User prompt
The text "2025 Basketball" should be color light orange
User prompt
Add cyan color to the Basketball text only
User prompt
"2025" text should be in a light peach color
User prompt
Make the "Basketball" text color light blue
User prompt
Fix bug to the 2025 Basketball Shooter text
User prompt
Add pink color to the Shooter text only
User prompt
Add peach color to the Shooter text only
User prompt
Add neon color to the 2025 Basketball Shooter text
User prompt
Add arial black to the 2025 Basketball Shooter text
User prompt
Add arial black font to the text
User prompt
The backboard can move until the under of the text
User prompt
A new year font for the text
User prompt
Make a text with great bold font that says "2025 Basketball Shooter" under the timer
User prompt
Place the timer on the top middle of the screen
User prompt
Make a reset ball button where the ball can teleport back to the spawn point. Also, make an asset for it and let it show in the top right of the screen.
User prompt
Put the button on top right of the screen
User prompt
A button that teleports the ball back from spawn point whenever the ball is stuck
User prompt
For each shot, it gains 1 point
User prompt
If you reach 25 points, the game is over.
User prompt
Set the timer to 1 minute
User prompt
Migrate to the latest version of LK
User prompt
When you shoot the ball then it hits the hoop then it was in, it gets 2 points instead of 1
User prompt
Change the timer to 30 minutes
User prompt
When the score is 2024, it shows game over display
User prompt
The timer should be counting down.
/**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); self.hasScored = false; self.hasBounced = false; var ballGraphics = LK.getAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(ballGraphics); self.speed = { x: 0, y: 0 }; self.hasThrown = false; self._move_migrated = function () { self.speed.y += 3.2; self.x += self.speed.x; if (self.x < self.width / 2) { self.x = self.width / 2; self.speed.x *= -0.5; } else if (self.x > 2048 - self.width / 2) { self.x = 2048 - self.width / 2; self.speed.x *= -0.5; } self.y += self.speed.y; if (self.y < self.height / 2) { self.y = self.height / 2; self.speed.y *= -0.5; } self.rotation += self.speed.x * 0.01; if (self.hasThrown) { var targetScale = 0.8; self.scale.x += (targetScale - self.scale.x) * 0.05; self.scale.y += (targetScale - self.scale.y) * 0.05; } if (self.hasScored) { self.alpha -= 0.15; } else { self.alpha += 0.15; if (self.alpha > 1) { self.alpha = 1; } } }; self.bounceOffPoint = function (x, y, elasticity) { var dx = self.x - x; var dy = self.y - y; var angle = Math.atan2(dy, dx); var speed = Math.sqrt(self.speed.x * self.speed.x + self.speed.y * self.speed.y); self.speed.x = Math.cos(angle) * speed * elasticity; self.speed.y = Math.sin(angle) * speed * elasticity; }; self.angleTo = function (x, y) { var dx = self.x - x; var dy = self.y - y; return Math.atan2(dy, dx); }; self.distanceTo = function (x, y) { var dx = self.x - x; var dy = self.y - y; return Math.sqrt(dx * dx + dy * dy); }; self.moveToDistance = function (x, y, distance) { var angle = self.angleTo(x, y); self.x = x + Math.cos(angle) * (distance * 1.05); self.y = y + Math.sin(angle) * (distance * 1.05); }; }); var Hoop = Container.expand(function () { var self = Container.call(this); self.setScore = function (score) { self.scoreLabel.setText(score.toString()); }; self.moveTo = function (newX, newY, hoopRim) { var dx = (newX - self.x) / 60; var dy = (newY - self.y) / 60; var steps = 0; var interval = LK.setInterval(function () { self.x += dx; self.y += dy; hoopRim.x = self.x; hoopRim.y = self.y + self.children[1].y - 250; steps++; if (steps >= 60) { LK.clearInterval(interval); } }); }; var backboardGraphics = LK.getAsset('backboard', { anchorX: 0.5, anchorY: 0.5 }); backboardGraphics.y -= 250; self.addChild(backboardGraphics); self.hoopRimGraphics = LK.getAsset('hoopRim', { anchorX: 0.5, anchorY: 0.5 }); self.hoopRimGraphics.y = backboardGraphics.height / 2 - 550 + 20 + 120 + 150 + 100; self.hoopRimGraphics.alpha = 0; self.addChild(self.hoopRimGraphics); self.leftElement = LK.getAsset('leftElement', { anchorX: 0.5, anchorY: 0.5 }); self.leftElement.x = self.hoopRimGraphics.x - self.hoopRimGraphics.width / 2 + self.leftElement.width / 2 - 50; self.leftElement.y = self.hoopRimGraphics.y - 250; self.leftElement.alpha = 0; self.addChild(self.leftElement); self.rightElement = LK.getAsset('rightElement', { anchorX: 0.5, anchorY: 0.5 }); self.rightElement.x = self.hoopRimGraphics.x + self.hoopRimGraphics.width / 2 - self.rightElement.width / 2 + 50; self.rightElement.y = self.hoopRimGraphics.y - 250; self.rightElement.alpha = 0; self.addChild(self.rightElement); self.hoopOutlineGraphics = LK.getAsset('hoopOutline', { anchorX: 1, anchorY: 0.5 }); self.hoopOutlineGraphics.y = self.hoopRimGraphics.y - 230; self.hoopOutlineGraphics.alpha = 1; self.hoopOutlineGraphics.tint = 0xbb502e; self.hoopOutlineGraphics.rotation = Math.PI / 2; self.addChild(self.hoopOutlineGraphics); self.multiplierLabel = new Text2('', { size: 200, fill: '#8d4529', font: 'Impact' }); self.multiplierLabel.anchor.set(.5, 1); self.multiplierLabel.x = self.hoopRimGraphics.x; self.multiplierLabel.y = self.hoopRimGraphics.y - 250 - 50 + 30; self.addChild(self.multiplierLabel); self.scoreLabel = new Text2('0', { size: 270, fill: '#4b190c', font: 'Impact' }); self.scoreLabel.anchor.set(.5, .5); self.scoreLabel.x = self.hoopRimGraphics.x; self.scoreLabel.y = self.hoopRimGraphics.y - 250 - 20 - 420; self.addChild(self.scoreLabel); }); var HoopRim = Container.expand(function () { var self = Container.call(this); var hoopRimGraphics = LK.getAsset('hoopRimSeparate', { anchorX: 0.5, anchorY: 0.5 }); self.addChild(hoopRimGraphics); }); var Particle = Container.expand(function () { var self = Container.call(this); self.interactive = false; var particleGraphics = self.attachAsset('fireParticle', { anchorX: 0.5, anchorY: 0.5 }); particleGraphics.blendMode = 1; self.lifeSpan = 60; self.speed = { x: (Math.random() - 0.5) * 2, y: (Math.random() - 0.5) * 2 }; self.scale.set(Math.random() * 0.6 + 0.2); self.rotation = Math.random() * Math.PI * 2; self._move_migrated = function () { self.x += self.speed.x; self.y += self.speed.y; self.alpha -= 0.03; if (self.alpha <= 0) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var bg = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 }); bg.x = 2048 / 2; bg.y = 2732 / 2 + 150; bg.alpha = 0.7; game.addChild(bg); var timerTxt = new Text2('00:00', { size: 150, fill: 0xFFFFFF }); timerTxt.anchor.set(0.5, 0); LK.gui.top.addChild(timerTxt); var titleTxt = new Text2('2025 Basketball ', { size: 100, fill: 0x00FFFF, // Cyan color font: 'Impact' }); var shooterTxt = new Text2('Shooter', { size: 100, fill: 0xFFC0CB, // Pink color font: 'Impact' }); shooterTxt.anchor.set(0.5, 0); titleTxt.anchor.set(0.5, 0); titleTxt.y = timerTxt.height + 10; // Position it just below the timer LK.gui.top.addChild(titleTxt); shooterTxt.anchor.set(0.5, 0); shooterTxt.y = titleTxt.y + titleTxt.height; // Position it just below the title LK.gui.top.addChild(shooterTxt); var gameTime = 60; var timerInterval = LK.setInterval(function () { gameTime--; if (gameTime <= 0) { LK.clearInterval(timerInterval); LK.showGameOver(); return; } var minutes = Math.floor(gameTime / 60); var seconds = gameTime % 60; timerTxt.setText((minutes < 10 ? '0' : '') + minutes + ':' + (seconds < 10 ? '0' : '') + seconds); }, 1000); var hoop = game.addChild(new Hoop()); var score = 0; var scoreMultiplier = 1; var ballShadow = LK.getAsset('ballShadow', { anchorX: 0.5, anchorY: 0.5 }); ballShadow.alpha = 0.5; game.addChild(ballShadow); var ball = game.addChild(new Ball()); var hoopRim = game.addChild(new HoopRim()); ball.hitElement = ''; hoop.x = 2048 / 2; hoop.y = 2732 / 2; hoopRim.x = hoop.x; hoopRim.y = hoop.y + hoop.children[1].y - 250; ball.x = 2048 / 2; ball.on('down', function (x, y, obj) { if (!ball.hasThrown) { var event = obj; dragStart = game.toLocal(event.global); } }); var dragStart = null; game.on('move', function (x, y, obj) { var event = obj; var pos = game.toLocal(event.global); if (dragStart !== null && ball.distanceTo(pos.x, pos.y) > 400) { game.fireBall(obj); } }); game.fireBall = function (obj) { if (dragStart !== null) { var event = obj.event; var pos = game.toLocal(event.global); var dx = pos.x - dragStart.x; var dy = pos.y - dragStart.y; var angle = Math.atan2(dy, dx); ball.speed.x = Math.cos(angle) * 72 * 1.76 * 0.9 / 3; ball.speed.y = Math.sin(angle) * 72 * 1.76 * 0.9; ball.hasThrown = true; ball.hitElement = ''; game.removeChild(ball); game.addChild(ball); dragStart = null; } }; game.on('up', function (x, y, obj) { if (dragStart !== null) { var event = obj; var pos = game.toLocal(event.global); var distance = Math.sqrt(Math.pow(pos.x - dragStart.x, 2) + Math.pow(pos.y - dragStart.y, 2)); if (distance > 150) { game.fireBall(obj); } } dragStart = null; }); var floorY = 2732 - 40 + 900 * (ball.scale.y - 1); ball.y = floorY - ball.height; LK.on('tick', function () { if (scoreMultiplier === 3) { for (var i = 0; i < 2; i++) { var particle = new Particle(); particle.alpha = ball.alpha; var angle = Math.random() * Math.PI * 2; var radius = ball.width * 0.5 * Math.sqrt(Math.random()); particle.x = ball.x + Math.cos(angle) * radius; particle.y = ball.y + Math.sin(angle) * radius; game.addChild(particle); } } game.children.forEach(function (child) { if (child instanceof Particle) { child._move_migrated(); } }); var floorY = 2732 - 40 + 900 * (ball.scale.y - 1); ball._move_migrated(); if (ball.speed.y > 0) { game.removeChild(hoopRim); game.addChild(hoopRim); if (ball.distanceTo(hoop.x + hoop.leftElement.x, hoop.y + hoop.leftElement.y) < ball.width / 2 + hoop.leftElement.width / 2) { ball.moveToDistance(hoop.x + hoop.leftElement.x, hoop.y + hoop.leftElement.y, ball.width / 2 + hoop.leftElement.width / 2 + 1); ball.bounceOffPoint(hoop.x + hoop.leftElement.x, hoop.y + hoop.leftElement.y, 0.5); ball.hitElement = 'left'; } if (ball.distanceTo(hoop.x + hoop.rightElement.x, hoop.y + hoop.rightElement.y) < ball.width / 2 + hoop.rightElement.width / 2) { ball.moveToDistance(hoop.x + hoop.rightElement.x, hoop.y + hoop.rightElement.y, ball.width / 2 + hoop.rightElement.width / 2 + 1); ball.bounceOffPoint(hoop.x + hoop.rightElement.x, hoop.y + hoop.rightElement.y, 0.5); ball.hitElement = 'right'; } } ballShadow.x = ball.x; ballShadow.y = 1800 + ball.height / 2 + 500 * ball.scale.x; var scale = (1 - 2 * (ball.y - 2732 + ball.height) / 2732) * ball.scale.x; ballShadow.scale.set(scale); ballShadow.alpha = (1 - scale + 1) / 2 * ball.alpha; if (ball.y + ball.height > floorY) { ball.y = floorY - ball.height; ball.speed.y *= -0.75; ballShadow.x = ball.x; ballShadow.visible = true; if (ball.hasThrown && !ball.hasScored) { ball.hasBounced = true; ball.x = 2048 / 2; ball.y = floorY - ball.height; ball.speed.x = 0; ball.speed.y = 0; ball.hasThrown = false; ball.hasBounced = false; ball.scale.x = 1; ball.scale.y = 1; ball.alpha = 1; scoreMultiplier = 1; hoop.multiplierLabel.setText(''); hoop.moveTo(Math.random() * (2048 - 1000) + 500, Math.random() * (2732 - 2000) + 1000, hoopRim); } else if (ball.hasScored) { ball.x = 2048 / 2; ball.y = 2532 - ball.height; ball.speed.x = 0; ball.speed.y = 0; ball.hasThrown = false; ball.hasScored = false; ball.hasBounced = false; ball.scale.x = 1; ball.scale.y = 1; if (ball.hitElement === '') { if (scoreMultiplier < 3) { scoreMultiplier++; } } else { scoreMultiplier = 1; } if (scoreMultiplier > 1) { hoop.multiplierLabel.setText('x' + scoreMultiplier); } else { hoop.multiplierLabel.setText(''); } ball.hitElement = ''; hoop.moveTo(Math.random() * (2048 - 1000) + 500, Math.random() * (2732 - 2000) + 1000, hoopRim); } } else if (ball.hasThrown && ball.intersects(hoop.hoopRimGraphics) && ball.speed.y > 0 && !ball.hasScored && !ball.hasBounced && ball.x > hoop.x + hoop.leftElement.x && ball.x < hoop.x + hoop.rightElement.x) { ball.hasScored = true; score += scoreMultiplier * 1; if (score >= 25) { LK.showGameOver(); } else { hoop.scoreLabel.setText(score.toString()); hoop.setScore(score); } } });
===================================================================
--- original.js
+++ change.js
@@ -204,10 +204,10 @@
timerTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(timerTxt);
var titleTxt = new Text2('2025 Basketball ', {
size: 100,
- fill: 0xFFDAB9,
- // Light peach color
+ fill: 0x00FFFF,
+ // Cyan color
font: 'Impact'
});
var shooterTxt = new Text2('Shooter', {
size: 100,
Basketball, cartoon style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
4:3 Simple rectangle white outline. Black background
Skull explosion
City, night with moon and stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Wide Single Orange metal bar lying down Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast. βar 2:1
https://kagi.com/proxy/basketball_backboard.png?c=iNrrnnUOe99nVfDGJsYBLujiaX2Hu-zxBFRkvLEyXdRnJ8cU3RjcAYbR-o12E923qVNGy1CEGrQG87ogCD3yUarJdZYt5R03mmEMb7Jrh-8%3D blank backboard Single Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.