var Block = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.createAsset('block', 'Block Graphics', .5, .5); self.speed = 2; self.falling = false; self.move = function (hero) { if (!self.falling) { self.y += self.speed; self.rotation += 0.1; if (hero.intersects(self)) { self.falling = true; hero.balance(self); self.speed = 0; } } else { self.y = 2732 - self.height; if (!hero.intersects(self)) { self.x += self.speed; if (self.speed < 5) self.speed += 0.1; } } }; }); var Block2 = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.createAsset('block2', 'Block2 Graphics', .5, .5); self.speed = 1; self.falling = false; self.move = function (hero) { if (!self.falling) { self.y += self.speed; self.rotation += 0.05; if (hero.intersects(self)) { self.falling = true; hero.balance(self); self.speed = 0; } } else { self.y = 2732 - self.height; if (!hero.intersects(self)) { self.x += self.speed; if (self.speed < 3) self.speed += 0.05; } } }; }); var Pizza = Container.expand(function () { var self = Container.call(this); var pizzaGraphics = self.createAsset('pizza', 'Pizza Graphics', .5, .5); self.speed = 5; self.move = function () {}; self.destroy = function () {}; }); var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.createAsset('hero', 'Hero Graphics', .5, .5); heroGraphics.scale.set(4); self.speed = 5; self.move = function (dx) { self.x += dx * self.speed; }; self.balance = function (block) { block.y = self.y - self.height - block.height; block.x = self.x; block.speed = 0; block.falling = false; self.parent.score += 1; var scoreTxt = LK.gui.topCenter.children[0]; scoreTxt.setText(self.parent.score.toString()); }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.createAsset('enemy', 'Enemy Graphics', .5, .5); self.speed = 3; self.move = function () {}; self.destroy = function () {}; }); var Game = Container.expand(function () { var self = Container.call(this); LK.stageContainer.setBackgroundColor(0x000000); var hero = self.addChild(new Hero()); hero.x = 2048 / 2; hero.y = 2732 / 2; var blocks = []; self.score = 0; var scoreTxt = new Text2(self.score.toString(), { size: 150, fill: '#ffffff', name: 'scoreTxt' }); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); var spawnBlocks = function () { var block = new Block(); block.x = Math.random() * 2048; block.y = 0; self.addChild(block); blocks.push(block); }; LK.setInterval(spawnBlocks, 1000); stage.on('move', function (obj) { var event = obj.event; var pos = event.getLocalPosition(self); hero.x = pos.x; }); LK.on('tick', function () { hero.move(); for (var a = blocks.length - 1; a >= 0; a--) { blocks[a].move(hero); if (blocks[a].y < -50) { blocks[a].destroy(); blocks.splice(a, 1); } } }); });
===================================================================
--- original.js
+++ change.js