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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'obs.update();' Line Number: 719
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güzel şimdi son dokunuşlarıda yap son kez detaylandır
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 600
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az daha yüskeğe zıpalsın
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şimdi bu oyunu olağanüstü en iyi hale getir onu detayını düşün seviye sistemi falan geometry dash gibi yap
User prompt
zemin ile arka planı bileşenlerden ayır
User prompt
zemin yeşil olsun
User prompt
arka planda yeşil olan yerleri mavi yap artık
User prompt
arka plan rengini mavi yap
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başlangıç ekranı yap
User prompt
arka planı mavi yap
User prompt
arka plan gökyüzü mavisi renginde olsun
User prompt
bulutlar belli olsun opaklığını 00 yap
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arka planı gökyüzü mavisi yap ve bulutlarında arkasında kalsın ve bulutların gölgesi olsun
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(pop, {' Line Number: 288 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(self, {' Line Number: 59 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(obs, {' Line Number: 175 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(obs, {' Line Number: 175
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oyunu acayip güzelleştir herkes oynasın
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oyun çok hızlı akıyor zamanı daha güzel yap hızı
Code edit (1 edits merged)
Please save this source code
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Ninja Jump: Basit Engel Atlama
User prompt
basit engellerden atlayan ninja oyunu yap
Initial prompt
merhaba oyun yapcz
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Ninja class var Ninja = Container.expand(function () { var self = Container.call(this); var ninjaAsset = self.attachAsset('ninja', { anchorX: 0.5, anchorY: 1 }); // Physics self.vy = 0; self.isJumping = false; // Update method for gravity and jump self.update = function () { // Add jump trail effect if (self.isJumping && Math.abs(self.vy) > 6 && Math.random() < 0.22) { var trail = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.18 + Math.random() * 0.08, scaleY: 0.10 + Math.random() * 0.05 }); trail.x = self.x + (Math.random() - 0.5) * 40; trail.y = self.y + 60 + Math.random() * 10; trail.alpha = 0.18 + Math.random() * 0.08; trail.tint = 0x222222; game.addChild(trail); tween(trail, { y: trail.y + 60 + Math.random() * 30, alpha: 0, scaleX: 0.01, scaleY: 0.01 }, { duration: 420 + Math.random() * 120, easing: tween.linear, onFinish: function onFinish() { trail.destroy(); } }); } if (!self.isJumping) return; self.y += self.vy; self.vy += gravity; // Land on ground if (self.y >= groundY) { self.y = groundY; self.vy = 0; if (self.isJumping) { // Landing squash tween(self, { scaleY: 1.3, scaleX: 0.8 }, { duration: 60, easing: tween.linear, onFinish: function onFinish() { tween(self, { scaleY: 1, scaleX: 1 }, { duration: 120, easing: tween.linear }); } }); // Landing dust burst for (var i = 0; i < 7; i++) { var dust = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.13 + Math.random() * 0.08, scaleY: 0.09 + Math.random() * 0.06 }); dust.x = self.x + (Math.random() - 0.5) * 60; dust.y = groundY + 10 + Math.random() * 8; dust.alpha = 0.18 + Math.random() * 0.08; dust.tint = 0x222222; game.addChild(dust); (function (dust, angle) { var dist = 40 + Math.random() * 18; var dx = Math.cos(angle) * dist; var dy = Math.sin(angle) * dist * 0.3; tween(dust, { x: dust.x + dx, y: dust.y - Math.abs(dy), alpha: 0, scaleX: 0.01, scaleY: 0.01 }, { duration: 420 + Math.random() * 120, easing: tween.linear, onFinish: function onFinish() { dust.destroy(); } }); })(dust, i / 7 * Math.PI * 2); } } self.isJumping = false; } }; // Jump method self.jump = function () { if (!self.isJumping) { self.vy = jumpVelocity; self.isJumping = true; // Jump squash/stretch effect tween(self, { scaleY: 0.7, scaleX: 1.2 }, { duration: 80, easing: tween.linear, onFinish: function onFinish() { tween(self, { scaleY: 1, scaleX: 1 }, { duration: 120, easing: tween.linear }); } }); } }; return self; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obsAsset = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1 }); self.passed = false; // For scoring self.type = "normal"; // Per-level obstacle tint obsAsset.tint = levels[currentLevel].theme.obstacle; // For advanced levels, add moving obstacles if (currentLevel >= 2 && Math.random() < 0.3) { self.type = "moving"; self.moveDir = Math.random() < 0.5 ? 1 : -1; self.moveRange = 120 + Math.random() * 120; self.baseY = groundY; self.moveSpeed = 2.5 + Math.random() * 1.5; } // Update method for moving left self.update = function () { self.x -= obstacleSpeed; // Advanced: moving obstacles (vertical) if (self.type === "moving") { self.y = self.baseY + Math.sin(LK.ticks * 0.06 * self.moveSpeed) * self.moveRange; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0000ff // blue }); /**** * Game Code ****/ // Parallax background layers var bgSky = LK.getAsset('bgSky', { anchorX: 0, anchorY: 0 }); bgSky.x = 0; bgSky.y = 0; game.addChild(bgSky); // Add cloud shadows and clouds var clouds = []; var cloudShadows = []; for (var i = 0; i < 4; i++) { // Cloud shadow (drawn first, so it's behind the cloud) var shadow = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 3.2 + Math.random() * 2.2, scaleY: 1.7 + Math.random() * 1.1 }); shadow.x = Math.random() * 2048; shadow.y = 210 + Math.random() * 600; shadow.alpha = 0.13 + Math.random() * 0.07; shadow.tint = 0x7ec6e3; // bluish-grey shadow cloudShadows.push(shadow); game.addChild(shadow); // Cloud (drawn after shadow, so it's in front) var cloud = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: shadow.scaleX - 0.2, scaleY: shadow.scaleY - 0.2 }); cloud.x = shadow.x + 30 + Math.random() * 20; cloud.y = shadow.y - 20 - Math.random() * 10; cloud.alpha = 1; clouds.push(cloud); game.addChild(cloud); } // --- Level System & Geometry Dash-like Features --- // Level definitions var levels = [{ name: "Başlangıç", theme: { sky: 0xb3e5fc, ground: 0x43a047, obstacle: 0x43a047 }, gravity: 3.2, jumpVelocity: -72, obstacleSpeed: 16, obstacleMinGap: 700, obstacleMaxGap: 1100, length: 12, // number of obstacles to finish checkpoint: false }, { name: "Orman", theme: { sky: 0x8fd9a8, ground: 0x2e7d32, obstacle: 0x2e7d32 }, gravity: 3.5, jumpVelocity: -74, obstacleSpeed: 18, obstacleMinGap: 650, obstacleMaxGap: 1000, length: 16, checkpoint: true }, { name: "Gece", theme: { sky: 0x1a237e, ground: 0x263238, obstacle: 0x263238 }, gravity: 3.7, jumpVelocity: -76, obstacleSpeed: 20, obstacleMinGap: 600, obstacleMaxGap: 950, length: 20, checkpoint: true }, { name: "Buzul", theme: { sky: 0xe3f2fd, ground: 0x90caf9, obstacle: 0x90caf9 }, gravity: 3.9, jumpVelocity: -78, obstacleSpeed: 22, obstacleMinGap: 570, obstacleMaxGap: 900, length: 24, checkpoint: true }, { name: "Final", theme: { sky: 0x212121, ground: 0xffd600, obstacle: 0xffd600 }, gravity: 4.1, jumpVelocity: -80, obstacleSpeed: 24, obstacleMinGap: 540, obstacleMaxGap: 850, length: 30, checkpoint: false }]; // Level state var currentLevel = 0; var obstaclesPassed = 0; var checkpointData = null; // Constants (will be set by level) var groundY = 2400; // Y position of ground top var gravity = levels[0].gravity; var jumpVelocity = levels[0].jumpVelocity; var obstacleSpeed = levels[0].obstacleSpeed; var obstacleMinGap = levels[0].obstacleMinGap; var obstacleMaxGap = levels[0].obstacleMaxGap; // Game state var ninja; var ground; var obstacles = []; var score = 0; var scoreTxt; var gameStarted = false; var lastObstacleX = 0; // Level theme setter function setLevelTheme(levelIdx) { var theme = levels[levelIdx].theme; // Level transition flash LK.effects.flashScreen(theme.sky, 400); bgSky.tint = theme.sky; ground.tint = theme.ground; // Optionally, obstacles can be tinted in their class update } // Level setter function setLevel(levelIdx) { currentLevel = levelIdx; var lvl = levels[levelIdx]; gravity = lvl.gravity; jumpVelocity = lvl.jumpVelocity; obstacleSpeed = lvl.obstacleSpeed; obstacleMinGap = lvl.obstacleMinGap; obstacleMaxGap = lvl.obstacleMaxGap; setLevelTheme(levelIdx); obstaclesPassed = 0; } // Show level name at start function showLevelName(levelIdx) { var name = levels[levelIdx].name; var levelText = new Text2("Seviye: " + name, { size: 120, fill: "#fff", font: "Impact, Arial Black, Tahoma" }); levelText.anchor.set(0.5, 0.5); levelText.x = 2048 / 2; levelText.y = 600; levelText.alpha = 0.0; game.addChild(levelText); tween(levelText, { alpha: 1 }, { duration: 400, easing: tween.linear, onFinish: function onFinish() { tween(levelText, { alpha: 0 }, { duration: 700, delay: 900, easing: tween.linear, onFinish: function onFinish() { levelText.destroy(); } }); } }); } // Show checkpoint with animated effect and particles function showCheckpoint() { var cpText = new Text2("Checkpoint!", { size: 100, fill: 0xFFD600, font: "Impact, Arial Black, Tahoma" }); cpText.anchor.set(0.5, 0.5); cpText.x = 2048 / 2; cpText.y = 800; cpText.alpha = 0.0; cpText.scaleX = cpText.scaleY = 0.7; game.addChild(cpText); // Animate pop and fade tween(cpText, { alpha: 1, scaleX: 1.2, scaleY: 1.2 }, { duration: 220, easing: tween.bounceOut, onFinish: function onFinish() { tween(cpText, { alpha: 0, scaleX: 0.7, scaleY: 0.7 }, { duration: 600, delay: 700, easing: tween.linear, onFinish: function onFinish() { cpText.destroy(); } }); } }); // Particle burst for (var i = 0; i < 18; i++) { var p = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.18 + Math.random() * 0.12, scaleY: 0.18 + Math.random() * 0.12 }); p.x = cpText.x; p.y = cpText.y; p.alpha = 0.7; p.tint = 0xFFD600; game.addChild(p); (function (p, angle) { var dist = 120 + Math.random() * 60; var dx = Math.cos(angle) * dist; var dy = Math.sin(angle) * dist; tween(p, { x: p.x + dx, y: p.y + dy, alpha: 0, scaleX: 0.01, scaleY: 0.01 }, { duration: 700 + Math.random() * 200, easing: tween.linear, onFinish: function onFinish() { p.destroy(); } }); })(p, i / 18 * Math.PI * 2); } } // Save checkpoint data function saveCheckpoint() { checkpointData = { level: currentLevel, score: score, obstaclesPassed: obstaclesPassed }; } // Restore checkpoint data function restoreCheckpoint() { if (!checkpointData) return; setLevel(checkpointData.level); score = checkpointData.score; obstaclesPassed = checkpointData.obstaclesPassed; scoreTxt.setText(score); } // Level complete with animated effect and particles function showLevelComplete() { var completeText = new Text2("Seviye Tamamlandı!", { size: 120, fill: 0xFFD600, font: "Impact, Arial Black, Tahoma" }); completeText.anchor.set(0.5, 0.5); completeText.x = 2048 / 2; completeText.y = 900; completeText.alpha = 0.0; completeText.scaleX = completeText.scaleY = 0.7; game.addChild(completeText); tween(completeText, { alpha: 1, scaleX: 1.2, scaleY: 1.2 }, { duration: 400, easing: tween.bounceOut, onFinish: function onFinish() { tween(completeText, { alpha: 0, scaleX: 0.7, scaleY: 0.7 }, { duration: 700, delay: 900, easing: tween.linear, onFinish: function onFinish() { completeText.destroy(); } }); } }); // Particle burst for (var i = 0; i < 22; i++) { var p = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.22 + Math.random() * 0.13, scaleY: 0.22 + Math.random() * 0.13 }); p.x = completeText.x; p.y = completeText.y; p.alpha = 0.7; p.tint = 0xFFD600; game.addChild(p); (function (p, angle) { var dist = 160 + Math.random() * 80; var dx = Math.cos(angle) * dist; var dy = Math.sin(angle) * dist; tween(p, { x: p.x + dx, y: p.y + dy, alpha: 0, scaleX: 0.01, scaleY: 0.01 }, { duration: 900 + Math.random() * 200, easing: tween.linear, onFinish: function onFinish() { p.destroy(); } }); })(p, i / 22 * Math.PI * 2); } } // All levels complete with animated effect and particles function showGameWin() { var winText = new Text2("Tebrikler! Tüm seviyeler tamamlandı!", { size: 100, fill: 0xFFD600, font: "Impact, Arial Black, Tahoma" }); winText.anchor.set(0.5, 0.5); winText.x = 2048 / 2; winText.y = 900; winText.alpha = 0.0; winText.scaleX = winText.scaleY = 0.7; game.addChild(winText); tween(winText, { alpha: 1, scaleX: 1.2, scaleY: 1.2 }, { duration: 400, easing: tween.bounceOut, onFinish: function onFinish() { tween(winText, { alpha: 0, scaleX: 0.7, scaleY: 0.7 }, { duration: 1200, delay: 1200, easing: tween.linear, onFinish: function onFinish() { winText.destroy(); } }); } }); // Particle burst for (var i = 0; i < 32; i++) { var p = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.25 + Math.random() * 0.15, scaleY: 0.25 + Math.random() * 0.15 }); p.x = winText.x; p.y = winText.y; p.alpha = 0.7; p.tint = 0xFFD600; game.addChild(p); (function (p, angle) { var dist = 220 + Math.random() * 100; var dx = Math.cos(angle) * dist; var dy = Math.sin(angle) * dist; tween(p, { x: p.x + dx, y: p.y + dy, alpha: 0, scaleX: 0.01, scaleY: 0.01 }, { duration: 1200 + Math.random() * 300, easing: tween.linear, onFinish: function onFinish() { p.destroy(); } }); })(p, i / 32 * Math.PI * 2); } } // Add ground shadow for depth var groundShadow = LK.getAsset('centerCircle', { anchorX: 0, anchorY: 0.5, scaleX: 22, scaleY: 1.2 }); groundShadow.x = 0; groundShadow.y = groundY + 60; groundShadow.alpha = 0.10; groundShadow.tint = 0x222222; game.addChild(groundShadow); // Add ground ground = LK.getAsset('ground', { anchorX: 0, anchorY: 0 }); ground.x = 0; ground.y = groundY; ground.tint = 0x43a047; // green game.addChild(ground); // Add ninja shadow var ninjaShadow = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2, scaleY: 0.4 }); ninjaShadow.x = 420; ninjaShadow.y = groundY + 10; ninjaShadow.alpha = 0.18; game.addChild(ninjaShadow); // Add ninja ninja = new Ninja(); ninja.x = 420; ninja.y = groundY; game.addChild(ninja); // Score text scoreTxt = new Text2('0', { size: 120, fill: "#222" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Helper: spawn obstacle function spawnObstacle() { var obs = new Obstacle(); obs.x = 2048 + 100; obs.y = groundY; obs.scaleX = obs.scaleY = 0.2 + Math.random() * 0.2; tween(obs, { scaleX: 1, scaleY: 1 }, { duration: 220, easing: tween.bounceOut }); obstacles.push(obs); game.addChild(obs); lastObstacleX = obs.x; } // Helper: reset game state function resetGame(levelIdx) { // Remove obstacles for (var i = 0; i < obstacles.length; i++) { obstacles[i].destroy(); } obstacles = []; // Set level (default to 0 if not provided) if (typeof levelIdx === "undefined") levelIdx = 0; setLevel(levelIdx); // Reset ninja ninja.x = 420; ninja.y = groundY; ninja.vy = 0; ninja.isJumping = false; // Reset score score = 0; scoreTxt.setText(score); // Reset obstacle spawn lastObstacleX = 0; // Spawn first obstacle spawnObstacle(); gameStarted = true; showLevelName(levelIdx); } // Start game on first tap game.down = function (x, y, obj) { if (!gameStarted) { resetGame(); ninja.jump(); return; } // Only jump if not already jumping ninja.jump(); }; // Main update loop game.update = function () { if (!gameStarted) return; // Parallax background movement for (var i = 0; i < clouds.length; i++) { // Move shadow first cloudShadows[i].x -= 0.7 + i * 0.2; // Move cloud in sync, but slightly offset for depth clouds[i].x -= 0.7 + i * 0.2; if (clouds[i].x < -400) { // Reset shadow position cloudShadows[i].x = 2048 + 200 * Math.random(); cloudShadows[i].y = 200 + Math.random() * 600; // Reset cloud position, offset from shadow clouds[i].x = cloudShadows[i].x + 30 + Math.random() * 20; clouds[i].y = cloudShadows[i].y - 20 - Math.random() * 10; } } // Update ninja ninja.update(); ninjaShadow.x = ninja.x; ninjaShadow.y = groundY + 10 + Math.min(80, Math.abs(ninja.y - groundY) * 0.12); ninjaShadow.scaleX = 1.2 + Math.abs(ninja.y - groundY) * 0.001; ninjaShadow.alpha = 0.18 - Math.abs(ninja.y - groundY) * 0.00012; // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obs = obstacles[i]; if (!obs || typeof obs.update !== "function") continue; obs.update(); // Check for collision if (ninja.intersects(obs)) { // Camera shake var shake = 0; var shakeInterval = LK.setInterval(function () { shake++; game.x = (Math.random() - 0.5) * 30; game.y = (Math.random() - 0.5) * 18; if (shake > 10) { game.x = 0; game.y = 0; LK.clearInterval(shakeInterval); } }, 16); // Flash screen and game over LK.effects.flashScreen(0xff0000, 800); // If checkpoint exists, offer restart from checkpoint if (levels[currentLevel].checkpoint && checkpointData && checkpointData.level === currentLevel) { // Show checkpoint text and restore showCheckpoint(); LK.setTimeout(function () { restoreCheckpoint(); resetGame(currentLevel); }, 1200); } else { LK.showGameOver(); gameStarted = false; } return; } // Scoring: passed obstacle if (!obs.passed && obs.x + 60 < ninja.x) { obs.passed = true; score += 1; scoreTxt.setText(score); obstaclesPassed += 1; // Floating score pop with bounce and color var pop = new Text2("+1", { size: 80, fill: 0x43A047 }); pop.x = ninja.x; pop.y = ninja.y - 180; pop.anchor.set(0.5, 1); pop.scaleX = pop.scaleY = 0.7; pop.alpha = 0.0; game.addChild(pop); tween(pop, { y: pop.y - 120, alpha: 1, scaleX: 1.2, scaleY: 1.2 }, { duration: 180, easing: tween.bounceOut, onFinish: function onFinish() { tween(pop, { y: pop.y - 40, alpha: 0, scaleX: 0.7, scaleY: 0.7 }, { duration: 520, easing: tween.linear, onFinish: function onFinish() { pop.destroy(); } }); } }); // Confetti burst for (var i = 0; i < 8; i++) { var conf = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.09 + Math.random() * 0.06, scaleY: 0.09 + Math.random() * 0.06 }); conf.x = ninja.x; conf.y = ninja.y - 180; conf.alpha = 0.7; conf.tint = [0x43A047, 0xFFD600, 0x00bcd4, 0xff4081][Math.floor(Math.random() * 4)]; game.addChild(conf); (function (conf, angle) { var dist = 60 + Math.random() * 30; var dx = Math.cos(angle) * dist; var dy = Math.sin(angle) * dist; tween(conf, { x: conf.x + dx, y: conf.y + dy, alpha: 0, scaleX: 0.01, scaleY: 0.01 }, { duration: 600 + Math.random() * 120, easing: tween.linear, onFinish: function onFinish() { conf.destroy(); } }); })(conf, i / 8 * Math.PI * 2); } // Checkpoint: save progress if (levels[currentLevel].checkpoint && obstaclesPassed === Math.floor(levels[currentLevel].length / 2)) { saveCheckpoint(); showCheckpoint(); } // Level complete if (obstaclesPassed >= levels[currentLevel].length) { showLevelComplete(); // Next level or win LK.setTimeout(function () { if (currentLevel < levels.length - 1) { resetGame(currentLevel + 1); } else { showGameWin(); LK.showYouWin(); } }, 1500); return; } } // Remove off-screen obstacles if (obs && obs.x < -200) { obs.destroy(); obstacles.splice(i, 1); } } // Spawn new obstacles if (obstacles.length === 0 || 2048 - lastObstacleX > obstacleMinGap + Math.floor(Math.random() * (obstacleMaxGap - obstacleMinGap))) { spawnObstacle(); } }; // On game over, allow restart on tap game.up = function (x, y, obj) { if (!gameStarted) { // Wait for LK.showGameOver to reset game } }; // Initial state: show "Tap to Start" gameStarted = false; scoreTxt.setText('0'); ; // --- Start Screen Overlay --- var startOverlay = new Container(); var titleText = new Text2("Ninja Jump", { size: 180, fill: "#222", font: "Impact, Arial Black, Tahoma" }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 900; titleText.alpha = 0.0; titleText.scaleX = titleText.scaleY = 0.7; startOverlay.addChild(titleText); var tapText = new Text2("Başlamak için dokun!", { size: 100, fill: "#222", font: "Impact, Arial Black, Tahoma" }); tapText.anchor.set(0.5, 0.5); tapText.x = 2048 / 2; tapText.y = 1200; tapText.alpha = 0.0; tapText.scaleX = tapText.scaleY = 0.7; startOverlay.addChild(tapText); game.addChild(startOverlay); // Animate overlay in tween(titleText, { alpha: 1, scaleX: 1.1, scaleY: 1.1 }, { duration: 400, easing: tween.bounceOut, onFinish: function onFinish() { tween(titleText, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.linear }); } }); tween(tapText, { alpha: 1, scaleX: 1.1, scaleY: 1.1 }, { duration: 600, delay: 200, easing: tween.bounceOut, onFinish: function onFinish() { tween(tapText, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.linear }); } }); // Hide overlay on game start var oldGameDown = game.down; game.down = function (x, y, obj) { if (!gameStarted) { // Animate overlay out if (startOverlay && startOverlay.parent) { tween(titleText, { alpha: 0, scaleX: 0.7, scaleY: 0.7 }, { duration: 300, easing: tween.linear }); tween(tapText, { alpha: 0, scaleX: 0.7, scaleY: 0.7 }, { duration: 300, easing: tween.linear, onFinish: function onFinish() { if (startOverlay && startOverlay.parent) { startOverlay.parent.removeChild(startOverlay); } } }); } // If checkpoint exists, offer to restore if (checkpointData && checkpointData.level !== undefined) { restoreCheckpoint(); resetGame(checkpointData.level); } else { resetGame(0); } ninja.jump(); return; } // Only jump if not already jumping ninja.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -698,8 +698,9 @@
ninjaShadow.alpha = 0.18 - Math.abs(ninja.y - groundY) * 0.00012;
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obs = obstacles[i];
+ if (!obs || typeof obs.update !== "function") continue;
obs.update();
// Check for collision
if (ninja.intersects(obs)) {
// Camera shake
@@ -822,9 +823,9 @@
return;
}
}
// Remove off-screen obstacles
- if (obs.x < -200) {
+ if (obs && obs.x < -200) {
obs.destroy();
obstacles.splice(i, 1);
}
}