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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'obs.update();' Line Number: 719
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güzel şimdi son dokunuşlarıda yap son kez detaylandır
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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 600
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az daha yüskeğe zıpalsın
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şimdi bu oyunu olağanüstü en iyi hale getir onu detayını düşün seviye sistemi falan geometry dash gibi yap
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zemin ile arka planı bileşenlerden ayır
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zemin yeşil olsun
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arka planda yeşil olan yerleri mavi yap artık
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arka plan rengini mavi yap
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başlangıç ekranı yap
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arka planı mavi yap
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arka plan gökyüzü mavisi renginde olsun
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bulutlar belli olsun opaklığını 00 yap
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arka planı gökyüzü mavisi yap ve bulutlarında arkasında kalsın ve bulutların gölgesi olsun
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(pop, {' Line Number: 288 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(self, {' Line Number: 59 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(obs, {' Line Number: 175 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(obs, {' Line Number: 175
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oyunu acayip güzelleştir herkes oynasın
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oyun çok hızlı akıyor zamanı daha güzel yap hızı
Code edit (1 edits merged)
Please save this source code
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Ninja Jump: Basit Engel Atlama
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basit engellerden atlayan ninja oyunu yap
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merhaba oyun yapcz
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Ninja class
var Ninja = Container.expand(function () {
var self = Container.call(this);
var ninjaAsset = self.attachAsset('ninja', {
anchorX: 0.5,
anchorY: 1
});
// Physics
self.vy = 0;
self.isJumping = false;
// Update method for gravity and jump
self.update = function () {
if (!self.isJumping) return;
self.y += self.vy;
self.vy += gravity;
// Land on ground
if (self.y >= groundY) {
self.y = groundY;
self.vy = 0;
if (self.isJumping) {
// Landing squash
tween(self, {
scaleY: 1.3,
scaleX: 0.8
}, {
duration: 60,
easing: tween.linear,
onFinish: function onFinish() {
tween(self, {
scaleY: 1,
scaleX: 1
}, {
duration: 120,
easing: tween.linear
});
}
});
}
self.isJumping = false;
}
};
// Jump method
self.jump = function () {
if (!self.isJumping) {
self.vy = jumpVelocity;
self.isJumping = true;
// Jump squash/stretch effect
tween(self, {
scaleY: 0.7,
scaleX: 1.2
}, {
duration: 80,
easing: tween.linear,
onFinish: function onFinish() {
tween(self, {
scaleY: 1,
scaleX: 1
}, {
duration: 120,
easing: tween.linear
});
}
});
}
};
return self;
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obsAsset = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 1
});
self.passed = false; // For scoring
// Update method for moving left
self.update = function () {
self.x -= obstacleSpeed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xb3e5fc // sky blue
});
/****
* Game Code
****/
// Parallax background layers
var bgSky = LK.getAsset('ground', {
anchorX: 0,
anchorY: 0
});
bgSky.width = 2048;
bgSky.height = 2732;
bgSky.x = 0;
bgSky.y = 0;
bgSky.tint = 0xb3e5fc; // light blue
game.addChild(bgSky);
// Add cloud shadows and clouds
var clouds = [];
var cloudShadows = [];
for (var i = 0; i < 4; i++) {
// Cloud shadow (drawn first, so it's behind the cloud)
var shadow = LK.getAsset('centerCircle', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3.2 + Math.random() * 2.2,
scaleY: 1.7 + Math.random() * 1.1
});
shadow.x = Math.random() * 2048;
shadow.y = 210 + Math.random() * 600;
shadow.alpha = 0.13 + Math.random() * 0.07;
shadow.tint = 0x7ec6e3; // bluish-grey shadow
cloudShadows.push(shadow);
game.addChild(shadow);
// Cloud (drawn after shadow, so it's in front)
var cloud = LK.getAsset('centerCircle', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: shadow.scaleX - 0.2,
scaleY: shadow.scaleY - 0.2
});
cloud.x = shadow.x + 30 + Math.random() * 20;
cloud.y = shadow.y - 20 - Math.random() * 10;
cloud.alpha = 1;
clouds.push(cloud);
game.addChild(cloud);
}
// Constants
var groundY = 2400; // Y position of ground top
var gravity = 3.2; // Gravity per frame (slower fall)
var jumpVelocity = -60; // Initial jump velocity (slower jump)
var obstacleSpeed = 16; // Obstacle speed per frame (slower obstacles)
var obstacleMinGap = 700; // Minimum distance between obstacles (slightly more space)
var obstacleMaxGap = 1100; // Maximum distance between obstacles (slightly more space)
// Game state
var ninja;
var ground;
var obstacles = [];
var score = 0;
var scoreTxt;
var gameStarted = false;
var lastObstacleX = 0;
// Add ground
ground = LK.getAsset('ground', {
anchorX: 0,
anchorY: 0
});
ground.x = 0;
ground.y = groundY;
game.addChild(ground);
// Add ninja shadow
var ninjaShadow = LK.getAsset('centerCircle', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.2,
scaleY: 0.4
});
ninjaShadow.x = 420;
ninjaShadow.y = groundY + 10;
ninjaShadow.alpha = 0.18;
game.addChild(ninjaShadow);
// Add ninja
ninja = new Ninja();
ninja.x = 420;
ninja.y = groundY;
game.addChild(ninja);
// Score text
scoreTxt = new Text2('0', {
size: 120,
fill: "#222"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Helper: spawn obstacle
function spawnObstacle() {
var obs = new Obstacle();
obs.x = 2048 + 100;
obs.y = groundY;
obs.scaleX = obs.scaleY = 0.2 + Math.random() * 0.2;
tween(obs, {
scaleX: 1,
scaleY: 1
}, {
duration: 220,
easing: tween.bounceOut
});
obstacles.push(obs);
game.addChild(obs);
lastObstacleX = obs.x;
}
// Helper: reset game state
function resetGame() {
// Remove obstacles
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].destroy();
}
obstacles = [];
// Reset ninja
ninja.x = 420;
ninja.y = groundY;
ninja.vy = 0;
ninja.isJumping = false;
// Reset score
score = 0;
scoreTxt.setText(score);
// Reset obstacle spawn
lastObstacleX = 0;
// Spawn first obstacle
spawnObstacle();
gameStarted = true;
}
// Start game on first tap
game.down = function (x, y, obj) {
if (!gameStarted) {
resetGame();
ninja.jump();
return;
}
// Only jump if not already jumping
ninja.jump();
};
// Main update loop
game.update = function () {
if (!gameStarted) return;
// Parallax background movement
for (var i = 0; i < clouds.length; i++) {
// Move shadow first
cloudShadows[i].x -= 0.7 + i * 0.2;
// Move cloud in sync, but slightly offset for depth
clouds[i].x -= 0.7 + i * 0.2;
if (clouds[i].x < -400) {
// Reset shadow position
cloudShadows[i].x = 2048 + 200 * Math.random();
cloudShadows[i].y = 200 + Math.random() * 600;
// Reset cloud position, offset from shadow
clouds[i].x = cloudShadows[i].x + 30 + Math.random() * 20;
clouds[i].y = cloudShadows[i].y - 20 - Math.random() * 10;
}
}
// Update ninja
ninja.update();
ninjaShadow.x = ninja.x;
ninjaShadow.y = groundY + 10 + Math.min(80, Math.abs(ninja.y - groundY) * 0.12);
ninjaShadow.scaleX = 1.2 + Math.abs(ninja.y - groundY) * 0.001;
ninjaShadow.alpha = 0.18 - Math.abs(ninja.y - groundY) * 0.00012;
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obs = obstacles[i];
obs.update();
// Check for collision
if (ninja.intersects(obs)) {
// Camera shake
var shake = 0;
var shakeInterval = LK.setInterval(function () {
shake++;
game.x = (Math.random() - 0.5) * 30;
game.y = (Math.random() - 0.5) * 18;
if (shake > 10) {
game.x = 0;
game.y = 0;
LK.clearInterval(shakeInterval);
}
}, 16);
// Flash screen and game over
LK.effects.flashScreen(0xff0000, 800);
LK.showGameOver();
gameStarted = false;
return;
}
// Scoring: passed obstacle
if (!obs.passed && obs.x + 60 < ninja.x) {
obs.passed = true;
score += 1;
scoreTxt.setText(score);
// Floating score pop
var pop = new Text2("+1", {
size: 80,
fill: 0x43A047
});
pop.x = ninja.x;
pop.y = ninja.y - 180;
pop.anchor.set(0.5, 1);
game.addChild(pop);
tween(pop, {
y: pop.y - 120,
alpha: 0
}, {
duration: 700,
easing: tween.linear,
onFinish: function onFinish() {
pop.destroy();
}
});
}
// Remove off-screen obstacles
if (obs.x < -200) {
obs.destroy();
obstacles.splice(i, 1);
}
}
// Spawn new obstacles
if (obstacles.length === 0 || 2048 - lastObstacleX > obstacleMinGap + Math.floor(Math.random() * (obstacleMaxGap - obstacleMinGap))) {
spawnObstacle();
}
};
// On game over, allow restart on tap
game.up = function (x, y, obj) {
if (!gameStarted) {
// Wait for LK.showGameOver to reset game
}
};
// Initial state: show "Tap to Start"
gameStarted = false;
scoreTxt.setText('0'); ===================================================================
--- original.js
+++ change.js
@@ -134,9 +134,9 @@
scaleY: shadow.scaleY - 0.2
});
cloud.x = shadow.x + 30 + Math.random() * 20;
cloud.y = shadow.y - 20 - Math.random() * 10;
- cloud.alpha = 0.25 + Math.random() * 0.15;
+ cloud.alpha = 1;
clouds.push(cloud);
game.addChild(cloud);
}
// Constants