User prompt
Speed of terrorist changes to 5
User prompt
Fix the big of hero not moving left and right
User prompt
If a terrorist got out of the screen, the game ends
User prompt
Change the bullet cooldown to 1 second
User prompt
Shooting bullet has 2 second cooldown
User prompt
Show score in top middle of the screen
User prompt
Every kill of hero gets 1 score
User prompt
Hero moves left and right
Initial prompt
Terrorist Killer
/****
* Classes
****/
// Define a Hero class for the player's character
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.shoot = function () {
var bullet = new HeroBullet();
bullet.x = self.x;
bullet.y = self.y;
game.addChild(bullet);
heroBullets.push(bullet);
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a Bullet class for the hero's bullets
var HeroBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('heroBullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -10;
self.update = function () {
self.y += self.speed;
};
});
// Define a Terrorist class for enemies
var Terrorist = Container.expand(function () {
var self = Container.call(this);
var terroristGraphics = self.attachAsset('terrorist', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var heroBullets = [];
var terrorists = [];
var hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 150;
// Function to spawn terrorists
function spawnTerrorist() {
var terrorist = new Terrorist();
terrorist.x = Math.random() * 2048;
terrorist.y = -50;
game.addChild(terrorist);
terrorists.push(terrorist);
}
// Handle game updates
game.update = function () {
// Update hero bullets
for (var i = heroBullets.length - 1; i >= 0; i--) {
heroBullets[i].update();
if (heroBullets[i].y < -50) {
heroBullets[i].destroy();
heroBullets.splice(i, 1);
}
}
// Update hero position
if (hero.x < 0) {
hero.x = 0;
} else if (hero.x > 2048) {
hero.x = 2048;
}
// Update terrorists
for (var j = terrorists.length - 1; j >= 0; j--) {
terrorists[j].update();
if (terrorists[j].y > 2732) {
terrorists[j].destroy();
terrorists.splice(j, 1);
}
}
// Check for collisions
for (var k = heroBullets.length - 1; k >= 0; k--) {
for (var l = terrorists.length - 1; l >= 0; l--) {
if (heroBullets[k].intersects(terrorists[l])) {
heroBullets[k].destroy();
terrorists[l].destroy();
heroBullets.splice(k, 1);
terrorists.splice(l, 1);
LK.setScore(LK.getScore() + 1); // Increment score by 1 for each terrorist killed
break;
}
}
}
};
// Handle touch events for shooting
game.down = function (x, y, obj) {
hero.shoot();
hero.x = x;
};
// Handle touch events for moving
game.move = function (x, y, obj) {
hero.x = x;
};
// Spawn terrorists at intervals
LK.setInterval(spawnTerrorist, 2000); ===================================================================
--- original.js
+++ change.js
@@ -98,8 +98,9 @@
heroBullets[k].destroy();
terrorists[l].destroy();
heroBullets.splice(k, 1);
terrorists.splice(l, 1);
+ LK.setScore(LK.getScore() + 1); // Increment score by 1 for each terrorist killed
break;
}
}
}