/**** * Classes ****/ // Define a class for Pokéball var Pokeball = Container.expand(function () { var self = Container.call(this); var pokeballGraphics = self.attachAsset('pokeball', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for Pokéball self.y -= 5; // Move Pokéball upwards // Make the pokeball move in a zig zag pattern if (LK.ticks % 20 < 10) { self.x += 5; } else { self.x -= 5; } }; }); //<Assets used in the game will automatically appear here> // Define a class for Pokémon var Pokemon = Container.expand(function () { var self = Container.call(this); var pokemonGraphics = self.attachAsset('pokemon', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for Pokémon }; }); // Define a class for Trainer var Trainer = Container.expand(function () { var self = Container.call(this); var trainerGraphics = self.attachAsset('trainer', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for Trainer }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var pokemons = []; var trainer; var pokeballs = []; var score = 0; // Create and add a Trainer to the game trainer = game.addChild(new Trainer()); trainer.x = 2048 / 2; trainer.y = 2732 - 200; // Function to spawn 5 Pokémons function spawnPokemon() { for (var i = 0; i < 5; i++) { var newPokemon = new Pokemon(); newPokemon.x = Math.random() * 2048; newPokemon.y = 0; pokemons.push(newPokemon); game.addChild(newPokemon); } } // Function to throw a Pokéball function throwPokeball() { var newPokeball = new Pokeball(); newPokeball.x = trainer.x; newPokeball.y = trainer.y; pokeballs.push(newPokeball); game.addChild(newPokeball); } // Handle game updates game.update = function () { // Update Pokémon positions pokemons.forEach(function (pokemon) { pokemon.y += 2; // Move Pokémon downwards if (pokemon.y > 2732) { pokemon.destroy(); pokemons.splice(pokemons.indexOf(pokemon), 1); } }); // Update Pokéball positions pokeballs.forEach(function (pokeball) { pokeball.y -= 5; // Move Pokéball upwards if (pokeball.y < 0) { pokeball.destroy(); pokeballs.splice(pokeballs.indexOf(pokeball), 1); } }); // Check for collisions between Pokéballs and Pokémon pokeballs.forEach(function (pokeball) { pokemons.forEach(function (pokemon) { if (pokeball.intersects(pokemon)) { score += 1; pokeball.destroy(); pokemon.destroy(); pokeballs.splice(pokeballs.indexOf(pokeball), 1); pokemons.splice(pokemons.indexOf(pokemon), 1); } }); }); }; // Handle touch events for throwing Pokéballs game.down = function (x, y, obj) { throwPokeball(); trainer.x = x; // Move the trainer to the x position of the touch event }; // Spawn Pokémon at intervals var spawnInterval = LK.setInterval(spawnPokemon, 2000);
===================================================================
--- original.js
+++ change.js
@@ -61,15 +61,17 @@
// Create and add a Trainer to the game
trainer = game.addChild(new Trainer());
trainer.x = 2048 / 2;
trainer.y = 2732 - 200;
-// Function to spawn a Pokémon
+// Function to spawn 5 Pokémons
function spawnPokemon() {
- var newPokemon = new Pokemon();
- newPokemon.x = Math.random() * 2048;
- newPokemon.y = 0;
- pokemons.push(newPokemon);
- game.addChild(newPokemon);
+ for (var i = 0; i < 5; i++) {
+ var newPokemon = new Pokemon();
+ newPokemon.x = Math.random() * 2048;
+ newPokemon.y = 0;
+ pokemons.push(newPokemon);
+ game.addChild(newPokemon);
+ }
}
// Function to throw a Pokéball
function throwPokeball() {
var newPokeball = new Pokeball();