User prompt
jumskare tüm ekranı kaplasın ve korkutucu yüksesli birçığlık atsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/facekit.v1
User prompt
ölünce yükseklik sıfırlansın ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
4000 metreye gelince korkutucu bir uzaylı jumpskare atsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyun başa dönünce daha çok trambolin zombi ufa ve güç platformu olsun
User prompt
1200 metreden sonra oyun başa dönünce hala yüksekliği tutmaya devam etsin ve başa dönünce uzay temasına geçsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
User prompt
1200 metreden sonra en başa dönsün
User prompt
karakter patlamasın yeni karater gelmisin sadece sonsuza kadar sağa sola gidebileyim
User prompt
karakter sonsuz kadar sağa sola atlaybilsin
User prompt
yeni gelen karakter1 saniyeliğine 10 kat ziıplasın sonra uçamasın ve sağa veya sola gidebilsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
patlayınca yeni gelen karakteruçabilsin ve sağa sola hareket edebilsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
1200 metreye gelince karakter patlasın ve yeni bir karakter uçarak gelsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
1200 10000metre arsında hareket edebilelim
User prompt
1200 metreye gelince oyunda sağa sola daha hızlı gidelim ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyunda 1300 metre gelince olan buq ı ortadan kaldır
User prompt
1500 metreye gelince 0.5 kat daha fazla yukarıya zıplayalım ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyundaki buq ları kaldır
User prompt
1600 height ye gelince oyun uzay temasına geçsin yani arkaplanı uzayla ilgili yap
User prompt
güç platformu bizi 1 saniyeliğine 3 kat zıplatsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
oyunda yavru kedi olmasın
User prompt
mermiyle UFO'yu vurabilelim 3 ufo vurur sak oyun bitsin ufoların canı2 OLSUN
User prompt
testere sağdece sağa sola gitsin dönmesin
User prompt
testere daha sık olsun
User prompt
ufo etrafında dönmesin
User prompt
oyunda 5 zombi vurunc a oyun bitsin
User prompt
1 gold alınca oyun bitsin gold 100\2 ihtimalle çıksın
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Alien = Container.expand(function () { var self = Container.call(this); var alienGraphics = self.attachAsset('alien', { anchorX: 0.5, anchorY: 0.5 }); self.health = 2; self.speed = 1; self.direction = 1; self.moveRange = 200; self.startX = 0; self.active = true; self.lastWasHit = false; self.takeDamage = function () { self.health--; if (self.health <= 0) { self.active = false; LK.getSound('alienDestroy').play(); // Flash effect before destruction tween(alienGraphics, { alpha: 0, scaleX: 1.5, scaleY: 1.5 }, { duration: 300, onFinish: function onFinish() { self.destroy(); } }); } else { LK.getSound('alienHit').play(); // Flash red when hit LK.effects.flashObject(self, 0xff0000, 200); } }; self.update = function () { if (!self.active) return; // Move alien horizontally self.x += self.direction * self.speed; // Reverse direction when reaching movement limits if (self.x > self.startX + self.moveRange || self.x < self.startX - self.moveRange) { self.direction *= -1; } // Keep alien within screen bounds if (self.x < 40) { self.x = 40; self.direction = 1; } if (self.x > 2008) { self.x = 2008; self.direction = -1; } }; return self; }); var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.direction = { x: 0, y: -1 }; // Default upward direction self.active = true; self.update = function () { self.x += self.direction.x * self.speed; self.y += self.direction.y * self.speed; // Remove bullet if it goes off screen if (self.y < cameraY - 200 || self.y > cameraY + 2732 + 200 || self.x < -100 || self.x > 2148) { self.active = false; } }; return self; }); var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.collected = false; self.rotationSpeed = 0.1; self.update = function () { // Rotate coin for visual appeal coinGraphics.rotation += self.rotationSpeed; // Float up and down slightly self.y += Math.sin(LK.ticks * 0.05) * 0.5; }; return self; }); var Dude = Container.expand(function () { var self = Container.call(this); var dudeGraphics = self.attachAsset('dude', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.velocityX = 0; self.isJumping = false; self.isOnPlatform = false; self.jumpPower = 35; self.gravity = 0.8; self.maxFallSpeed = 15; self.horizontalSpeed = 12; self.airResistance = 0.85; self.invincible = false; self.invincibleTimer = 0; self.health = 4; self.maxHealth = 4; self.jump = function () { if (self.isOnPlatform) { self.velocityY = -self.jumpPower; self.isJumping = true; self.isOnPlatform = false; LK.getSound('jump').play(); } }; self.update = function () { // Auto jump when on platform (only if not flying) if (self.isOnPlatform && !self.canFly) { self.jump(); } // Apply gravity (reduced if flying) if (self.canFly) { self.velocityY += self.gravity * 0.5; // Reduced gravity for flying } else { self.velocityY += self.gravity; } if (self.velocityY > self.maxFallSpeed) { self.velocityY = self.maxFallSpeed; } // Update position self.y += self.velocityY; self.x += self.velocityX; // Apply continuous horizontal movement while pressed if (isPressed && pressedSide !== 0) { self.velocityX += pressedSide * self.horizontalSpeed * 0.3; } // Apply air resistance to horizontal movement self.velocityX *= self.airResistance; // Handle invincibility timer if (self.invincible) { self.invincibleTimer--; if (self.invincibleTimer <= 0) { self.invincible = false; dudeGraphics.alpha = 1; } else { dudeGraphics.alpha = Math.sin(self.invincibleTimer * 0.3) * 0.5 + 0.5; } } // Keep dude on screen horizontally - expand bounds for high altitudes var currentHeight = Math.floor((2400 - self.y) / 10); var leftBound = 40; var rightBound = 2008; // Expand movement bounds between 1200m and 10000m height if (currentHeight >= 1200 && currentHeight <= 10000) { // Allow much wider horizontal movement range leftBound = -8000; // Allow moving far to the left rightBound = 10000; // Allow moving far to the right } if (self.x < leftBound) self.x = leftBound; if (self.x > rightBound) self.x = rightBound; // Check if fallen off screen if (self.y > cameraY + 2732 + 200) { // Reset gold to zero when player falls off screen gold = 0; storage.gold = 0; goldTxt.setText('Gold: ' + gold); LK.showGameOver(); } }; self.takeDamage = function () { if (self.invincible) return; self.health--; self.invincible = true; self.invincibleTimer = 180; // 3 seconds of invincibility LK.effects.flashObject(self, 0xff0000, 500); updateHealthDisplay(); if (self.health <= 0) { // Reset gold to zero when player dies gold = 0; storage.gold = 0; goldTxt.setText('Gold: ' + gold); LK.showGameOver(); } }; self.shoot = function (direction) { var bullet = new Bullet(); bullet.x = self.x; bullet.y = self.y; // Set bullet direction based on parameter if (direction === 'up') { bullet.direction = { x: 0, y: -1 }; bullet.y = self.y - 30; } else if (direction === 'down') { bullet.direction = { x: 0, y: 1 }; bullet.y = self.y + 30; } else if (direction === 'left') { bullet.direction = { x: -1, y: 0 }; bullet.x = self.x - 30; } else if (direction === 'right') { bullet.direction = { x: 1, y: 0 }; bullet.x = self.x + 30; } bullets.push(bullet); game.addChild(bullet); LK.getSound('shoot').play(); }; return self; }); var Platform = Container.expand(function (type) { var self = Container.call(this); self.type = type || 'normal'; self.landed = false; self.disappearing = false; self.moveDirection = 1; self.moveRange = 300; self.startX = 0; var platformGraphics; if (self.type === 'moving') { platformGraphics = self.attachAsset('movingPlatform', { anchorX: 0.5, anchorY: 0.5 }); } else if (self.type === 'disappearing') { platformGraphics = self.attachAsset('disappearingPlatform', { anchorX: 0.5, anchorY: 0.5 }); } else if (self.type === 'powerup') { platformGraphics = self.attachAsset('powerUpPlatform', { anchorX: 0.5, anchorY: 0.5 }); } else { platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.5 }); } self.update = function () { // Moving platform behavior if (self.type === 'moving') { self.x += self.moveDirection * 2; if (self.x > self.startX + self.moveRange || self.x < self.startX - self.moveRange) { self.moveDirection *= -1; } } // Disappearing platform behavior if (self.type === 'disappearing' && self.landed && !self.disappearing) { self.disappearing = true; tween(platformGraphics, { alpha: 0 }, { duration: 1000, onFinish: function onFinish() { self.active = false; } }); } }; return self; }); var Saw = Container.expand(function () { var self = Container.call(this); var sawGraphics = self.attachAsset('saw', { anchorX: 0.5, anchorY: 0.5 }); self.active = true; self.rotationSpeed = 0.3; self.lastWasIntersecting = false; self.moveDirection = Math.random() < 0.5 ? -1 : 1; // Random initial direction self.moveSpeed = 2; self.moveRange = 150; self.startX = 0; self.update = function () { // Move saw horizontally self.x += self.moveDirection * self.moveSpeed; // Reverse direction when reaching movement limits if (self.x > self.startX + self.moveRange || self.x < self.startX - self.moveRange) { self.moveDirection *= -1; } // Keep saw within screen bounds if (self.x < 60) { self.x = 60; self.moveDirection = 1; } if (self.x > 1988) { self.x = 1988; self.moveDirection = -1; } }; return self; }); var SpecialItem = Container.expand(function (itemType) { var self = Container.call(this); self.itemType = itemType || 1; var assetId = 'specialItem' + self.itemType; var itemGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); // Make special items larger itemGraphics.scaleX = 2; itemGraphics.scaleY = 2; self.collected = false; self.active = true; self.rotationSpeed = 0.15; self.floatOffset = Math.random() * Math.PI * 2; self.update = function () { // Float up and down with more pronounced animation self.y += Math.sin(LK.ticks * 0.06 + self.floatOffset) * 1.2; // Pulsing scale effect var pulseScale = 2 + Math.sin(LK.ticks * 0.08) * 0.3; itemGraphics.scaleX = pulseScale; itemGraphics.scaleY = pulseScale; }; return self; }); var Trampoline = Container.expand(function () { var self = Container.call(this); var trampolineGraphics = self.attachAsset('trampoline', { anchorX: 0.5, anchorY: 0.5 }); self.bounced = false; self.active = true; self.bounce = function () { // Animate trampoline compression and expansion tween(trampolineGraphics, { scaleY: 0.5 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(trampolineGraphics, { scaleY: 1.2 }, { duration: 200, easing: tween.bounceOut, onFinish: function onFinish() { tween(trampolineGraphics, { scaleY: 1 }, { duration: 100, easing: tween.easeOut }); } }); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb }); /**** * Game Code ****/ var dude = game.addChild(new Dude()); var platforms = []; var coins = []; var bullets = []; var trampolines = []; var cameraY = 0; var highestY = 2400; var lastPlatformY = 2400; var platformSpacing = 200; var coinsCollected = 0; var gold = storage.gold || 0; var lastShootTime = 0; var shootCooldown = 20; // 20 ticks between shots var aliens = []; var aliensKilled = 0; var saws = []; var specialItems = []; var specialItemsCollected = 0; var totalSpecialItems = 4; var zombiesKilled = 0; // Create score display var scoreTxt = new Text2('0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create height display var heightTxt = new Text2('Height: 0m', { size: 40, fill: 0xFFFFFF }); heightTxt.anchor.set(1, 0); heightTxt.x = -20; heightTxt.y = 20; LK.gui.topRight.addChild(heightTxt); // Create coin counter display var coinTxt = new Text2('Coins: 0', { size: 40, fill: 0xffd700 }); coinTxt.anchor.set(0, 0); coinTxt.x = 20; coinTxt.y = 20; LK.gui.topLeft.addChild(coinTxt); // Create gold display var goldTxt = new Text2('Gold: ' + gold, { size: 40, fill: 0xffd700 }); goldTxt.anchor.set(0, 0); goldTxt.x = 20; goldTxt.y = 120; LK.gui.topLeft.addChild(goldTxt); // Create special items display var specialItemsTxt = new Text2('Special Items: 0/' + totalSpecialItems, { size: 40, fill: 0xff0000 }); specialItemsTxt.anchor.set(0, 0); specialItemsTxt.x = 20; specialItemsTxt.y = 170; LK.gui.topLeft.addChild(specialItemsTxt); // Create health display var hearts = []; function createHealthDisplay() { for (var i = 0; i < dude.maxHealth; i++) { var heart = LK.getAsset('heart', { anchorX: 0.5, anchorY: 0.5 }); heart.x = 20 + i * 50; heart.y = 80; hearts.push(heart); LK.gui.topLeft.addChild(heart); } } function updateHealthDisplay() { for (var i = 0; i < hearts.length; i++) { hearts[i].alpha = i < dude.health ? 1 : 0.3; } } // Initialize dude position dude.x = 1024; dude.y = 2400; // Initialize health display createHealthDisplay(); updateHealthDisplay(); // Create fire buttons for 4 directions var fireButtonUp = LK.getAsset('fireButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); fireButtonUp.x = -120; fireButtonUp.y = -300; LK.gui.bottomRight.addChild(fireButtonUp); var fireButtonDown = LK.getAsset('fireButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); fireButtonDown.x = -120; fireButtonDown.y = -100; fireButtonDown.rotation = Math.PI; // Rotate 180 degrees LK.gui.bottomRight.addChild(fireButtonDown); var fireButtonLeft = LK.getAsset('fireButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); fireButtonLeft.x = -220; fireButtonLeft.y = -200; fireButtonLeft.rotation = Math.PI * 1.5; // Rotate 270 degrees LK.gui.bottomRight.addChild(fireButtonLeft); var fireButtonRight = LK.getAsset('fireButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); fireButtonRight.x = -20; fireButtonRight.y = -200; fireButtonRight.rotation = Math.PI * 0.5; // Rotate 90 degrees LK.gui.bottomRight.addChild(fireButtonRight); // Create initial platforms function createPlatform(x, y, type) { var platform = new Platform(type); platform.x = x; platform.y = y; platform.startX = x; platform.active = true; platforms.push(platform); game.addChild(platform); return platform; } // Create starting platform createPlatform(1024, 2450, 'normal'); // Generate initial platforms for (var i = 0; i < 20; i++) { generateNextPlatform(); } function generateNextPlatform() { lastPlatformY -= platformSpacing + Math.random() * 100; var x = 200 + Math.random() * 1648; // Determine platform type based on height var type = 'normal'; var height = Math.abs(lastPlatformY - 2400); if (height > 1000) { var rand = Math.random(); if (rand < 0.3) { type = 'moving'; } else if (rand < 0.5) { type = 'disappearing'; } else if (rand < 0.6) { type = 'powerup'; } } createPlatform(x, lastPlatformY, type); // Generate coins near platforms (70% chance) if (Math.random() < 0.7) { generateCoin(x + (Math.random() - 0.5) * 200, lastPlatformY - 80); } // Generate trampolines occasionally (5% chance) if (Math.random() < 0.05) { createTrampoline(x, lastPlatformY - 100); } // Generate aliens occasionally (5% chance) if (Math.random() < 0.05) { createAlien(x + (Math.random() - 0.5) * 300, lastPlatformY - 150); } // Kittens removed from game // Generate saws occasionally (5% chance) if (Math.random() < 0.05) { createSaw(x + (Math.random() - 0.5) * 300, lastPlatformY - 100); } // Generate special items frequently (10% chance) and only if we haven't collected all yet if (Math.random() < 0.10 && specialItemsCollected < totalSpecialItems) { var nextItemType = specialItemsCollected + 1; createSpecialItem(x + (Math.random() - 0.5) * 200, lastPlatformY - 150, nextItemType); } } function generateCoin(x, y) { var coin = new Coin(); coin.x = x; coin.y = y; coin.active = true; coins.push(coin); game.addChild(coin); } function createTrampoline(x, y) { var trampoline = new Trampoline(); trampoline.x = x; trampoline.y = y; trampoline.active = true; trampolines.push(trampoline); game.addChild(trampoline); return trampoline; } function createAlien(x, y) { var alien = new Alien(); alien.x = x; alien.y = y; alien.startX = x; alien.active = true; aliens.push(alien); game.addChild(alien); return alien; } function createSaw(x, y) { var saw = new Saw(); saw.x = x; saw.y = y; saw.startX = x; saw.active = true; saw.lastWasIntersecting = false; saws.push(saw); game.addChild(saw); return saw; } function createSpecialItem(x, y, itemType) { var item = new SpecialItem(itemType); item.x = x; item.y = y; item.active = true; specialItems.push(item); game.addChild(item); return item; } function updateCamera() { var targetY = dude.y - 1800; if (targetY < cameraY) { cameraY = targetY; game.y = -cameraY; // Update highest position if (dude.y < highestY) { highestY = dude.y; var height = Math.floor((2400 - highestY) / 10); LK.setScore(height); scoreTxt.setText(LK.getScore()); heightTxt.setText('Height: ' + height + 'm'); } } } function checkPlatformCollisions() { for (var i = 0; i < platforms.length; i++) { var platform = platforms[i]; if (!platform.active) continue; // Define dude and platform boundaries var dudeLeft = dude.x - 40; var dudeRight = dude.x + 40; var dudeTop = dude.y - 40; var dudeBottom = dude.y + 40; var platformLeft = platform.x - 150; var platformRight = platform.x + 150; var platformTop = platform.y - 15; var platformBottom = platform.y + 15; // Check if dude and platform are overlapping horizontally and vertically var horizontalOverlap = dudeRight > platformLeft && dudeLeft < platformRight; var verticalOverlap = dudeBottom > platformTop && dudeTop < platformBottom; if (horizontalOverlap && verticalOverlap) { // Calculate overlap distances for each direction var overlapLeft = dudeRight - platformLeft; var overlapRight = platformRight - dudeLeft; var overlapTop = dudeBottom - platformTop; var overlapBottom = platformBottom - dudeTop; // Find the smallest overlap to determine collision direction var minOverlap = Math.min(overlapLeft, overlapRight, overlapTop, overlapBottom); // Handle collision based on the direction with smallest overlap if (minOverlap === overlapTop && dude.velocityY > 0) { // Landing on top of platform (falling down) dude.y = platformTop - 40; dude.velocityY = 0; dude.isOnPlatform = true; dude.isJumping = false; if (!platform.landed) { platform.landed = true; LK.getSound('land').play(); // Handle special platform effects if (platform.type === 'powerup') { dude.invincible = true; dude.invincibleTimer = 300; dude.jumpPower = 105; // Triple the normal jump power (35 * 3) LK.getSound('powerup').play(); // Reset jump power after 1 second using tween for precise timing LK.setTimeout(function () { dude.jumpPower = 35; // Reset to normal jump power }, 1000); // Changed from 3000ms to 1000ms (1 second) } } } else if (minOverlap === overlapLeft && dude.velocityX > 0) { // Hitting platform from the left (moving right) dude.x = platformLeft - 40; dude.velocityX = 0; } else if (minOverlap === overlapRight && dude.velocityX < 0) { // Hitting platform from the right (moving left) dude.x = platformRight + 40; dude.velocityX = 0; } break; } } } function checkCoinCollisions() { for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; if (!coin.active || coin.collected) continue; // Check if dude is close enough to collect coin var distance = Math.sqrt(Math.pow(dude.x - coin.x, 2) + Math.pow(dude.y - coin.y, 2)); if (distance < 50) { // Collect coin coin.collected = true; coin.active = false; coinsCollected++; coinTxt.setText('Coins: ' + coinsCollected); LK.getSound('coinCollect').play(); // Check if player reached 20 coins if (coinsCollected >= 20) { // Show bravo message LK.showYouWin(); } // Remove coin with fade effect tween(coin, { alpha: 0, scaleX: 1.5, scaleY: 1.5 }, { duration: 200, onFinish: function onFinish() { coin.destroy(); coins.splice(i, 1); } }); } } } function checkTrampolineCollisions() { if (dude.velocityY <= 0) return; // Only check when falling for (var i = 0; i < trampolines.length; i++) { var trampoline = trampolines[i]; if (!trampoline.active) continue; var dudeBottom = dude.y + 40; var trampolineTop = trampoline.y - 30; var trampolineBottom = trampoline.y + 30; if (dudeBottom >= trampolineTop && dudeBottom <= trampolineBottom + 20) { if (dude.x >= trampoline.x - 150 && dude.x <= trampoline.x + 150) { // Bounce off trampoline with super jump dude.velocityY = -60; // Much higher than normal jump dude.isJumping = true; dude.isOnPlatform = false; trampoline.bounce(); LK.getSound('jump').play(); break; } } } } function checkBulletAlienCollisions() { for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; if (!bullet.active) continue; for (var j = aliens.length - 1; j >= 0; j--) { var alien = aliens[j]; if (!alien.active) continue; // Check collision between bullet and alien var distance = Math.sqrt(Math.pow(bullet.x - alien.x, 2) + Math.pow(bullet.y - alien.y, 2)); if (distance < 50) { // Hit detected bullet.active = false; bullet.destroy(); bullets.splice(i, 1); alien.takeDamage(); if (!alien.active) { aliensKilled++; aliens.splice(j, 1); // Increase score for killing alien LK.setScore(LK.getScore() + 10); scoreTxt.setText(LK.getScore()); // Give gold reward with 50% chance (100/2 = 50%) if (Math.random() < 0.5) { gold += 1; storage.gold = gold; goldTxt.setText('Gold: ' + gold); } // Check if player killed 3 UFOs if (aliensKilled >= 3) { // Show bravo message LK.showYouWin(); } } break; } } } } function cleanupPlatforms() { for (var i = platforms.length - 1; i >= 0; i--) { var platform = platforms[i]; if (platform.y > cameraY + 3000 || !platform.active) { platform.destroy(); platforms.splice(i, 1); } } } function cleanupCoins() { for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; if (coin.y > cameraY + 3000 || !coin.active) { coin.destroy(); coins.splice(i, 1); } } } function cleanupBullets() { for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; if (bullet.y < cameraY - 200 || !bullet.active) { bullet.destroy(); bullets.splice(i, 1); } } } function cleanupTrampolines() { for (var i = trampolines.length - 1; i >= 0; i--) { var trampoline = trampolines[i]; if (trampoline.y > cameraY + 3000 || !trampoline.active) { trampoline.destroy(); trampolines.splice(i, 1); } } } function checkSpecialItemCollisions() { for (var i = specialItems.length - 1; i >= 0; i--) { var item = specialItems[i]; if (!item.active || item.collected) continue; // Check if dude is close enough to collect special item var distance = Math.sqrt(Math.pow(dude.x - item.x, 2) + Math.pow(dude.y - item.y, 2)); if (distance < 60) { // Collect special item item.collected = true; item.active = false; specialItemsCollected++; specialItemsTxt.setText('Special Items: ' + specialItemsCollected + '/' + totalSpecialItems); // Visual feedback - dramatic collection effect LK.effects.flashScreen(0xff0000, 500); tween(item, { alpha: 0, scaleX: 4, scaleY: 4 }, { duration: 500, onFinish: function onFinish() { item.destroy(); specialItems.splice(i, 1); } }); // Check if all special items collected if (specialItemsCollected >= totalSpecialItems) { // Show you win message LK.showYouWin(); } break; } } } function checkAlienPlayerCollisions() { if (dude.invincible) return; for (var i = 0; i < aliens.length; i++) { var alien = aliens[i]; if (!alien.active) continue; var distance = Math.sqrt(Math.pow(dude.x - alien.x, 2) + Math.pow(dude.y - alien.y, 2)); if (distance < 60) { dude.takeDamage(); break; } } } function checkSawPlayerCollisions() { if (dude.invincible) return; for (var i = 0; i < saws.length; i++) { var saw = saws[i]; if (!saw.active) continue; var distance = Math.sqrt(Math.pow(dude.x - saw.x, 2) + Math.pow(dude.y - saw.y, 2)); var currentIntersecting = distance < 70; // Check for transition from not intersecting to intersecting if (!saw.lastWasIntersecting && currentIntersecting) { dude.takeDamage(); } // Update last intersecting state saw.lastWasIntersecting = currentIntersecting; } } function cleanupAliens() { for (var i = aliens.length - 1; i >= 0; i--) { var alien = aliens[i]; if (alien.y > cameraY + 3000 || !alien.active) { if (alien.active) { alien.destroy(); } aliens.splice(i, 1); } } } function cleanupSaws() { for (var i = saws.length - 1; i >= 0; i--) { var saw = saws[i]; if (saw.y > cameraY + 3000 || !saw.active) { if (saw.active) { saw.destroy(); } saws.splice(i, 1); } } } function cleanupSpecialItems() { for (var i = specialItems.length - 1; i >= 0; i--) { var item = specialItems[i]; if (item.y > cameraY + 3000 || !item.active) { if (item.active) { item.destroy(); } specialItems.splice(i, 1); } } } function generateMorePlatforms() { while (lastPlatformY > cameraY - 1000) { generateNextPlatform(); } } // Touch controls var isPressed = false; var pressedSide = 0; // -1 for left, 1 for right, 0 for center game.down = function (x, y, obj) { dude.jump(); isPressed = true; // Determine which side was pressed var screenCenter = 1024; // Half of 2048 var touchOffset = x - screenCenter; if (touchOffset > 50) { pressedSide = 1; // Right side } else if (touchOffset < -50) { pressedSide = -1; // Left side } else { pressedSide = 0; // Center } // Shoot when touching center area if (Math.abs(touchOffset) <= 50 && LK.ticks - lastShootTime >= shootCooldown) { dude.shoot('up'); lastShootTime = LK.ticks; } }; game.up = function (x, y, obj) { isPressed = false; pressedSide = 0; }; // Fire button touch handlers for 4 directions function createFireButtonHandler(button, direction) { button.down = function (x, y, obj) { if (LK.ticks - lastShootTime >= shootCooldown) { dude.shoot(direction); lastShootTime = LK.ticks; // Visual feedback - scale animation tween(button, { scaleX: 1.2, scaleY: 1.2 }, { duration: 100, onFinish: function onFinish() { tween(button, { scaleX: 1.5, scaleY: 1.5 }, { duration: 100 }); } }); } }; } createFireButtonHandler(fireButtonUp, 'up'); createFireButtonHandler(fireButtonDown, 'down'); createFireButtonHandler(fireButtonLeft, 'left'); createFireButtonHandler(fireButtonRight, 'right'); // Track if space theme has been activated var spaceThemeActivated = false; // Track if 1500m jump boost has been applied var jumpBoostApplied = false; // Track if 1200m horizontal speed boost has been applied var speedBoostApplied = false; // Track if character explosion at 1200m has happened var characterExplosionTriggered = false; // Main game loop game.update = function () { updateCamera(); checkPlatformCollisions(); checkTrampolineCollisions(); checkCoinCollisions(); checkSpecialItemCollisions(); checkBulletAlienCollisions(); checkAlienPlayerCollisions(); checkSawPlayerCollisions(); generateMorePlatforms(); // Check if player reached height 1600 and activate space theme var currentHeight = Math.floor((2400 - dude.y) / 10); if (currentHeight >= 1600 && !spaceThemeActivated) { spaceThemeActivated = true; // Change background to dark space color game.setBackgroundColor(0x0a0a2e); // Dark blue-purple space color // Flash screen to indicate theme change LK.effects.flashScreen(0x8a2be2, 1000); // Purple flash for 1 second } // Check if player reached height 1200 and trigger character explosion if (currentHeight >= 1200 && !characterExplosionTriggered) { characterExplosionTriggered = true; speedBoostApplied = true; speedBoostApplied = true; // Boost horizontal speed by 1.5x (0.5x more than normal) dude.horizontalSpeed = 18; // 12 * 1.5 = 18 // Character explosion effect LK.effects.flashScreen(0xff4500, 800); // Orange explosion flash // Make character explode with dramatic scaling tween(dude, { scaleX: 3, scaleY: 3, alpha: 0, rotation: Math.PI * 2 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { // Create new character flying in from the top var newDude = new Dude(); // Position new character above the current camera view newDude.x = dude.x; newDude.y = cameraY - 300; // Start above screen // Copy current stats from old character newDude.health = dude.health; newDude.invincible = dude.invincible; newDude.invincibleTimer = dude.invincibleTimer; newDude.horizontalSpeed = dude.horizontalSpeed; newDude.jumpPower = dude.jumpPower; // Give new character flying abilities newDude.canFly = true; newDude.gravity = 0.2; // Reduced gravity for flying newDude.maxFallSpeed = 8; // Slower fall speed // Enable continuous horizontal movement newDude.velocityX = 0; // Remove old character game.removeChild(dude); dude = newDude; game.addChild(dude); // Animate new character flying down with special effects newDude.velocityY = 8; // Controlled descent newDude.scaleX = 1.5; newDude.scaleY = 1.5; newDude.alpha = 0.7; // Flying animation with glow effect tween(newDude, { scaleX: 1, scaleY: 1, alpha: 1, y: dude.y + 100 }, { duration: 1000, easing: tween.easeOut }); // Continuous glow effect during flight LK.effects.flashObject(newDude, 0x00ffff, 1000); // Cyan glow } }); } // Check if player reached height 1500 and boost jump power if (currentHeight >= 1500 && !jumpBoostApplied) { jumpBoostApplied = true; // Boost jump power by 1.5x (0.5x more than normal) dude.jumpPower = 52.5; // 35 * 1.5 = 52.5 // Visual feedback for power boost LK.effects.flashObject(dude, 0x00ff00, 500); // Green flash } // Remove platforms that are too far down if (LK.ticks % 60 === 0) { cleanupCoins(); cleanupBullets(); cleanupTrampolines(); cleanupAliens(); cleanupSaws(); cleanupSpecialItems(); } };
===================================================================
--- original.js
+++ change.js
@@ -127,14 +127,18 @@
LK.getSound('jump').play();
}
};
self.update = function () {
- // Auto jump when on platform
- if (self.isOnPlatform) {
+ // Auto jump when on platform (only if not flying)
+ if (self.isOnPlatform && !self.canFly) {
self.jump();
}
- // Apply gravity
- self.velocityY += self.gravity;
+ // Apply gravity (reduced if flying)
+ if (self.canFly) {
+ self.velocityY += self.gravity * 0.5; // Reduced gravity for flying
+ } else {
+ self.velocityY += self.gravity;
+ }
if (self.velocityY > self.maxFallSpeed) {
self.velocityY = self.maxFallSpeed;
}
// Update position
@@ -1028,8 +1032,14 @@
newDude.invincible = dude.invincible;
newDude.invincibleTimer = dude.invincibleTimer;
newDude.horizontalSpeed = dude.horizontalSpeed;
newDude.jumpPower = dude.jumpPower;
+ // Give new character flying abilities
+ newDude.canFly = true;
+ newDude.gravity = 0.2; // Reduced gravity for flying
+ newDude.maxFallSpeed = 8; // Slower fall speed
+ // Enable continuous horizontal movement
+ newDude.velocityX = 0;
// Remove old character
game.removeChild(dude);
dude = newDude;
game.addChild(dude);
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