upgrade system where players can choose from random skills after each wave, such as attack speed, health regeneration, or area damage. 2. Include multiple unique characters with different starting weapons and stats, giving players strategic variety. 3. Introduce elite enemies and boss fights every 5 waves, with special attack patterns. 4. Create a combo multiplier mechanic that rewards players for quickly defeating enemies without getting hit. 5. Add a dynamic soundtrack that intensifies as waves progress, increasing the adrenaline and sense of urgency. 6. Include visual particle effects for explosions, skills, and critical hits to make combat feel more impactful. 7. Make sure the game supports smooth performance on mobile devices by optimizing all assets and keeping frame rates stable. 8. Test the entire gameplay loop after these additions to confirm no bugs and enjoyable flow. Implement these advanced features to create a highly engaging, replayable, and polished survivor battle arena experience. ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
User prompt
Hayır sadece başta gelen yazıyı rengarenk yap geri kalan herşey geri kendi haline gelsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make it rainbow ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyun başlarken "Move by dragging" yazısı gözüksün yazı 2sn durup fade efekti ile yok olsun sonra rakipler gelemue başlasın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Karalterimiz dokunduğumuz yere ışınlanmasın dokunduğumuz yerden sürükleyelim neryee sürüklüyorsak oraya yönlensin karakter
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'healthText.style.fill = "#4CAF50";' Line Number: 399
Code edit (1 edits merged)
Please save this source code
User prompt
Survivor Arena
Initial prompt
Create a 2D top-down survivor arena game where the player fights endless waves of enemies, collects powerups, and upgrades weapons to survive as long as possible.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
An arow white. In-Game asset. 2d. High contrast. No shadows
Post apocalyptic man pixel art less pixel. In-Game asset. 2d. High contrast. No shadows. Pixel art
Kamp ateşi ve etrafındaki taşlar daha küçük olsun ve harita daha büyük olsun(daha da yukarıdan bakıyormuş gibi)
Post apocalyptic zombie pixel art less pixel. In-Game asset. 2d. High contrast. No shadows
Post Apocalyptic boss zombie pixel art less pixel. In-Game asset. 2d. High contrast. No shadows
Pixel art shotgun less pixel. In-Game asset. 2d. High contrast. No shadows. Pixel art
Particles are scattered around scattered particles pixel art less pixel. In-Game asset. 2d. High contrast. No shadows
Pistol post apocalyptic world pixel art less pixel. In-Game asset. 2d. High contrast. No shadows