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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'obs.update();' Line Number: 719
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güzel şimdi son dokunuşlarıda yap son kez detaylandır
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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 600
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az daha yüskeğe zıpalsın
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şimdi bu oyunu olağanüstü en iyi hale getir onu detayını düşün seviye sistemi falan geometry dash gibi yap
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zemin ile arka planı bileşenlerden ayır
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zemin yeşil olsun
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arka planda yeşil olan yerleri mavi yap artık
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arka plan rengini mavi yap
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başlangıç ekranı yap
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arka planı mavi yap
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arka plan gökyüzü mavisi renginde olsun
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bulutlar belli olsun opaklığını 00 yap
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arka planı gökyüzü mavisi yap ve bulutlarında arkasında kalsın ve bulutların gölgesi olsun
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(pop, {' Line Number: 288 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(self, {' Line Number: 59 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(obs, {' Line Number: 175 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(obs, {' Line Number: 175
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oyunu acayip güzelleştir herkes oynasın
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oyun çok hızlı akıyor zamanı daha güzel yap hızı
Code edit (1 edits merged)
Please save this source code
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Ninja Jump: Basit Engel Atlama
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basit engellerden atlayan ninja oyunu yap
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merhaba oyun yapcz
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Ninja class
var Ninja = Container.expand(function () {
var self = Container.call(this);
var ninjaAsset = self.attachAsset('ninja', {
anchorX: 0.5,
anchorY: 1
});
// Physics
self.vy = 0;
self.isJumping = false;
// Update method for gravity and jump
self.update = function () {
if (!self.isJumping) return;
self.y += self.vy;
self.vy += gravity;
// Land on ground
if (self.y >= groundY) {
self.y = groundY;
self.vy = 0;
self.isJumping = false;
}
};
// Jump method
self.jump = function () {
if (!self.isJumping) {
self.vy = jumpVelocity;
self.isJumping = true;
}
};
return self;
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obsAsset = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 1
});
self.passed = false; // For scoring
// Update method for moving left
self.update = function () {
self.x -= obstacleSpeed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xf0f0f0
});
/****
* Game Code
****/
// Ground: a box, green
// Obstacle: a box, gray
// Ninja character: a box, dark blue
// Constants
var groundY = 2400; // Y position of ground top
var gravity = 5.2; // Gravity per frame
var jumpVelocity = -90; // Initial jump velocity
var obstacleSpeed = 28; // Obstacle speed per frame
var obstacleMinGap = 600; // Minimum distance between obstacles
var obstacleMaxGap = 950; // Maximum distance between obstacles
// Game state
var ninja;
var ground;
var obstacles = [];
var score = 0;
var scoreTxt;
var gameStarted = false;
var lastObstacleX = 0;
// Add ground
ground = LK.getAsset('ground', {
anchorX: 0,
anchorY: 0
});
ground.x = 0;
ground.y = groundY;
game.addChild(ground);
// Add ninja
ninja = new Ninja();
ninja.x = 420;
ninja.y = groundY;
game.addChild(ninja);
// Score text
scoreTxt = new Text2('0', {
size: 120,
fill: "#222"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Helper: spawn obstacle
function spawnObstacle() {
var obs = new Obstacle();
obs.x = 2048 + 100;
obs.y = groundY;
obstacles.push(obs);
game.addChild(obs);
lastObstacleX = obs.x;
}
// Helper: reset game state
function resetGame() {
// Remove obstacles
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].destroy();
}
obstacles = [];
// Reset ninja
ninja.x = 420;
ninja.y = groundY;
ninja.vy = 0;
ninja.isJumping = false;
// Reset score
score = 0;
scoreTxt.setText(score);
// Reset obstacle spawn
lastObstacleX = 0;
// Spawn first obstacle
spawnObstacle();
gameStarted = true;
}
// Start game on first tap
game.down = function (x, y, obj) {
if (!gameStarted) {
resetGame();
ninja.jump();
return;
}
// Only jump if not already jumping
ninja.jump();
};
// Main update loop
game.update = function () {
if (!gameStarted) return;
// Update ninja
ninja.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obs = obstacles[i];
obs.update();
// Check for collision
if (ninja.intersects(obs)) {
// Flash screen and game over
LK.effects.flashScreen(0xff0000, 800);
LK.showGameOver();
gameStarted = false;
return;
}
// Scoring: passed obstacle
if (!obs.passed && obs.x + 60 < ninja.x) {
obs.passed = true;
score += 1;
scoreTxt.setText(score);
}
// Remove off-screen obstacles
if (obs.x < -200) {
obs.destroy();
obstacles.splice(i, 1);
}
}
// Spawn new obstacles
if (obstacles.length === 0 || 2048 - lastObstacleX > obstacleMinGap + Math.floor(Math.random() * (obstacleMaxGap - obstacleMinGap))) {
spawnObstacle();
}
};
// On game over, allow restart on tap
game.up = function (x, y, obj) {
if (!gameStarted) {
// Wait for LK.showGameOver to reset game
}
};
// Initial state: show "Tap to Start"
gameStarted = false;
scoreTxt.setText('0'); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,185 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+// Ninja class
+var Ninja = Container.expand(function () {
+ var self = Container.call(this);
+ var ninjaAsset = self.attachAsset('ninja', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ // Physics
+ self.vy = 0;
+ self.isJumping = false;
+ // Update method for gravity and jump
+ self.update = function () {
+ if (!self.isJumping) return;
+ self.y += self.vy;
+ self.vy += gravity;
+ // Land on ground
+ if (self.y >= groundY) {
+ self.y = groundY;
+ self.vy = 0;
+ self.isJumping = false;
+ }
+ };
+ // Jump method
+ self.jump = function () {
+ if (!self.isJumping) {
+ self.vy = jumpVelocity;
+ self.isJumping = true;
+ }
+ };
+ return self;
+});
+// Obstacle class
+var Obstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obsAsset = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ self.passed = false; // For scoring
+ // Update method for moving left
+ self.update = function () {
+ self.x -= obstacleSpeed;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0xf0f0f0
+});
+
+/****
+* Game Code
+****/
+// Ground: a box, green
+// Obstacle: a box, gray
+// Ninja character: a box, dark blue
+// Constants
+var groundY = 2400; // Y position of ground top
+var gravity = 5.2; // Gravity per frame
+var jumpVelocity = -90; // Initial jump velocity
+var obstacleSpeed = 28; // Obstacle speed per frame
+var obstacleMinGap = 600; // Minimum distance between obstacles
+var obstacleMaxGap = 950; // Maximum distance between obstacles
+// Game state
+var ninja;
+var ground;
+var obstacles = [];
+var score = 0;
+var scoreTxt;
+var gameStarted = false;
+var lastObstacleX = 0;
+// Add ground
+ground = LK.getAsset('ground', {
+ anchorX: 0,
+ anchorY: 0
+});
+ground.x = 0;
+ground.y = groundY;
+game.addChild(ground);
+// Add ninja
+ninja = new Ninja();
+ninja.x = 420;
+ninja.y = groundY;
+game.addChild(ninja);
+// Score text
+scoreTxt = new Text2('0', {
+ size: 120,
+ fill: "#222"
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Helper: spawn obstacle
+function spawnObstacle() {
+ var obs = new Obstacle();
+ obs.x = 2048 + 100;
+ obs.y = groundY;
+ obstacles.push(obs);
+ game.addChild(obs);
+ lastObstacleX = obs.x;
+}
+// Helper: reset game state
+function resetGame() {
+ // Remove obstacles
+ for (var i = 0; i < obstacles.length; i++) {
+ obstacles[i].destroy();
+ }
+ obstacles = [];
+ // Reset ninja
+ ninja.x = 420;
+ ninja.y = groundY;
+ ninja.vy = 0;
+ ninja.isJumping = false;
+ // Reset score
+ score = 0;
+ scoreTxt.setText(score);
+ // Reset obstacle spawn
+ lastObstacleX = 0;
+ // Spawn first obstacle
+ spawnObstacle();
+ gameStarted = true;
+}
+// Start game on first tap
+game.down = function (x, y, obj) {
+ if (!gameStarted) {
+ resetGame();
+ ninja.jump();
+ return;
+ }
+ // Only jump if not already jumping
+ ninja.jump();
+};
+// Main update loop
+game.update = function () {
+ if (!gameStarted) return;
+ // Update ninja
+ ninja.update();
+ // Update obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obs = obstacles[i];
+ obs.update();
+ // Check for collision
+ if (ninja.intersects(obs)) {
+ // Flash screen and game over
+ LK.effects.flashScreen(0xff0000, 800);
+ LK.showGameOver();
+ gameStarted = false;
+ return;
+ }
+ // Scoring: passed obstacle
+ if (!obs.passed && obs.x + 60 < ninja.x) {
+ obs.passed = true;
+ score += 1;
+ scoreTxt.setText(score);
+ }
+ // Remove off-screen obstacles
+ if (obs.x < -200) {
+ obs.destroy();
+ obstacles.splice(i, 1);
+ }
+ }
+ // Spawn new obstacles
+ if (obstacles.length === 0 || 2048 - lastObstacleX > obstacleMinGap + Math.floor(Math.random() * (obstacleMaxGap - obstacleMinGap))) {
+ spawnObstacle();
+ }
+};
+// On game over, allow restart on tap
+game.up = function (x, y, obj) {
+ if (!gameStarted) {
+ // Wait for LK.showGameOver to reset game
+ }
+};
+// Initial state: show "Tap to Start"
+gameStarted = false;
+scoreTxt.setText('0');
\ No newline at end of file