User prompt
1 gold alınca oyun bitsin gold 100\2 ihtimalle çıksın
User prompt
20 tane coin alınca oyun bitsin
User prompt
platformlar daha uzun olsun
User prompt
özel öğeler daha sık çıksın ve dönmesin
User prompt
trambolin ve testereleri daha nadir çıkar
User prompt
4 canımız olsun ve testereleri daha nadir çıkar
User prompt
bu ddört varlığı varlıklar kısmında olsun
User prompt
oyunda 4 tane varlık olsun 4 varlığıda toplayınca oyun bitsin
User prompt
ateş etme düğmesine basın 4 bir tarafımıza ateş edelim ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
yavru kediye değince 2 kat zıplayalım ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Yukarı zıplarken platformların içinden geçelim ama düşerken platformların içinden geçmeyelim.
User prompt
platformların içinden düşmeyelim
User prompt
zombiler daha çok nadir çıksın
User prompt
testere daha nadir çıksın ve bi sağa bi sola hareket estsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
büyük testere olsun testere sürekli atrafta dödsün bize değnce 1 can götürsün ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
yavru kedi 3 kat daha fazla zıplatsın
User prompt
yavru kedi daha nadir karşımıza çıksın
User prompt
oyunda yavru kedi olsun yavru kediye değince 10 saniyeliğine karakter 5 kat daha vazla zıplasın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
güç platformuna değince 2 kat daha fazla zıplayalım
User prompt
her öldüğümüzde altın sıfırlansın ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
100 altın kaznanırsak oyun bize bravo sana eşek yazan bir tabela çıksın ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
zombilerin tek bir canı olsun tek vuruşta olsunlar ölünce bize 10 altın versinler ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
daha büyüt düğmeyi
User prompt
düğmeyi biraz yukarı taşı ve büyüt
User prompt
sağ tarafta bir düğme olsun o düğmeye basınca karekter ateş etsin
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Alien = Container.expand(function () {
var self = Container.call(this);
var alienGraphics = self.attachAsset('alien', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 1;
self.speed = 1;
self.direction = 1;
self.moveRange = 200;
self.startX = 0;
self.active = true;
self.lastWasHit = false;
self.takeDamage = function () {
self.health--;
if (self.health <= 0) {
self.active = false;
LK.getSound('alienDestroy').play();
// Flash effect before destruction
tween(alienGraphics, {
alpha: 0,
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 300,
onFinish: function onFinish() {
self.destroy();
}
});
} else {
LK.getSound('alienHit').play();
// Flash red when hit
LK.effects.flashObject(self, 0xff0000, 200);
}
};
self.update = function () {
if (!self.active) return;
// Move alien horizontally
self.x += self.direction * self.speed;
// Reverse direction when reaching movement limits
if (self.x > self.startX + self.moveRange || self.x < self.startX - self.moveRange) {
self.direction *= -1;
}
// Bob up and down slightly
self.y += Math.sin(LK.ticks * 0.03) * 0.3;
// Keep alien within screen bounds
if (self.x < 40) {
self.x = 40;
self.direction = 1;
}
if (self.x > 2008) {
self.x = 2008;
self.direction = -1;
}
};
return self;
});
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 15;
self.direction = {
x: 0,
y: -1
}; // Default upward direction
self.active = true;
self.update = function () {
self.x += self.direction.x * self.speed;
self.y += self.direction.y * self.speed;
// Remove bullet if it goes off screen
if (self.y < cameraY - 200 || self.y > cameraY + 2732 + 200 || self.x < -100 || self.x > 2148) {
self.active = false;
}
};
return self;
});
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.collected = false;
self.rotationSpeed = 0.1;
self.update = function () {
// Rotate coin for visual appeal
coinGraphics.rotation += self.rotationSpeed;
// Float up and down slightly
self.y += Math.sin(LK.ticks * 0.05) * 0.5;
};
return self;
});
var Dude = Container.expand(function () {
var self = Container.call(this);
var dudeGraphics = self.attachAsset('dude', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
self.velocityX = 0;
self.isJumping = false;
self.isOnPlatform = false;
self.jumpPower = 35;
self.gravity = 0.8;
self.maxFallSpeed = 15;
self.horizontalSpeed = 12;
self.airResistance = 0.85;
self.invincible = false;
self.invincibleTimer = 0;
self.health = 4;
self.maxHealth = 4;
self.jump = function () {
if (self.isOnPlatform) {
self.velocityY = -self.jumpPower;
self.isJumping = true;
self.isOnPlatform = false;
LK.getSound('jump').play();
}
};
self.update = function () {
// Auto jump when on platform
if (self.isOnPlatform) {
self.jump();
}
// Apply gravity
self.velocityY += self.gravity;
if (self.velocityY > self.maxFallSpeed) {
self.velocityY = self.maxFallSpeed;
}
// Update position
self.y += self.velocityY;
self.x += self.velocityX;
// Apply continuous horizontal movement while pressed
if (isPressed && pressedSide !== 0) {
self.velocityX += pressedSide * self.horizontalSpeed * 0.3;
}
// Apply air resistance to horizontal movement
self.velocityX *= self.airResistance;
// Handle invincibility timer
if (self.invincible) {
self.invincibleTimer--;
if (self.invincibleTimer <= 0) {
self.invincible = false;
dudeGraphics.alpha = 1;
} else {
dudeGraphics.alpha = Math.sin(self.invincibleTimer * 0.3) * 0.5 + 0.5;
}
}
// Keep dude on screen horizontally
if (self.x < 40) self.x = 40;
if (self.x > 2008) self.x = 2008;
// Check if fallen off screen
if (self.y > cameraY + 2732 + 200) {
// Reset gold to zero when player falls off screen
gold = 0;
storage.gold = 0;
goldTxt.setText('Gold: ' + gold);
LK.showGameOver();
}
};
self.takeDamage = function () {
if (self.invincible) return;
self.health--;
self.invincible = true;
self.invincibleTimer = 180; // 3 seconds of invincibility
LK.effects.flashObject(self, 0xff0000, 500);
updateHealthDisplay();
if (self.health <= 0) {
// Reset gold to zero when player dies
gold = 0;
storage.gold = 0;
goldTxt.setText('Gold: ' + gold);
LK.showGameOver();
}
};
self.shoot = function (direction) {
var bullet = new Bullet();
bullet.x = self.x;
bullet.y = self.y;
// Set bullet direction based on parameter
if (direction === 'up') {
bullet.direction = {
x: 0,
y: -1
};
bullet.y = self.y - 30;
} else if (direction === 'down') {
bullet.direction = {
x: 0,
y: 1
};
bullet.y = self.y + 30;
} else if (direction === 'left') {
bullet.direction = {
x: -1,
y: 0
};
bullet.x = self.x - 30;
} else if (direction === 'right') {
bullet.direction = {
x: 1,
y: 0
};
bullet.x = self.x + 30;
}
bullets.push(bullet);
game.addChild(bullet);
LK.getSound('shoot').play();
};
return self;
});
var Kitten = Container.expand(function () {
var self = Container.call(this);
var kittenGraphics = self.attachAsset('kitten', {
anchorX: 0.5,
anchorY: 0.5
});
self.collected = false;
self.active = true;
self.floatOffset = Math.random() * Math.PI * 2;
self.update = function () {
// Float up and down with cute animation
self.y += Math.sin(LK.ticks * 0.08 + self.floatOffset) * 0.8;
// Slight scaling animation
kittenGraphics.scaleX = 1 + Math.sin(LK.ticks * 0.1 + self.floatOffset) * 0.1;
kittenGraphics.scaleY = 1 + Math.sin(LK.ticks * 0.1 + self.floatOffset) * 0.1;
};
return self;
});
var Platform = Container.expand(function (type) {
var self = Container.call(this);
self.type = type || 'normal';
self.landed = false;
self.disappearing = false;
self.moveDirection = 1;
self.moveRange = 300;
self.startX = 0;
var platformGraphics;
if (self.type === 'moving') {
platformGraphics = self.attachAsset('movingPlatform', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (self.type === 'disappearing') {
platformGraphics = self.attachAsset('disappearingPlatform', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (self.type === 'powerup') {
platformGraphics = self.attachAsset('powerUpPlatform', {
anchorX: 0.5,
anchorY: 0.5
});
} else {
platformGraphics = self.attachAsset('platform', {
anchorX: 0.5,
anchorY: 0.5
});
}
self.update = function () {
// Moving platform behavior
if (self.type === 'moving') {
self.x += self.moveDirection * 2;
if (self.x > self.startX + self.moveRange || self.x < self.startX - self.moveRange) {
self.moveDirection *= -1;
}
}
// Disappearing platform behavior
if (self.type === 'disappearing' && self.landed && !self.disappearing) {
self.disappearing = true;
tween(platformGraphics, {
alpha: 0
}, {
duration: 1000,
onFinish: function onFinish() {
self.active = false;
}
});
}
};
return self;
});
var Saw = Container.expand(function () {
var self = Container.call(this);
var sawGraphics = self.attachAsset('saw', {
anchorX: 0.5,
anchorY: 0.5
});
self.active = true;
self.rotationSpeed = 0.3;
self.lastWasIntersecting = false;
self.moveDirection = Math.random() < 0.5 ? -1 : 1; // Random initial direction
self.moveSpeed = 2;
self.moveRange = 150;
self.startX = 0;
self.update = function () {
// Continuously spin the saw
sawGraphics.rotation += self.rotationSpeed;
// Move saw horizontally
self.x += self.moveDirection * self.moveSpeed;
// Reverse direction when reaching movement limits
if (self.x > self.startX + self.moveRange || self.x < self.startX - self.moveRange) {
self.moveDirection *= -1;
}
// Keep saw within screen bounds
if (self.x < 60) {
self.x = 60;
self.moveDirection = 1;
}
if (self.x > 1988) {
self.x = 1988;
self.moveDirection = -1;
}
};
return self;
});
var SpecialItem = Container.expand(function (itemType) {
var self = Container.call(this);
self.itemType = itemType || 1;
var assetId = 'specialItem' + self.itemType;
var itemGraphics = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
// Make special items larger
itemGraphics.scaleX = 2;
itemGraphics.scaleY = 2;
self.collected = false;
self.active = true;
self.rotationSpeed = 0.15;
self.floatOffset = Math.random() * Math.PI * 2;
self.update = function () {
// Rotate item for visual appeal
itemGraphics.rotation += self.rotationSpeed;
// Float up and down with more pronounced animation
self.y += Math.sin(LK.ticks * 0.06 + self.floatOffset) * 1.2;
// Pulsing scale effect
var pulseScale = 2 + Math.sin(LK.ticks * 0.08) * 0.3;
itemGraphics.scaleX = pulseScale;
itemGraphics.scaleY = pulseScale;
};
return self;
});
var Trampoline = Container.expand(function () {
var self = Container.call(this);
var trampolineGraphics = self.attachAsset('trampoline', {
anchorX: 0.5,
anchorY: 0.5
});
self.bounced = false;
self.active = true;
self.bounce = function () {
// Animate trampoline compression and expansion
tween(trampolineGraphics, {
scaleY: 0.5
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(trampolineGraphics, {
scaleY: 1.2
}, {
duration: 200,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(trampolineGraphics, {
scaleY: 1
}, {
duration: 100,
easing: tween.easeOut
});
}
});
}
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb
});
/****
* Game Code
****/
var dude = game.addChild(new Dude());
var platforms = [];
var coins = [];
var bullets = [];
var trampolines = [];
var cameraY = 0;
var highestY = 2400;
var lastPlatformY = 2400;
var platformSpacing = 200;
var coinsCollected = 0;
var gold = storage.gold || 0;
var lastShootTime = 0;
var shootCooldown = 20; // 20 ticks between shots
var aliens = [];
var aliensKilled = 0;
var kittens = [];
var saws = [];
var superJumpActive = false;
var superJumpTimer = 0;
var specialItems = [];
var specialItemsCollected = 0;
var totalSpecialItems = 4;
// Create score display
var scoreTxt = new Text2('0', {
size: 60,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create height display
var heightTxt = new Text2('Height: 0m', {
size: 40,
fill: 0xFFFFFF
});
heightTxt.anchor.set(1, 0);
heightTxt.x = -20;
heightTxt.y = 20;
LK.gui.topRight.addChild(heightTxt);
// Create coin counter display
var coinTxt = new Text2('Coins: 0', {
size: 40,
fill: 0xffd700
});
coinTxt.anchor.set(0, 0);
coinTxt.x = 20;
coinTxt.y = 20;
LK.gui.topLeft.addChild(coinTxt);
// Create gold display
var goldTxt = new Text2('Gold: ' + gold, {
size: 40,
fill: 0xffd700
});
goldTxt.anchor.set(0, 0);
goldTxt.x = 20;
goldTxt.y = 120;
LK.gui.topLeft.addChild(goldTxt);
// Create special items display
var specialItemsTxt = new Text2('Special Items: 0/' + totalSpecialItems, {
size: 40,
fill: 0xff0000
});
specialItemsTxt.anchor.set(0, 0);
specialItemsTxt.x = 20;
specialItemsTxt.y = 170;
LK.gui.topLeft.addChild(specialItemsTxt);
// Create health display
var hearts = [];
function createHealthDisplay() {
for (var i = 0; i < dude.maxHealth; i++) {
var heart = LK.getAsset('heart', {
anchorX: 0.5,
anchorY: 0.5
});
heart.x = 20 + i * 50;
heart.y = 80;
hearts.push(heart);
LK.gui.topLeft.addChild(heart);
}
}
function updateHealthDisplay() {
for (var i = 0; i < hearts.length; i++) {
hearts[i].alpha = i < dude.health ? 1 : 0.3;
}
}
// Initialize dude position
dude.x = 1024;
dude.y = 2400;
// Initialize health display
createHealthDisplay();
updateHealthDisplay();
// Create fire buttons for 4 directions
var fireButtonUp = LK.getAsset('fireButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
fireButtonUp.x = -120;
fireButtonUp.y = -300;
LK.gui.bottomRight.addChild(fireButtonUp);
var fireButtonDown = LK.getAsset('fireButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
fireButtonDown.x = -120;
fireButtonDown.y = -100;
fireButtonDown.rotation = Math.PI; // Rotate 180 degrees
LK.gui.bottomRight.addChild(fireButtonDown);
var fireButtonLeft = LK.getAsset('fireButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
fireButtonLeft.x = -220;
fireButtonLeft.y = -200;
fireButtonLeft.rotation = Math.PI * 1.5; // Rotate 270 degrees
LK.gui.bottomRight.addChild(fireButtonLeft);
var fireButtonRight = LK.getAsset('fireButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
fireButtonRight.x = -20;
fireButtonRight.y = -200;
fireButtonRight.rotation = Math.PI * 0.5; // Rotate 90 degrees
LK.gui.bottomRight.addChild(fireButtonRight);
// Create initial platforms
function createPlatform(x, y, type) {
var platform = new Platform(type);
platform.x = x;
platform.y = y;
platform.startX = x;
platform.active = true;
platforms.push(platform);
game.addChild(platform);
return platform;
}
// Create starting platform
createPlatform(1024, 2450, 'normal');
// Generate initial platforms
for (var i = 0; i < 20; i++) {
generateNextPlatform();
}
function generateNextPlatform() {
lastPlatformY -= platformSpacing + Math.random() * 100;
var x = 200 + Math.random() * 1648;
// Determine platform type based on height
var type = 'normal';
var height = Math.abs(lastPlatformY - 2400);
if (height > 1000) {
var rand = Math.random();
if (rand < 0.3) {
type = 'moving';
} else if (rand < 0.5) {
type = 'disappearing';
} else if (rand < 0.6) {
type = 'powerup';
}
}
createPlatform(x, lastPlatformY, type);
// Generate coins near platforms (70% chance)
if (Math.random() < 0.7) {
generateCoin(x + (Math.random() - 0.5) * 200, lastPlatformY - 80);
}
// Generate trampolines occasionally (20% chance)
if (Math.random() < 0.2) {
createTrampoline(x, lastPlatformY - 100);
}
// Generate aliens occasionally (5% chance)
if (Math.random() < 0.05) {
createAlien(x + (Math.random() - 0.5) * 300, lastPlatformY - 150);
}
// Generate kittens occasionally (5% chance)
if (Math.random() < 0.05) {
createKitten(x + (Math.random() - 0.5) * 200, lastPlatformY - 120);
}
// Generate saws occasionally (3% chance)
if (Math.random() < 0.03) {
createSaw(x + (Math.random() - 0.5) * 300, lastPlatformY - 100);
}
// Generate special items very rarely (1% chance) and only if we haven't collected all yet
if (Math.random() < 0.01 && specialItemsCollected < totalSpecialItems) {
var nextItemType = specialItemsCollected + 1;
createSpecialItem(x + (Math.random() - 0.5) * 200, lastPlatformY - 150, nextItemType);
}
}
function generateCoin(x, y) {
var coin = new Coin();
coin.x = x;
coin.y = y;
coin.active = true;
coins.push(coin);
game.addChild(coin);
}
function createTrampoline(x, y) {
var trampoline = new Trampoline();
trampoline.x = x;
trampoline.y = y;
trampoline.active = true;
trampolines.push(trampoline);
game.addChild(trampoline);
return trampoline;
}
function createAlien(x, y) {
var alien = new Alien();
alien.x = x;
alien.y = y;
alien.startX = x;
alien.active = true;
aliens.push(alien);
game.addChild(alien);
return alien;
}
function createKitten(x, y) {
var kitten = new Kitten();
kitten.x = x;
kitten.y = y;
kitten.active = true;
kittens.push(kitten);
game.addChild(kitten);
return kitten;
}
function createSaw(x, y) {
var saw = new Saw();
saw.x = x;
saw.y = y;
saw.startX = x;
saw.active = true;
saw.lastWasIntersecting = false;
saws.push(saw);
game.addChild(saw);
return saw;
}
function createSpecialItem(x, y, itemType) {
var item = new SpecialItem(itemType);
item.x = x;
item.y = y;
item.active = true;
specialItems.push(item);
game.addChild(item);
return item;
}
function updateCamera() {
var targetY = dude.y - 1800;
if (targetY < cameraY) {
cameraY = targetY;
game.y = -cameraY;
// Update highest position
if (dude.y < highestY) {
highestY = dude.y;
var height = Math.floor((2400 - highestY) / 10);
LK.setScore(height);
scoreTxt.setText(LK.getScore());
heightTxt.setText('Height: ' + height + 'm');
}
}
}
function checkPlatformCollisions() {
for (var i = 0; i < platforms.length; i++) {
var platform = platforms[i];
if (!platform.active) continue;
// Define dude and platform boundaries
var dudeLeft = dude.x - 40;
var dudeRight = dude.x + 40;
var dudeTop = dude.y - 40;
var dudeBottom = dude.y + 40;
var platformLeft = platform.x - 100;
var platformRight = platform.x + 100;
var platformTop = platform.y - 15;
var platformBottom = platform.y + 15;
// Check if dude and platform are overlapping horizontally and vertically
var horizontalOverlap = dudeRight > platformLeft && dudeLeft < platformRight;
var verticalOverlap = dudeBottom > platformTop && dudeTop < platformBottom;
if (horizontalOverlap && verticalOverlap) {
// Calculate overlap distances for each direction
var overlapLeft = dudeRight - platformLeft;
var overlapRight = platformRight - dudeLeft;
var overlapTop = dudeBottom - platformTop;
var overlapBottom = platformBottom - dudeTop;
// Find the smallest overlap to determine collision direction
var minOverlap = Math.min(overlapLeft, overlapRight, overlapTop, overlapBottom);
// Handle collision based on the direction with smallest overlap
if (minOverlap === overlapTop && dude.velocityY > 0) {
// Landing on top of platform (falling down)
dude.y = platformTop - 40;
dude.velocityY = 0;
dude.isOnPlatform = true;
dude.isJumping = false;
if (!platform.landed) {
platform.landed = true;
LK.getSound('land').play();
// Handle special platform effects
if (platform.type === 'powerup') {
dude.invincible = true;
dude.invincibleTimer = 300;
dude.jumpPower = 70; // Double the normal jump power (35 * 2)
LK.getSound('powerup').play();
// Reset jump power after time
LK.setTimeout(function () {
dude.jumpPower = 35; // Reset to normal jump power
}, 3000);
}
}
} else if (minOverlap === overlapLeft && dude.velocityX > 0) {
// Hitting platform from the left (moving right)
dude.x = platformLeft - 40;
dude.velocityX = 0;
} else if (minOverlap === overlapRight && dude.velocityX < 0) {
// Hitting platform from the right (moving left)
dude.x = platformRight + 40;
dude.velocityX = 0;
}
break;
}
}
}
function checkCoinCollisions() {
for (var i = coins.length - 1; i >= 0; i--) {
var coin = coins[i];
if (!coin.active || coin.collected) continue;
// Check if dude is close enough to collect coin
var distance = Math.sqrt(Math.pow(dude.x - coin.x, 2) + Math.pow(dude.y - coin.y, 2));
if (distance < 50) {
// Collect coin
coin.collected = true;
coin.active = false;
coinsCollected++;
coinTxt.setText('Coins: ' + coinsCollected);
LK.getSound('coinCollect').play();
// Check if player reached 150 coins
if (coinsCollected >= 150) {
// Show bravo message
LK.showYouWin();
}
// Remove coin with fade effect
tween(coin, {
alpha: 0,
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 200,
onFinish: function onFinish() {
coin.destroy();
coins.splice(i, 1);
}
});
}
}
}
function checkTrampolineCollisions() {
if (dude.velocityY <= 0) return; // Only check when falling
for (var i = 0; i < trampolines.length; i++) {
var trampoline = trampolines[i];
if (!trampoline.active) continue;
var dudeBottom = dude.y + 40;
var trampolineTop = trampoline.y - 30;
var trampolineBottom = trampoline.y + 30;
if (dudeBottom >= trampolineTop && dudeBottom <= trampolineBottom + 20) {
if (dude.x >= trampoline.x - 100 && dude.x <= trampoline.x + 100) {
// Bounce off trampoline with super jump
dude.velocityY = -60; // Much higher than normal jump
dude.isJumping = true;
dude.isOnPlatform = false;
trampoline.bounce();
LK.getSound('jump').play();
break;
}
}
}
}
function checkBulletAlienCollisions() {
for (var i = bullets.length - 1; i >= 0; i--) {
var bullet = bullets[i];
if (!bullet.active) continue;
for (var j = aliens.length - 1; j >= 0; j--) {
var alien = aliens[j];
if (!alien.active) continue;
// Check collision between bullet and alien
var distance = Math.sqrt(Math.pow(bullet.x - alien.x, 2) + Math.pow(bullet.y - alien.y, 2));
if (distance < 50) {
// Hit detected
bullet.active = false;
bullet.destroy();
bullets.splice(i, 1);
alien.takeDamage();
if (!alien.active) {
aliensKilled++;
aliens.splice(j, 1);
// Increase score for killing alien
LK.setScore(LK.getScore() + 10);
scoreTxt.setText(LK.getScore());
// Give gold reward
gold += 10;
storage.gold = gold;
goldTxt.setText('Gold: ' + gold);
// Check if player reached 100 gold
if (gold >= 100) {
// Show bravo message
LK.showYouWin();
}
}
break;
}
}
}
}
function cleanupPlatforms() {
for (var i = platforms.length - 1; i >= 0; i--) {
var platform = platforms[i];
if (platform.y > cameraY + 3000 || !platform.active) {
platform.destroy();
platforms.splice(i, 1);
}
}
}
function cleanupCoins() {
for (var i = coins.length - 1; i >= 0; i--) {
var coin = coins[i];
if (coin.y > cameraY + 3000 || !coin.active) {
coin.destroy();
coins.splice(i, 1);
}
}
}
function cleanupBullets() {
for (var i = bullets.length - 1; i >= 0; i--) {
var bullet = bullets[i];
if (bullet.y < cameraY - 200 || !bullet.active) {
bullet.destroy();
bullets.splice(i, 1);
}
}
}
function cleanupTrampolines() {
for (var i = trampolines.length - 1; i >= 0; i--) {
var trampoline = trampolines[i];
if (trampoline.y > cameraY + 3000 || !trampoline.active) {
trampoline.destroy();
trampolines.splice(i, 1);
}
}
}
function checkKittenCollisions() {
for (var i = kittens.length - 1; i >= 0; i--) {
var kitten = kittens[i];
if (!kitten.active || kitten.collected) continue;
// Check if dude is close enough to collect kitten
var distance = Math.sqrt(Math.pow(dude.x - kitten.x, 2) + Math.pow(dude.y - kitten.y, 2));
if (distance < 50) {
// Collect kitten
kitten.collected = true;
kitten.active = false;
// Activate super jump for 10 seconds
superJumpActive = true;
superJumpTimer = 600; // 10 seconds at 60 FPS
dude.jumpPower = 70; // 2x normal jump power (35 * 2)
// Visual feedback - flash kitten before removing
tween(kitten, {
alpha: 0,
scaleX: 2,
scaleY: 2
}, {
duration: 300,
onFinish: function onFinish() {
kitten.destroy();
kittens.splice(i, 1);
}
});
break;
}
}
}
function checkSpecialItemCollisions() {
for (var i = specialItems.length - 1; i >= 0; i--) {
var item = specialItems[i];
if (!item.active || item.collected) continue;
// Check if dude is close enough to collect special item
var distance = Math.sqrt(Math.pow(dude.x - item.x, 2) + Math.pow(dude.y - item.y, 2));
if (distance < 60) {
// Collect special item
item.collected = true;
item.active = false;
specialItemsCollected++;
specialItemsTxt.setText('Special Items: ' + specialItemsCollected + '/' + totalSpecialItems);
// Visual feedback - dramatic collection effect
LK.effects.flashScreen(0xff0000, 500);
tween(item, {
alpha: 0,
scaleX: 4,
scaleY: 4
}, {
duration: 500,
onFinish: function onFinish() {
item.destroy();
specialItems.splice(i, 1);
}
});
// Check if all special items collected
if (specialItemsCollected >= totalSpecialItems) {
// Show you win message
LK.showYouWin();
}
break;
}
}
}
function checkAlienPlayerCollisions() {
if (dude.invincible) return;
for (var i = 0; i < aliens.length; i++) {
var alien = aliens[i];
if (!alien.active) continue;
var distance = Math.sqrt(Math.pow(dude.x - alien.x, 2) + Math.pow(dude.y - alien.y, 2));
if (distance < 60) {
dude.takeDamage();
break;
}
}
}
function checkSawPlayerCollisions() {
if (dude.invincible) return;
for (var i = 0; i < saws.length; i++) {
var saw = saws[i];
if (!saw.active) continue;
var distance = Math.sqrt(Math.pow(dude.x - saw.x, 2) + Math.pow(dude.y - saw.y, 2));
var currentIntersecting = distance < 70;
// Check for transition from not intersecting to intersecting
if (!saw.lastWasIntersecting && currentIntersecting) {
dude.takeDamage();
}
// Update last intersecting state
saw.lastWasIntersecting = currentIntersecting;
}
}
function cleanupKittens() {
for (var i = kittens.length - 1; i >= 0; i--) {
var kitten = kittens[i];
if (kitten.y > cameraY + 3000 || !kitten.active) {
if (kitten.active) {
kitten.destroy();
}
kittens.splice(i, 1);
}
}
}
function cleanupAliens() {
for (var i = aliens.length - 1; i >= 0; i--) {
var alien = aliens[i];
if (alien.y > cameraY + 3000 || !alien.active) {
if (alien.active) {
alien.destroy();
}
aliens.splice(i, 1);
}
}
}
function cleanupSaws() {
for (var i = saws.length - 1; i >= 0; i--) {
var saw = saws[i];
if (saw.y > cameraY + 3000 || !saw.active) {
if (saw.active) {
saw.destroy();
}
saws.splice(i, 1);
}
}
}
function cleanupSpecialItems() {
for (var i = specialItems.length - 1; i >= 0; i--) {
var item = specialItems[i];
if (item.y > cameraY + 3000 || !item.active) {
if (item.active) {
item.destroy();
}
specialItems.splice(i, 1);
}
}
}
function generateMorePlatforms() {
while (lastPlatformY > cameraY - 1000) {
generateNextPlatform();
}
}
// Touch controls
var isPressed = false;
var pressedSide = 0; // -1 for left, 1 for right, 0 for center
game.down = function (x, y, obj) {
dude.jump();
isPressed = true;
// Determine which side was pressed
var screenCenter = 1024; // Half of 2048
var touchOffset = x - screenCenter;
if (touchOffset > 50) {
pressedSide = 1; // Right side
} else if (touchOffset < -50) {
pressedSide = -1; // Left side
} else {
pressedSide = 0; // Center
}
// Shoot when touching center area
if (Math.abs(touchOffset) <= 50 && LK.ticks - lastShootTime >= shootCooldown) {
dude.shoot('up');
lastShootTime = LK.ticks;
}
};
game.up = function (x, y, obj) {
isPressed = false;
pressedSide = 0;
};
// Fire button touch handlers for 4 directions
function createFireButtonHandler(button, direction) {
button.down = function (x, y, obj) {
if (LK.ticks - lastShootTime >= shootCooldown) {
dude.shoot(direction);
lastShootTime = LK.ticks;
// Visual feedback - scale animation
tween(button, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 100,
onFinish: function onFinish() {
tween(button, {
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 100
});
}
});
}
};
}
createFireButtonHandler(fireButtonUp, 'up');
createFireButtonHandler(fireButtonDown, 'down');
createFireButtonHandler(fireButtonLeft, 'left');
createFireButtonHandler(fireButtonRight, 'right');
// Main game loop
game.update = function () {
updateCamera();
checkPlatformCollisions();
checkTrampolineCollisions();
checkCoinCollisions();
checkKittenCollisions();
checkSpecialItemCollisions();
checkBulletAlienCollisions();
checkAlienPlayerCollisions();
checkSawPlayerCollisions();
cleanupPlatforms();
generateMorePlatforms();
// Handle super jump timer
if (superJumpActive) {
superJumpTimer--;
if (superJumpTimer <= 0) {
superJumpActive = false;
dude.jumpPower = 35; // Reset to normal jump power
}
}
// Remove platforms that are too far down
if (LK.ticks % 60 === 0) {
cleanupPlatforms();
cleanupCoins();
cleanupBullets();
cleanupTrampolines();
cleanupKittens();
cleanupAliens();
cleanupSaws();
cleanupSpecialItems();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -118,10 +118,10 @@
self.horizontalSpeed = 12;
self.airResistance = 0.85;
self.invincible = false;
self.invincibleTimer = 0;
- self.health = 2;
- self.maxHealth = 2;
+ self.health = 4;
+ self.maxHealth = 4;
self.jump = function () {
if (self.isOnPlatform) {
self.velocityY = -self.jumpPower;
self.isJumping = true;
@@ -578,10 +578,10 @@
// Generate kittens occasionally (5% chance)
if (Math.random() < 0.05) {
createKitten(x + (Math.random() - 0.5) * 200, lastPlatformY - 120);
}
- // Generate saws occasionally (10% chance)
- if (Math.random() < 0.10) {
+ // Generate saws occasionally (3% chance)
+ if (Math.random() < 0.03) {
createSaw(x + (Math.random() - 0.5) * 300, lastPlatformY - 100);
}
// Generate special items very rarely (1% chance) and only if we haven't collected all yet
if (Math.random() < 0.01 && specialItemsCollected < totalSpecialItems) {
bir sevimli gülen yüzlü uzaylı. In-Game asset. 2d. High contrast. No shadows
coin. In-Game asset. 2d. High contrast. No shadows
trambolin. In-Game asset. 2d. High contrast. No shadows
çirkin korkutucu uzaylı. In-Game asset. 2d. High contrast. No shadows
kalp. In-Game asset. 2d. High contrast. No shadows
bir düğme ama içinde kurukafa .işareti olsun şeffaf. In-Game asset. 2d. High contrast. No shadows
platform. In-Game asset. 2d. High contrast. No shadows
güç platformu. In-Game asset. 2d. High contrast. No shadows
yuvarlak yeşil top. In-Game asset. 2d. High contrast. No shadows
sevimli bana yardım edin diyen bir uzaylı. In-Game asset. 2d. High contrast. No shadows
ufo. In-Game asset. 2d. High contrast. No shadows
bomba. In-Game asset. 2d. High contrast. No shadows
falsh bombası. In-Game asset. 2d. High contrast. No shadows