User prompt
oyunda uzaylılar olsun silahımızla onları vurup yok edelim
User prompt
oyunda trambolin olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
bir silahımız olsun
User prompt
karakter sürekli zıplasın
User prompt
150 coine ulaşınca bravo yazan bir tabele çıksın
User prompt
oyuna coin getir
User prompt
basılı tutma olsun
User prompt
sağa sola gidişatının hızını çok az azalt ve kayma olmasın
User prompt
sağa sola gidiş hızını arttır zıplamasını azalt
User prompt
zıplamasını 2 kat arttır
User prompt
sağa sola gitsin
Code edit (1 edits merged)
Please save this source code
User prompt
Dude Jump
Initial prompt
bana dule jump yap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Alien = Container.expand(function () { var self = Container.call(this); var alienGraphics = self.attachAsset('alien', { anchorX: 0.5, anchorY: 0.5 }); self.health = 3; self.speed = 1; self.direction = 1; self.moveRange = 200; self.startX = 0; self.active = true; self.lastWasHit = false; self.takeDamage = function () { self.health--; if (self.health <= 0) { self.active = false; LK.getSound('alienDestroy').play(); // Flash effect before destruction tween(alienGraphics, { alpha: 0, scaleX: 1.5, scaleY: 1.5 }, { duration: 300, onFinish: function onFinish() { self.destroy(); } }); } else { LK.getSound('alienHit').play(); // Flash red when hit LK.effects.flashObject(self, 0xff0000, 200); } }; self.update = function () { if (!self.active) return; // Move alien horizontally self.x += self.direction * self.speed; // Reverse direction when reaching movement limits if (self.x > self.startX + self.moveRange || self.x < self.startX - self.moveRange) { self.direction *= -1; } // Bob up and down slightly self.y += Math.sin(LK.ticks * 0.03) * 0.3; // Keep alien within screen bounds if (self.x < 40) { self.x = 40; self.direction = 1; } if (self.x > 2008) { self.x = 2008; self.direction = -1; } }; return self; }); var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.active = true; self.update = function () { self.y += self.speed; // Remove bullet if it goes off screen if (self.y < cameraY - 200) { self.active = false; } }; return self; }); var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.collected = false; self.rotationSpeed = 0.1; self.update = function () { // Rotate coin for visual appeal coinGraphics.rotation += self.rotationSpeed; // Float up and down slightly self.y += Math.sin(LK.ticks * 0.05) * 0.5; }; return self; }); var Dude = Container.expand(function () { var self = Container.call(this); var dudeGraphics = self.attachAsset('dude', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.velocityX = 0; self.isJumping = false; self.isOnPlatform = false; self.jumpPower = 35; self.gravity = 0.8; self.maxFallSpeed = 15; self.horizontalSpeed = 12; self.airResistance = 0.85; self.invincible = false; self.invincibleTimer = 0; self.jump = function () { if (self.isOnPlatform) { self.velocityY = -self.jumpPower; self.isJumping = true; self.isOnPlatform = false; LK.getSound('jump').play(); } }; self.update = function () { // Auto jump when on platform if (self.isOnPlatform) { self.jump(); } // Apply gravity self.velocityY += self.gravity; if (self.velocityY > self.maxFallSpeed) { self.velocityY = self.maxFallSpeed; } // Update position self.y += self.velocityY; self.x += self.velocityX; // Apply continuous horizontal movement while pressed if (isPressed && pressedSide !== 0) { self.velocityX += pressedSide * self.horizontalSpeed * 0.3; } // Apply air resistance to horizontal movement self.velocityX *= self.airResistance; // Handle invincibility timer if (self.invincible) { self.invincibleTimer--; if (self.invincibleTimer <= 0) { self.invincible = false; dudeGraphics.alpha = 1; } else { dudeGraphics.alpha = Math.sin(self.invincibleTimer * 0.3) * 0.5 + 0.5; } } // Keep dude on screen horizontally if (self.x < 40) self.x = 40; if (self.x > 2008) self.x = 2008; // Check if fallen off screen if (self.y > cameraY + 2732 + 200) { LK.showGameOver(); } }; self.shoot = function () { var bullet = new Bullet(); bullet.x = self.x; bullet.y = self.y - 30; bullets.push(bullet); game.addChild(bullet); LK.getSound('shoot').play(); }; return self; }); var Platform = Container.expand(function (type) { var self = Container.call(this); self.type = type || 'normal'; self.landed = false; self.disappearing = false; self.moveDirection = 1; self.moveRange = 300; self.startX = 0; var platformGraphics; if (self.type === 'moving') { platformGraphics = self.attachAsset('movingPlatform', { anchorX: 0.5, anchorY: 0.5 }); } else if (self.type === 'disappearing') { platformGraphics = self.attachAsset('disappearingPlatform', { anchorX: 0.5, anchorY: 0.5 }); } else if (self.type === 'powerup') { platformGraphics = self.attachAsset('powerUpPlatform', { anchorX: 0.5, anchorY: 0.5 }); } else { platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 0.5 }); } self.update = function () { // Moving platform behavior if (self.type === 'moving') { self.x += self.moveDirection * 2; if (self.x > self.startX + self.moveRange || self.x < self.startX - self.moveRange) { self.moveDirection *= -1; } } // Disappearing platform behavior if (self.type === 'disappearing' && self.landed && !self.disappearing) { self.disappearing = true; tween(platformGraphics, { alpha: 0 }, { duration: 1000, onFinish: function onFinish() { self.active = false; } }); } }; return self; }); var Trampoline = Container.expand(function () { var self = Container.call(this); var trampolineGraphics = self.attachAsset('trampoline', { anchorX: 0.5, anchorY: 0.5 }); self.bounced = false; self.active = true; self.bounce = function () { // Animate trampoline compression and expansion tween(trampolineGraphics, { scaleY: 0.5 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(trampolineGraphics, { scaleY: 1.2 }, { duration: 200, easing: tween.bounceOut, onFinish: function onFinish() { tween(trampolineGraphics, { scaleY: 1 }, { duration: 100, easing: tween.easeOut }); } }); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb }); /**** * Game Code ****/ var dude = game.addChild(new Dude()); var platforms = []; var coins = []; var bullets = []; var trampolines = []; var cameraY = 0; var highestY = 2400; var lastPlatformY = 2400; var platformSpacing = 200; var coinsCollected = 0; var lastShootTime = 0; var shootCooldown = 20; // 20 ticks between shots var aliens = []; var aliensKilled = 0; // Create score display var scoreTxt = new Text2('0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create height display var heightTxt = new Text2('Height: 0m', { size: 40, fill: 0xFFFFFF }); heightTxt.anchor.set(1, 0); heightTxt.x = -20; heightTxt.y = 20; LK.gui.topRight.addChild(heightTxt); // Create coin counter display var coinTxt = new Text2('Coins: 0', { size: 40, fill: 0xffd700 }); coinTxt.anchor.set(0, 0); coinTxt.x = 20; coinTxt.y = 20; LK.gui.topLeft.addChild(coinTxt); // Initialize dude position dude.x = 1024; dude.y = 2400; // Create initial platforms function createPlatform(x, y, type) { var platform = new Platform(type); platform.x = x; platform.y = y; platform.startX = x; platform.active = true; platforms.push(platform); game.addChild(platform); return platform; } // Create starting platform createPlatform(1024, 2450, 'normal'); // Generate initial platforms for (var i = 0; i < 20; i++) { generateNextPlatform(); } function generateNextPlatform() { lastPlatformY -= platformSpacing + Math.random() * 100; var x = 200 + Math.random() * 1648; // Determine platform type based on height var type = 'normal'; var height = Math.abs(lastPlatformY - 2400); if (height > 1000) { var rand = Math.random(); if (rand < 0.3) { type = 'moving'; } else if (rand < 0.5) { type = 'disappearing'; } else if (rand < 0.6) { type = 'powerup'; } } createPlatform(x, lastPlatformY, type); // Generate coins near platforms (70% chance) if (Math.random() < 0.7) { generateCoin(x + (Math.random() - 0.5) * 200, lastPlatformY - 80); } // Generate trampolines occasionally (20% chance) if (Math.random() < 0.2) { createTrampoline(x, lastPlatformY - 100); } // Generate aliens occasionally (30% chance) if (Math.random() < 0.3) { createAlien(x + (Math.random() - 0.5) * 300, lastPlatformY - 150); } } function generateCoin(x, y) { var coin = new Coin(); coin.x = x; coin.y = y; coin.active = true; coins.push(coin); game.addChild(coin); } function createTrampoline(x, y) { var trampoline = new Trampoline(); trampoline.x = x; trampoline.y = y; trampoline.active = true; trampolines.push(trampoline); game.addChild(trampoline); return trampoline; } function createAlien(x, y) { var alien = new Alien(); alien.x = x; alien.y = y; alien.startX = x; alien.active = true; aliens.push(alien); game.addChild(alien); return alien; } function updateCamera() { var targetY = dude.y - 1800; if (targetY < cameraY) { cameraY = targetY; game.y = -cameraY; // Update highest position if (dude.y < highestY) { highestY = dude.y; var height = Math.floor((2400 - highestY) / 10); LK.setScore(height); scoreTxt.setText(LK.getScore()); heightTxt.setText('Height: ' + height + 'm'); } } } function checkPlatformCollisions() { if (dude.velocityY <= 0) return; // Only check when falling for (var i = 0; i < platforms.length; i++) { var platform = platforms[i]; if (!platform.active) continue; var dudeBottom = dude.y + 40; var platformTop = platform.y - 15; var platformBottom = platform.y + 15; if (dudeBottom >= platformTop && dudeBottom <= platformBottom + 20) { if (dude.x >= platform.x - 100 && dude.x <= platform.x + 100) { // Landing on platform dude.y = platformTop - 40; dude.velocityY = 0; dude.isOnPlatform = true; dude.isJumping = false; if (!platform.landed) { platform.landed = true; LK.getSound('land').play(); // Handle special platform effects if (platform.type === 'powerup') { dude.invincible = true; dude.invincibleTimer = 300; dude.jumpPower = 35; LK.getSound('powerup').play(); // Reset jump power after time LK.setTimeout(function () { dude.jumpPower = 50; }, 3000); } } break; } } } } function checkCoinCollisions() { for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; if (!coin.active || coin.collected) continue; // Check if dude is close enough to collect coin var distance = Math.sqrt(Math.pow(dude.x - coin.x, 2) + Math.pow(dude.y - coin.y, 2)); if (distance < 50) { // Collect coin coin.collected = true; coin.active = false; coinsCollected++; coinTxt.setText('Coins: ' + coinsCollected); LK.getSound('coinCollect').play(); // Check if player reached 150 coins if (coinsCollected >= 150) { // Show bravo message LK.showYouWin(); } // Remove coin with fade effect tween(coin, { alpha: 0, scaleX: 1.5, scaleY: 1.5 }, { duration: 200, onFinish: function onFinish() { coin.destroy(); coins.splice(i, 1); } }); } } } function checkTrampolineCollisions() { if (dude.velocityY <= 0) return; // Only check when falling for (var i = 0; i < trampolines.length; i++) { var trampoline = trampolines[i]; if (!trampoline.active) continue; var dudeBottom = dude.y + 40; var trampolineTop = trampoline.y - 30; var trampolineBottom = trampoline.y + 30; if (dudeBottom >= trampolineTop && dudeBottom <= trampolineBottom + 20) { if (dude.x >= trampoline.x - 100 && dude.x <= trampoline.x + 100) { // Bounce off trampoline with super jump dude.velocityY = -60; // Much higher than normal jump dude.isJumping = true; dude.isOnPlatform = false; trampoline.bounce(); LK.getSound('jump').play(); break; } } } } function checkBulletAlienCollisions() { for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; if (!bullet.active) continue; for (var j = aliens.length - 1; j >= 0; j--) { var alien = aliens[j]; if (!alien.active) continue; // Check collision between bullet and alien var distance = Math.sqrt(Math.pow(bullet.x - alien.x, 2) + Math.pow(bullet.y - alien.y, 2)); if (distance < 50) { // Hit detected bullet.active = false; bullet.destroy(); bullets.splice(i, 1); alien.takeDamage(); if (!alien.active) { aliensKilled++; aliens.splice(j, 1); // Increase score for killing alien LK.setScore(LK.getScore() + 10); scoreTxt.setText(LK.getScore()); } break; } } } } function cleanupPlatforms() { for (var i = platforms.length - 1; i >= 0; i--) { var platform = platforms[i]; if (platform.y > cameraY + 3000 || !platform.active) { platform.destroy(); platforms.splice(i, 1); } } } function cleanupCoins() { for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; if (coin.y > cameraY + 3000 || !coin.active) { coin.destroy(); coins.splice(i, 1); } } } function cleanupBullets() { for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; if (bullet.y < cameraY - 200 || !bullet.active) { bullet.destroy(); bullets.splice(i, 1); } } } function cleanupTrampolines() { for (var i = trampolines.length - 1; i >= 0; i--) { var trampoline = trampolines[i]; if (trampoline.y > cameraY + 3000 || !trampoline.active) { trampoline.destroy(); trampolines.splice(i, 1); } } } function cleanupAliens() { for (var i = aliens.length - 1; i >= 0; i--) { var alien = aliens[i]; if (alien.y > cameraY + 3000 || !alien.active) { if (alien.active) { alien.destroy(); } aliens.splice(i, 1); } } } function generateMorePlatforms() { while (lastPlatformY > cameraY - 1000) { generateNextPlatform(); } } // Touch controls var isPressed = false; var pressedSide = 0; // -1 for left, 1 for right, 0 for center game.down = function (x, y, obj) { dude.jump(); isPressed = true; // Determine which side was pressed var screenCenter = 1024; // Half of 2048 var touchOffset = x - screenCenter; if (touchOffset > 50) { pressedSide = 1; // Right side } else if (touchOffset < -50) { pressedSide = -1; // Left side } else { pressedSide = 0; // Center } // Shoot when touching center area if (Math.abs(touchOffset) <= 50 && LK.ticks - lastShootTime >= shootCooldown) { dude.shoot(); lastShootTime = LK.ticks; } }; game.up = function (x, y, obj) { isPressed = false; pressedSide = 0; }; // Main game loop game.update = function () { updateCamera(); checkPlatformCollisions(); checkTrampolineCollisions(); checkCoinCollisions(); checkBulletAlienCollisions(); cleanupPlatforms(); generateMorePlatforms(); // Remove platforms that are too far down if (LK.ticks % 60 === 0) { cleanupPlatforms(); cleanupCoins(); cleanupBullets(); cleanupTrampolines(); cleanupAliens(); } };
===================================================================
--- original.js
+++ change.js
@@ -5,8 +5,65 @@
/****
* Classes
****/
+var Alien = Container.expand(function () {
+ var self = Container.call(this);
+ var alienGraphics = self.attachAsset('alien', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.health = 3;
+ self.speed = 1;
+ self.direction = 1;
+ self.moveRange = 200;
+ self.startX = 0;
+ self.active = true;
+ self.lastWasHit = false;
+ self.takeDamage = function () {
+ self.health--;
+ if (self.health <= 0) {
+ self.active = false;
+ LK.getSound('alienDestroy').play();
+ // Flash effect before destruction
+ tween(alienGraphics, {
+ alpha: 0,
+ scaleX: 1.5,
+ scaleY: 1.5
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ self.destroy();
+ }
+ });
+ } else {
+ LK.getSound('alienHit').play();
+ // Flash red when hit
+ LK.effects.flashObject(self, 0xff0000, 200);
+ }
+ };
+ self.update = function () {
+ if (!self.active) return;
+ // Move alien horizontally
+ self.x += self.direction * self.speed;
+ // Reverse direction when reaching movement limits
+ if (self.x > self.startX + self.moveRange || self.x < self.startX - self.moveRange) {
+ self.direction *= -1;
+ }
+ // Bob up and down slightly
+ self.y += Math.sin(LK.ticks * 0.03) * 0.3;
+ // Keep alien within screen bounds
+ if (self.x < 40) {
+ self.x = 40;
+ self.direction = 1;
+ }
+ if (self.x > 2008) {
+ self.x = 2008;
+ self.direction = -1;
+ }
+ };
+ return self;
+});
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
@@ -221,8 +278,10 @@
var platformSpacing = 200;
var coinsCollected = 0;
var lastShootTime = 0;
var shootCooldown = 20; // 20 ticks between shots
+var aliens = [];
+var aliensKilled = 0;
// Create score display
var scoreTxt = new Text2('0', {
size: 60,
fill: 0xFFFFFF
@@ -291,8 +350,12 @@
// Generate trampolines occasionally (20% chance)
if (Math.random() < 0.2) {
createTrampoline(x, lastPlatformY - 100);
}
+ // Generate aliens occasionally (30% chance)
+ if (Math.random() < 0.3) {
+ createAlien(x + (Math.random() - 0.5) * 300, lastPlatformY - 150);
+ }
}
function generateCoin(x, y) {
var coin = new Coin();
coin.x = x;
@@ -309,8 +372,18 @@
trampolines.push(trampoline);
game.addChild(trampoline);
return trampoline;
}
+function createAlien(x, y) {
+ var alien = new Alien();
+ alien.x = x;
+ alien.y = y;
+ alien.startX = x;
+ alien.active = true;
+ aliens.push(alien);
+ game.addChild(alien);
+ return alien;
+}
function updateCamera() {
var targetY = dude.y - 1800;
if (targetY < cameraY) {
cameraY = targetY;
@@ -413,8 +486,35 @@
}
}
}
}
+function checkBulletAlienCollisions() {
+ for (var i = bullets.length - 1; i >= 0; i--) {
+ var bullet = bullets[i];
+ if (!bullet.active) continue;
+ for (var j = aliens.length - 1; j >= 0; j--) {
+ var alien = aliens[j];
+ if (!alien.active) continue;
+ // Check collision between bullet and alien
+ var distance = Math.sqrt(Math.pow(bullet.x - alien.x, 2) + Math.pow(bullet.y - alien.y, 2));
+ if (distance < 50) {
+ // Hit detected
+ bullet.active = false;
+ bullet.destroy();
+ bullets.splice(i, 1);
+ alien.takeDamage();
+ if (!alien.active) {
+ aliensKilled++;
+ aliens.splice(j, 1);
+ // Increase score for killing alien
+ LK.setScore(LK.getScore() + 10);
+ scoreTxt.setText(LK.getScore());
+ }
+ break;
+ }
+ }
+ }
+}
function cleanupPlatforms() {
for (var i = platforms.length - 1; i >= 0; i--) {
var platform = platforms[i];
if (platform.y > cameraY + 3000 || !platform.active) {
@@ -449,8 +549,19 @@
trampolines.splice(i, 1);
}
}
}
+function cleanupAliens() {
+ for (var i = aliens.length - 1; i >= 0; i--) {
+ var alien = aliens[i];
+ if (alien.y > cameraY + 3000 || !alien.active) {
+ if (alien.active) {
+ alien.destroy();
+ }
+ aliens.splice(i, 1);
+ }
+ }
+}
function generateMorePlatforms() {
while (lastPlatformY > cameraY - 1000) {
generateNextPlatform();
}
@@ -486,14 +597,16 @@
updateCamera();
checkPlatformCollisions();
checkTrampolineCollisions();
checkCoinCollisions();
+ checkBulletAlienCollisions();
cleanupPlatforms();
generateMorePlatforms();
// Remove platforms that are too far down
if (LK.ticks % 60 === 0) {
cleanupPlatforms();
cleanupCoins();
cleanupBullets();
cleanupTrampolines();
+ cleanupAliens();
}
};
\ No newline at end of file
bir sevimli gülen yüzlü uzaylı. In-Game asset. 2d. High contrast. No shadows
coin. In-Game asset. 2d. High contrast. No shadows
trambolin. In-Game asset. 2d. High contrast. No shadows
çirkin korkutucu uzaylı. In-Game asset. 2d. High contrast. No shadows
kalp. In-Game asset. 2d. High contrast. No shadows
bir düğme ama içinde kurukafa .işareti olsun şeffaf. In-Game asset. 2d. High contrast. No shadows
platform. In-Game asset. 2d. High contrast. No shadows
güç platformu. In-Game asset. 2d. High contrast. No shadows
yuvarlak yeşil top. In-Game asset. 2d. High contrast. No shadows
sevimli bana yardım edin diyen bir uzaylı. In-Game asset. 2d. High contrast. No shadows
ufo. In-Game asset. 2d. High contrast. No shadows