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Attach a down palette event listener to the palette object.
User prompt
Attach a move event listener to the stage.
User prompt
Attach an up event listener to the stage.
User prompt
Make the palette drag each single block instead of making a big palette in the pixel art.
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Fix Bug: 'Uncaught ReferenceError: palette is not defined' in this line: 'pinkPalette.x = palette.x - palette.width / 2 - pinkPalette.width / 2;' Line Number: 112
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'pinkPalette.x = bluePalette.x - bluePalette.width / 2 - pinkPalette.width / 2;' Line Number: 112
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Fix Bug: 'Uncaught ReferenceError: palette is not defined' in this line: 'bluePalette.y = palette.y - bluePalette.height;' Line Number: 125
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Fix Bug: 'Uncaught ReferenceError: palette is not defined' in this line: 'blackPalette.x = palette.x + palette.width / 2 + blackPalette.width / 2;' Line Number: 127
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Fix all bugs.
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Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'y')' in this line: 'blackPalette.y = bluePalette.y;' Line Number: 123
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Fix Bug: 'Cannot set properties of undefined (setting 'y')' in this line: 'blackPalette.y = bluePalette.y;' Line Number: 123
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Fix all bugs.
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.
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Add eraser asset for the game.
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Place the eraser asset on the bottom right of the screen.
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Make all palette assets bigger.
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Put OrangePalette asset between GreenPalette and PurplePalette asset.
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Ability to change position of OrangePalette asset
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In the Palette class, define a boolean property that will keep track of whether the palette is currently being dragged.
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Attach a 'down' event listener to the palette. When the player presses down on the palette, this event listener should set the dragging boolean property to true. It should also record the initial touch position relative to the palette's parent container using the `getLocalPosition` method from the event object.
User prompt
Attach a 'move' event listener to the stage. This event listener should check if the palette's dragging property is true. If it is, the listener should update the palette's position based on the current touch or cursor position, again using the `getLocalPosition` method to get the position relative to the stage or the palette's parent container.
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Attach an 'up' event listener to the stage. This event listener should set the palette's dragging property to false, indicating that the dragging operation has ended.
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Ensure that the palette's position is updated smoothly as the player moves their finger or cursor, giving the impression that the palette is following the drag motion.
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All these event listeners and logic should be defined within the Palette class or within the 'Game' class where the Palette instance is managed, in accordance with the guideline that all game logic should be written in the 'Game' class.
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Fix Bug: 'ReferenceError: palette is not defined' in this line: 'if (palette.isDragging) {' Line Number: 104
===================================================================
--- original.js
+++ change.js
@@ -89,13 +89,8 @@
if (self.isDragging) {
self.setColor(currentColor);
}
});
- stage.on('move', function (obj) {
- if (self.isDragging) {
- self.setColor(currentColor);
- }
- });
stage.on('up', function (obj) {
self.isDragging = false;
});
});
@@ -157,12 +152,16 @@
pixel.y = j * pixelSize + pixelSize / 2;
pixels.push(pixel);
}
}
- LK.on('tick', function () {
+ stage.on('move', function (obj) {
+ var pos = obj.event.getLocalPosition(self);
pixels.forEach(function (pixel) {
if (pixel.isDragging) {
+ pixel.x = pos.x;
+ pixel.y = pos.y;
pixel.setColor(currentColor);
}
});
});
+ LK.on('tick', function () {});
});