User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'obs.update();' Line Number: 719
User prompt
güzel şimdi son dokunuşlarıda yap son kez detaylandır
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 600
User prompt
az daha yüskeğe zıpalsın
User prompt
şimdi bu oyunu olağanüstü en iyi hale getir onu detayını düşün seviye sistemi falan geometry dash gibi yap
User prompt
zemin ile arka planı bileşenlerden ayır
User prompt
zemin yeşil olsun
User prompt
arka planda yeşil olan yerleri mavi yap artık
User prompt
arka plan rengini mavi yap
User prompt
başlangıç ekranı yap
User prompt
arka planı mavi yap
User prompt
arka plan gökyüzü mavisi renginde olsun
User prompt
bulutlar belli olsun opaklığını 00 yap
User prompt
arka planı gökyüzü mavisi yap ve bulutlarında arkasında kalsın ve bulutların gölgesi olsun
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(pop, {' Line Number: 288 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(self, {' Line Number: 59 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(obs, {' Line Number: 175 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(obs, {' Line Number: 175
User prompt
oyunu acayip güzelleştir herkes oynasın
User prompt
oyun çok hızlı akıyor zamanı daha güzel yap hızı
Code edit (1 edits merged)
Please save this source code
User prompt
Ninja Jump: Basit Engel Atlama
User prompt
basit engellerden atlayan ninja oyunu yap
Initial prompt
merhaba oyun yapcz
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Ninja class var Ninja = Container.expand(function () { var self = Container.call(this); var ninjaAsset = self.attachAsset('ninja', { anchorX: 0.5, anchorY: 1 }); // Physics self.vy = 0; self.isJumping = false; // Update method for gravity and jump self.update = function () { if (!self.isJumping) return; self.y += self.vy; self.vy += gravity; // Land on ground if (self.y >= groundY) { self.y = groundY; self.vy = 0; if (self.isJumping) { // Landing squash tween(self, { scaleY: 1.3, scaleX: 0.8 }, { duration: 60, easing: tween.linear, onFinish: function onFinish() { tween(self, { scaleY: 1, scaleX: 1 }, { duration: 120, easing: tween.linear }); } }); } self.isJumping = false; } }; // Jump method self.jump = function () { if (!self.isJumping) { self.vy = jumpVelocity; self.isJumping = true; // Jump squash/stretch effect tween(self, { scaleY: 0.7, scaleX: 1.2 }, { duration: 80, easing: tween.linear, onFinish: function onFinish() { tween(self, { scaleY: 1, scaleX: 1 }, { duration: 120, easing: tween.linear }); } }); } }; return self; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obsAsset = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1 }); self.passed = false; // For scoring // Update method for moving left self.update = function () { self.x -= obstacleSpeed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0000ff // blue }); /**** * Game Code ****/ // Parallax background layers var bgSky = LK.getAsset('ground', { anchorX: 0, anchorY: 0 }); bgSky.width = 2048; bgSky.height = 2732; bgSky.x = 0; bgSky.y = 0; bgSky.tint = 0xb3e5fc; // light blue game.addChild(bgSky); // Add cloud shadows and clouds var clouds = []; var cloudShadows = []; for (var i = 0; i < 4; i++) { // Cloud shadow (drawn first, so it's behind the cloud) var shadow = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 3.2 + Math.random() * 2.2, scaleY: 1.7 + Math.random() * 1.1 }); shadow.x = Math.random() * 2048; shadow.y = 210 + Math.random() * 600; shadow.alpha = 0.13 + Math.random() * 0.07; shadow.tint = 0x7ec6e3; // bluish-grey shadow cloudShadows.push(shadow); game.addChild(shadow); // Cloud (drawn after shadow, so it's in front) var cloud = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: shadow.scaleX - 0.2, scaleY: shadow.scaleY - 0.2 }); cloud.x = shadow.x + 30 + Math.random() * 20; cloud.y = shadow.y - 20 - Math.random() * 10; cloud.alpha = 1; clouds.push(cloud); game.addChild(cloud); } // Constants var groundY = 2400; // Y position of ground top var gravity = 3.2; // Gravity per frame (slower fall) var jumpVelocity = -60; // Initial jump velocity (slower jump) var obstacleSpeed = 16; // Obstacle speed per frame (slower obstacles) var obstacleMinGap = 700; // Minimum distance between obstacles (slightly more space) var obstacleMaxGap = 1100; // Maximum distance between obstacles (slightly more space) // Game state var ninja; var ground; var obstacles = []; var score = 0; var scoreTxt; var gameStarted = false; var lastObstacleX = 0; // Add ground ground = LK.getAsset('ground', { anchorX: 0, anchorY: 0 }); ground.x = 0; ground.y = groundY; ground.tint = 0x2196f3; // blue game.addChild(ground); // Add ninja shadow var ninjaShadow = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2, scaleY: 0.4 }); ninjaShadow.x = 420; ninjaShadow.y = groundY + 10; ninjaShadow.alpha = 0.18; game.addChild(ninjaShadow); // Add ninja ninja = new Ninja(); ninja.x = 420; ninja.y = groundY; game.addChild(ninja); // Score text scoreTxt = new Text2('0', { size: 120, fill: "#222" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Helper: spawn obstacle function spawnObstacle() { var obs = new Obstacle(); obs.x = 2048 + 100; obs.y = groundY; obs.scaleX = obs.scaleY = 0.2 + Math.random() * 0.2; tween(obs, { scaleX: 1, scaleY: 1 }, { duration: 220, easing: tween.bounceOut }); obstacles.push(obs); game.addChild(obs); lastObstacleX = obs.x; } // Helper: reset game state function resetGame() { // Remove obstacles for (var i = 0; i < obstacles.length; i++) { obstacles[i].destroy(); } obstacles = []; // Reset ninja ninja.x = 420; ninja.y = groundY; ninja.vy = 0; ninja.isJumping = false; // Reset score score = 0; scoreTxt.setText(score); // Reset obstacle spawn lastObstacleX = 0; // Spawn first obstacle spawnObstacle(); gameStarted = true; } // Start game on first tap game.down = function (x, y, obj) { if (!gameStarted) { resetGame(); ninja.jump(); return; } // Only jump if not already jumping ninja.jump(); }; // Main update loop game.update = function () { if (!gameStarted) return; // Parallax background movement for (var i = 0; i < clouds.length; i++) { // Move shadow first cloudShadows[i].x -= 0.7 + i * 0.2; // Move cloud in sync, but slightly offset for depth clouds[i].x -= 0.7 + i * 0.2; if (clouds[i].x < -400) { // Reset shadow position cloudShadows[i].x = 2048 + 200 * Math.random(); cloudShadows[i].y = 200 + Math.random() * 600; // Reset cloud position, offset from shadow clouds[i].x = cloudShadows[i].x + 30 + Math.random() * 20; clouds[i].y = cloudShadows[i].y - 20 - Math.random() * 10; } } // Update ninja ninja.update(); ninjaShadow.x = ninja.x; ninjaShadow.y = groundY + 10 + Math.min(80, Math.abs(ninja.y - groundY) * 0.12); ninjaShadow.scaleX = 1.2 + Math.abs(ninja.y - groundY) * 0.001; ninjaShadow.alpha = 0.18 - Math.abs(ninja.y - groundY) * 0.00012; // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obs = obstacles[i]; obs.update(); // Check for collision if (ninja.intersects(obs)) { // Camera shake var shake = 0; var shakeInterval = LK.setInterval(function () { shake++; game.x = (Math.random() - 0.5) * 30; game.y = (Math.random() - 0.5) * 18; if (shake > 10) { game.x = 0; game.y = 0; LK.clearInterval(shakeInterval); } }, 16); // Flash screen and game over LK.effects.flashScreen(0xff0000, 800); LK.showGameOver(); gameStarted = false; return; } // Scoring: passed obstacle if (!obs.passed && obs.x + 60 < ninja.x) { obs.passed = true; score += 1; scoreTxt.setText(score); // Floating score pop var pop = new Text2("+1", { size: 80, fill: 0x43A047 }); pop.x = ninja.x; pop.y = ninja.y - 180; pop.anchor.set(0.5, 1); game.addChild(pop); tween(pop, { y: pop.y - 120, alpha: 0 }, { duration: 700, easing: tween.linear, onFinish: function onFinish() { pop.destroy(); } }); } // Remove off-screen obstacles if (obs.x < -200) { obs.destroy(); obstacles.splice(i, 1); } } // Spawn new obstacles if (obstacles.length === 0 || 2048 - lastObstacleX > obstacleMinGap + Math.floor(Math.random() * (obstacleMaxGap - obstacleMinGap))) { spawnObstacle(); } }; // On game over, allow restart on tap game.up = function (x, y, obj) { if (!gameStarted) { // Wait for LK.showGameOver to reset game } }; // Initial state: show "Tap to Start" gameStarted = false; scoreTxt.setText('0'); ; // --- Start Screen Overlay --- var startOverlay = new Container(); var titleText = new Text2("Ninja Jump", { size: 180, fill: "#222", font: "Impact, Arial Black, Tahoma" }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 900; startOverlay.addChild(titleText); var tapText = new Text2("Başlamak için dokun!", { size: 100, fill: "#222", font: "Impact, Arial Black, Tahoma" }); tapText.anchor.set(0.5, 0.5); tapText.x = 2048 / 2; tapText.y = 1200; startOverlay.addChild(tapText); game.addChild(startOverlay); // Hide overlay on game start var oldGameDown = game.down; game.down = function (x, y, obj) { if (!gameStarted) { if (startOverlay && startOverlay.parent) { startOverlay.parent.removeChild(startOverlay); } resetGame(); ninja.jump(); return; } // Only jump if not already jumping ninja.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -160,8 +160,9 @@
anchorY: 0
});
ground.x = 0;
ground.y = groundY;
+ground.tint = 0x2196f3; // blue
game.addChild(ground);
// Add ninja shadow
var ninjaShadow = LK.getAsset('centerCircle', {
anchorX: 0.5,