User prompt
Speed of terrorist changes to 5
User prompt
Fix the big of hero not moving left and right
User prompt
If a terrorist got out of the screen, the game ends
User prompt
Change the bullet cooldown to 1 second
User prompt
Shooting bullet has 2 second cooldown
User prompt
Show score in top middle of the screen
User prompt
Every kill of hero gets 1 score
User prompt
Hero moves left and right
Initial prompt
Terrorist Killer
/****
* Classes
****/
// Define a Hero class for the player's character
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.shoot = function () {
var bullet = new HeroBullet();
bullet.x = self.x;
bullet.y = self.y;
game.addChild(bullet);
heroBullets.push(bullet);
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a Bullet class for the hero's bullets
var HeroBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('heroBullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -10;
self.update = function () {
self.y += self.speed;
};
});
// Define a Terrorist class for enemies
var Terrorist = Container.expand(function () {
var self = Container.call(this);
var terroristGraphics = self.attachAsset('terrorist', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var heroBullets = [];
var terrorists = [];
var hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 150;
// Function to spawn terrorists
function spawnTerrorist() {
var terrorist = new Terrorist();
terrorist.x = Math.random() * 2048;
terrorist.y = -50;
game.addChild(terrorist);
terrorists.push(terrorist);
}
// Handle game updates
game.update = function () {
// Update hero bullets
for (var i = heroBullets.length - 1; i >= 0; i--) {
heroBullets[i].update();
if (heroBullets[i].y < -50) {
heroBullets[i].destroy();
heroBullets.splice(i, 1);
}
}
// Update hero position
if (hero.x < 0) {
hero.x = 0;
} else if (hero.x > 2048) {
hero.x = 2048;
}
// Update terrorists
for (var j = terrorists.length - 1; j >= 0; j--) {
terrorists[j].update();
if (terrorists[j].y > 2732) {
terrorists[j].destroy();
terrorists.splice(j, 1);
}
}
// Check for collisions
for (var k = heroBullets.length - 1; k >= 0; k--) {
for (var l = terrorists.length - 1; l >= 0; l--) {
if (heroBullets[k].intersects(terrorists[l])) {
heroBullets[k].destroy();
terrorists[l].destroy();
heroBullets.splice(k, 1);
terrorists.splice(l, 1);
break;
}
}
}
};
// Handle touch events for shooting
game.down = function (x, y, obj) {
hero.shoot();
hero.x = x;
};
// Handle touch events for moving
game.move = function (x, y, obj) {
hero.x = x;
};
// Spawn terrorists at intervals
LK.setInterval(spawnTerrorist, 2000); ===================================================================
--- original.js
+++ change.js
@@ -1,106 +1,117 @@
-/****
+/****
* Classes
-****/
+****/
// Define a Hero class for the player's character
var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.shoot = function () {
- var bullet = new HeroBullet();
- bullet.x = self.x;
- bullet.y = self.y;
- game.addChild(bullet);
- heroBullets.push(bullet);
- };
+ var self = Container.call(this);
+ var heroGraphics = self.attachAsset('hero', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.shoot = function () {
+ var bullet = new HeroBullet();
+ bullet.x = self.x;
+ bullet.y = self.y;
+ game.addChild(bullet);
+ heroBullets.push(bullet);
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a Bullet class for the hero's bullets
var HeroBullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('heroBullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -10;
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('heroBullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -10;
+ self.update = function () {
+ self.y += self.speed;
+ };
});
// Define a Terrorist class for enemies
var Terrorist = Container.expand(function () {
- var self = Container.call(this);
- var terroristGraphics = self.attachAsset('terrorist', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 2;
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var terroristGraphics = self.attachAsset('terrorist', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2;
+ self.update = function () {
+ self.y += self.speed;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize arrays and variables
var heroBullets = [];
var terrorists = [];
var hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 - 150;
// Function to spawn terrorists
function spawnTerrorist() {
- var terrorist = new Terrorist();
- terrorist.x = Math.random() * 2048;
- terrorist.y = -50;
- game.addChild(terrorist);
- terrorists.push(terrorist);
+ var terrorist = new Terrorist();
+ terrorist.x = Math.random() * 2048;
+ terrorist.y = -50;
+ game.addChild(terrorist);
+ terrorists.push(terrorist);
}
// Handle game updates
game.update = function () {
- // Update hero bullets
- for (var i = heroBullets.length - 1; i >= 0; i--) {
- heroBullets[i].update();
- if (heroBullets[i].y < -50) {
- heroBullets[i].destroy();
- heroBullets.splice(i, 1);
- }
- }
- // Update terrorists
- for (var j = terrorists.length - 1; j >= 0; j--) {
- terrorists[j].update();
- if (terrorists[j].y > 2732) {
- terrorists[j].destroy();
- terrorists.splice(j, 1);
- }
- }
- // Check for collisions
- for (var k = heroBullets.length - 1; k >= 0; k--) {
- for (var l = terrorists.length - 1; l >= 0; l--) {
- if (heroBullets[k].intersects(terrorists[l])) {
- heroBullets[k].destroy();
- terrorists[l].destroy();
- heroBullets.splice(k, 1);
- terrorists.splice(l, 1);
- break;
- }
- }
- }
+ // Update hero bullets
+ for (var i = heroBullets.length - 1; i >= 0; i--) {
+ heroBullets[i].update();
+ if (heroBullets[i].y < -50) {
+ heroBullets[i].destroy();
+ heroBullets.splice(i, 1);
+ }
+ }
+ // Update hero position
+ if (hero.x < 0) {
+ hero.x = 0;
+ } else if (hero.x > 2048) {
+ hero.x = 2048;
+ }
+ // Update terrorists
+ for (var j = terrorists.length - 1; j >= 0; j--) {
+ terrorists[j].update();
+ if (terrorists[j].y > 2732) {
+ terrorists[j].destroy();
+ terrorists.splice(j, 1);
+ }
+ }
+ // Check for collisions
+ for (var k = heroBullets.length - 1; k >= 0; k--) {
+ for (var l = terrorists.length - 1; l >= 0; l--) {
+ if (heroBullets[k].intersects(terrorists[l])) {
+ heroBullets[k].destroy();
+ terrorists[l].destroy();
+ heroBullets.splice(k, 1);
+ terrorists.splice(l, 1);
+ break;
+ }
+ }
+ }
};
// Handle touch events for shooting
game.down = function (x, y, obj) {
- hero.shoot();
+ hero.shoot();
+ hero.x = x;
};
+// Handle touch events for moving
+game.move = function (x, y, obj) {
+ hero.x = x;
+};
// Spawn terrorists at intervals
LK.setInterval(spawnTerrorist, 2000);
\ No newline at end of file