/****
* Classes
****/
// Item class
var Item = Container.expand(function () {
var self = Container.call(this);
var itemGraphics = self.attachAsset('item', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Item logic goes here
self.y += 3; // Move item downwards faster
if (self.y > 2732) {
// Reset position if it goes off screen
self.y = 0;
self.x = Math.random() * 2048;
}
};
});
// The game engine will automatically load the necessary assets
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Player movement logic goes here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize player and items
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
var items = [];
var maxItems = 20;
var itemCount = 0;
function addItem() {
if (itemCount < maxItems) {
var item = game.addChild(new Item());
item.x = Math.random() * 2048;
item.y = Math.random() * 2732;
items.push(item);
itemCount++;
} else {
LK.showGameOver();
}
}
for (var i = 0; i < 10; i++) {
addItem();
}
// Game update function
game.update = function () {
// Check for collisions between player and items
for (var i = items.length - 1; i >= 0; i--) {
if (player.intersects(items[i])) {
// Increase score
LK.setScore(LK.getScore() + 1);
// Remove item
items[i].destroy();
items.splice(i, 1);
}
if (items.length < maxItems) {
addItem();
}
}
};
// Player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
}; /****
* Classes
****/
// Item class
var Item = Container.expand(function () {
var self = Container.call(this);
var itemGraphics = self.attachAsset('item', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Item logic goes here
self.y += 3; // Move item downwards faster
if (self.y > 2732) {
// Reset position if it goes off screen
self.y = 0;
self.x = Math.random() * 2048;
}
};
});
// The game engine will automatically load the necessary assets
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Player movement logic goes here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize player and items
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
var items = [];
var maxItems = 20;
var itemCount = 0;
function addItem() {
if (itemCount < maxItems) {
var item = game.addChild(new Item());
item.x = Math.random() * 2048;
item.y = Math.random() * 2732;
items.push(item);
itemCount++;
} else {
LK.showGameOver();
}
}
for (var i = 0; i < 10; i++) {
addItem();
}
// Game update function
game.update = function () {
// Check for collisions between player and items
for (var i = items.length - 1; i >= 0; i--) {
if (player.intersects(items[i])) {
// Increase score
LK.setScore(LK.getScore() + 1);
// Remove item
items[i].destroy();
items.splice(i, 1);
}
if (items.length < maxItems) {
addItem();
}
}
};
// Player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};