/****
* Classes
****/
// Define a class for Pokéball
var Pokeball = Container.expand(function () {
var self = Container.call(this);
var pokeballGraphics = self.attachAsset('pokeball', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for Pokéball
self.y -= 5; // Move Pokéball upwards
// Make the pokeball move in a zig zag pattern
if (LK.ticks % 20 < 10) {
self.x += 5;
} else {
self.x -= 5;
}
};
});
//<Assets used in the game will automatically appear here>
// Define a class for Pokémon
var Pokemon = Container.expand(function () {
var self = Container.call(this);
var pokemonGraphics = self.attachAsset('pokemon', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for Pokémon
};
});
// Define a class for Trainer
var Trainer = Container.expand(function () {
var self = Container.call(this);
var trainerGraphics = self.attachAsset('trainer', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for Trainer
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var pokemons = [];
var trainer;
var pokeballs = [];
var score = 0;
// Create and add a Trainer to the game
trainer = game.addChild(new Trainer());
trainer.x = 2048 / 2;
trainer.y = 2732 - 200;
// Function to spawn a Pokémon
function spawnPokemon() {
var newPokemon = new Pokemon();
newPokemon.x = Math.random() * 2048;
newPokemon.y = 0;
pokemons.push(newPokemon);
game.addChild(newPokemon);
}
// Function to throw a Pokéball
function throwPokeball() {
var newPokeball = new Pokeball();
newPokeball.x = trainer.x;
newPokeball.y = trainer.y;
pokeballs.push(newPokeball);
game.addChild(newPokeball);
}
// Handle game updates
game.update = function () {
// Update Pokémon positions
pokemons.forEach(function (pokemon) {
pokemon.y += 2; // Move Pokémon downwards
if (pokemon.y > 2732) {
pokemon.destroy();
pokemons.splice(pokemons.indexOf(pokemon), 1);
}
});
// Update Pokéball positions
pokeballs.forEach(function (pokeball) {
pokeball.y -= 5; // Move Pokéball upwards
if (pokeball.y < 0) {
pokeball.destroy();
pokeballs.splice(pokeballs.indexOf(pokeball), 1);
}
});
// Check for collisions between Pokéballs and Pokémon
pokeballs.forEach(function (pokeball) {
pokemons.forEach(function (pokemon) {
if (pokeball.intersects(pokemon)) {
score += 1;
pokeball.destroy();
pokemon.destroy();
pokeballs.splice(pokeballs.indexOf(pokeball), 1);
pokemons.splice(pokemons.indexOf(pokemon), 1);
}
});
});
};
// Handle touch events for throwing Pokéballs
game.down = function (x, y, obj) {
throwPokeball();
};
// Spawn Pokémon at intervals
var spawnInterval = LK.setInterval(spawnPokemon, 2000); ===================================================================
--- original.js
+++ change.js
@@ -1,52 +1,59 @@
-/****
+/****
* Classes
-****/
+****/
// Define a class for Pokéball
var Pokeball = Container.expand(function () {
- var self = Container.call(this);
- var pokeballGraphics = self.attachAsset('pokeball', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for Pokéball
- };
+ var self = Container.call(this);
+ var pokeballGraphics = self.attachAsset('pokeball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update logic for Pokéball
+ self.y -= 5; // Move Pokéball upwards
+ // Make the pokeball move in a zig zag pattern
+ if (LK.ticks % 20 < 10) {
+ self.x += 5;
+ } else {
+ self.x -= 5;
+ }
+ };
});
//<Assets used in the game will automatically appear here>
// Define a class for Pokémon
var Pokemon = Container.expand(function () {
- var self = Container.call(this);
- var pokemonGraphics = self.attachAsset('pokemon', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for Pokémon
- };
+ var self = Container.call(this);
+ var pokemonGraphics = self.attachAsset('pokemon', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update logic for Pokémon
+ };
});
// Define a class for Trainer
var Trainer = Container.expand(function () {
- var self = Container.call(this);
- var trainerGraphics = self.attachAsset('trainer', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for Trainer
- };
+ var self = Container.call(this);
+ var trainerGraphics = self.attachAsset('trainer', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update logic for Trainer
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize arrays and variables
var pokemons = [];
var trainer;
var pokeballs = [];
@@ -56,55 +63,55 @@
trainer.x = 2048 / 2;
trainer.y = 2732 - 200;
// Function to spawn a Pokémon
function spawnPokemon() {
- var newPokemon = new Pokemon();
- newPokemon.x = Math.random() * 2048;
- newPokemon.y = 0;
- pokemons.push(newPokemon);
- game.addChild(newPokemon);
+ var newPokemon = new Pokemon();
+ newPokemon.x = Math.random() * 2048;
+ newPokemon.y = 0;
+ pokemons.push(newPokemon);
+ game.addChild(newPokemon);
}
// Function to throw a Pokéball
function throwPokeball() {
- var newPokeball = new Pokeball();
- newPokeball.x = trainer.x;
- newPokeball.y = trainer.y;
- pokeballs.push(newPokeball);
- game.addChild(newPokeball);
+ var newPokeball = new Pokeball();
+ newPokeball.x = trainer.x;
+ newPokeball.y = trainer.y;
+ pokeballs.push(newPokeball);
+ game.addChild(newPokeball);
}
// Handle game updates
game.update = function () {
- // Update Pokémon positions
- pokemons.forEach(function (pokemon) {
- pokemon.y += 2; // Move Pokémon downwards
- if (pokemon.y > 2732) {
- pokemon.destroy();
- pokemons.splice(pokemons.indexOf(pokemon), 1);
- }
- });
- // Update Pokéball positions
- pokeballs.forEach(function (pokeball) {
- pokeball.y -= 5; // Move Pokéball upwards
- if (pokeball.y < 0) {
- pokeball.destroy();
- pokeballs.splice(pokeballs.indexOf(pokeball), 1);
- }
- });
- // Check for collisions between Pokéballs and Pokémon
- pokeballs.forEach(function (pokeball) {
- pokemons.forEach(function (pokemon) {
- if (pokeball.intersects(pokemon)) {
- score += 1;
- pokeball.destroy();
- pokemon.destroy();
- pokeballs.splice(pokeballs.indexOf(pokeball), 1);
- pokemons.splice(pokemons.indexOf(pokemon), 1);
- }
- });
- });
+ // Update Pokémon positions
+ pokemons.forEach(function (pokemon) {
+ pokemon.y += 2; // Move Pokémon downwards
+ if (pokemon.y > 2732) {
+ pokemon.destroy();
+ pokemons.splice(pokemons.indexOf(pokemon), 1);
+ }
+ });
+ // Update Pokéball positions
+ pokeballs.forEach(function (pokeball) {
+ pokeball.y -= 5; // Move Pokéball upwards
+ if (pokeball.y < 0) {
+ pokeball.destroy();
+ pokeballs.splice(pokeballs.indexOf(pokeball), 1);
+ }
+ });
+ // Check for collisions between Pokéballs and Pokémon
+ pokeballs.forEach(function (pokeball) {
+ pokemons.forEach(function (pokemon) {
+ if (pokeball.intersects(pokemon)) {
+ score += 1;
+ pokeball.destroy();
+ pokemon.destroy();
+ pokeballs.splice(pokeballs.indexOf(pokeball), 1);
+ pokemons.splice(pokemons.indexOf(pokemon), 1);
+ }
+ });
+ });
};
// Handle touch events for throwing Pokéballs
game.down = function (x, y, obj) {
- throwPokeball();
+ throwPokeball();
};
// Spawn Pokémon at intervals
var spawnInterval = LK.setInterval(spawnPokemon, 2000);
\ No newline at end of file