User prompt
The game shouldn't end when you finish 1 level, but when you finish 10 levels, the game should end.
User prompt
Let there be 10 levels, it is good. When you finish 10 levels and win, it says you win, when you finish 1 level, it says you win, when you finish 2 levels, it says 3 levels, etc. when you finish 10 levels, it says you won, when you finish 1 level, it says the game is over.
User prompt
Combo text is not visible, it is in the wrong place, at the top middle of the screen.
User prompt
Combo is off screen
User prompt
Once you pass level 1 the game ends immediately and you have to do as many effects as you can.
User prompt
There should be combos in this game too
User prompt
The game ends when the level is finished. Let it be level 10 and have more effects and fun.
User prompt
Show me with dots where your vomit went
User prompt
Let there be lots of levels and let it be fun and let it be seen where it will go like a game and a toy.
User prompt
Let it not be realistic, let it be like in the game, let it be like in the game on the phone.
Code edit (1 edits merged)
Please save this source code
User prompt
Angry Birds: FX Frenzy
Initial prompt
Can you make me an Angry Birds game, but with very detailed and advanced effects?
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
Angry Birds red little bird Red. In-Game asset. 2d. High contrast. No shadows
Angry Birds blue little bird. In-Game asset. 2d. High contrast. No shadows
There is a yellow bird named Angry Birds Chuck, do that. In-Game asset. 2d. High contrast. No shadows
flat glass. In-Game asset. 2d. High contrast. No shadows
BloockWood. In-Game asset. 2d. High contrast. No shadows
Pig Angry Bids. In-Game asset. 2d. High contrast. No shadows