Initial prompt
Draw a Pixel Art
User prompt
Fix Bug: 'ReferenceError: currentColor is not defined' in this line: 'self.setColor(currentColor);' Line Number: 10
User prompt
Dragging when drawing
User prompt
Dragging added in Pixel asset
User prompt
Add 7 assets for pallets
User prompt
Show all palette assets
User prompt
Delete I'd palette
User prompt
Show palette 1, palette 2, palette 3, palette 4, palette 5, palette 6, and palette 7 to the game class
User prompt
Palette assets should be shown in the bottom of the Pixel asset
User prompt
When pressing the palette asset, it changes colors from red, orange, yellow, green, blue, violet, and gray.
User prompt
Make blue palette asset and place it above the palette asset
User prompt
Avoid palette asset to change colors and when pressing palette asset, it will show gray color
User prompt
When pressing blue palette, it shows color blue
User prompt
When pressing palette asset, it shows gray color
User prompt
Gray color will show when palette asset is pressed
User prompt
Add orange asset above blue palette asset, and when pressing orange asset, it shows orange color
User prompt
Add pink palette asset in the left side of palette asset, and when pressing pink palette asset, it shows color pink
User prompt
Add black palette asset in the right side of palette asset, and when pressing black asset, it shows black color
User prompt
Add green palette asset above pink palette asset, and when pressing green palette asset, it shows green color
User prompt
Add red palette asset above green palette asset, and when pressing red palette asset, it shows red color
User prompt
Add purple palette asset above black palette asset, and when pressing purple palette asset, it shows purple color
User prompt
Add yellow palette asset above purple asset, and when pressing yellow palette asset, it shows yellow color
User prompt
Able to drag palette assets in the pixel art
===================================================================
--- original.js
+++ change.js
@@ -1,5 +1,14 @@
var currentColor = 0x000000;
+var YellowPalette = Container.expand(function () {
+ var self = Container.call(this);
+ var paletteGraphics = self.createAsset('yellowPalette', 'Yellow Palette Graphics', .5, .5);
+ self.colors = [0xFFFF00];
+ self.on('down', function (obj) {
+ var pos = obj.event.getLocalPosition(self);
+ currentColor = self.colors[0];
+ });
+});
var PurplePalette = Container.expand(function () {
var self = Container.call(this);
var paletteGraphics = self.createAsset('purplePalette', 'Purple Palette Graphics', .5, .5);
self.colors = [0x800080];
@@ -123,11 +132,14 @@
orangePalette.y = bluePalette.y - orangePalette.height;
var blackPalette = self.addChild(new BlackPalette());
blackPalette.x = palette.x + palette.width / 2 + blackPalette.width / 2;
blackPalette.y = palette.y;
+ var yellowPalette = self.addChild(new YellowPalette());
+ yellowPalette.x = blackPalette.x;
+ yellowPalette.y = blackPalette.y - yellowPalette.height;
var purplePalette = self.addChild(new PurplePalette());
- purplePalette.x = blackPalette.x;
- purplePalette.y = blackPalette.y - purplePalette.height;
+ purplePalette.x = yellowPalette.x;
+ purplePalette.y = yellowPalette.y - purplePalette.height;
var gridSize = 50;
var pixelSize = 2048 / gridSize;
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {