User prompt
The game shouldn't end when you finish 1 level, but when you finish 10 levels, the game should end.
User prompt
Let there be 10 levels, it is good. When you finish 10 levels and win, it says you win, when you finish 1 level, it says you win, when you finish 2 levels, it says 3 levels, etc. when you finish 10 levels, it says you won, when you finish 1 level, it says the game is over.
User prompt
Combo text is not visible, it is in the wrong place, at the top middle of the screen.
User prompt
Combo is off screen
User prompt
Once you pass level 1 the game ends immediately and you have to do as many effects as you can.
User prompt
There should be combos in this game too
User prompt
The game ends when the level is finished. Let it be level 10 and have more effects and fun.
User prompt
Show me with dots where your vomit went
User prompt
Let there be lots of levels and let it be fun and let it be seen where it will go like a game and a toy.
User prompt
Let it not be realistic, let it be like in the game, let it be like in the game on the phone.
Code edit (1 edits merged)
Please save this source code
User prompt
Angry Birds: FX Frenzy
Initial prompt
Can you make me an Angry Birds game, but with very detailed and advanced effects?
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
self.type = 'red'; // 'red', 'blue', 'yellow'
self.radius = 60;
self.launched = false;
self.vx = 0;
self.vy = 0;
self.gravity = 1.2;
self.trailTimer = 0;
self.trailInterval = 3; // frames
self.trail = [];
self.powerUsed = false;
self.alive = true;
// Attach asset based on type
self.setType = function (type) {
self.type = type;
if (self.birdAsset) self.removeChild(self.birdAsset);
var assetId = 'birdRed';
if (type === 'blue') assetId = 'birdBlue';
if (type === 'yellow') assetId = 'birdYellow';
self.birdAsset = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
self.radius = self.birdAsset.width / 2;
};
self.setType('red');
// Launch bird with velocity
self.launch = function (vx, vy) {
self.vx = vx;
self.vy = vy;
self.launched = true;
self.trailTimer = 0;
self.powerUsed = false;
self.alive = true;
};
// Bird special power (tap in air)
self.usePower = function () {
if (self.powerUsed || !self.launched) return;
self.powerUsed = true;
if (self.type === 'blue') {
// Split into 3 birds
game.spawnSplitBirds(self);
} else if (self.type === 'yellow') {
// Speed boost
self.vx *= 1.7;
self.vy *= 1.1;
LK.effects.flashObject(self, 0xffff00, 300);
} else if (self.type === 'red') {
// Red: screen shake
game.cameraShake(20, 300);
}
};
// Update per frame
self.update = function () {
if (!self.launched || !self.alive) return;
self.vy += self.gravity;
self.x += self.vx;
self.y += self.vy;
// Trail effect
self.trailTimer++;
if (self.trailTimer >= self.trailInterval) {
self.trailTimer = 0;
var dot = LK.getAsset('trailDot', {
anchorX: 0.5,
anchorY: 0.5,
x: self.x,
y: self.y,
alpha: 0.5,
scaleX: 0.7,
scaleY: 0.7
});
game.addChild(dot);
self.trail.push(dot);
tween(dot, {
alpha: 0,
scaleX: 0.2,
scaleY: 0.2
}, {
duration: 600,
easing: tween.linear,
onFinish: function onFinish() {
dot.destroy();
}
});
if (self.trail.length > 12) {
var old = self.trail.shift();
if (old) old.destroy();
}
}
// Out of bounds
if (self.x < -200 || self.x > 2248 || self.y > 3000) {
self.alive = false;
self.destroy();
}
};
return self;
});
// Block class
var Block = Container.expand(function () {
var self = Container.call(this);
self.type = 'wood'; // 'wood', 'stone', 'glass'
self.hp = 3;
self.width = 200;
self.height = 60;
self.blockAsset = null;
self.broken = false;
self.setType = function (type) {
self.type = type;
if (self.blockAsset) self.removeChild(self.blockAsset);
var assetId = 'blockWood';
if (type === 'stone') assetId = 'blockStone';
if (type === 'glass') assetId = 'blockGlass';
self.blockAsset = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
self.width = self.blockAsset.width;
self.height = self.blockAsset.height;
if (type === 'glass') self.hp = 1;else if (type === 'wood') self.hp = 2;else if (type === 'stone') self.hp = 4;
};
self.setType('wood');
self.hit = function (force) {
self.hp -= force;
LK.getSound('break').play();
LK.effects.flashObject(self, 0xffffff, 120);
if (self.hp <= 0 && !self.broken) {
self.broken = true;
game.spawnDebris(self.x, self.y, self.type);
self.destroy();
}
};
return self;
});
// Particle (for debris/explosion)
var Particle = Container.expand(function () {
var self = Container.call(this);
self.vx = 0;
self.vy = 0;
self.life = 30;
self.asset = null;
self.init = function (type, color) {
var assetId = 'debris';
if (type === 'explosion') assetId = 'explosion';
self.asset = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5,
tint: color
});
};
self.update = function () {
self.x += self.vx;
self.y += self.vy;
self.vy += 0.7;
self.life--;
self.asset.alpha = self.life / 30;
if (self.life <= 0) {
self.destroy();
}
};
return self;
});
// Pig class
var Pig = Container.expand(function () {
var self = Container.call(this);
self.radius = 60;
self.alive = true;
self.pigAsset = self.attachAsset('pig', {
anchorX: 0.5,
anchorY: 0.5
});
self.hp = 2;
self.hit = function (force) {
self.hp -= force;
LK.getSound('pigOink').play();
LK.effects.flashObject(self, 0xffffff, 200);
if (self.hp <= 0) {
self.die();
}
};
self.die = function () {
self.alive = false;
game.spawnExplosion(self.x, self.y, 0x7ed957);
self.destroy();
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb // Sky blue
});
/****
* Game Code
****/
// Music
// Sound effects
// Explosion particle
// Debris particle
// Trail particle
// Slingshot base
// Block types
// Pig
// Bird types
// Camera shake variables
var cameraShakeTime = 0;
var cameraShakeStrength = 0;
// Game state
var birds = [];
var pigs = [];
var blocks = [];
var particles = [];
var currentBird = null;
var slingshotBase = null;
var slingshotPos = {
x: 400,
y: 2000
};
var slingshotRadius = 180;
var dragStart = null;
var dragging = false;
var launchLine = null;
var birdsQueue = [];
var levelCleared = false;
var score = 0;
var scoreTxt = null;
var shotsTxt = null;
var shots = 0;
var slowmo = false;
var slowmoTimer = 0;
// GUI
scoreTxt = new Text2('0', {
size: 120,
fill: "#fff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
shotsTxt = new Text2('Shots: 0', {
size: 70,
fill: "#fff"
});
shotsTxt.anchor.set(0.5, 0);
LK.gui.topRight.addChild(shotsTxt);
// Add slingshot base
slingshotBase = LK.getAsset('slingshotBase', {
anchorX: 0.5,
anchorY: 1,
x: slingshotPos.x,
y: slingshotPos.y + 100
});
game.addChild(slingshotBase);
// Level setup
function setupLevel() {
// Clear arrays
for (var i = 0; i < birds.length; i++) birds[i].destroy();
for (var i = 0; i < pigs.length; i++) pigs[i].destroy();
for (var i = 0; i < blocks.length; i++) blocks[i].destroy();
for (var i = 0; i < particles.length; i++) particles[i].destroy();
birds = [];
pigs = [];
blocks = [];
particles = [];
birdsQueue = [];
levelCleared = false;
score = 0;
shots = 0;
scoreTxt.setText('0');
shotsTxt.setText('Shots: 0');
slowmo = false;
slowmoTimer = 0;
// Birds queue (red, blue, yellow)
birdsQueue.push('red');
birdsQueue.push('blue');
birdsQueue.push('yellow');
// Spawn first bird
spawnNextBird();
// Pigs
var pig1 = new Pig();
pig1.x = 1500;
pig1.y = 2100;
game.addChild(pig1);
pigs.push(pig1);
var pig2 = new Pig();
pig2.x = 1700;
pig2.y = 1900;
game.addChild(pig2);
pigs.push(pig2);
// Blocks (simple structure)
var block1 = new Block();
block1.setType('wood');
block1.x = 1500;
block1.y = 2200;
game.addChild(block1);
blocks.push(block1);
var block2 = new Block();
block2.setType('stone');
block2.x = 1700;
block2.y = 2000;
game.addChild(block2);
blocks.push(block2);
var block3 = new Block();
block3.setType('glass');
block3.x = 1600;
block3.y = 2100;
game.addChild(block3);
blocks.push(block3);
}
function spawnNextBird() {
if (birdsQueue.length === 0) {
// No more birds, check for loss
LK.setTimeout(function () {
if (!levelCleared) LK.showGameOver();
}, 1200);
return;
}
var type = birdsQueue.shift();
var bird = new Bird();
bird.setType(type);
bird.x = slingshotPos.x;
bird.y = slingshotPos.y;
game.addChild(bird);
birds.push(bird);
currentBird = bird;
dragging = false;
dragStart = null;
}
// Camera shake
game.cameraShake = function (strength, duration) {
cameraShakeStrength = strength;
cameraShakeTime = duration;
};
// Debris
game.spawnDebris = function (x, y, type) {
for (var i = 0; i < 8; i++) {
var p = new Particle();
p.init('debris', type === 'wood' ? 0xc2b280 : type === 'stone' ? 0xaaaaaa : 0x99e6ff);
p.x = x;
p.y = y;
var angle = Math.random() * Math.PI * 2;
var speed = 8 + Math.random() * 8;
p.vx = Math.cos(angle) * speed;
p.vy = Math.sin(angle) * speed - 4;
game.addChild(p);
particles.push(p);
}
};
// Explosion
game.spawnExplosion = function (x, y, color) {
LK.getSound('explosionSfx').play();
for (var i = 0; i < 12; i++) {
var p = new Particle();
p.init('explosion', color);
p.x = x;
p.y = y;
var angle = Math.random() * Math.PI * 2;
var speed = 10 + Math.random() * 10;
p.vx = Math.cos(angle) * speed;
p.vy = Math.sin(angle) * speed - 6;
game.addChild(p);
particles.push(p);
}
LK.effects.flashScreen(0xffff99, 200);
game.cameraShake(30, 400);
};
// Bird split (blue)
game.spawnSplitBirds = function (parentBird) {
for (var i = -1; i <= 1; i += 2) {
var bird = new Bird();
bird.setType('blue');
bird.x = parentBird.x;
bird.y = parentBird.y;
bird.launched = true;
bird.vx = parentBird.vx + i * 7;
bird.vy = parentBird.vy - 2;
bird.powerUsed = true;
game.addChild(bird);
birds.push(bird);
}
};
// SLOWMO
function triggerSlowmo() {
slowmo = true;
slowmoTimer = 40;
}
// Touch controls
game.down = function (x, y, obj) {
if (levelCleared) return;
if (!currentBird || currentBird.launched) return;
// Only allow drag if touch is near bird
var dx = x - currentBird.x,
dy = y - currentBird.y;
if (dx * dx + dy * dy < 180 * 180) {
dragging = true;
dragStart = {
x: x,
y: y
};
}
};
game.move = function (x, y, obj) {
if (dragging && currentBird && !currentBird.launched) {
// Limit drag distance
var dx = x - slingshotPos.x,
dy = y - slingshotPos.y;
var dist = Math.sqrt(dx * dx + dy * dy);
if (dist > slingshotRadius) {
dx *= slingshotRadius / dist;
dy *= slingshotRadius / dist;
}
currentBird.x = slingshotPos.x + dx;
currentBird.y = slingshotPos.y + dy;
}
};
game.up = function (x, y, obj) {
if (dragging && currentBird && !currentBird.launched) {
// Launch
var dx = currentBird.x - slingshotPos.x,
dy = currentBird.y - slingshotPos.y;
currentBird.launch(-dx * 0.25, -dy * 0.25);
LK.getSound('launch').play();
shots++;
shotsTxt.setText('Shots: ' + shots);
dragging = false;
dragStart = null;
}
};
// Tap for bird power
game.on('down', function (x, y, obj) {
if (currentBird && currentBird.launched && !currentBird.powerUsed) {
currentBird.usePower();
}
});
// Main update
game.update = function () {
// Camera shake
if (cameraShakeTime > 0) {
cameraShakeTime -= 16;
var shakeX = (Math.random() - 0.5) * cameraShakeStrength;
var shakeY = (Math.random() - 0.5) * cameraShakeStrength;
game.x = shakeX;
game.y = shakeY;
} else {
game.x = 0;
game.y = 0;
}
// SLOWMO
var slowmoFactor = 1;
if (slowmo) {
slowmoFactor = 0.3;
slowmoTimer--;
if (slowmoTimer <= 0) slowmo = false;
}
// Update birds
for (var i = birds.length - 1; i >= 0; i--) {
var bird = birds[i];
if (bird.launched && bird.alive) {
// Slowmo
if (slowmo) {
bird.x += bird.vx * slowmoFactor;
bird.y += bird.vy * slowmoFactor;
bird.vy += bird.gravity * slowmoFactor;
} else {
bird.update();
}
// Collisions with blocks
for (var j = blocks.length - 1; j >= 0; j--) {
var block = blocks[j];
if (!block.broken && rectCircleCollide(block, bird)) {
block.hit(1);
LK.getSound('hit').play();
LK.effects.flashObject(block, 0xff0000, 100);
game.cameraShake(10, 200);
triggerSlowmo();
bird.vx *= 0.6;
bird.vy *= 0.6;
}
}
// Collisions with pigs
for (var j = pigs.length - 1; j >= 0; j--) {
var pig = pigs[j];
if (pig.alive && circleCircleCollide(bird, pig)) {
pig.hit(2);
LK.getSound('hit').play();
LK.effects.flashObject(pig, 0xff00ff, 120);
game.cameraShake(18, 300);
triggerSlowmo();
bird.vx *= 0.7;
bird.vy *= 0.7;
score += 500;
scoreTxt.setText(score);
}
}
}
// Remove dead birds
if (!bird.alive) {
birds.splice(i, 1);
if (bird === currentBird) {
LK.setTimeout(function () {
spawnNextBird();
}, 700);
}
}
}
// Update pigs
for (var i = pigs.length - 1; i >= 0; i--) {
var pig = pigs[i];
if (!pig.alive) {
pigs.splice(i, 1);
score += 1000;
scoreTxt.setText(score);
}
}
// Update blocks
for (var i = blocks.length - 1; i >= 0; i--) {
var block = blocks[i];
if (block.broken) {
blocks.splice(i, 1);
score += 200;
scoreTxt.setText(score);
}
}
// Update particles
for (var i = particles.length - 1; i >= 0; i--) {
var p = particles[i];
p.update();
if (p.life <= 0) {
particles.splice(i, 1);
}
}
// Win condition
if (!levelCleared && pigs.length === 0) {
levelCleared = true;
LK.effects.flashScreen(0x00ff00, 800);
LK.setTimeout(function () {
LK.showYouWin();
}, 1200);
}
};
// Helper: rectangle-circle collision
function rectCircleCollide(rect, circ) {
var rx = rect.x,
ry = rect.y,
rw = rect.width,
rh = rect.height;
var cx = circ.x,
cy = circ.y,
cr = circ.radius;
var testX = cx,
testY = cy;
if (cx < rx - rw / 2) testX = rx - rw / 2;else if (cx > rx + rw / 2) testX = rx + rw / 2;
if (cy < ry - rh / 2) testY = ry - rh / 2;else if (cy > ry + rh / 2) testY = ry + rh / 2;
var distX = cx - testX;
var distY = cy - testY;
return distX * distX + distY * distY <= cr * cr;
}
// Helper: circle-circle collision
function circleCircleCollide(a, b) {
var dx = a.x - b.x,
dy = a.y - b.y;
var r = a.radius + b.radius;
return dx * dx + dy * dy <= r * r;
}
// Start music
LK.playMusic('bgmusic', {
fade: {
start: 0,
end: 1,
duration: 1000
}
});
// Start level
setupLevel(); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,584 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+// Bird class
+var Bird = Container.expand(function () {
+ var self = Container.call(this);
+ self.type = 'red'; // 'red', 'blue', 'yellow'
+ self.radius = 60;
+ self.launched = false;
+ self.vx = 0;
+ self.vy = 0;
+ self.gravity = 1.2;
+ self.trailTimer = 0;
+ self.trailInterval = 3; // frames
+ self.trail = [];
+ self.powerUsed = false;
+ self.alive = true;
+ // Attach asset based on type
+ self.setType = function (type) {
+ self.type = type;
+ if (self.birdAsset) self.removeChild(self.birdAsset);
+ var assetId = 'birdRed';
+ if (type === 'blue') assetId = 'birdBlue';
+ if (type === 'yellow') assetId = 'birdYellow';
+ self.birdAsset = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.radius = self.birdAsset.width / 2;
+ };
+ self.setType('red');
+ // Launch bird with velocity
+ self.launch = function (vx, vy) {
+ self.vx = vx;
+ self.vy = vy;
+ self.launched = true;
+ self.trailTimer = 0;
+ self.powerUsed = false;
+ self.alive = true;
+ };
+ // Bird special power (tap in air)
+ self.usePower = function () {
+ if (self.powerUsed || !self.launched) return;
+ self.powerUsed = true;
+ if (self.type === 'blue') {
+ // Split into 3 birds
+ game.spawnSplitBirds(self);
+ } else if (self.type === 'yellow') {
+ // Speed boost
+ self.vx *= 1.7;
+ self.vy *= 1.1;
+ LK.effects.flashObject(self, 0xffff00, 300);
+ } else if (self.type === 'red') {
+ // Red: screen shake
+ game.cameraShake(20, 300);
+ }
+ };
+ // Update per frame
+ self.update = function () {
+ if (!self.launched || !self.alive) return;
+ self.vy += self.gravity;
+ self.x += self.vx;
+ self.y += self.vy;
+ // Trail effect
+ self.trailTimer++;
+ if (self.trailTimer >= self.trailInterval) {
+ self.trailTimer = 0;
+ var dot = LK.getAsset('trailDot', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: self.x,
+ y: self.y,
+ alpha: 0.5,
+ scaleX: 0.7,
+ scaleY: 0.7
+ });
+ game.addChild(dot);
+ self.trail.push(dot);
+ tween(dot, {
+ alpha: 0,
+ scaleX: 0.2,
+ scaleY: 0.2
+ }, {
+ duration: 600,
+ easing: tween.linear,
+ onFinish: function onFinish() {
+ dot.destroy();
+ }
+ });
+ if (self.trail.length > 12) {
+ var old = self.trail.shift();
+ if (old) old.destroy();
+ }
+ }
+ // Out of bounds
+ if (self.x < -200 || self.x > 2248 || self.y > 3000) {
+ self.alive = false;
+ self.destroy();
+ }
+ };
+ return self;
+});
+// Block class
+var Block = Container.expand(function () {
+ var self = Container.call(this);
+ self.type = 'wood'; // 'wood', 'stone', 'glass'
+ self.hp = 3;
+ self.width = 200;
+ self.height = 60;
+ self.blockAsset = null;
+ self.broken = false;
+ self.setType = function (type) {
+ self.type = type;
+ if (self.blockAsset) self.removeChild(self.blockAsset);
+ var assetId = 'blockWood';
+ if (type === 'stone') assetId = 'blockStone';
+ if (type === 'glass') assetId = 'blockGlass';
+ self.blockAsset = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.width = self.blockAsset.width;
+ self.height = self.blockAsset.height;
+ if (type === 'glass') self.hp = 1;else if (type === 'wood') self.hp = 2;else if (type === 'stone') self.hp = 4;
+ };
+ self.setType('wood');
+ self.hit = function (force) {
+ self.hp -= force;
+ LK.getSound('break').play();
+ LK.effects.flashObject(self, 0xffffff, 120);
+ if (self.hp <= 0 && !self.broken) {
+ self.broken = true;
+ game.spawnDebris(self.x, self.y, self.type);
+ self.destroy();
+ }
+ };
+ return self;
+});
+// Particle (for debris/explosion)
+var Particle = Container.expand(function () {
+ var self = Container.call(this);
+ self.vx = 0;
+ self.vy = 0;
+ self.life = 30;
+ self.asset = null;
+ self.init = function (type, color) {
+ var assetId = 'debris';
+ if (type === 'explosion') assetId = 'explosion';
+ self.asset = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ tint: color
+ });
+ };
+ self.update = function () {
+ self.x += self.vx;
+ self.y += self.vy;
+ self.vy += 0.7;
+ self.life--;
+ self.asset.alpha = self.life / 30;
+ if (self.life <= 0) {
+ self.destroy();
+ }
+ };
+ return self;
+});
+// Pig class
+var Pig = Container.expand(function () {
+ var self = Container.call(this);
+ self.radius = 60;
+ self.alive = true;
+ self.pigAsset = self.attachAsset('pig', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.hp = 2;
+ self.hit = function (force) {
+ self.hp -= force;
+ LK.getSound('pigOink').play();
+ LK.effects.flashObject(self, 0xffffff, 200);
+ if (self.hp <= 0) {
+ self.die();
+ }
+ };
+ self.die = function () {
+ self.alive = false;
+ game.spawnExplosion(self.x, self.y, 0x7ed957);
+ self.destroy();
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87ceeb // Sky blue
+});
+
+/****
+* Game Code
+****/
+// Music
+// Sound effects
+// Explosion particle
+// Debris particle
+// Trail particle
+// Slingshot base
+// Block types
+// Pig
+// Bird types
+// Camera shake variables
+var cameraShakeTime = 0;
+var cameraShakeStrength = 0;
+// Game state
+var birds = [];
+var pigs = [];
+var blocks = [];
+var particles = [];
+var currentBird = null;
+var slingshotBase = null;
+var slingshotPos = {
+ x: 400,
+ y: 2000
+};
+var slingshotRadius = 180;
+var dragStart = null;
+var dragging = false;
+var launchLine = null;
+var birdsQueue = [];
+var levelCleared = false;
+var score = 0;
+var scoreTxt = null;
+var shotsTxt = null;
+var shots = 0;
+var slowmo = false;
+var slowmoTimer = 0;
+// GUI
+scoreTxt = new Text2('0', {
+ size: 120,
+ fill: "#fff"
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+shotsTxt = new Text2('Shots: 0', {
+ size: 70,
+ fill: "#fff"
+});
+shotsTxt.anchor.set(0.5, 0);
+LK.gui.topRight.addChild(shotsTxt);
+// Add slingshot base
+slingshotBase = LK.getAsset('slingshotBase', {
+ anchorX: 0.5,
+ anchorY: 1,
+ x: slingshotPos.x,
+ y: slingshotPos.y + 100
+});
+game.addChild(slingshotBase);
+// Level setup
+function setupLevel() {
+ // Clear arrays
+ for (var i = 0; i < birds.length; i++) birds[i].destroy();
+ for (var i = 0; i < pigs.length; i++) pigs[i].destroy();
+ for (var i = 0; i < blocks.length; i++) blocks[i].destroy();
+ for (var i = 0; i < particles.length; i++) particles[i].destroy();
+ birds = [];
+ pigs = [];
+ blocks = [];
+ particles = [];
+ birdsQueue = [];
+ levelCleared = false;
+ score = 0;
+ shots = 0;
+ scoreTxt.setText('0');
+ shotsTxt.setText('Shots: 0');
+ slowmo = false;
+ slowmoTimer = 0;
+ // Birds queue (red, blue, yellow)
+ birdsQueue.push('red');
+ birdsQueue.push('blue');
+ birdsQueue.push('yellow');
+ // Spawn first bird
+ spawnNextBird();
+ // Pigs
+ var pig1 = new Pig();
+ pig1.x = 1500;
+ pig1.y = 2100;
+ game.addChild(pig1);
+ pigs.push(pig1);
+ var pig2 = new Pig();
+ pig2.x = 1700;
+ pig2.y = 1900;
+ game.addChild(pig2);
+ pigs.push(pig2);
+ // Blocks (simple structure)
+ var block1 = new Block();
+ block1.setType('wood');
+ block1.x = 1500;
+ block1.y = 2200;
+ game.addChild(block1);
+ blocks.push(block1);
+ var block2 = new Block();
+ block2.setType('stone');
+ block2.x = 1700;
+ block2.y = 2000;
+ game.addChild(block2);
+ blocks.push(block2);
+ var block3 = new Block();
+ block3.setType('glass');
+ block3.x = 1600;
+ block3.y = 2100;
+ game.addChild(block3);
+ blocks.push(block3);
+}
+function spawnNextBird() {
+ if (birdsQueue.length === 0) {
+ // No more birds, check for loss
+ LK.setTimeout(function () {
+ if (!levelCleared) LK.showGameOver();
+ }, 1200);
+ return;
+ }
+ var type = birdsQueue.shift();
+ var bird = new Bird();
+ bird.setType(type);
+ bird.x = slingshotPos.x;
+ bird.y = slingshotPos.y;
+ game.addChild(bird);
+ birds.push(bird);
+ currentBird = bird;
+ dragging = false;
+ dragStart = null;
+}
+// Camera shake
+game.cameraShake = function (strength, duration) {
+ cameraShakeStrength = strength;
+ cameraShakeTime = duration;
+};
+// Debris
+game.spawnDebris = function (x, y, type) {
+ for (var i = 0; i < 8; i++) {
+ var p = new Particle();
+ p.init('debris', type === 'wood' ? 0xc2b280 : type === 'stone' ? 0xaaaaaa : 0x99e6ff);
+ p.x = x;
+ p.y = y;
+ var angle = Math.random() * Math.PI * 2;
+ var speed = 8 + Math.random() * 8;
+ p.vx = Math.cos(angle) * speed;
+ p.vy = Math.sin(angle) * speed - 4;
+ game.addChild(p);
+ particles.push(p);
+ }
+};
+// Explosion
+game.spawnExplosion = function (x, y, color) {
+ LK.getSound('explosionSfx').play();
+ for (var i = 0; i < 12; i++) {
+ var p = new Particle();
+ p.init('explosion', color);
+ p.x = x;
+ p.y = y;
+ var angle = Math.random() * Math.PI * 2;
+ var speed = 10 + Math.random() * 10;
+ p.vx = Math.cos(angle) * speed;
+ p.vy = Math.sin(angle) * speed - 6;
+ game.addChild(p);
+ particles.push(p);
+ }
+ LK.effects.flashScreen(0xffff99, 200);
+ game.cameraShake(30, 400);
+};
+// Bird split (blue)
+game.spawnSplitBirds = function (parentBird) {
+ for (var i = -1; i <= 1; i += 2) {
+ var bird = new Bird();
+ bird.setType('blue');
+ bird.x = parentBird.x;
+ bird.y = parentBird.y;
+ bird.launched = true;
+ bird.vx = parentBird.vx + i * 7;
+ bird.vy = parentBird.vy - 2;
+ bird.powerUsed = true;
+ game.addChild(bird);
+ birds.push(bird);
+ }
+};
+// SLOWMO
+function triggerSlowmo() {
+ slowmo = true;
+ slowmoTimer = 40;
+}
+// Touch controls
+game.down = function (x, y, obj) {
+ if (levelCleared) return;
+ if (!currentBird || currentBird.launched) return;
+ // Only allow drag if touch is near bird
+ var dx = x - currentBird.x,
+ dy = y - currentBird.y;
+ if (dx * dx + dy * dy < 180 * 180) {
+ dragging = true;
+ dragStart = {
+ x: x,
+ y: y
+ };
+ }
+};
+game.move = function (x, y, obj) {
+ if (dragging && currentBird && !currentBird.launched) {
+ // Limit drag distance
+ var dx = x - slingshotPos.x,
+ dy = y - slingshotPos.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist > slingshotRadius) {
+ dx *= slingshotRadius / dist;
+ dy *= slingshotRadius / dist;
+ }
+ currentBird.x = slingshotPos.x + dx;
+ currentBird.y = slingshotPos.y + dy;
+ }
+};
+game.up = function (x, y, obj) {
+ if (dragging && currentBird && !currentBird.launched) {
+ // Launch
+ var dx = currentBird.x - slingshotPos.x,
+ dy = currentBird.y - slingshotPos.y;
+ currentBird.launch(-dx * 0.25, -dy * 0.25);
+ LK.getSound('launch').play();
+ shots++;
+ shotsTxt.setText('Shots: ' + shots);
+ dragging = false;
+ dragStart = null;
+ }
+};
+// Tap for bird power
+game.on('down', function (x, y, obj) {
+ if (currentBird && currentBird.launched && !currentBird.powerUsed) {
+ currentBird.usePower();
+ }
+});
+// Main update
+game.update = function () {
+ // Camera shake
+ if (cameraShakeTime > 0) {
+ cameraShakeTime -= 16;
+ var shakeX = (Math.random() - 0.5) * cameraShakeStrength;
+ var shakeY = (Math.random() - 0.5) * cameraShakeStrength;
+ game.x = shakeX;
+ game.y = shakeY;
+ } else {
+ game.x = 0;
+ game.y = 0;
+ }
+ // SLOWMO
+ var slowmoFactor = 1;
+ if (slowmo) {
+ slowmoFactor = 0.3;
+ slowmoTimer--;
+ if (slowmoTimer <= 0) slowmo = false;
+ }
+ // Update birds
+ for (var i = birds.length - 1; i >= 0; i--) {
+ var bird = birds[i];
+ if (bird.launched && bird.alive) {
+ // Slowmo
+ if (slowmo) {
+ bird.x += bird.vx * slowmoFactor;
+ bird.y += bird.vy * slowmoFactor;
+ bird.vy += bird.gravity * slowmoFactor;
+ } else {
+ bird.update();
+ }
+ // Collisions with blocks
+ for (var j = blocks.length - 1; j >= 0; j--) {
+ var block = blocks[j];
+ if (!block.broken && rectCircleCollide(block, bird)) {
+ block.hit(1);
+ LK.getSound('hit').play();
+ LK.effects.flashObject(block, 0xff0000, 100);
+ game.cameraShake(10, 200);
+ triggerSlowmo();
+ bird.vx *= 0.6;
+ bird.vy *= 0.6;
+ }
+ }
+ // Collisions with pigs
+ for (var j = pigs.length - 1; j >= 0; j--) {
+ var pig = pigs[j];
+ if (pig.alive && circleCircleCollide(bird, pig)) {
+ pig.hit(2);
+ LK.getSound('hit').play();
+ LK.effects.flashObject(pig, 0xff00ff, 120);
+ game.cameraShake(18, 300);
+ triggerSlowmo();
+ bird.vx *= 0.7;
+ bird.vy *= 0.7;
+ score += 500;
+ scoreTxt.setText(score);
+ }
+ }
+ }
+ // Remove dead birds
+ if (!bird.alive) {
+ birds.splice(i, 1);
+ if (bird === currentBird) {
+ LK.setTimeout(function () {
+ spawnNextBird();
+ }, 700);
+ }
+ }
+ }
+ // Update pigs
+ for (var i = pigs.length - 1; i >= 0; i--) {
+ var pig = pigs[i];
+ if (!pig.alive) {
+ pigs.splice(i, 1);
+ score += 1000;
+ scoreTxt.setText(score);
+ }
+ }
+ // Update blocks
+ for (var i = blocks.length - 1; i >= 0; i--) {
+ var block = blocks[i];
+ if (block.broken) {
+ blocks.splice(i, 1);
+ score += 200;
+ scoreTxt.setText(score);
+ }
+ }
+ // Update particles
+ for (var i = particles.length - 1; i >= 0; i--) {
+ var p = particles[i];
+ p.update();
+ if (p.life <= 0) {
+ particles.splice(i, 1);
+ }
+ }
+ // Win condition
+ if (!levelCleared && pigs.length === 0) {
+ levelCleared = true;
+ LK.effects.flashScreen(0x00ff00, 800);
+ LK.setTimeout(function () {
+ LK.showYouWin();
+ }, 1200);
+ }
+};
+// Helper: rectangle-circle collision
+function rectCircleCollide(rect, circ) {
+ var rx = rect.x,
+ ry = rect.y,
+ rw = rect.width,
+ rh = rect.height;
+ var cx = circ.x,
+ cy = circ.y,
+ cr = circ.radius;
+ var testX = cx,
+ testY = cy;
+ if (cx < rx - rw / 2) testX = rx - rw / 2;else if (cx > rx + rw / 2) testX = rx + rw / 2;
+ if (cy < ry - rh / 2) testY = ry - rh / 2;else if (cy > ry + rh / 2) testY = ry + rh / 2;
+ var distX = cx - testX;
+ var distY = cy - testY;
+ return distX * distX + distY * distY <= cr * cr;
+}
+// Helper: circle-circle collision
+function circleCircleCollide(a, b) {
+ var dx = a.x - b.x,
+ dy = a.y - b.y;
+ var r = a.radius + b.radius;
+ return dx * dx + dy * dy <= r * r;
+}
+// Start music
+LK.playMusic('bgmusic', {
+ fade: {
+ start: 0,
+ end: 1,
+ duration: 1000
+ }
+});
+// Start level
+setupLevel();
\ No newline at end of file
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