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Make the easiest, most fun and non-realistic version of Flappy Bird ever! Here’s exactly what I want: Super Easy Mode: Very slow gameplay (bird moves forward at a snail’s pace). HUGE gaps between pipes (at least 2x wider than normal). Low gravity (bird falls super slowly, like a feather). Auto-gliding (bird floats smoothly, no sudden drops). Cartoonish & Fun: Silly physics (bird bounces harmlessly off pipes, no ‘game over’). Rainbow trails or sparkles when flying. Funny sound effects (boing on bounce, party horn on score). Zero Stress: Unlimited lives (never die, just keep flying forever). Happy music (upbeat ukulele or chiptune). Smiling obstacles (pipes with googly eyes or clouds that cheer). Extra Fun: Tap to do a flip (just for visual fun, no penalty). Confetti explosion every 10 points. Make it so easy my grandma could play it blindfolded! Bonus: If possible, add a ‘Super Easy’ toggle in settings to make it even easier later!" ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
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Lower the gravity so the bird falls more slowly, and keep all the other easy-mode changes (slower speed, wider pipe gaps). Make it super casual!"
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Make the game slower, increase the distance between pipes, and keep it easy but fun
Code edit (1 edits merged)
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Flap & Dash: Endless Flight
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Core Requirements: Basic Gameplay: Control a bird (or another character) that moves continuously to the right. Tap/Press to make the bird flap and avoid obstacles (pipes, buildings, etc.). Colliding with obstacles or the ground ends the game. Enhanced Features: Smoother Physics: Improve the jump/flap mechanics to feel more responsive. Procedural Levels: Randomly generated gaps and obstacles for replayability. Visual Upgrades: High-quality pixel art, smooth animations, or minimalist modern design. Particles & Effects: Add dust clouds, wing flaps, and screen shake on collisions. Difficulty Curve: Gradually increase speed and obstacle density. Additional Content: Multiple Characters: Unlockable birds/characters with unique abilities (e.g., faster fall, double jump). Themes: Day/night cycles or seasonal backgrounds. Power-ups: Temporary invincibility, score multipliers, or slow-mo. Sound Design: Background music + satisfying flap/crash sounds. UI/UX: Main menu with Start, Settings, and Character Select. Score counter + high score saving (local storage). Pause button and "Game Over" screen with a restart option. Optimization: Ensure it runs smoothly on web/mobile (60 FPS). Test for input lag (critical for a flappy-style game). Instructions for Upitop: Provide the full source code (HTML5/JavaScript, Unity, or exported executable). Include assets (sprites, sounds) and documentation if needed. Explain how to modify difficulty, art, or controls. Let me know if you need clarification or want to adjust features!"
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});