User prompt
Speed of terrorist changes to 5
User prompt
Fix the big of hero not moving left and right
User prompt
If a terrorist got out of the screen, the game ends
User prompt
Change the bullet cooldown to 1 second
User prompt
Shooting bullet has 2 second cooldown
User prompt
Show score in top middle of the screen
User prompt
Every kill of hero gets 1 score
User prompt
Hero moves left and right
Initial prompt
Terrorist Killer
/**** * Classes ****/ // Define a Hero class for the player's character var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.shoot = function () { var bullet = new HeroBullet(); bullet.x = self.x; bullet.y = self.y; game.addChild(bullet); heroBullets.push(bullet); }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define a Bullet class for the hero's bullets var HeroBullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('heroBullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; }; }); // Define a Terrorist class for enemies var Terrorist = Container.expand(function () { var self = Container.call(this); var terroristGraphics = self.attachAsset('terrorist', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var heroBullets = []; var terrorists = []; var hero = game.addChild(new Hero()); hero.x = 2048 / 2; hero.y = 2732 - 150; // Function to spawn terrorists function spawnTerrorist() { var terrorist = new Terrorist(); terrorist.x = Math.random() * 2048; terrorist.y = -50; game.addChild(terrorist); terrorists.push(terrorist); } // Handle game updates game.update = function () { // Update hero bullets for (var i = heroBullets.length - 1; i >= 0; i--) { heroBullets[i].update(); if (heroBullets[i].y < -50) { heroBullets[i].destroy(); heroBullets.splice(i, 1); } } // Update hero position if (hero.x < 0) { hero.x = 0; } else if (hero.x > 2048) { hero.x = 2048; } // Update terrorists for (var j = terrorists.length - 1; j >= 0; j--) { terrorists[j].update(); if (terrorists[j].y > 2732) { terrorists[j].destroy(); terrorists.splice(j, 1); } } // Check for collisions for (var k = heroBullets.length - 1; k >= 0; k--) { for (var l = terrorists.length - 1; l >= 0; l--) { if (heroBullets[k].intersects(terrorists[l])) { heroBullets[k].destroy(); terrorists[l].destroy(); heroBullets.splice(k, 1); terrorists.splice(l, 1); break; } } } }; // Handle touch events for shooting game.down = function (x, y, obj) { hero.shoot(); hero.x = x; }; // Handle touch events for moving game.move = function (x, y, obj) { hero.x = x; }; // Spawn terrorists at intervals LK.setInterval(spawnTerrorist, 2000);
===================================================================
--- original.js
+++ change.js
@@ -1,106 +1,117 @@
-/****
+/****
* Classes
-****/
+****/
// Define a Hero class for the player's character
var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.shoot = function () {
- var bullet = new HeroBullet();
- bullet.x = self.x;
- bullet.y = self.y;
- game.addChild(bullet);
- heroBullets.push(bullet);
- };
+ var self = Container.call(this);
+ var heroGraphics = self.attachAsset('hero', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.shoot = function () {
+ var bullet = new HeroBullet();
+ bullet.x = self.x;
+ bullet.y = self.y;
+ game.addChild(bullet);
+ heroBullets.push(bullet);
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a Bullet class for the hero's bullets
var HeroBullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('heroBullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -10;
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('heroBullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -10;
+ self.update = function () {
+ self.y += self.speed;
+ };
});
// Define a Terrorist class for enemies
var Terrorist = Container.expand(function () {
- var self = Container.call(this);
- var terroristGraphics = self.attachAsset('terrorist', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 2;
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var terroristGraphics = self.attachAsset('terrorist', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2;
+ self.update = function () {
+ self.y += self.speed;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize arrays and variables
var heroBullets = [];
var terrorists = [];
var hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 150;
// Function to spawn terrorists
function spawnTerrorist() {
- var terrorist = new Terrorist();
- terrorist.x = Math.random() * 2048;
- terrorist.y = -50;
- game.addChild(terrorist);
- terrorists.push(terrorist);
+ var terrorist = new Terrorist();
+ terrorist.x = Math.random() * 2048;
+ terrorist.y = -50;
+ game.addChild(terrorist);
+ terrorists.push(terrorist);
}
// Handle game updates
game.update = function () {
- // Update hero bullets
- for (var i = heroBullets.length - 1; i >= 0; i--) {
- heroBullets[i].update();
- if (heroBullets[i].y < -50) {
- heroBullets[i].destroy();
- heroBullets.splice(i, 1);
- }
- }
- // Update terrorists
- for (var j = terrorists.length - 1; j >= 0; j--) {
- terrorists[j].update();
- if (terrorists[j].y > 2732) {
- terrorists[j].destroy();
- terrorists.splice(j, 1);
- }
- }
- // Check for collisions
- for (var k = heroBullets.length - 1; k >= 0; k--) {
- for (var l = terrorists.length - 1; l >= 0; l--) {
- if (heroBullets[k].intersects(terrorists[l])) {
- heroBullets[k].destroy();
- terrorists[l].destroy();
- heroBullets.splice(k, 1);
- terrorists.splice(l, 1);
- break;
- }
- }
- }
+ // Update hero bullets
+ for (var i = heroBullets.length - 1; i >= 0; i--) {
+ heroBullets[i].update();
+ if (heroBullets[i].y < -50) {
+ heroBullets[i].destroy();
+ heroBullets.splice(i, 1);
+ }
+ }
+ // Update hero position
+ if (hero.x < 0) {
+ hero.x = 0;
+ } else if (hero.x > 2048) {
+ hero.x = 2048;
+ }
+ // Update terrorists
+ for (var j = terrorists.length - 1; j >= 0; j--) {
+ terrorists[j].update();
+ if (terrorists[j].y > 2732) {
+ terrorists[j].destroy();
+ terrorists.splice(j, 1);
+ }
+ }
+ // Check for collisions
+ for (var k = heroBullets.length - 1; k >= 0; k--) {
+ for (var l = terrorists.length - 1; l >= 0; l--) {
+ if (heroBullets[k].intersects(terrorists[l])) {
+ heroBullets[k].destroy();
+ terrorists[l].destroy();
+ heroBullets.splice(k, 1);
+ terrorists.splice(l, 1);
+ break;
+ }
+ }
+ }
};
// Handle touch events for shooting
game.down = function (x, y, obj) {
- hero.shoot();
+ hero.shoot();
+ hero.x = x;
};
+// Handle touch events for moving
+game.move = function (x, y, obj) {
+ hero.x = x;
+};
// Spawn terrorists at intervals
LK.setInterval(spawnTerrorist, 2000);
\ No newline at end of file